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Chapter 20: Route 34, Goldenrod City and the Plain Badge

Goldenrod City is the biggest town so far, with a Department Store, an underground shopping street, a Game Corner, a Radio Tower and a Gym. Whitney is not in her Gym when you arrive: she is at the Radio Tower, where a radio show called “The Strongest Trainer” is about to record its first guest. How you answer the director decides how you earn the Plain Badge.

Main quest in this chapter: reach Goldenrod City through Route 34, record the show on Radio Tower 4F (let Whitney do it, or do it yourself) and win the Plain Badge at the Goldenrod Gym.

Before the Plain Badge: Prof. Rowan’s Chimchar (he leaves with the Gym win) and the underground battlers. Before Silver’s scene on Route 37 (Chapter 21 onwards): Goh and the Lopunny owner, the Purugly girl’s “act” and Mary’s secret photos. Before the Glacier Badge: the Game Corner magnet cheater. The love reading at the fortune-teller must be done before the League HQ’s round-3 order (see the romance entry).

Hidden items along the way

Optional stops in this chapter’s locations. Some spots may need a return visit; check the location notes for access limitations.

Open a location for item names, directions and available screenshots.

Browse all hidden items

Route 34. North of Ilex Forest’s gatehouse the Day-Care stands by the road with a police officer and his Arcanine a few steps north-west of its door; a Youngster with a Sunkern in the north-west is still smarting from Whitney (he only helps you after the Plain Badge, and only until the Rising Badge). A dancer with a twisted ankle north of the gatehouse tells you about the dance master in a hidden grove at the very south end of the route (bring a Potion). The north end of Route 34, close to Goldenrod, is where the Salamence scene will play later.

Technical source (script files and flags)

guide/09 q-0249, q-0250, q-0252 (script file 237 Route 34; var 0x408b 10 to 13 are set on this route, @3593-@7071). The dancer is not there before the Ilex Forest chapter (guide/09 q-0249). NOCLOSE q-0249: only the pose answer works and every other dance ends the quest (one chance).

Goldenrod City. Things to know in town before the Gym:

  • Magnet Train Station (east of the Radio Tower): Prof. Rowan and his assistant offer a Sinnoh Chimchar (Lv. 5).
  • West plaza: Goh and the Lopunny owner (a Normal-types-only battle).
  • Purugly girl and the clinic: a choice with two endings (spare Jessie, James and Meowth first).
  • Department Store: the Air Balloon girl outside, the blind man with a Poochyena on 6F, the Machop moving company in the basement.
  • Goldenrod Tunnel (underground): brawlers drive the shops away; walk in from either end.
  • Radio Tower: Mary on 4F suspects someone of photographing her, the quiz attendant is on 1F and Buena’s Password on 2F.
  • Game Corner: a Pokéfan wins too much; lead with a Magnemite.
  • North of town: the fortune-teller’s house and the Flower Shop.
Technical source (script files and flags)

guide/09 q-0253 to q-0268 (script files 890 Magnet Train Station, 882 Goldenrod, 883 Gym, 888/889 Department Store, 94 Goldenrod Tunnel B1F, the Radio Tower files and 32). Each quest’s own ‘Who gets it / when’ line gives its window; Rowan and the underground gang end with the Gym win, Goh/Purugly/Mary end with the Route 37 Silver scene, the Game Corner man with the Glacier Badge (Chapters 21 onward). NOCLOSE q-0257: one choice (speaking up for the old man); No makes him leave for good.

The recording and the Plain Badge. At the top of the Radio Tower the studio director drops Whitney as the first guest in favour of you. Answer “Let Whitney do it” and she calls you to the Gym for a plain one-on-one battle (Plain Badge, 10 Air Balloons and her number). Answer “I’ll do the show” and Whitney storms off; at the Gym she demands a Multi Battle with Gold against Whitney and Norman, and you first have to bring Norman: find his son Ruby and Sapphire in trouble on the north end of Route 34 (a wild Lv. 60 Salamence you can catch, one chance), then invite Norman at his Friendship Checker house or at the Magnet Train Station. Either way the recording gives you 3 Max Elixirs and 2 Heart Scales. This closes for good (the Gym win): Prof. Rowan’s Chimchar and the underground battlers (who leave anyway).

Technical source (script files and flags)

guide/09 q-0258 (Radio Tower 4F recording, two Gym routes; Norman’s house; rewards), q-0251 (Route 34 north end, ‘during the Goldenrod Gym story, after Norman asks you to find his son Ruby’), q-0253 (‘the Gym win removes Rowan and his assistant for good’), q-0260 (‘beating Whitney also clears the gang out’). Script file 883 @691 SetVar 0x4098 = 2 (Gym); file 890 @2713/@2852 SetVar 0x40ac = 10, 11 (Magnet Train Station: Norman). NOCLOSE q-0251: one catch chance for the wild Salamence, and only on the Multi Battle route (the other route never offers it).

Open the ones you want; tick Done to hide them. Filters at the top apply to this whole page.

Route 34: Totodile, the dance master (one chance)

Section titled “Route 34: Totodile, the dance master (one chance)”

Route 34 Side quest Missable

Needs a Potion for the dancer, then a free party slot twice. Only 'Strike a battle-command pose' works; every other dance ends it. The two dancers are Lv. 62-65.

Where: a dancer with a twisted ankle on the path between the Day-Care and the Ilex Forest gatehouse, about 25 steps north of the gatehouse. The dance-off grove is at the very south end of Route 34, below the Ilex Forest gatehouse, reached by following the water south.

Who gets it / when: after the Ilex Forest chapter (the dancer isn’t there before).

How it works:

  1. Have a Potion and talk to the dancer → “Give him your Potion?” → Yes. He tells you about the dance master in the hidden grove. The Potion isn’t taken.
  2. Walk into the grove. Two dancers try their moves on Totodile and fail. “Go have a dance-off with Totodile?” (No: step back onto the tile to be asked again.)
  3. “What kind of dance will you perform?” Only “Strike a battle-command pose” works. “Copy Totodile’s dance”, “A daring moonwalk” and “Give up” end the quest for good.
  4. Totodile likes you → “Take Totodile as your partner?” → Yes. The two dancers step in: beat them in a 1-vs-2 Double Battle (Super Nerd Null and Aroma Lady Lydia, Lv. 62–65).
  5. Talk to Totodile again → Yes.

Reward: Totodile Lv. 5.

Notes: losing the Double Battle blacks you out. You can retry. You need a free party slot in steps 4 and 5. If you say No in step 4 or 5, just talk to Totodile again later.

Technical source (script files and flags)

script file 237 (scripts 9, 14, 15; L3258, L5047, L3288–L5922, L6830–L7071; var 0x408b 11 → 12 → 13; coord script 14 on 0x408b = 11; trainers 766+767; flag 1839). Positions: dancer ≈371,425; grove ≈370,472.

Route 34: advice for Whitney’s victim (→ Razor Claw)

Section titled “Route 34: advice for Whitney’s victim (→ Razor Claw)”

Route 34 Side quest Missable

The reward needs the Plain Badge and must be claimed before you win the Rising Badge.

Where: a Youngster with a Sunkern in the north-west of Route 34, north-west of the police officer and his Arcanine.

Who gets it / when: after the Ilex Forest chapter. The reward needs the Plain Badge, and you must claim it before you earn the Rising Badge. After that he only boasts about finally beating Whitney.

How it works: he’s still smarting from Whitney’s Miltank. Choose “Here’s how to beat Miltank” or “Keep trying, you’ll win” (“Not my problem” does nothing). Without the Plain Badge he waves the advice away, and you can come back. With it, he’s impressed.

Reward: Razor Claw (once).

Notes: on the normal path (bug hunt finished and reported to Bugsy) this always works. It can only be lost in an edge case: if you left Ilex Forest in the middle of the bug hunt and earned the Rising Badge before ever reporting to Bugsy.

Technical source (script files and flags)

script file 237 (script 16; L3696–L7248; flag 2102; CheckBadge 10 and 15). Flag 2102 is also set during the bug hunt and cleared when it ends. Youngster ≈356,397.

Route 34 Side quest

  • Officer Garrison (the police officer with an Arcanine, a few steps north-west of the Day-Care door) asks the Champion for battle pointers. Say Yes, then pick “Singles” or “Doubles” (Doubles needs two Pokémon): Arcanine 82, Sunflora 81, Crawdaunt 82, Ambipom 81, Mr. Mime 82, Sharpedo 81. No item; you can battle him again whenever you like.
Technical source (script files and flags)

script file 237 (script 5, L3168, L4958–L5045, L6379; trainer 765). Officer ≈364,405; Day-Care door ≈368,410.

Goldenrod Magnet Train Station: Prof. Rowan’s Chimchar (missable; before the Plain Badge)

Section titled “Goldenrod Magnet Train Station: Prof. Rowan’s Chimchar (missable; before the Plain Badge)”

Goldenrod City Side quest Missable

Pick the Chimchar up before you win the Plain Badge.

Where: Magnet Train Station 1F: Prof. Rowan and his assistant stand in the middle of the hall, up and to the right of the entrance. The station door is just east of the Radio Tower.

Who gets it / when: from your arrival in Goldenrod until you win the Plain Badge. The Gym win removes Rowan and his assistant for good.

How it works:

  1. Talk to Prof. Rowan. He recognises you and offers a Sinnoh Pokémon: “Accept Prof. Rowan’s Chimchar?”
  2. Yes: you get Chimchar Lv. 5 (nickname prompt). You need a free party slot; with six Pokémon he says to come back.
  3. No: nothing changes, so you can talk to him again and accept later, as long as he’s still there.

Reward: Chimchar Lv. 5.

Notes: once you have the Plain Badge he’s gone, so pick it up before the Gym.

Technical source (script files and flags)

script file 890 (Magnet Train Station 1F, script 10, L2062–L2181; objects 4/5 hidden by flag 1613, set in file 883 L577). Positions: Rowan ≈11,9 in the station; station door ≈348,349.

Goldenrod City: Goh and the Lopunny owner (win with Normal types only)

Section titled “Goldenrod City: Goh and the Lopunny owner (win with Normal types only)”

Goldenrod City Side quest Missable

Closes with the Route 37 scene with Silver (a later chapter). Goh's team is Lv. 84-85.

Where: the west plaza at the far west edge of town (the old Wi-Fi center site). A man stands there with his Lopunny; Goh is a few steps south-east of him.

Who gets it / when: after the Ilex Forest chapter. The scene is closed by the Route 37 scene with Silver.

How it works:

  1. Talk to the Lopunny owner. Goh mocks Normal types, and his Blaziken knocks out the man’s Lopunny with Close Combat. “Go teach Goh a lesson?”
  2. No: Goh mocks you as a coward and leaves. The event is over, with no reward.
  3. Yes: you confront him and he dares you: “beat me with Normal-type Pokémon!” The game checks your party against a long list of non-Normal species. Pure Normal types and Normal dual types such as Pidgeot or Fearow pass (Raticate is pure Normal in this hack). The list has quirks: it refuses Braviary but lets Staraptor and Stunfisk through.
    • Any other Pokémon in the party: “go swap in Normal-type Pokémon”. Goh stays next to the plaza. Talk to him again with an all-Normal party: “Beat Goh using Normal-type Pokémon?”
    • Battle One-Ball Man Goh: Machamp 84, Rhyperior 85, Magnezone 84, Hariyama 85, Blaziken 84, Bastiodon 85 (a Fighting/Rock/Steel team built to beat Normal types).
  4. Win: Goh storms off (“I need the power of legendary Pokémon”). Lose: you white out and can retry.

Reward: none besides the scene.

Notes: Goh’s team is at a post-game level at this point in the story.

Technical source (script files and flags)

script file 882 (scripts 2 and 5, L2105–L2872, L15488–L16230; trainer 769; flags 792/1614). The owner is male (573#16); “No” gets the coward line (573#21). Positions: Lopunny owner ≈314,350; Goh ≈322,353.

Goldenrod City: the Purugly girl and Team Rocket’s “act” (choice with two endings)

Section titled “Goldenrod City: the Purugly girl and Team Rocket’s “act” (choice with two endings)”

Goldenrod City Side quest Missable

Finish the Ilex Forest bug hunt first. Closes with the Route 37 scene with Silver (a later chapter).

Where: two small houses that share one interior:

  • the clinic in the north-east of town, beside the Flower Shop, where Jessie, James and Meowth are recovering;
  • the Purugly girl’s house on the east side of town, a little north-east of the Department Store (a little girl is crying a few steps west of its door).

Who gets it / when: from your arrival in Goldenrod until the Route 37 scene with Silver. That scene decides the outcome for good. Finish the Ilex Forest bug hunt first (see Notes).

How it works:

  1. Clinic: Jessie, James and Meowth are patients after the Ilex Forest fight. You choose between two options:
    • “You’re under arrest!”: they flee. They’re back next time you enter, and you can choose again.
    • “I’ll let you off today”: they promise to behave. This is the choice you need.
  2. Purugly girl: she wants to release her Purugly because it got “ugly” after evolving. Choose “Surely you love it by now?” and talk it through. She refuses to change her mind, but this unlocks the next step.
  3. Clinic again, with Team Rocket spared: talk to them, choose “Ask Team Rocket for help”, and they agree to play the villains in her house.
  4. Walk into the girl’s house: Team Rocket bursts in and does their motto. You step in. Jessie battles you first; James only battles you if you beat Jessie. Losing doesn’t white you out.
What you do Result
Lose on purpose (the plan; losing to Jessie is enough) Purugly jumps in and chases Team Rocket off. The girl realises how much Purugly loves her and keeps it.
Win Team Rocket complains that “this isn’t what we agreed on” and leaves. The girl gives you a Nugget, but she still releases Purugly later.

Reward: a Nugget if you win. If you lose, you get no item, but she keeps Purugly.

Notes:

  • If you never finish the act, or you win it, she has released Purugly by the time you pass Route 37 (“I released my Purugly into the wild… I miss it so much now”). If you lost the staged fight, she says she likes Purugly’s round body more every day.
  • This quest shares its progress with the bug hunt’s Ariados. On the normal path (hunt finished) it starts clean. If you left Ilex Forest in the middle of the hunt, the act can start as soon as you enter the girl’s house, the clinic choice can be skipped, or the game can count it as “Purugly kept”. Finishing the hunt after starting this quest wipes your Purugly progress. (Suspected hack bug.)
Technical source (script files and flags)

script file 897 (the shared clinic/house interior: scripts 1–8, L2154–L7251; var 0x409d 2→6; flags 2158/2160; trainers 13/23), outcome in file 246 (Route 37: L387 always sets flag 2252; L391–L404 also set flag 2159 unless 0x409d = 5; file 897 L963 checks 2159 (released) before 2252). Var 0x409d is also the bug hunt’s Ariados state. Doors: clinic ≈376,335; girl’s house ≈373,362.

Goldenrod City: the popped Air Balloon (→ Fashion Case)

Section titled “Goldenrod City: the popped Air Balloon (→ Fashion Case)”

Goldenrod City Side quest

Needs an Air Balloon (Department Store 2F).

Where: a little girl crying a few steps west of the Purugly girl’s house door, on the east side of town.

How it works: she bought a balloon at the Department Store and it popped. If you carry an Air Balloon, you’re asked “Give the little girl an Air Balloon?” Yes: she takes one and gives you a Fashion Case.

Reward: Fashion Case (one time; once you have it she only daydreams about floating like a Drifloon).

Notes: Air Balloons are sold on Department Store 2F ($300 each, 3 for $900, 5 for $1,500, 10 for $3,000). Whitney also gives 10 if you earn the Plain Badge the friendly way (see the Gym entry).

Technical source (script files and flags)

script file 882 (script 33, L15963–L16013), file 896 (script 24). Girl ≈370,362.

Goldenrod Dept. Store 6F: the blind man’s Poochyena (one chance)

Section titled “Goldenrod Dept. Store 6F: the blind man’s Poochyena (one chance)”

Goldenrod City Side quest Missable

Suneo and Reina are Lv. 62-65.

Where: Department Store 6F (rooftop atrium), at the far west (left) side, an old man with a Poochyena.

How it works: two shoppers bully a blind old man into leaving because his guide dog is a Poochyena. You get one choice: “Speak up for the old man?”

  • Yes: you argue and they challenge you to a Double Battle: Guitarist Suneo (Rhydon 62, Noctowl 63, Relicanth 64, Staraptor 65) and Beauty Reina (Chansey 62, Furret 63, Luvdisc 64, Torterra 65). Win: the old man gives you his White Flute. Lose: you white out and can try again.
  • No: he leaves with his Poochyena for good, and the shoppers gossip about the “vicious dog”.

Reward: White Flute.

Notes: the game doesn’t check your party size before this battle. From rc8, with fewer than two Pokémon the battle becomes a Single Battle. On rc7 and earlier, bring at least two Pokémon: with only one, a broken second Pokémon appears beside yours and the game freezes when you choose FIGHT (tested in an emulator; known issue).

Technical source (script files and flags)

script file 901 (script 11, L2210–L3303; flags 2146/2147; trainers 777+778). Old man ≈2,6 on 6F.

Radio Tower → Goldenrod Tunnel: Mary’s secret photos (→ Cherish Ball; missable)

Section titled “Radio Tower → Goldenrod Tunnel: Mary’s secret photos (→ Cherish Ball; missable)”

Radio Tower Goldenrod Tunnel Side quest Missable

Closes with the Route 37 scene with Silver (a later chapter): report back to Mary before it. Chaz is Lv. 62-65; the photographer Moose is Lv. 70.

Where: Radio Tower 4F (Mary), a clerk in the street a few steps south of the Radio Tower door, then the underground warehouse.

Who gets it / when: from your arrival in Goldenrod until the Route 37 scene with Silver. That scene closes the case and cancels the reward.

How it works:

  1. Talk to Mary on Radio Tower 4F. She feels someone is secretly photographing her and asks you to look into it.
  2. Talk to the clerk south of the Radio Tower. He adores Mary and once found a pile of her photos in the Underground warehouse. Once Mary has asked you, a menu appears: choose “About Mary’s photos…”. He gives you the Basement Key.
  3. Go down into the underground shopping street (Goldenrod Tunnel B1F). In its south-east corner a “NO ENTRY BEYOND THIS POINT” sign blocks a door. With the Basement Key you can go through. Behind it is a small room with stairs down to B2F.
  4. On B2F, a guard stands in front of the warehouse door: beat Shady Guy Chaz (Seadra 62, Glalie 63, Metang 64, Weavile 65).
  5. Inside, you walk in on a photographer selling photos to Cassidy and Butch. Beat him: Roughneck Moose (Kangaskhan, Magmar, Sceptile, Skuntank, all Lv. 70). The Rockets escape. He admits he took the pictures for Team Rocket. Losing to either Trainer whites you out.
  6. Go back to Mary: she thanks you and gives you a Cherish Ball.

Reward: Cherish Ball.

Notes: if you haven’t reported back when the Route 37 scene plays, the case is closed without the reward: Mary only talks about Pokémon Talk.

Technical source (script files and flags)

script files 32 (script 5 and L1956–L2379, flags 144/2161), 94 (B1F: L930 checks the Basement Key at the “NO ENTRY” sign ≈25,30, hidden by flag 448), 96 (script 5; trainer 780; flag 138), 882 (script 9, L15738–L15780), 97 (warehouse, flag 2161; trainer 781), 246 (Route 37 L283: clears 144). Route: B1F ≈25,30 → Goldenrod Tunnel ≈25,9 → stairs ≈25,3 → B2F ≈27,4; Chaz ≈26,15 by the warehouse door ≈26,14. Clerk ≈344,354.

Goldenrod Underground: drive out the underground battlers (optional; before the Plain Badge)

Section titled “Goldenrod Underground: drive out the underground battlers (optional; before the Plain Badge)”

Goldenrod City Side quest Missable

Optional. Beating Whitney clears the gang out anyway. The gang's six Trainers are Lv. 62-65.

Where: the shopping street under Goldenrod (Goldenrod Tunnel B1F). Walking along its west side, you’re stopped before you reach the brawl.

Who gets it / when: from your first visit until you win the Plain Badge. Beating Whitney also clears the gang out, so this is optional.

How it works:

  • Coming from the north entrance, a shopkeeper stops you and asks for help. The question repeats until you say Yes: you can’t decline.
  • Coming from the south entrance, an old man asks instead. He lets you refuse (he then pushes you back). You can also talk to him directly.

At the brawl you pick a line:

  • “I’m Champion. Stop this!”: they recognise you and flee. No battles.
  • “You’re too weak to battle”: Crystal joins you for three Multi Battles in a row against six Trainers (Lv. 62–65). No healing between rounds. Losing blacks you out.

Reward: none, either way. Both open the underground shops (below).

Technical source (script files and flags)

script file 94 (scripts 10, 25, 26; coord script 25 on var 0x4098 = 1, which hands over to the old man’s script when you enter on row 24; L3360–L8820; trainers 770–776 with Crystal 772; flag 433); file 883 L605/L691 (the Gym does the same). Trigger along ≈7,14–24.

Goldenrod Department Store basement: the Machop moving company (→ three items)

Section titled “Goldenrod Department Store basement: the Machop moving company (→ three items)”

Goldenrod City Side quest

Gentleman Jack is Lv. 65.

Where: the Department Store basement (reached by the elevator, or from the Underground warehouse). The workers’ boss stands in the middle of the floor. The worker with a Machop on the left (west) side starts it.

Who gets it / when: anytime you can reach the basement.

How it works:

  1. Talk to the worker whose Machop can’t push the crates. Choose “Machoke could push these”.
  2. Talk to the boss. Choose “This is too hard on Machop” → “Overwork is bad for their bodies” → “Their health is your duty” → “Guess I’ll teach you by force”. Any other answer just ends the talk (you can start again).
  3. Beat him (Gentleman Jack: Yanmega, Crobat, Sandslash, Ariados, Lv. 65). He swaps his Machop for Machoke.
  4. Talk to the workers again. Their Machoke move the loads, which opens paths.

Reward: the item balls behind the loads: TM60 Drain Punch, Revival Herb, Max Elixir.

Notes: losing blacks you out. You can retry. Each worker’s Machoke moves a different load, so talk to every worker to reach all three items.

Technical source (script files and flags)

script file 95 (scripts 1, 2, 4, 5, 7–9; L1512–L3308; trainer 779; flags 2148, 2149, 150–152). Positions: boss ≈11,15; Machop worker ≈5,16.

Radio Tower 1F: the radio quiz (→ radio upgrade)

Section titled “Radio Tower 1F: the radio quiz (→ radio upgrade)”

Radio Tower Side quest

Needs the Pokégear radio.

Where: Radio Tower 1F, the quiz attendant.

Who gets it / when: once you have the Pokégear radio. Repeatable until you pass.

How it works: five questions, each with four choices. A wrong answer isn’t pointed out: the remaining questions still come, and only at the end she says you didn’t answer every question correctly. Talk to her again to retry.

Question Answer
How many channels does the Pokégear radio have? 4
Which channel plays music from Hoenn or Sinnoh? Ben’s channel
On which days? Wed. and Thu.
Most popular thing in Azalea Town, according to the radio? Kurt
How many Pokémon are featured on Prof. Oak’s Pokémon Talk? 20

Reward: an expansion card for your radio (more stations).

Notes: pressing B on a question picks its last choice, so it’s no shortcut (tested in an emulator; see Known issues).

Technical source (script files and flags)

script file 29 (script 3, L300–L809; flags 280, 287). Right answers fall through to the reward at L786–L803; a wrong answer at question 1–4 jumps to a copy of the remaining questions (L2212, L2310, L2408, L2506) that ends at msg 125 (L2604) whatever you pick. Menus are cancellable (B result 0xFFFE), and only the three wrong options are tested.

Radio Tower 2F: Buena’s Password (daily; Blue Card points → prizes and her phone number)

Section titled “Radio Tower 2F: Buena’s Password (daily; Blue Card points → prizes and her phone number)”

Radio Tower Side quest

Where: Radio Tower 2F. Buena stands on the east side, a few steps south of the east stairs. The woman who keeps track of your points stands a few steps west of her.

Who gets it / when: anyone. The first time you talk to Buena she gives you a Blue Card to save points on.

How it works:

  1. Listen to Buena’s Password on your Pokégear radio. The word she gives out is that day’s password. Until you’ve heard the show that day, Buena only says “Tune in to my password show!”
  2. Talk to Buena and say you remember the password. Pick it from the three words she offers.
  3. Right answer: 1 point on your Blue Card. Wrong answer: “Did you forget the password?” After a right answer that doesn’t bring a prize, Buena walks off after a stray lottery line (“The winning number is…”). It means nothing (see Known issues).
  4. One try a day, right or wrong. After that she says “You get just one chance each day. Come back tomorrow.”

Reward: when your points total reaches one of these numbers, the points woman comes over and hands you a prize:

Points Prize
1 Poké Ball
3 Max Potion
5 Protein
10 Iron
15 Carbos
20 Nugget
25 Rare Candy
30 HP Up

At 30 points on your first card, Buena also gives you her phone number. At 30 points the card is full: you get a new Blue Card, your points go back to 0, and the same prizes come round again (without the phone number).

Notes: you can’t choose prizes: talking to the points woman only shows your current points total. Keep room in your Bag: if it’s full, that prize is skipped for good (except the 30-point one, which comes with your next right answer). The hours the show is on air weren’t checked (not confirmed in game).

Technical source (script files and flags)

script file 29 (zone 112; the tower floors are one map). Blue Card: script 18 L1190–L1271 (item 472; var 0x4115 counts cards). Daily checks: L3621/L3648 (flag 2742, heard the show; no script sets it, the radio code does: overlay 92 @0x021F5842 when the show reaches segment 4) and L3824 (flag 2723, tried today; set at L4326 before the answer is checked). GetBuenasPassword at L4266/L4582: a menu of three words, right answer → L4353, wrong → L5210. Points: var 0x413A, +1 at L4393, prizes L5402–L5638 (items 4, 24, 46, 47, 48, 92, 50, 45 at 1/3/5/10/15/20/25/30). No prize: L5656 shows msg 32, the lottery line (hack finding). Phone number L4435/L5257 (needs 30 points and var 0x4115 < 2). New card and reset L5766–L5839. Full Bag: L5741 → L2721 → L3672 ends the scene with the point already added; at 30, L4380 sends the next right answer to L5221 without adding a point. Points attendant (object 9, walks over before message 88 at L5738): script 17 L1150. Positions: Buena ≈24,43; attendant ≈18,44; east stairs ≈23,37. The second Buena in file 30 (zone 186, Radio Tower 2F) belongs to a map that no door leads to.

Goldenrod Game Corner: the magnet cheater (before the Glacier Badge)

Section titled “Goldenrod Game Corner: the magnet cheater (before the Glacier Badge)”

Goldenrod City Side quest Missable

Before the Glacier Badge (Mahogany Town). Lead with a Magnemite. Pokéfan Wells is Lv. 62-64.

Where: the Game Corner, in the middle of town a few steps north of the Pokémon Center. The Pokéfan sits on the left (west) side of the hall.

Who gets it / when: before you earn the Glacier Badge (badge 14). After that he only brags that he’s the richest man in the place.

How it works:

  1. Talk to him with a Magnemite as your lead Pokémon. Magnemite pulls a Magnet out of his coat and you keep it.
  2. He battles you for it: Pokéfan Wells (Magnemite 62, Magneton 63, Magnezone 64). Lose: you white out and he takes the Magnet back.
  3. Win, then choose:
    • “OK, here’s your magnet”: he pays 2,000 coins and begs you not to tell anyone.
    • “I’ll report you for cheating”: the staff put him to work to pay off his winnings, and you get 50 coins.

Reward: 2,000 coins, or 50 coins plus a lasting benefit (below). You keep the Magnet only if you report him.

Notes:

  • If he hasn’t been reported by the time you have the Glacier Badge, coins cost ten times more ($5,000 per 50 instead of $500), and the regulars complain about the man who always wins. Reporting him keeps the normal price for good.
  • At the inflated price, the “500 coins for $50,000” option gave you only 50 coins on rc7 and earlier; it gives 500 coins from rc8 (known issue).
  • He pays without checking whether you have a Coin Case. The coins are kept anyway: your coin total is stored separately from the Coin Case, so you’ll see them once you get one (Celadon City).
Technical source (script files and flags)

script file 903 (script 35, L3231–L3582, L5995–L6372; prices L2554 vs L6374; flags 1605/1606; trainer 768); Glacier Badge = badge 14. GiveCoins (overlay 23 0x0225C08C) adds to the save’s coin counter with no item check. Positions: Game Corner door ≈351,360; Pokéfan ≈3,10 inside.

Goldenrod City: the fortune-teller’s “ideal Pokémon” reading (one per game)

Section titled “Goldenrod City: the fortune-teller’s “ideal Pokémon” reading (one per game)”

Goldenrod City Side quest

$10,000, one reading per game.

Where: the small house in the north of Goldenrod, between the Goldenrod Tunnel entrance and the Gym. The fortune-teller stands at the back.

Who gets it / when: any time. She greets you as the League Champion and offers “My ideal Pokémon”, “My love fortune”, “That’s superstition!” or “Never mind”. “My love fortune” only appears after you’ve had the ideal-Pokémon reading (see the next entry).

How it works: choose “My ideal Pokémon”. Her answer depends on your starter, and she gives you the matching evolution item:

Your starter “Your ideal Pokémon is…” Gift
Charmander Rhyperior Protector (a Rhydon that levels up holding it evolves into Rhyperior, at any time of day)
Pikachu Chansey Lucky Egg (she says a Happiny that levels up holding it evolves, but it doesn’t: in this game Happiny evolves into Chansey through high friendship, and the Lucky Egg plays no part)
Bulbasaur Gengar Spell Tag (she’s right: a Haunter that levels up holding it at night, 20:00–3:59, evolves into Gengar)

Reward: the item, for a $10,000 fee.

Notes: one time only. Afterwards she just repeats your result. “That’s superstition!” only gets you a lecture. From rc8 she refuses you below $10,000. On rc7 and earlier she only checked for $300 but took $10,000, so with less your money dropped to $0 (see Known issues).

Technical source (script files and flags)

script file 895 (script 1, L215–L597; flag 1617). House door ≈352,334. Evolution methods from the ROM’s evolution table, checked against the evolution code (arm9 0x020700FC): Rhydon method 37 (level up holding Protector), Happiny method 1 (friendship 220+), Haunter method 19 (holding Spell Tag at night, hours 20–3).

Romance route: how it’s unlocked, how your partner is chosen, and what locks a partner out (central entry)

Section titled “Romance route: how it’s unlocked, how your partner is chosen, and what locks a partner out (central entry)”

Side quest Missable

A mixed entry. The love reading in Goldenrod must be done before the League HQ's round-3 order (after the Silver Conference); the Dream World choice, the confessions in the final chapter and the dates come much later.

Origin HeartGold has a hidden romance route. You pick one partner and confess in the final chapter. The scripts then offer post-game dates for some partners only, and moving in appears unreachable for everyone (table in step 4). Four steps decide it. Steps 1 and 2 are missable: the love reading must come before the MooMoo Farm investigation, which the League HQ’s round-3 order opens after the Silver Conference.

1. The love reading (Goldenrod fortune-teller; before the MooMoo Farm investigation)

Section titled “1. The love reading (Goldenrod fortune-teller; before the MooMoo Farm investigation)”

After the ideal-Pokémon reading (entry above), talk to the fortune-teller again and choose “My love fortune” ($10,000; she refuses if you have less). She asks up to five questions. Only one set of answers works:

Question Answer that works
“Would you be happy to have a companion who secretly adores you?” I’d be glad to be liked (“Just friends is better” ends the reading here)
“Could you accept a romance with more than two people?” No, I’m loyal to one
“What kind of person are you hoping fate brings you together with?” The opposite sex
“At what age do you think it’s OK to start dating?” After 10
“What do you think matters most in a relationship?” Shared memories or Mutual attraction
  • All correct: “Your fated love is surely coming in the near future.” The romance is fully open.
  • Any other answer: “…may lie somewhere in the distant future”, or with “Just friends is better”, “friendship will be the one and only theme of your adventures.” You still pay. There is no retry, and in practice every partner ends up locked out at step 2 (see Notes).

Partner check (optional, repeatable, $10,000 each): after a “near future” result, “My love fortune” lets you name a friend. Male players: Green, Misty, Yellow, Cynthia, Crystal. Female players: Blue, Red, Steven, Gold, Silver. “The two of you share a special bond” means that partner is still open. “The bond between you two has run its course” means they’re locked out. Use it to check your earlier choices (table below).

The fortune-teller stops offering “My love fortune” once you’ve fought Will and Karen in the Dream World (step 2). Do the reading before the MooMoo Farm investigation.

2. The Dream World: choose your partner (MooMoo Farm, Route 39; League HQ round 3)

Section titled “2. The Dream World: choose your partner (MooMoo Farm, Route 39; League HQ round 3)”

The MooMoo Farm investigation (sick Miltank, Route 39; MooMoo Farm: the sick Miltank investigation) only opens with the League HQ’s round-3 order (League HQ), after the Silver Conference. That order makes the farm’s Miltank sick. Until then they’re healthy and the farmer only talks about his milk, so you can’t get to the Dream World earlier. The investigation is one of the round’s leads, so everyone goes through it. It ends with Will and Karen opening a rift in the stable, and you’re pulled into the Dream World.

  1. You arrive at the south end. Walk north and talk to the old man first. He stands on the path north, next to a signpost. He’s only there if your love reading said “near future”.
  2. “Do you like dreaming, young one?” → Yes. (“No” ends the talk and he never asks again. He only ever asks once.)
  3. “So, who do you usually see in your dreams?” Pick your partner. Male players: Green, Misty, Yellow, Cynthia, Crystal. Female players: Blue, Red, Steven, Gold, Silver. “No one” picks nobody.
  4. Everyone you didn’t pick is locked out for good.

Then walk west or east to the story scene: Will catches Cresselia (west) and Karen catches Darkrai (east). They team up against you in a Double Battle (Rocket Elites Will and Karen, six Pokémon each, Lv. 90). Losing whites you out. They leave you stranded, and the old man disappears after this battle. To get out, examine the broken statue at the north end of the Dream World. It gives you a Lunar Wing if you don’t have one. Examine it again with the Lunar Wing to return to the MooMoo Farm stable.

When you leave through the statue without having named a partner (no love reading, a “distant future” result, answering No, choosing “No one”, or doing the battle before you talk to him), every partner is locked out.

3. Things that lock a partner out, or bring one back

Section titled “3. Things that lock a partner out, or bring one back”
Partner (player) Locked out by Brought back by
Green (male) Vermilion construction dispute: siding with Blue (Vermilion City: the construction site dispute) Island Forest wish (before the Dream World only)
Misty (male) Route 3 “Comfort Misty?” → No (Route 3: Misty’s Gyarados); Indigo Conference “Cheer for Steven” or “No, get ready for my match” (the Indigo Conference main tournament) Island Forest wish (before the Dream World). (A Battle Tower partner-room scene would also clear it, but it can’t be reached; Battle Tower partner room.)
Yellow (male) only the Dream World none in practice (the Battle Tower partner-room scene can’t be reached; Battle Tower partner room)
Cynthia (male) only the Dream World Island Forest wish (before the Dream World)
Crystal (male) Route 46: refusing to put your Pokémon away when Charon holds Crystal hostage (“No”) giving Crystal your Super Rod in Olivine City before the Mineral Badge (Olivine City: give Crystal your Super Rod; the Route 46 scene always comes first, Route 46: Team Rocket’s dig); Island Forest wish (before the Dream World)
Blue (female) Vermilion: siding with Red, the townsfolk side (Vermilion City: the construction site dispute); Victory Road “Which one is the real Blue?” → wrong answer (Victory Road: which one is the real Blue?) Island Forest wish (before the Dream World)
Red (female) only the Dream World (but see Notes: Red’s confession checks Green’s lock) Island Forest wish (before the Dream World)
Steven (female) Indigo Conference “Cheer for Misty” or “No, get ready for my match” (the Indigo Conference main tournament); only “Cheer for Steven” keeps him open there. Then the Dream World, like everyone else Island Forest wish (before the Dream World)
Gold, Silver (female) only the Dream World Island Forest wish (before the Dream World)

The Island Forest wish is “I want to be more attractive” at the Six Island wishing pond (Island Forest (Six Island)). It clears every lock, but does nothing once you’ve talked to the old man in the Dream World.

You can confess once per game, in the final chapter. It needs the love reading done (any result) and your partner still open. After your final Hall of Fame entry, dates use a shared progress counter. The last date is meeting your mom, and then your partner is meant to move into your house. Moving in is unreachable for everyone: the step that moves your partner in first checks whether you’ve received your starter from Prof. Oak (which every player has), and stops there (tested in an emulator; see the Pallet Town romance entry).

Partner Confession Dates (post-game)
Yellow Victory Road 1F (the Pallet Town romance entry) Viridian City, then your house (the Pallet Town romance entry)
Blue Victory Road 1F, after the right “real Blue” answer (Victory Road: which one is the real Blue?) none found
Green / Red Victory Road 2F (the Pallet Town romance entry) Route 30 house (Route 30: Green’s (or Red’s) dates); see Notes
Gold Victory Road 2F, east (the Pallet Town romance entry) none found
Silver, Crystal Victory Road 3F (Victory Road 3F: Silver’s and Crystal’s confessions) Silver: none found. Crystal: Cherrygrove house, a single line with no dates (Cherrygrove City: Crystal and the orphanage)
Steven, Cynthia Indigo Plateau slope (Indigo Plateau slope: Steven’s and Cynthia’s confessions) Cynthia: Pokémon Academy, Viridian City (the Pallet Town romance entry). Steven: none found
Misty Cerulean Gym, after your live broadcast at the Goldenrod Radio Tower and before your final Hall of Fame entry (missable after that; Pewter City to Vermilion City) Cerulean Cape (Cerulean Gym → Cerulean Cape), then the Resort Zone (Resort Zone: Misty’s date)

Notes:

  • The confessions only check that you had a love reading, not that it said “near future”. Without a love reading, nobody will confess. In the scripts, giving Crystal your Super Rod in Olivine clears her lock even after the Dream World, so she may still be able to confess. This route hasn’t been tested in game.
  • Green and Red’s dates are reversed: the Route 30 house only offers dates if you have not confessed to anyone. Confessing to Green or Red (or anyone) closes them, and male players get Green’s dates whatever their Dream World pick. See Known issues.
  • Red can’t confess to a female player: his Victory Road confession checks Green’s lock, which every female Dream World choice sets.
Technical source (script files and flags)

script files 895 (L323–L1795; flags 1617, 1618, 1619; partner flags 2141–2145, 2153–2157), 898 (scripts 2–9; L602–L2638; the old man sets 2300 on first talk (L59); L2307 sets 2289/2300 after the Will/Karen battle, and 2289 closes “My love fortune”; L2337 locks everyone if flag 2302 is clear), 251 (MooMoo stable: the farmer asks for help only while flag 744 is clear (L117 → L925); 744 is set at new game (file 149) and cleared only by the League HQ round-3 order (file 31 L4666; the file 840 clears are in an unreachable lab script; Miltank healthy until round 3 tested in an emulator); the round-3 report needs 2289 (file 31 L1902); L861 hides the old man without flag 1619; coord 7,3 on var 0x40a3 = 5), 109 (confessions L1003/L1767/L2358/L3410), 110, 923, 758, 228 (L750–L1026), 259 (L1782–L2267 sets 2145), 907 (L3109–L4417 clears 2145; the gift checks only flag 175 and the Super Rod, no 2289/2300 test), 75 (L1521 clears 2143, L1658 clears 2142), 777, 175, 900, 55. Indigo Conference: “Cheer for Misty” sets 2155 (Steven’s lock), “Cheer for Steven” sets 2142 (Misty’s lock), “No, get ready for my match” sets both. Dream World: every pick except Steven (L2487) sets 2155, and so does the statue exit without a partner (L2337); file 900 L1678/L2778 set 2155 at the Indigo Conference. Vermilion: a female player siding with Red sets 2153 (Blue’s lock). Moving in: file 843 script 1 L363 and script 4 check flag 106 (set with the starter, never cleared) before any partner check (hack finding D-1391). Dream World: old man ≈48,28, statue ≈48,13.

Goldenrod City Side quest

  • Gold’s slot winnings: before you record the Radio Tower show, Gold and his newly hatched Togepi are at the Game Corner slots, in the middle of the slot rows. If you have a Coin Case he gives you 1,000 coins (once). Without one he just talks, and you can come back later while he’s still there.
  • Bike Shop: the owner gives you a Pass (the Magnet Train Pass to Saffron) as thanks for “beating the bikers outside”. You need it at the station gate.
  • Revive from a fan: a kid standing west of the Pokémon Center, a few steps north of the south Tunnel entrance, gives you a Revive because he saw you on TV.
  • Pokémon Center Budew trade: the girl who wants a Budew is the in-game trade listed under Goldenrod City’s gifts and trades.
  • Flower Shop (north-east of town, next to the Gym): Saki greets you. If you’re carrying a Gracidea, she tells you to take it to the shrine deep in Ilex Forest (Forest of Time) to meet Shaymin. With Shaymin as your lead she hints that it may lead you to Celebi at the same shrine. With Celebi as your lead she praises it. The shop sells herbs, Rose Incense ($9,000), Mulch, and Berry Pots ($5,000) if you don’t have them.
  • Daily Drawing (Dept. Store 6F): $300 a draw. Prizes change by weekday (1st/2nd prize): Sun Heart Scale/Fast Ball, Mon Sacred Ash/Level Ball, Tue Lucky Egg/Lure Ball, Wed Rare Candy/Heavy Ball, Thu PP Max/Love Ball, Fri Old Gateau (announced as a Cherish Ball)/Friend Ball, Sat Max Elixir/Moon Ball. 3rd prize is a Berry. Each draw has a 4% chance of 1st prize, 36% of 2nd and 60% of 3rd. The 3rd-prize Berry is one of Figy, Wiki, Mago, Aguav, Iapapa, Leppa or Oran, with equal chances. There’s no daily limit: you can draw as often as you can pay. If your Bag is full you get your $300 back.
  • Pokémon Lottery (Radio Tower 1F): Felicity, second from the left at the reception counter, draws a lucky number once a day and checks it against the ID No. of every Pokémon in your party and your PC boxes. Prizes by matching digits: 1 digit Ultra Ball, 2 PP Up, 3 Protector, 4 Max Revive, all 5 Heart Scale. Digits are counted from the end of the number, as in the original games (not confirmed in game). If nothing matches you can ask her to check again the same day, for example after catching or trading for more Pokémon. Once you’ve won, the next drawing is the next day. If your Bag is full she keeps your prize until you come back.
  • Whitney’s photo (post-game): after the Hall of Fame, between 6 PM and 7:59 PM, Whitney leaves the Gym and shops on Dept. Store 6F. She offers a photo with you.
  • Norman’s parenting question at the station (see the Gym entry) only changes Ruby’s lines.
  • Move tutors: a jogger in the west plaza, south of the Lopunny owner, teaches Extreme Speed for one Lemonade (from the Department Store). A man a few steps east of the Game Corner door teaches Belly Drum for free. (The Hyper Voice tutor by the Gym is in the Gym entry.)
Technical source (script files and flags)

Gold’s coins: file 903 script 34 (Gold ≈8,8 in the Game Corner). Tutors: file 882 scripts 6 and 11 (Extreme Speed: HasItem/TakeItem 32 at L2193/L18911, jogger ≈311,361; Belly Drum ≈357,360, no item check). Bike Shop: file 887. Revive: file 882 script 16 (kid ≈345,369). Budew trade: file 884. Flower Shop: file 893 (script 1 checks the lead for Celebi/Shaymin, then HasItem Gracidea; shop ≈371,332). Daily Drawing: file 901 (Friday’s 1st prize is Old Gateau although line 589#42 announces a Cherish Ball; hack finding; script 4 L305/L1715 Random 100: 0–3 → 1st L1946, 4–39 → 2nd L1899, 40–99 → 3rd L1788; 3rd prize L1800 Random 70 in steps of 10 → items 159–163, 154, 155 at L2575–L2683; no flag check, so no daily limit; full Bag → refund at L3481). Lottery: file 29 script 2 L197–L264 (Felicity ≈8,12) → L2103 (sets flag 2725) LotoIDGet/LotoIDSearch (party L3593, PC L3607), digit count → L3751 → L3509: items 2, 51, 321, 29, 93 for 1–5 digits; prize given → flag 2726 (L4174, “The next drawing is tomorrow”); with 2725 set and no prize yet, L2073 offers a re-check; full Bag stores the prize in var 0x4136 (L4151, paid out at L2044). Whitney’s photo: files 901 script 31 / L1993, 883 script 9. Norman: file 890.

Goldenrod City Side quest

The shops and the Haircut Brothers open once the underground battlers are gone.

  • Item exchange granny (B1F): 6 Pearls → Big Pearl, 5 Stardust → Star Piece, 3 Revives → Max Revive. Repeatable.
  • One-item-a-day shop (B1F), by weekday: Sun PP Max $3,000 · Mon Rare Candy $5,000 · Tue Max Elixir $2,000 · Wed Lum Berry $500 · Thu Sacred Ash $8,000 · Fri Heart Scale $5,000 · Sat Sport Ball $1,000.
  • The Haircut Brothers, the Accessory drawing and the photo studios are the usual services. The shops and the Haircut Brothers only open once the underground battlers are gone. The younger brother’s $300 haircut is accepted with $300 from rc8 (rc7 and earlier wanted $500 on you; known issue). The Accessory drawing ($100 a try) needs a Fashion Case (see “Goldenrod City: the popped Air Balloon”).
Technical source (script files and flags)

script file 94 (scripts 1–4, 9; L2368–L2534, L3054–L3245; Fashion Case check L3948).

Radio Tower 4F → Goldenrod Gym: the Plain Badge, two ways

Section titled “Radio Tower 4F → Goldenrod Gym: the Plain Badge, two ways”

Radio Tower Goldenrod City Main quest

Where: Radio Tower 4F, then the Goldenrod Gym on the north side of town.

Who gets it / when: story. Whitney is at the Radio Tower when you arrive. She (and Gold) only appear in the Gym after the recording scene.

How it works: in the studio the director drops Whitney as the first guest of “The Strongest Trainer” in favour of you. You choose:

Choice What happens at the Gym
“Let Whitney do it” Whitney is won over (she still insists you record the show). At the Gym she battles you straight away: single battle, Leader Whitney. Win: Plain Badge, 10 Air Balloons and her phone number.
“I’ll do the show” Whitney storms off, furious. At the Gym she calls you “the Champion who loves picking on people”. Say Yes to “want the Plain Badge?” and she demands a 2-on-2 Multi Battle: you with the Quilava kid (Gold, waiting in the Gym) against Whitney and Norman.

The Multi Battle route, step by step:

  1. Talk to Gold in the Gym: “Team up to challenge Whitney”. He’s in.
  2. Go to Norman’s house (the Friendship Checker house), about a dozen steps west of the Pokémon Center door. His friend Prof. Birch is visiting, and Norman’s son Ruby has taken Birch’s daughter Sapphire out. If you haven’t been inside before, the scene asks him for you automatically. If you had already visited the house, choose “Invite Norman to the Gym”. Norman agrees, but first the kids must be found. Earlier you can see Ruby promising to show Sapphire “the tall grass” on Department Store 1F.
  3. Find Ruby and Sapphire. They’re in trouble on Route 34 (see the Route 34 entry).
  4. Back at the house, Norman punishes Ruby. If you had already asked him to come to the Gym, he goes straight there. Otherwise he sees Birch off and waits at the Magnet Train Station: talk to him there. He asks how to raise Ruby: “Teach him, don’t hit him” or “Spare the rod, spoil the kid” (this only changes Ruby’s later lines). Then choose “Whitney asked me to invite you”.
  5. With Norman and Gold both in the Gym, talk to Whitney. Stand in front of her: she refuses to talk to you from behind. Multi Battle (partner Gold vs Whitney + Norman). Win: Plain Badge and her phone number, but no Air Balloons. Losing whites you out, and you can retry.

Reward: the recording itself gives 3 Max Elixirs and 2 Heart Scales whichever you choose. The interview’s first part changes with your starter, but only the dialogue. At the Gym you get the Plain Badge either way, and the friendly route adds 10 Air Balloons.

Notes: after the badge, the man standing just right of the Gym door teaches Hyper Voice for a Love Ball, and Whitney offers Singles/Doubles rematches (Doubles needs two Pokémon). After the Hall of Fame, Norman’s house also has Steven (singles, doubles, or a Double Battle against Steven and Norman together).

Technical source (script files and flags)

script files 32 (Radio Tower 4F, script 2 L487–L2670, menu L495, flag 115 at L1599, starter flags at L1919; flags 748/443 cleared at L2660–L2664 put Whitney and Gold in the Gym), 883 (Gym; L81, L474–L1878, MultiBattle 343/30/266 at L1303 with no party-count check; the party-count check at L1172–L1182 belongs to the Doubles rematch; “stand in front of me” L1255 → L1891 on the Multi Battle path), 888 (Norman’s house, L1696–L1875, L2389–L2432), 890 (station, script 9, L2486–L3260), 896 (Ruby and Sapphire). Doors: Gym ≈366,334; Norman’s house ≈341,366. Hyper Voice tutor ≈368,335.

Route 34: Ruby, Sapphire and the wild Salamence (part of the Goldenrod Gym chain)

Section titled “Route 34: Ruby, Sapphire and the wild Salamence (part of the Goldenrod Gym chain)”

Route 34 Main quest Missable

Only on the Multi Battle route (you chose 'I'll do the show'). The wild Salamence is Lv. 60.

Where: the north end of Route 34, near Goldenrod City.

Who gets it / when: during the Goldenrod Gym story, after Norman asks you to find his son Ruby (Goldenrod Friendship Checker house). The scene plays when you walk into the north end of Route 34.

How it works: Ruby is picking a fight with an angry Salamence. You step in: wild Salamence, Lv. 60. You can catch it, knock it out or run. Then Ruby and Sapphire go home.

Reward: a Lv. 60 Salamence if you catch it. One chance: it’s gone afterwards, whatever happened.

Notes: losing blacks you out and the scene plays again.

Technical source (script files and flags)

script file 237 (coord script 20 on var 0x409a = 2, L3982–L4379; flag 465); file 888 L1859 sets 0x409a = 2. Trigger area ≈367–369,388–394.

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