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#0455 Carnivine

Carnivine artwork
Artwork: PokéAPI.
Grass
Abilities
LevitateGives full immunity to all Ground-type moves.RegeneratorWhen returning to the party, restores 1/2 of maximum HP.
Hidden ability
AdaptabilitySharply powers up moves of the same type.
Capture
Gender
50.0% female
Egg groups
Grass
Growth
Slow
EV yield
2 Attack
Carnivine’s base stats
HP84 (official 74)
Attack70 (official 100)
Defense102 (official 72)
Sp. Atk100 (official 90)
Sp. Def82 (official 72)
Speed46
Total484Official games: 454, +30 in this hack. All base stat changes

Where to find it

  • Scripted encounter (Lv. 10): Pal Park — standing Pokémon.

    After the Cianwood Gym story opens the Resort Zone, enter Pal Park’s Fixed Catch mode for $10,000 with room for six more Pokémon in the PC. This standing Pokémon appears on Tuesday, or Monday 19:00–06:59. Bring your own Poké Balls.

Chance per encounter, under the conditions shown.

Times and conditions
  • Morning: 4:00–9:59
  • Day: 10:00–19:59
  • Night: 20:00–3:59

Calendar encounters can replace a land slot on specific dates.

Where to find Carnivine in the wild
LocationMethod / conditionsLevelChance
Pal Park, Fixed Catch mode: Tuesday, 2010%
Route 44, and 241%
Route 44, 241%
Island Forest, 15–1610%

Pal Park: The wild table changes with the day of the week (by the DS clock). You get in through the Catching Show's Fixed Catch mode at the Pal Park reception ($10,000; bring your own Poké Balls). Sunday's table is the same as Cerulean Cave's, probably by mistake in the hack, so it also has Surf and fishing slots: the park has a pond and a stretch of sea.

See the quest guide: Resort Zone: the Pal Park's Fixed Catch mode (wild Pokémon by weekday).

Evolution

Does not evolve.

Level-up moves

“On evolution” moves are learned when this Pokémon evolves. Open a move for its full effects and any special behavior in this hack.

Carnivine’s level-up moves
LevelMoveTypeCategoryPowerAccuracyPPEffect and notes
1BindNormalPhysical158520The foe is attacked 2 to 5 times by a long body or vines.
1GrowthNormalStatus——20The user’s body grows all at once. Raises Attack and Sp. Atk by 1 stage, or 2 in harsh sunlight.
7BiteDarkPhysical6010025The foe is bitten with viciously sharp fangs. It has a 30% chance to make the target flinch.
11Vine WhipGrassPhysical4510025The foe is struck with slender, whiplike vines to inflict damage.
17Sweet ScentNormalStatus—10020A sweet scent lowers the foe’s evasiveness by 2 stages. It also lures wild Pokémon in grass.
21IngrainGrassStatus——20The user lays roots that restore HP on every turn. Because it is rooted, it can’t switch out.
27Grass KnotGrassSpecialvar.10020The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
31Leaf TornadoGrassSpecial659010The user wraps the foe in sharp leaves. It may lower the foe’s accuracy.
37StockpileNormalStatus——20The user charges up power, raising its Defense and Sp. Def. It can be used up to 3 times.
37Spit UpNormalSpecialvar.10010Attacks with stored power. The more it has stored, the greater the power.
37SwallowNormalStatus——10Heals HP with stored power. The more it has stored, the more HP it restores.
41CrunchDarkPhysical8010015The user crunches up the foe with sharp fangs. 20% chance to lower its Defense by 1 stage.
47Seed BombGrassPhysical8010015The user slams a barrage of hard-shelled seeds down on the foe from above.
50Power WhipGrassPhysical1209010Viciously swings vines or tentacles to slam the target.

TMs and HMs

TMs and HMs Carnivine can learn
TM / HMMoveTypeCategoryPowerAccuracyPPEffect and notes
TM09Bullet SeedGrassPhysical2510030The user forcefully shoots seeds at the foe 2 to 5 times in rapid succession.
TM10Hidden PowerNormalSpecial6010015A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11Sunny DayFireStatus——5The user intensifies the sun for 5 turns. Fire-type moves become 1.5 times stronger.
TM15Hyper BeamNormalSpecial150905The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17ProtectNormalStatus——10It enables the user to evade all attacks for 1 turn. Its chance of failing rises if used in succession.
TM19Giga DrainGrassSpecial7510010A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
TM21FrustrationNormalPhysicalvar.10020A full-power attack that grows more powerful the less the user likes its Trainer.
TM22Solar BeamGrassSpecial12010010The user gathers light on turn 1, then blasts a bundled beam on turn 2.
TM27ReturnNormalPhysicalvar.10020A full-power attack that grows more powerful the more the user likes its Trainer.
TM32Double TeamNormalStatus——15By moving rapidly, the user makes illusory copies of itself. Raises its evasiveness by 1 stage.
TM36Sludge BombPoisonSpecial9010010The user hurls filthy sludge at the foe. It has a 30% chance to poison the target.
TM42FacadeNormalPhysical7010020An attack whose power is 2 times higher if the user is poisoned, burned, or paralyzed.
TM44RestPsychicStatus——5The user goes to sleep for 2 turns. It fully restores the user’s HP and heals any status problem.
TM45AttractNormalStatus—10015The user charms a foe of the opposite gender. The foe has a 50% chance of being unable to act.
TM46ThiefDarkPhysical6010025The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.
TM53Energy BallGrassSpecial9010010The user fires power drawn from nature. 10% chance to lower the target’s Sp. Def by 1 stage.
TM56FlingDarkPhysicalvar.10010The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58EndureNormalStatus——10The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM66PaybackDarkPhysical5010010The user charges up, then attacks. If it moves after the foe, its power is doubled.
TM68Giga ImpactNormalPhysical150905The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70FlashNormalStatus—10020The user flashes a light that lowers the foe’s accuracy by 1 stage. It can also light up caves.
TM75Swords DanceNormalStatus——20A frenetic dance to uplift the fighting spirit. It raises the user’s Attack by 2 stages.
TM82Sleep TalkNormalStatus——10While it is asleep, the user randomly uses one of the moves it knows.
TM86Grass KnotGrassSpecialvar.10020The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87SwaggerNormalStatus—8515The user enrages the foe into confusion. However, it also raises the foe’s Attack by 2 stages.
TM90SubstituteNormalStatus——10The user makes a copy of itself using 1/4 of its HP. The copy serves as the user’s decoy.
HM01CutNormalPhysical509530The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.

Move tutors

Moves Carnivine can learn from tutors
MoveTypeCategoryPowerAccuracyPPEffect and notesTutor location, cost and requirements
Grass WhistleGrassStatus—5015Plays a soothing tune that puts the target to sleep.
Leech SeedGrassStatus—9010A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn.

Cherrygrove Pokémon Center · Cost: Friend Ball ×1

Cherrygrove City

Magical LeafGrassSpecial60—20The user scatters curious leaves that chase the foe. This attack will not miss.

Route 5 House · Cost: Free

Requirements: Route 5: the Pokémon shelter raid (after the Cascade Badge)

Route 5 cottage: the old lady teaches it after you save the girl

Seed BombGrassPhysical8010015The user slams a barrage of hard-shelled seeds down on the foe from above.

Celadon Gym · Cost: Free

taught by the little girl at the Celadon Gym

SynthesisGrassStatus——5The user restores its own HP. The amount of HP regained varies with the weather.

Cherrygrove Southwest house · Cost: TM75 Swords Dance ×1

Cherrygrove City

Egg moves

Carnivine’s egg moves
MoveTypeCategoryPowerAccuracyPPEffect and notes
Acid SprayPoisonSpecial4010020Sprays a corrosive liquid that greatly lowers the target’s Special Defense.
Leech SeedGrassStatus—9010A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn.
Magical LeafGrassSpecial60—20The user scatters curious leaves that chase the foe. This attack will not miss.
Rage PowderBugStatus——20The user covers itself in irritating powder to draw attention. All foes’ attacks target the user.
Razor LeafGrassPhysical559525Sharp-edged leaves are launched to slash at the foe. It has a high critical-hit ratio.
SlamGrassPhysical7010020Attacks by slamming the target with a long tail, vines, or similar appendage.
Sleep PowderGrassStatus—7515The user scatters a big cloud of sleep-inducing dust around the foe.
Stun SporeGrassStatus—7530The user scatters a cloud of paralyzing powder. It may paralyze the target.
SynthesisGrassStatus——5The user restores its own HP. The amount of HP regained varies with the weather.
Worry SeedGrassStatus—10010A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.

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