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Abilities
Browse 327 abilities by name, description or changes in this hack. Open an ability to find affected moves and Pokémon that have it. Pokémon counts include forms and unavailable entries; check availability before building your team.
| Ability | Effect | Changes | Regular holders | Hidden holders |
|---|---|---|---|---|
| Stench | Damaging moves used in battle have a 20% chance to make the target flinch; this can stack with King’s Rock and move effects. | Changes in this hack | 8 | 2 |
| Drizzle | Summons 5 turns of rain when it enters battle. | — | 3 | 2 |
| Speed Boost | Its Speed stat is gradually boosted. | — | 6 | 11 |
| Battle Armor | Prevents critical hits and also deals Rough Skin-style recoil damage to attackers. | Changes in this hack | 15 | 1 |
| Sturdy | It can’t be knocked out in 1 hit from full HP. | — | 40 | 7 |
| Damp | Creates a Aqua Ring when entering battle; Water-type move power is increased by 20%, while Fire-type move power for all Pokémon is reduced by 25%. | Changes in this hack | 5 | 7 |
| Limber | Prevents paralysis and reduces damage from physical moves by 25%. | Changes in this hack | 12 | 1 |
| Sand Veil | Boosts the Pokémon’s evasion in a sandstorm. | — | 15 | 12 |
| Static | Contact with the Pokémon may cause paralysis. | — | 28 | 0 |
| Volt Absorb | Restores HP if hit by an Electric-type move. | — | 16 | 1 |
| Water Absorb | Restores HP if hit by a Water-type move. | — | 23 | 7 |
| Oblivious | Prevents it from becoming infatuated. | — | 15 | 2 |
| Cloud Nine | Not affected by weather. | — | 2 | 5 |
| Compound Eyes | The Pokémon’s accuracy is boosted. | — | 35 | 1 |
| Insomnia | Prevents the Pokémon from falling asleep. | — | 11 | 5 |
| Color Change | Changes the Pokémon’s type to the foe’s move. | — | 1 | 1 |
| Immunity | Prevents not only poisoning, but also paralysis, burns, and freezing. | Changes in this hack | 3 | 1 |
| Flash Fire | Actively draws all Fire-type attacks; each time hit by a Fire-type move, Special Attack rises by one stage. | Changes in this hack | 26 | 4 |
| Shield Dust | Blocks the added effects of attacks taken. | — | 29 | 0 |
| Own Tempo | Prevents the Pokémon from becoming confused. | — | 21 | 6 |
| Suction Cups | Negates foes’ moves that force switching out. | — | 5 | 0 |
| Intimidate | Lowers the foe’s Attack when it enters battle. | — | 40 | 15 |
| Shadow Tag | Steps on the foe’s shadow so it can’t flee. | — | 3 | 7 |
| Rough Skin | Inflicts damage to the foe on contact. | — | 3 | 3 |
| Wonder Guard | Only supereffective moves will hit. | — | 1 | 0 |
| Levitate | Gives full immunity to all Ground-type moves. | — | 73 | 2 |
| Effect Spore | Activation chance increased to 50%. | Changes in this hack | 10 | 2 |
| Synchronize | Passes a burn, poison, or paralysis to the foe. | — | 16 | 2 |
| Clear Body | Prevents its stats from being lowered. | — | 13 | 8 |
| Natural Cure | Restores 1/3 of HP. | Changes in this hack | 15 | 6 |
| Lightning Rod | Draws in Electric moves: no damage, ups Sp. Atk. | — | 16 | 18 |
| Serene Grace | Boosts the likelihood of added effects appearing. | — | 12 | 8 |
| Swift Swim | Sharply boosts Speed in rain. | — | 38 | 11 |
| Chlorophyll | Sharply boosts Speed in sunshine. | — | 37 | 3 |
| Illuminate | When the opponent attacks this Pokémon, their accuracy is reduced by 20%. | Changes in this hack | 11 | 0 |
| Trace | The Pokémon copies the foe’s ability. | — | 6 | 1 |
| Huge Power | Doubles the Pokémon’s Attack stat. | — | 4 | 4 |
| Poison Point | When hit by a contact move, the attacker loses 1/8 of its maximum HP. | Changes in this hack | 17 | 0 |
| Inner Focus | Prevents flinching and blocks Intimidate. | — | 34 | 11 |
| Magma Armor | Prevents freezing; when hit by a contact move, the attacker loses 1/8 of its maximum HP. | Changes in this hack | 3 | 0 |
| Water Veil | Prevents the Pokémon from getting a burn. | Changes in this hack | 7 | 8 |
| Magnet Pull | Prevents Steel-type Pokémon from escaping. | — | 10 | 0 |
| Soundproof | Gives full immunity to all sound-based moves. | — | 14 | 4 |
| Rain Dish | Restores 1/8 of maximum HP each turn in rain. | Changes in this hack | 4 | 9 |
| Sand Stream | Stirs up sand for 5 turns when it enters battle. | — | 5 | 2 |
| Pressure | Damaging the opponent with a move has a 10% chance to make it flinch. | Changes in this hack | 26 | 3 |
| Thick Fat | Ups resistance to Fire- and Ice-type moves. | — | 25 | 14 |
| Early Bird | The Pokémon awakens quickly from sleep. | — | 8 | 0 |
| Flame Body | Normal-type moves become Fire-type and gain 20% power. | Changes in this hack | 15 | 6 |
| Run Away | Enables sure getaway from wild Pokémon. | — | 26 | 9 |
| Keen Eye | Prevents the Pokémon from losing accuracy. | — | 33 | 1 |
| Hyper Cutter | Prevents the Attack stat from being lowered. | — | 15 | 1 |
| Pickup | The Pokémon may pick up items after battle. | — | 23 | 2 |
| Truant | Pokémon can’t attack on consecutive turns. | — | 1 | 1 |
| Hustle | Powers up physical moves but lowers accuracy. | — | 18 | 15 |
| Cute Charm | Activation chance increased to 50%. | Changes in this hack | 13 | 3 |
| Plus | When Plus is also present, Special Attack and Speed are increased by 50%. | Changes in this hack | 10 | 1 |
| Minus | When Minus is also present, Special Attack and Speed are increased by 50%. | Changes in this hack | 6 | 2 |
| Forecast | Castform transforms with the weather. | — | 4 | 0 |
| Sticky Hold | Prevents the loss of its held item. | — | 9 | 0 |
| Shed Skin | Activation chance increased to 100%. | Changes in this hack | 27 | 1 |
| Guts | Boosts Attack if there is a status problem. | — | 20 | 2 |
| Marvel Scale | While affected by a status condition, Defense and Special Defense increase by 50%. | Changes in this hack | 1 | 2 |
| Liquid Ooze | Inflicts damage on foes using any draining move. | — | 4 | 0 |
| Overgrow | Activates when HP falls below 1/2. | Changes in this hack | 33 | 2 |
| Blaze | Activates when HP falls below 1/2. | Changes in this hack | 30 | 2 |
| Torrent | Activates when HP falls below 1/2. | Changes in this hack | 30 | 2 |
| Swarm | Damage taken from super-effective moves is reduced by 25%. | Changes in this hack | 22 | 8 |
| Rock Head | Protects the Pokémon from recoil damage. | — | 16 | 5 |
| Drought | Summons 5 turns of sun when it enters battle. | — | 3 | 5 |
| Arena Trap | Prevents the foe from fleeing. | — | 3 | 0 |
| Vital Spirit | Prevents the Pokémon from falling asleep. | — | 13 | 1 |
| White Smoke | Prevents its stats from being lowered. | — | 4 | 1 |
| Pure Power | Doubles the Pokémon’s Attack stat. | — | 3 | 1 |
| Shell Armor | Reduces physical damage taken by 25%. | Changes in this hack | 24 | 8 |
| Air Lock | Eliminates the effects of weather. | — | 1 | 0 |
| Tangled Feet | Raises evasion if the Pokémon is confused. | — | 5 | 1 |
| Motor Drive | Raises Speed if hit by an Electric-type move. | — | 5 | 2 |
| Rivalry | Ups Attack vs. same sex; lowers it vs. the other. | — | 11 | 3 |
| Steadfast | The Speed increase is raised from one stage to two stages. | Changes in this hack | 7 | 6 |
| Snow Cloak | Raises evasion in hail. | — | 13 | 0 |
| Gluttony | Eats its Berry once HP falls to half or below. | — | 30 | 9 |
| Anger Point | Maxes Attack upon taking a critical hit. | — | 6 | 5 |
| Unburden | Sharply raises Speed if its held item is lost. | — | 10 | 4 |
| Heatproof | Weakens the power of Fire-type moves. | — | 3 | 2 |
| Simple | Doubles the effect of its stat changes. | — | 4 | 9 |
| Dry Skin | Reduces HP if it is hot. Rain restores HP. | — | 7 | 0 |
| Download | Ups Attack or Sp. Atk to suit the foe’s defenses. | — | 4 | 4 |
| Iron Fist | Move power increase raised from 1.2× to 1.3×. | Changes in this hack | 11 | 14 |
| Poison Heal | Restores HP if the Pokémon is poisoned. | — | 2 | 1 |
| Adaptability | Sharply powers up moves of the same type. | — | 13 | 14 |
| Skill Link | Increases the frequency of multi-strike moves. | — | 7 | 6 |
| Hydration | Restores 1/16 of HP each turn in rain. | Changes in this hack | 16 | 9 |
| Solar Power | Boosts Sp. Atk, but lowers HP in sunshine. | — | 7 | 4 |
| Quick Feet | While affected by a status condition, Speed and Attack increase, and the negative effects of status conditions are ignored. | Changes in this hack | 3 | 10 |
| Normalize | All the Pokémon’s moves become the Normal type. | — | 1 | 2 |
| Sniper | In addition to the original critical-hit damage increase, critical-hit rate is raised by one stage. | Changes in this hack | 14 | 4 |
| Magic Guard | The Pokémon only takes damage from attacks. | — | 12 | 1 |
| No Guard | Ensures both Pokémon’s and foe’s attacks land. | — | 11 | 3 |
| Stall | The Pokémon moves after even slower foes. | — | 1 | 1 |
| Technician | Powers up the Pokémon’s weaker moves. | — | 21 | 13 |
| Leaf Guard | In sun, allies gain 50% Special Attack and Defense. | Changes in this hack | 12 | 7 |
| Klutz | The Pokémon can’t use any held items. | — | 5 | 5 |
| Mold Breaker | Moves can be used regardless of abilities. | — | 15 | 14 |
| Super Luck | Heightens the critical- hit ratios of moves. | — | 6 | 3 |
| Aftermath | Damages the foe landing the finishing hit. | — | 6 | 5 |
| Anticipation | Senses the foe’s dangerous moves. | — | 6 | 6 |
| Forewarn | Determines what moves the foe has. | — | 4 | 0 |
| Unaware | Ignores any stat changes of the foe. | — | 6 | 10 |
| Tinted Lens | Powers up “not very effective” moves. | — | 7 | 6 |
| Filter | Reduces damage from supereffective attacks. | — | 8 | 7 |
| Slow Start | Temporarily lowers Attack and Speed. | — | 1 | 1 |
| Scrappy | Enables moves to hit Ghost-type foes. | — | 10 | 6 |
| Storm Drain | Draws in Water moves: no damage, ups Sp. Atk. | — | 9 | 6 |
| Ice Body | Restores 1/8 of maximum HP each turn in snow. | Changes in this hack | 11 | 8 |
| Solid Rock | Reduces damage from supereffective attacks. | — | 14 | 0 |
| Snow Warning | Summons 5 turns of hail when it enters battle. | — | 6 | 7 |
| Honey Gather | The Pokémon may gather Honey from somewhere. | — | 3 | 1 |
| Frisk | The Pokémon can check the foe’s held item. | — | 25 | 8 |
| Reckless | Powers up moves that have recoil damage. | — | 7 | 6 |
| Multitype | Changes type to match the held Plate. | — | 18 | 0 |
| Flower Gift | Powers up it and its allies when it is sunny. | — | 2 | 3 |
| Bad Dreams | Reduces a sleeping foe’s HP. | — | 2 | 0 |
| Pickpocket | Steals the item of a foe that makes contact. | — | 1 | 13 |
| Sheer Force | Moves lose added effects but gain power. | — | 18 | 20 |
| Contrary | Reverses any stat changes. | — | 2 | 12 |
| Unnerve | Unnerves foes so they can’t eat Berries. | — | 9 | 5 |
| Defiant | Sharply ups Attack when its stats are lowered. | — | 8 | 13 |
| Defeatist | Attack and Sp. Atk drop when HP is below half. | — | 2 | 0 |
| Cursed Body | Ghost-type move power is increased by 30%. | Changes in this hack | 4 | 6 |
| Healer | At the end of every turn, there is a 100% chance to cure an ally’s status condition. | Changes in this hack | 11 | 4 |
| Friend Guard | Reduces damage taken by its allies. | — | 2 | 27 |
| Weak Armor | Physical hits cut Defense but sharply up Speed. | — | 11 | 14 |
| Heavy Metal | Doubles the Pokémon’s weight. | — | 2 | 6 |
| Light Metal | Halves the Pokémon’s weight. | — | 2 | 4 |
| Multiscale | Takes less damage when its HP is full. | — | 0 | 3 |
| Toxic Boost | Powers up physical moves when poisoned. | — | 0 | 1 |
| Flare Boost | Powers up special moves when burned. | — | 0 | 4 |
| Harvest | Can regrow a used Berry again and again. | — | 3 | 6 |
| Telepathy | Psychic-type move power is increased by 30% on Psychic Terrain. | Changes in this hack | 6 | 15 |
| Moody | Sharply raises one stat and lowers another. | — | 4 | 10 |
| Overcoat | Immune to sandstorms and powder moves. | — | 9 | 16 |
| Poison Touch | Contact with the Pokémon may poison the foe. | — | 3 | 5 |
| Regenerator | When returning to the party, restores 1/2 of maximum HP. | Changes in this hack | 17 | 19 |
| Big Pecks | Protects its Defense from being lowered. | — | 6 | 2 |
| Sand Rush | Boosts Speed in a sandstorm. | — | 9 | 6 |
| Wonder Skin | Special Defense is increased by 50%. | Changes in this hack | 1 | 7 |
| Analytic | Powers up its move if it moves last. | — | 0 | 9 |
| Illusion | Poses as the last Pokémon in the party. | — | 2 | 0 |
| Imposter | Transforms into the foe it is facing. | — | 0 | 2 |
| Infiltrator | Hits through barriers and substitutes. | — | 13 | 8 |
| Mummy | Turns foes that touch it into mummies. | — | 2 | 0 |
| Moxie | Raises Attack when it knocks out a foe. | — | 7 | 7 |
| Justified | The Attack increase is raised from one stage to two stages. | Changes in this hack | 8 | 1 |
| Rattled | Ups Speed when hit by a Dark, Ghost or Bug move. | — | 6 | 8 |
| Magic Bounce | Reflects status moves back at the foe. | — | 5 | 13 |
| Sap Sipper | Immune to Grass moves, which raise its Attack. | — | 18 | 11 |
| Prankster | Its status moves go first. | — | 13 | 16 |
| Sand Force | Ups Rock, Ground, Steel moves in a sandstorm. | — | 7 | 14 |
| Iron Barbs | Its iron barbs hurt foes that touch it. | — | 3 | 0 |
| Zen Mode | Changes form when HP drops to half or below. | — | 0 | 4 |
| Victory Star | Raises the accuracy of it and its allies. | — | 1 | 0 |
| Turboblaze | Its moves ignore the foe’s abilities. | — | 3 | 0 |
| Teravolt | Its moves ignore the foe’s abilities. | — | 3 | 0 |
| Aroma Veil | Shields it and its allies from mental attacks. | — | 2 | 62 |
| Flower Veil | Prevents all allied Pokémon from being afflicted by status conditions. | Changes in this hack | 16 | 2 |
| Cheek Pouch | Restores HP whenever it eats any Berry. | — | 7 | 0 |
| Protean | Changes type to match the move it uses. | — | 1 | 8 |
| Fur Coat | Halves damage from physical moves. | — | 11 | 4 |
| Magician | Steals the item of a foe it hits with a move. | — | 2 | 4 |
| Bulletproof | Protects it from ball and bomb moves. | — | 3 | 7 |
| Competitive | Sharply ups Sp. Atk when its stats are lowered. | — | 12 | 5 |
| Strong Jaw | Powers up biting moves. | — | 13 | 5 |
| Refrigerate | Turns Normal moves into stronger Ice moves. | — | 6 | 2 |
| Sweet Veil | Prevents sleep for its whole team. | — | 61 | 3 |
| Stance Change | Attacking: Blade Forme; King’s Shield: Shield. | — | 2 | 0 |
| Gale Wings | Flying-type moves used in battle gain +1 priority. | Changes in this hack | 0 | 8 |
| Mega Launcher | Cannon-type moves also receive the damage boost. | Changes in this hack13 affected moves | 4 | 2 |
| Grass Pelt | Boosts Defense on Grassy Terrain. | — | 0 | 2 |
| Symbiosis | Passes its item to an ally that used up its own. | — | 0 | 13 |
| Tough Claws | Physical move power is increased by 30%. | Changes in this hack | 8 | 10 |
| Pixilate | Turns Normal moves into stronger Fairy moves. | — | 5 | 5 |
| Gooey | Lowers the Speed of foes that hit it with contact. | — | 2 | 4 |
| Aerilate | Turns Normal moves into stronger Flying moves. | — | 3 | 8 |
| Parental Bond | Parent and child attack twice in total. | — | 1 | 2 |
| Dark Aura | Powers up all Dark-type moves on the field. | — | 1 | 0 |
| Fairy Aura | Powers up all Fairy-type moves on the field. | — | 3 | 0 |
| Aura Break | Reverses aura effects, weakening those moves. | — | 2 | 0 |
| Primordial Sea | Sets weather that blocks Fire-type attacks. | — | 1 | 1 |
| Desolate Land | Sets weather that blocks Water-type attacks. | — | 1 | 1 |
| Delta Stream | Makes winds that remove Flying-type weaknesses. | — | 1 | 2 |
| Stamina | Raises Defense when hit. | — | 4 | 0 |
| Wimp Out | Panics and flees back to the party at half HP. | — | 1 | 0 |
| Emergency Exit | Retreats to the party at half HP to avoid danger. | — | 1 | 0 |
| Water Compaction | Sharply raises Defense when hit by a Water move. | — | 2 | 0 |
| Merciless | Always lands critical hits on poisoned foes. | — | 5 | 3 |
| Shields Down | Shell breaks at half HP, turning it aggressive. | — | 8 | 0 |
| Stakeout | Deals 2x damage to a foe that just switched in. | — | 2 | 6 |
| Water Bubble | Weakens Fire moves on it and prevents burns. | — | 2 | 4 |
| Steelworker | Powers up Steel-type moves. | — | 0 | 1 |
| Berserk | Ups Sp. Atk when a hit drops its HP to half. | — | 2 | 2 |
| Slush Rush | Boosts Speed in hail. | — | 7 | 9 |
| Long Reach | Uses all its moves without making contact. | — | 0 | 3 |
| Liquid Voice | All its sound moves become Water type. | — | 0 | 3 |
| Triage | Its healing moves go first. | — | 1 | 1 |
| Galvanize | Turns Normal moves into stronger Electric moves. | — | 0 | 6 |
| Surge Surfer | Doubles Speed on Electric Terrain. | — | 0 | 4 |
| Schooling | High HP: schools, grows strong. Low HP: splits. | — | 2 | 0 |
| Disguise | Its disguise covers it and blocks 1 attack. | — | 2 | 0 |
| Battle Bond | KOs make Ash-Greninja, powering Water Shuriken. | — | 0 | 0 |
| Power Construct | At half HP, its Cells rally to its aid. | — | 4 | 2 |
| Corrosion | Moves deal super-effective damage to Steel types. | Changes in this hack | 2 | 4 |
| Comatose | Always half asleep; it never wakes up. | — | 1 | 0 |
| Queenly Majesty | Foes can’t use first-strike moves. | — | 2 | 0 |
| Innards Out | When KO’d, deals damage equal to its remaining HP. | — | 3 | 0 |
| Dancer | Copies any dance move right after it’s used. | — | 4 | 0 |
| Battery | Powers up allies’ special moves. | — | 0 | 4 |
| Fluffy | Halves contact damage, but Fire hurts it more. | — | 4 | 3 |
| Dazzling | Dazzles foes: they can’t use first-strike moves. | — | 1 | 0 |
| Soul-Heart | Ups Sp. Atk each time a Pokémon faints. | — | 2 | 0 |
| Tangling Hair | Lowers the Speed of foes that hit it with contact. | — | 2 | 0 |
| Receiver | Takes on the ability of a fainted ally. | — | 1 | 0 |
| Power of Alchemy | Takes on the ability of a fainted ally. | — | 0 | 2 |
| Beast Boost | KOing a foe raises its highest stat. | — | 11 | 0 |
| RKS System | Changes type to match the Memory it holds. | — | 18 | 0 |
| Electric Surge | Sets Electric Terrain when it enters battle. | — | 2 | 4 |
| Psychic Surge | Sets Psychic Terrain when it enters battle. | — | 4 | 10 |
| Misty Surge | Sets Misty Terrain when it enters battle. | — | 2 | 7 |
| Grassy Surge | Sets Grassy Terrain when it enters battle. | — | 4 | 11 |
| Full Metal Body | Foes’ moves and abilities can’t lower its stats. | — | 1 | 0 |
| Shadow Shield | Takes less damage when its HP is full. | — | 1 | 0 |
| Prism Armor | Weakens supereffective attacks against it. | — | 3 | 0 |
| Neuroforce | Its supereffective hits get even stronger. | — | 2 | 0 |
| Intrepid Sword | Raises Attack when it enters battle. | — | 2 | 0 |
| Dauntless Shield | Raises Defense when it enters battle. | — | 2 | 0 |
| Libero | Changes type to match the move it uses. | — | 0 | 4 |
| Ball Fetch | Itemless: fetches the first failed Poké Ball. | — | 1 | 0 |
| Cotton Down | Hit: scatters cotton to cut all others’ Speed. | — | 2 | 0 |
| Propeller Tail | Ignores moves/abilities that draw in attacks. | — | 0 | 2 |
| Mirror Armor | Bounces back stat drops aimed at it. | — | 0 | 2 |
| Gulp Missile | Surf or Dive nets prey; it spits it when hit. | — | 3 | 0 |
| Stalwart | Ignores moves/abilities that draw in attacks. | — | 0 | 4 |
| Steam Engine | Water or Fire hits hugely raise its Speed. | — | 4 | 0 |
| Punk Rock | Ups sound moves; halves sound damage taken. | — | 4 | 1 |
| Sand Spit | Whips up a sandstorm when hit. | — | 3 | 0 |
| Ice Scales | Halves damage from special attacks. | — | 0 | 2 |
| Ripen | Ripens Berries, doubling their effect. | — | 4 | 0 |
| Ice Face | Its ice takes a physical hit. Hail restores it. | — | 2 | 0 |
| Power Spot | Powers up allies’ moves. | — | 3 | 3 |
| Mimicry | Changes type to match the terrain. | — | 1 | 1 |
| Screen Cleaner | Removes all screens and Aurora Veil on entry. | — | 1 | 0 |
| Steely Spirit | Powers up its side’s Steel-type moves. | — | 0 | 2 |
| Perish Body | Contact hits give both sides Perish Song. | — | 0 | 0 |
| Wandering Spirit | Swaps abilities with a foe that makes contact. | — | 2 | 0 |
| Gorilla Tactics | Ups Attack but locks it into its first move. | — | 2 | 0 |
| Neutralizing Gas | Nullifies the abilities of all Pokémon. | — | 3 | 0 |
| Pastel Veil | Prevents poison for it and its allies. | — | 2 | 0 |
| Hunger Switch | Swaps its full and hungry patterns every turn. | — | 2 | 0 |
| Quick Draw | Sometimes moves before the foe. | — | 1 | 2 |
| Unseen Fist | Contact moves go through Protect. | — | 4 | 4 |
| Curious Medicine | On entry, shell medicine resets allies’ stats. | — | 1 | 0 |
| Transistor | Powers up Electric-type moves. | — | 1 | 0 |
| Dragon’s Maw | Powers up Dragon-type moves. | — | 1 | 1 |
| Chilling Neigh | KOs make it neigh icily and raise its Attack. | — | 1 | 0 |
| Grim Neigh | KOs make it neigh eerily and raise its Sp. Atk. | — | 1 | 0 |
| As One | Has both Unnerve and Chilling Neigh. | — | 0 | 0 |
| As One | Has both Unnerve and Grim Neigh. | — | 2 | 0 |
| Lingering Aroma | Foes that touch it catch a lingering smell. | — | 1 | 0 |
| Seed Sower | Turns the ground into Grassy Terrain when hit. | — | 1 | 0 |
| Thermal Exchange | Fire hits up its Attack; it can’t be burned. | — | 3 | 0 |
| Anger Shell | Half HP: defenses fall, attacks and Speed rise. | — | 1 | 0 |
| Purifying Salt | Salt blocks status; Ghost damage is halved. | — | 3 | 0 |
| Well-Baked Body | Fire moves do no damage and sharply up Defense. | — | 1 | 0 |
| Wind Rider | Takes no damage from wind moves or Tailwind. | — | 2 | 1 |
| Guard Dog | Intimidate raises Attack. Blocks forced switching. | — | 1 | 1 |
| Rocky Payload | Powers up Rock-type moves. | — | 1 | 2 |
| Wind Power | Becomes charged when hit by a wind move. | — | 2 | 0 |
| Zero to Hero | Becomes Hero Form after returning to the party. | — | 2 | 0 |
| Commander | On entry, hops into ally Dondozo to give orders. | — | 3 | 0 |
| Electromorphosis | Becomes charged when it takes damage. | — | 1 | 0 |
| Protosynthesis | Top stat up with Booster Energy or sunshine. | — | 9 | 0 |
| Quark Drive | Top stat up with Booster Energy/Electric Terrain. | — | 9 | 0 |
| Good as Gold | Its rustproof gold body blocks status moves. | — | 1 | 0 |
| Vessel of Ruin | Its ruinous vessel cuts all others’ Sp. Atk. | — | 1 | 0 |
| Sword of Ruin | Its ruinous sword cuts all others’ Defense. | — | 1 | 0 |
| Tablets of Ruin | Its ruinous tablets cut all others’ Attack. | — | 1 | 0 |
| Beads of Ruin | Its ruinous beads cut all others’ Sp. Def. | — | 1 | 0 |
| Orichalcum Pulse | Sun on entry; ancient pulse ups Attack in sun. | — | 1 | 0 |
| Hadron Engine | Sets Electric Terrain on entry, which ups Sp. Atk. | — | 1 | 0 |
| Opportunist | Copies any stat boosts the foe gets. | — | 1 | 0 |
| Cud Chew | Eats a used Berry again at the next turn’s end. | — | 0 | 3 |
| Sharpness | Powers up slicing moves. | Added moves23 affected moves | 2 | 5 |
| Supreme Overlord | On entry, ups Attack and Sp. Atk per fainted ally. | — | 0 | 0 |
| Costar | Copies an ally’s stat changes on entry. | — | 0 | 1 |
| Toxic Debris | Physical hits make it scatter Toxic Spikes. | — | 2 | 0 |
| Armor Tail | Blocks first-strike moves against its side. | — | 1 | 0 |
| Earth Eater | Ground moves heal it instead of hurting it. | — | 2 | 0 |
| Mycelium Might | Status moves go last but ignore foes’ abilities. | — | 2 | 0 |
| Hospitality | Heals allies a little HP when it enters battle. | — | 2 | 0 |
| Mind’s Eye | Normal/Fighting moves hit Ghosts; ignores evasion. | — | 1 | 0 |
| Embody Aspect | Its Teal Mask shines, raising Speed. | — | 1 | 0 |
| Embody Aspect | Its Hearthflame Mask shines, raising Attack. | — | 1 | 0 |
| Embody Aspect | Its Wellspring Mask shines, raising Sp. Def. | — | 1 | 0 |
| Embody Aspect | Its Cornerstone Mask shines, raising Defense. | — | 1 | 0 |
| Toxic Chain | Its toxic chain may badly poison foes it hits. | — | 3 | 0 |
| Supersweet Syrup | On first entry, its syrup lowers foes’ evasion. | — | 0 | 0 |
| Tera Shift | Absorbs energy on entry to take Terastal Form. | — | 1 | 0 |
| Tera Shell | At full HP, all hits on it are not very effective. | — | 1 | 0 |
| Teraform Zero | Stellar Terapagos erases weather and terrain. | — | 1 | 0 |
| Poison Puppeteer | Pecharunt’s poison also confuses its foes. | — | 1 | 0 |
| Blazing Awe | On entry, lowers the opponent’s Attack by one stage; also draws all Fire-type attacks on the field and raises Special Attack by one stage. | Changes in this hack | 0 | 1 |
| Mega Claws | Physical Attack is increased by 30%, and Attack cannot be lowered. | Changes in this hack | 1 | 1 |
| Wildfire | On entry, starts harsh sunlight. If harsh sunlight is already active, all non-Fire-type Pokémon lose 1/8 of maximum HP at the end of each turn. | Changes in this hack | 0 | 1 |
| Aurora Shine | On entry, automatically sets up an Aurora Veil around the field. | Changes in this hack | 0 | 1 |
| Thunder Roar | On entry, sets Electric Terrain. While Electric Terrain is active, the opponent’s priority moves fail. | Changes in this hack | 0 | 1 |
| Concentrate | Move accuracy is increased by 30%. | Changes in this hack | 1 | 7 |
| Burning Skin | Turns Normal moves into stronger Fire moves. | — | 1 | 3 |
| Azure Skin | Normal-type moves become Water-type and gain 20% power. | Changes in this hack | 0 | 4 |
| Grass Skin | Normal-type moves become Grass-type and gain 20% power. | Changes in this hack | 5 | 3 |
| Dark Skin | Normal-type moves become Dark-type and gain 20% power. | Changes in this hack | 6 | 0 |
| Mega Sol | When using a move, the user is treated as if the weather were harsh sunlight. | Changes in this hack | 0 | 1 |
| Flame Mane | Fire-type move power is increased by 50%. | Changes in this hack | 0 | 3 |
| Ninja Bond | Unaffected by the opponent’s status moves. | Changes in this hack | 1 | 1 |
| Dragonize | Normal-type moves become Dragon-type and gain 20% power. | Changes in this hack | 0 | 1 |
| Mystic Dance | Performs a mysterious dance, increasing accuracy by 30%. | Changes in this hack | 2 | 1 |
| Desert Hawk | In desert weather, Speed is doubled and Attack is increased by 30%. | Changes in this hack | 0 | 1 |
| Unnamed ability #327Moonlight Guardian | Allies with status conditions take 25% less damage and recover 1/4 HP at the end of each turn. | Changes in this hack | 0 | 1 |
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