
- Abilities
- LevitateGives full immunity to all Ground-type moves.RegeneratorWhen returning to the party, restores 1/2 of maximum HP.
- Hidden ability
- AdaptabilitySharply powers up moves of the same type.
- Capture
- Gender
- 50.0% female
- Egg groups
- Grass
- Growth
- Slow
- EV yield
- 2 Attack
| HP | 84 (official 74) | |
|---|---|---|
| Attack | 70 (official 100) | |
| Defense | 102 (official 72) | |
| Sp. Atk | 100 (official 90) | |
| Sp. Def | 82 (official 72) | |
| Speed | 46 | |
| Total | 484 | Official games: 454, +30 in this hack. All base stat changes |
Where to find it
- Scripted encounter (Lv. 10): Pal Park — standing Pokémon.
After the Cianwood Gym story opens the Resort Zone, enter Pal Park’s Fixed Catch mode for $10,000 with room for six more Pokémon in the PC. This standing Pokémon appears on Tuesday, or Monday 19:00–06:59. Bring your own Poké Balls.
Chance per encounter, under the conditions shown.
Times and conditions
- Morning: 4:00–9:59
- Day: 10:00–19:59
- Night: 20:00–3:59
Calendar encounters can replace a land slot on specific dates.
| Location | Method / conditions | Level | Chance |
|---|---|---|---|
| Pal Park, Fixed Catch mode: Tuesday | , | 20 | 10% |
| Route 44 | , and | 24 | 1% |
| Route 44 | , | 24 | 1% |
| Island Forest | , | 15–16 | 10% |
Pal Park: The wild table changes with the day of the week (by the DS clock). You get in through the Catching Show's Fixed Catch mode at the Pal Park reception ($10,000; bring your own Poké Balls). Sunday's table is the same as Cerulean Cave's, probably by mistake in the hack, so it also has Surf and fishing slots: the park has a pond and a stretch of sea.
See the quest guide: Resort Zone: the Pal Park's Fixed Catch mode (wild Pokémon by weekday).
Evolution
Does not evolve.
Level-up moves
“On evolution” moves are learned when this Pokémon evolves. Open a move for its full effects and any special behavior in this hack.
| Level | Move | Type | Category | Power | Accuracy | PP | Effect and notes |
|---|---|---|---|---|---|---|---|
| 1 | Bind | Normal | Physical | 15 | 85 | 20 | The foe is attacked 2 to 5 times by a long body or vines. |
| 1 | Growth | Normal | Status | — | — | 20 | The user’s body grows all at once. Raises Attack and Sp. Atk by 1 stage, or 2 in harsh sunlight. |
| 7 | Bite | Dark | Physical | 60 | 100 | 25 | The foe is bitten with viciously sharp fangs. It has a 30% chance to make the target flinch. |
| 11 | Vine Whip | Grass | Physical | 45 | 100 | 25 | The foe is struck with slender, whiplike vines to inflict damage. |
| 17 | Sweet Scent | Normal | Status | — | 100 | 20 | A sweet scent lowers the foe’s evasiveness by 2 stages. It also lures wild Pokémon in grass. |
| 21 | Ingrain | Grass | Status | — | — | 20 | The user lays roots that restore HP on every turn. Because it is rooted, it can’t switch out. |
| 27 | Grass Knot | Grass | Special | var. | 100 | 20 | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| 31 | Leaf Tornado | Grass | Special | 65 | 90 | 10 | The user wraps the foe in sharp leaves. It may lower the foe’s accuracy. |
| 37 | Stockpile | Normal | Status | — | — | 20 | The user charges up power, raising its Defense and Sp. Def. It can be used up to 3 times. |
| 37 | Spit Up | Normal | Special | var. | 100 | 10 | Attacks with stored power. The more it has stored, the greater the power. |
| 37 | Swallow | Normal | Status | — | — | 10 | Heals HP with stored power. The more it has stored, the more HP it restores. |
| 41 | Crunch | Dark | Physical | 80 | 100 | 15 | The user crunches up the foe with sharp fangs. 20% chance to lower its Defense by 1 stage. |
| 47 | Seed Bomb | Grass | Physical | 80 | 100 | 15 | The user slams a barrage of hard-shelled seeds down on the foe from above. |
| 50 | Power Whip | Grass | Physical | 120 | 90 | 10 | Viciously swings vines or tentacles to slam the target. |
TMs and HMs
| TM / HM | Move | Type | Category | Power | Accuracy | PP | Effect and notes |
|---|---|---|---|---|---|---|---|
| TM09 | Bullet Seed | Grass | Physical | 25 | 100 | 30 | The user forcefully shoots seeds at the foe 2 to 5 times in rapid succession. |
| TM10 | Hidden Power | Normal | Special | 60 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 | Sunny Day | Fire | Status | — | — | 5 | The user intensifies the sun for 5 turns. Fire-type moves become 1.5 times stronger. |
| TM15 | Hyper Beam | Normal | Special | 150 | 90 | 5 | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM17 | Protect | Normal | Status | — | — | 10 | It enables the user to evade all attacks for 1 turn. Its chance of failing rises if used in succession. |
| TM19 | Giga Drain | Grass | Special | 75 | 100 | 10 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| TM21 | Frustration | Normal | Physical | var. | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM22 | Solar Beam | Grass | Special | 120 | 100 | 10 | The user gathers light on turn 1, then blasts a bundled beam on turn 2. |
| TM27 | Return | Normal | Physical | var. | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM32 | Double Team | Normal | Status | — | — | 15 | By moving rapidly, the user makes illusory copies of itself. Raises its evasiveness by 1 stage. |
| TM36 | Sludge Bomb | Poison | Special | 90 | 100 | 10 | The user hurls filthy sludge at the foe. It has a 30% chance to poison the target. |
| TM42 | Facade | Normal | Physical | 70 | 100 | 20 | An attack whose power is 2 times higher if the user is poisoned, burned, or paralyzed. |
| TM44 | Rest | Psychic | Status | — | — | 5 | The user goes to sleep for 2 turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract | Normal | Status | — | 100 | 15 | The user charms a foe of the opposite gender. The foe has a 50% chance of being unable to act. |
| TM46 | Thief | Dark | Physical | 60 | 100 | 25 | The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item. |
| TM53 | Energy Ball | Grass | Special | 90 | 100 | 10 | The user fires power drawn from nature. 10% chance to lower the target’s Sp. Def by 1 stage. |
| TM56 | Fling | Dark | Physical | var. | 100 | 10 | The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM58 | Endure | Normal | Status | — | — | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| TM66 | Payback | Dark | Physical | 50 | 100 | 10 | The user charges up, then attacks. If it moves after the foe, its power is doubled. |
| TM68 | Giga Impact | Normal | Physical | 150 | 90 | 5 | The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM70 | Flash | Normal | Status | — | 100 | 20 | The user flashes a light that lowers the foe’s accuracy by 1 stage. It can also light up caves. |
| TM75 | Swords Dance | Normal | Status | — | — | 20 | A frenetic dance to uplift the fighting spirit. It raises the user’s Attack by 2 stages. |
| TM82 | Sleep Talk | Normal | Status | — | — | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM86 | Grass Knot | Grass | Special | var. | 100 | 20 | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM87 | Swagger | Normal | Status | — | 85 | 15 | The user enrages the foe into confusion. However, it also raises the foe’s Attack by 2 stages. |
| TM90 | Substitute | Normal | Status | — | — | 10 | The user makes a copy of itself using 1/4 of its HP. The copy serves as the user’s decoy. |
| HM01 | Cut | Normal | Physical | 50 | 95 | 30 | The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. |
Move tutors
| Move | Type | Category | Power | Accuracy | PP | Effect and notes | Tutor location, cost and requirements |
|---|---|---|---|---|---|---|---|
| Grass Whistle | Grass | Status | — | 50 | 15 | Plays a soothing tune that puts the target to sleep. | One Island, Island Restaurant and houses · Cost: Rare Candy ×1 Requirements: One Island: the Island Restaurant's battle meals (repeatable) One Island |
| Leech Seed | Grass | Status | — | 90 | 10 | A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn. | Cherrygrove Pokémon Center · Cost: Friend Ball ×1 Cherrygrove City |
| Magical Leaf | Grass | Special | 60 | — | 20 | The user scatters curious leaves that chase the foe. This attack will not miss. | Route 5 House · Cost: Free Requirements: Route 5: the Pokémon shelter raid (after the Cascade Badge) Route 5 cottage: the old lady teaches it after you save the girl |
| Seed Bomb | Grass | Physical | 80 | 100 | 15 | The user slams a barrage of hard-shelled seeds down on the foe from above. | Celadon Gym · Cost: Free taught by the little girl at the Celadon Gym |
| Synthesis | Grass | Status | — | — | 5 | The user restores its own HP. The amount of HP regained varies with the weather. | Cherrygrove Southwest house · Cost: TM75 Swords Dance ×1 Cherrygrove City |
Egg moves
| Move | Type | Category | Power | Accuracy | PP | Effect and notes |
|---|---|---|---|---|---|---|
| Acid Spray | Poison | Special | 40 | 100 | 20 | Sprays a corrosive liquid that greatly lowers the target’s Special Defense. |
| Leech Seed | Grass | Status | — | 90 | 10 | A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn. |
| Magical Leaf | Grass | Special | 60 | — | 20 | The user scatters curious leaves that chase the foe. This attack will not miss. |
| Rage Powder | Bug | Status | — | — | 20 | The user covers itself in irritating powder to draw attention. All foes’ attacks target the user. |
| Razor Leaf | Grass | Physical | 55 | 95 | 25 | Sharp-edged leaves are launched to slash at the foe. It has a high critical-hit ratio. |
| Slam | Grass | Physical | 70 | 100 | 20 | Attacks by slamming the target with a long tail, vines, or similar appendage. |
| Sleep Powder | Grass | Status | — | 75 | 15 | The user scatters a big cloud of sleep-inducing dust around the foe. |
| Stun Spore | Grass | Status | — | 75 | 30 | The user scatters a cloud of paralyzing powder. It may paralyze the target. |
| Synthesis | Grass | Status | — | — | 5 | The user restores its own HP. The amount of HP regained varies with the weather. |
| Worry Seed | Grass | Status | — | 100 | 10 | A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. |
The official site of the Origin HeartGold English translation. Patches are published only on our GitHub releases.
A free, non-commercial fan project. Not affiliated with or endorsed by Nintendo, Creatures Inc., GAME FREAK inc. or The Pokémon Company.
© 2026 Origin HeartGold English translation team. Guide text: all rights reserved — see licence.