
- Abilities
- Sheer ForceMoves lose added effects but gain power.
- Hidden ability
- Zen ModeChanges form when HP drops to half or below.
- Capture
- Gender
- 50.0% female
- Egg groups
- Field
- Growth
- Medium Slow
- EV yield
- 2 Sp. Atk
| HP | 105 | |
|---|---|---|
| Attack | 30 | |
| Defense | 105 | |
| Sp. Atk | 140 | |
| Sp. Def | 105 | |
| Speed | 55 | |
| Total | 540 |
Where to find it
evolve a Darumaka caught in Ice Path (it stays in Zen Mode outside battle)
Also in battle. Any Darmanitan with the Zen Mode Ability also takes this form in battle when its HP drops below half.
Evolution
Does not evolve.
Level-up moves
“On evolution” moves are learned when this Pokémon evolves. Open a move for its full effects and any special behavior in this hack.
| Level | Move | Type | Category | Power | Accuracy | PP | Effect and notes |
|---|---|---|---|---|---|---|---|
| On evolution | Hammer Arm | Fighting | Physical | 100 | 90 | 10 | The user swings a huge arm at the foe. It lowers the user’s Speed by 1 stage. |
| 1 | Hammer Arm | Fighting | Physical | 100 | 90 | 10 | The user swings a huge arm at the foe. It lowers the user’s Speed by 1 stage. |
| 1 | Ember | Fire | Special | 40 | 100 | 25 | The foe is attacked with small flames. It has a 10% chance to burn the target. |
| 1 | Tackle | Normal | Physical | 40 | 100 | 35 | A physical attack in which the user charges and slams into the foe with its whole body. |
| 1 | Taunt | Dark | Status | — | 100 | 20 | The foe is taunted into a rage that allows it to use only attack moves for 2 to 4 turns. |
| 1 | Bite | Dark | Physical | 60 | 100 | 25 | The foe is bitten with viciously sharp fangs. It has a 30% chance to make the target flinch. |
| 12 | Incinerate | Fire | Special | 60 | 100 | 15 | The user attacks with fire. A Berry or similar item held by the foe is burned up and can’t be used. |
| 16 | Work Up | Normal | Status | — | — | 30 | The user rouses itself, raising its Attack and Sp. Atk. |
| 20 | Fire Fang | Fire | Physical | 65 | 95 | 15 | The user bites with flame-cloaked fangs. 10% chance to burn the foe or make it flinch. |
| 24 | Headbutt | Normal | Physical | 70 | 100 | 15 | The user sticks out its head and charges. It has a 30% chance to make the foe flinch. |
| 28 | Fire Punch | Fire | Physical | 75 | 100 | 15 | The foe is punched with a fiery fist. It has a 10% chance to burn the target. |
| 32 | Uproar | Normal | Special | 90 | 100 | 10 | The user attacks in an uproar for 2 to 5 turns. Over that time, no one can fall asleep. |
| 38 | Belly Drum | Normal | Status | — | — | 10 | The user maximizes its Attack stat in exchange for HP equal to half its max HP. |
| 44 | Flare Blitz | Fire | Physical | 120 | 100 | 15 | The user charges at the foe in a blazing assault. The user takes damage, too. |
| 50 | Thrash | Normal | Physical | 120 | 100 | 10 | The user rampages and attacks for 2 to 3 turns. It then becomes confused, however. |
| 56 | Superpower | Fighting | Physical | 120 | 100 | 5 | The user attacks with brute force. It then lowers the user’s Attack and Defense by 1 stage. |
TMs and HMs
| TM / HM | Move | Type | Category | Power | Accuracy | PP | Effect and notes |
|---|---|---|---|---|---|---|---|
| TM08 | Bulk Up | Fighting | Status | — | — | 20 | The user tenses its muscles to bulk up its body. Raises its Attack and Defense by 1 stage. |
| TM10 | Hidden Power | Normal | Special | 60 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 | Sunny Day | Fire | Status | — | — | 5 | The user intensifies the sun for 5 turns. Fire-type moves become 1.5 times stronger. |
| TM12 | Taunt | Dark | Status | — | 100 | 20 | The foe is taunted into a rage that allows it to use only attack moves for 2 to 4 turns. |
| TM15 | Hyper Beam | Normal | Special | 150 | 90 | 5 | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM17 | Protect | Normal | Status | — | — | 10 | It enables the user to evade all attacks for 1 turn. Its chance of failing rises if used in succession. |
| TM22 | Solar Beam | Grass | Special | 120 | 100 | 10 | The user gathers light on turn 1, then blasts a bundled beam on turn 2. |
| TM26 | Earthquake | Ground | Physical | 100 | 100 | 10 | The user sets off an earthquake that hits all Pokémon in battle. It can hit a foe using Dig. |
| TM27 | Return | Normal | Physical | var. | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM28 | Dig | Ground | Physical | 80 | 100 | 10 | The user burrows on turn 1, then attacks on turn 2. It can also be used to exit caves. |
| TM29 | Psychic | Psychic | Special | 90 | 100 | 10 | The foe is hit by a strong telekinetic force. 10% chance to lower its Sp. Def by 1 stage. |
| TM31 | Brick Break | Fighting | Physical | 75 | 100 | 15 | The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. |
| TM35 | Flamethrower | Fire | Special | 90 | 100 | 15 | The foe is scorched with an intense blast of fire. It has a 10% chance to burn the target. |
| TM38 | Fire Blast | Fire | Special | 110 | 85 | 5 | The foe is hit by an intense blast of all-consuming fire. It has a 10% chance to burn the target. |
| TM39 | Rock Tomb | Rock | Physical | 60 | 95 | 15 | Boulders are hurled at the foe, hindering its movement. Lowers its Speed by 1 stage. |
| TM42 | Facade | Normal | Physical | 70 | 100 | 20 | An attack whose power is 2 times higher if the user is poisoned, burned, or paralyzed. |
| TM44 | Rest | Psychic | Status | — | — | 5 | The user goes to sleep for 2 turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract | Normal | Status | — | 100 | 15 | The user charms a foe of the opposite gender. The foe has a 50% chance of being unable to act. |
| TM46 | Thief | Dark | Physical | 60 | 100 | 25 | The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item. |
| TM50 | Overheat | Fire | Special | 130 | 90 | 5 | The user burns fiercely, holding nothing back. Its Sp. Atk then falls by 2 stages. |
| TM52 | Focus Blast | Fighting | Special | 120 | 70 | 5 | The user unleashes all of its power. 10% chance to lower the target’s Sp. Def by 1 stage. |
| TM56 | Fling | Dark | Physical | var. | 100 | 10 | The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM58 | Endure | Normal | Status | — | — | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| TM61 | Will-O-Wisp | Fire | Status | — | 85 | 15 | The user shoots a sinister, bluish white flame at the foe to inflict a burn. |
| TM66 | Payback | Dark | Physical | 50 | 100 | 10 | The user charges up, then attacks. If it moves after the foe, its power is doubled. |
| TM68 | Giga Impact | Normal | Physical | 150 | 90 | 5 | The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM71 | Stone Edge | Rock | Physical | 100 | 80 | 5 | The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
| TM74 | Gyro Ball | Steel | Physical | var. | 100 | 5 | The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. |
| TM80 | Rock Slide | Rock | Physical | 75 | 90 | 10 | Large boulders are hurled at the foe. It has a 30% chance to make the target flinch. |
| TM82 | Sleep Talk | Normal | Status | — | — | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM86 | Grass Knot | Grass | Special | var. | 100 | 20 | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM89 | U-turn | Bug | Physical | 70 | 100 | 20 | The user attacks, then can switch places with a party Pokémon in waiting. |
| TM90 | Substitute | Normal | Status | — | — | 10 | The user makes a copy of itself using 1/4 of its HP. The copy serves as the user’s decoy. |
| TM103 | Bulldoze | Ground | Physical | 60 | 100 | 20 | Stomps the ground, attacking nearby Pokémon and lowering their Speed. |
| TM110 | Mystical Fire | Fire | Special | 75 | 100 | 10 | Breathes especially hot flames at the target, lowering its Special Attack. |
| TM123 | Body Press | Fighting | Physical | 80 | 100 | 10 | Slams into the target with its body. The higher the user’s Defense, the greater the damage. |
| TM124 | Expanding Force | Psychic | Special | 80 | 100 | 10 | Attacks with psychic power. Becomes stronger on Psychic Terrain and can damage all opposing Pokémon. |
Move tutors
| Move | Type | Category | Power | Accuracy | PP | Effect and notes | Tutor location, cost and requirements |
|---|---|---|---|---|---|---|---|
| Belly Drum | Normal | Status | — | — | 10 | The user maximizes its Attack stat in exchange for HP equal to half its max HP. | |
| Fire Fang | Fire | Physical | 65 | 95 | 15 | The user bites with flame-cloaked fangs. 10% chance to burn the foe or make it flinch. | Mt. Moon · Cost: Dusk Ball ×1 Mt. Moon |
| Flare Blitz | Fire | Physical | 120 | 100 | 15 | The user charges at the foe in a blazing assault. The user takes damage, too. | Resort Zone Pokémon Center · Cost: Fast Ball ×1 Requirements: Resort Zone (Johto): the broke backpacker Resort Zone restaurant |
The official site of the Origin HeartGold English translation. Patches are published only on our GitHub releases.
A free, non-commercial fan project. Not affiliated with or endorsed by Nintendo, Creatures Inc., GAME FREAK inc. or The Pokémon Company.
© 2026 Origin HeartGold English translation team. Guide text: all rights reserved — see licence.