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#0555 Darmanitan (Zen Mode)

Darmanitan standard-form artwork
Artwork shows Darmanitan’s standard form.
Artwork: PokéAPI.
FirePsychic
Abilities
Sheer ForceMoves lose added effects but gain power.
Hidden ability
Zen ModeChanges form when HP drops to half or below.
Capture
Gender
50.0% female
Egg groups
Field
Growth
Medium Slow
EV yield
2 Sp. Atk
Darmanitan (Zen Mode)’s base stats
HP105
Attack30
Defense105
Sp. Atk140
Sp. Def105
Speed55
Total540

Where to find it

evolve a Darumaka caught in Ice Path (it stays in Zen Mode outside battle)

Also in battle. Any Darmanitan with the Zen Mode Ability also takes this form in battle when its HP drops below half.

Evolution

Does not evolve.

Level-up moves

“On evolution” moves are learned when this Pokémon evolves. Open a move for its full effects and any special behavior in this hack.

Darmanitan (Zen Mode)’s level-up moves
LevelMoveTypeCategoryPowerAccuracyPPEffect and notes
On evolutionHammer ArmFightingPhysical1009010The user swings a huge arm at the foe. It lowers the user’s Speed by 1 stage.
1Hammer ArmFightingPhysical1009010The user swings a huge arm at the foe. It lowers the user’s Speed by 1 stage.
1EmberFireSpecial4010025The foe is attacked with small flames. It has a 10% chance to burn the target.
1TackleNormalPhysical4010035A physical attack in which the user charges and slams into the foe with its whole body.
1TauntDarkStatus—10020The foe is taunted into a rage that allows it to use only attack moves for 2 to 4 turns.
1BiteDarkPhysical6010025The foe is bitten with viciously sharp fangs. It has a 30% chance to make the target flinch.
12IncinerateFireSpecial6010015The user attacks with fire. A Berry or similar item held by the foe is burned up and can’t be used.
16Work UpNormalStatus——30The user rouses itself, raising its Attack and Sp. Atk.
20Fire FangFirePhysical659515The user bites with flame-cloaked fangs. 10% chance to burn the foe or make it flinch.
24HeadbuttNormalPhysical7010015The user sticks out its head and charges. It has a 30% chance to make the foe flinch.
28Fire PunchFirePhysical7510015The foe is punched with a fiery fist. It has a 10% chance to burn the target.
32UproarNormalSpecial9010010The user attacks in an uproar for 2 to 5 turns. Over that time, no one can fall asleep.
38Belly DrumNormalStatus——10The user maximizes its Attack stat in exchange for HP equal to half its max HP.
44Flare BlitzFirePhysical12010015The user charges at the foe in a blazing assault. The user takes damage, too.
50ThrashNormalPhysical12010010The user rampages and attacks for 2 to 3 turns. It then becomes confused, however.
56SuperpowerFightingPhysical1201005The user attacks with brute force. It then lowers the user’s Attack and Defense by 1 stage.

TMs and HMs

TMs and HMs Darmanitan (Zen Mode) can learn
TM / HMMoveTypeCategoryPowerAccuracyPPEffect and notes
TM08Bulk UpFightingStatus——20The user tenses its muscles to bulk up its body. Raises its Attack and Defense by 1 stage.
TM10Hidden PowerNormalSpecial6010015A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11Sunny DayFireStatus——5The user intensifies the sun for 5 turns. Fire-type moves become 1.5 times stronger.
TM12TauntDarkStatus—10020The foe is taunted into a rage that allows it to use only attack moves for 2 to 4 turns.
TM15Hyper BeamNormalSpecial150905The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17ProtectNormalStatus——10It enables the user to evade all attacks for 1 turn. Its chance of failing rises if used in succession.
TM22Solar BeamGrassSpecial12010010The user gathers light on turn 1, then blasts a bundled beam on turn 2.
TM26EarthquakeGroundPhysical10010010The user sets off an earthquake that hits all Pokémon in battle. It can hit a foe using Dig.
TM27ReturnNormalPhysicalvar.10020A full-power attack that grows more powerful the more the user likes its Trainer.
TM28DigGroundPhysical8010010The user burrows on turn 1, then attacks on turn 2. It can also be used to exit caves.
TM29PsychicPsychicSpecial9010010The foe is hit by a strong telekinetic force. 10% chance to lower its Sp. Def by 1 stage.
TM31Brick BreakFightingPhysical7510015The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM35FlamethrowerFireSpecial9010015The foe is scorched with an intense blast of fire. It has a 10% chance to burn the target.
TM38Fire BlastFireSpecial110855The foe is hit by an intense blast of all-consuming fire. It has a 10% chance to burn the target.
TM39Rock TombRockPhysical609515Boulders are hurled at the foe, hindering its movement. Lowers its Speed by 1 stage.
TM42FacadeNormalPhysical7010020An attack whose power is 2 times higher if the user is poisoned, burned, or paralyzed.
TM44RestPsychicStatus——5The user goes to sleep for 2 turns. It fully restores the user’s HP and heals any status problem.
TM45AttractNormalStatus—10015The user charms a foe of the opposite gender. The foe has a 50% chance of being unable to act.
TM46ThiefDarkPhysical6010025The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.
TM50OverheatFireSpecial130905The user burns fiercely, holding nothing back. Its Sp. Atk then falls by 2 stages.
TM52Focus BlastFightingSpecial120705The user unleashes all of its power. 10% chance to lower the target’s Sp. Def by 1 stage.
TM56FlingDarkPhysicalvar.10010The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58EndureNormalStatus——10The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM61Will-O-WispFireStatus—8515The user shoots a sinister, bluish white flame at the foe to inflict a burn.
TM66PaybackDarkPhysical5010010The user charges up, then attacks. If it moves after the foe, its power is doubled.
TM68Giga ImpactNormalPhysical150905The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM71Stone EdgeRockPhysical100805The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
TM74Gyro BallSteelPhysicalvar.1005The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
TM80Rock SlideRockPhysical759010Large boulders are hurled at the foe. It has a 30% chance to make the target flinch.
TM82Sleep TalkNormalStatus——10While it is asleep, the user randomly uses one of the moves it knows.
TM86Grass KnotGrassSpecialvar.10020The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM89U-turnBugPhysical7010020The user attacks, then can switch places with a party Pokémon in waiting.
TM90SubstituteNormalStatus——10The user makes a copy of itself using 1/4 of its HP. The copy serves as the user’s decoy.
TM103BulldozeGroundPhysical6010020Stomps the ground, attacking nearby Pokémon and lowering their Speed.
TM110Mystical FireFireSpecial7510010Breathes especially hot flames at the target, lowering its Special Attack.
TM123Body PressFightingPhysical8010010Slams into the target with its body. The higher the user’s Defense, the greater the damage.
TM124Expanding ForcePsychicSpecial8010010Attacks with psychic power. Becomes stronger on Psychic Terrain and can damage all opposing Pokémon.

Move tutors

Moves Darmanitan (Zen Mode) can learn from tutors
MoveTypeCategoryPowerAccuracyPPEffect and notesTutor location, cost and requirements
Belly DrumNormalStatus——10The user maximizes its Attack stat in exchange for HP equal to half its max HP.

Goldenrod City · Cost: Free

Requirements: Goldenrod City: small extras

Goldenrod City

Fire FangFirePhysical659515The user bites with flame-cloaked fangs. 10% chance to burn the foe or make it flinch.

Mt. Moon · Cost: Dusk Ball ×1

Mt. Moon

Flare BlitzFirePhysical12010015The user charges at the foe in a blazing assault. The user takes damage, too.

Resort Zone Pokémon Center · Cost: Fast Ball ×1

Requirements: Resort Zone (Johto): the broke backpacker

Resort Zone restaurant

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