
Psychic
- Abilities
- OpportunistCopies any stat boosts the foe gets.FriskThe Pokémon can check the foe’s held item.
- Hidden ability
- Speed BoostIts Speed stat is gradually boosted.
- Capture
- Gender
- 50.0% female
- Egg groups
- Flying
- Growth
- Medium Slow
- EV yield
- 2 Speed
| HP | 95 | |
|---|---|---|
| Attack | 60 | |
| Defense | 60 | |
| Sp. Atk | 101 | |
| Sp. Def | 60 | |
| Speed | 105 | |
| Total | 481 |
Where to find it
No wild encounter, gift, trade, one-time battle, evolution or breeding route, and no trainer uses it.
Evolution
Evolves from Flittle at Lv 35.
Level-up moves
“On evolution” moves are learned when this Pokémon evolves. Open a move for its full effects and any special behavior in this hack.
| Level | Move | Type | Category | Power | Accuracy | PP | Effect and notes |
|---|---|---|---|---|---|---|---|
| On evolution | Lumina Crash | Psychic | Special | 80 | 100 | 10 | The user unleashes a strange light that affects even the mind. It sharply lowers the foe’s Sp. Def. |
| 1 | Feather Dance | Status | — | 100 | 15 | The user dances with fluttering feathers. Lowers the foe’s Attack by 2 stages. | |
| 1 | Growl | Normal | Status | — | 100 | 40 | The user growls in an endearing way, making the foe less wary. Lowers its Attack by 1 stage. |
| 1 | Peck | Physical | 35 | 100 | 35 | The foe is jabbed with a sharply pointed beak or horn. | |
| 1 | Drill Peck | Physical | 80 | 100 | 20 | A corkscrewing attack with the sharp beak acting as a drill. | |
| 5 | Confusion | Psychic | Special | 50 | 100 | 25 | The foe is hit by a weak telekinetic force. It has a 10% chance to confuse the target. |
| 8 | Baby-Doll Eyes | Fairy | Status | — | 100 | 30 | Stares at the target with cute eyes, lowering its Attack. Always moves first. |
| 11 | Disarming Voice | Fairy | Special | 40 | — | 15 | The user lets out a charming cry that deals emotional damage. It never misses. |
| 15 | Quick Attack | Normal | Physical | 40 | 100 | 30 | The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. |
| 19 | Psybeam | Psychic | Special | 65 | 100 | 20 | The foe is attacked with a peculiar ray. It has a 10% chance to confuse the target. |
| 24 | Pluck | Physical | 60 | 100 | 20 | The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect. | |
| 29 | Agility | Psychic | Status | — | — | 30 | The user lightens its body to move at high speed. Raises its Speed by 2 stages. |
| 34 | Uproar | Normal | Special | 90 | 100 | 10 | The user attacks in an uproar for 2 to 5 turns. Over that time, no one can fall asleep. |
| 43 | Dazzling Gleam | Fairy | Special | 80 | 100 | 10 | The user fires a powerful flash of light at the foe to deal damage. |
| 49 | Psychic | Psychic | Special | 90 | 100 | 10 | The foe is hit by a strong telekinetic force. 10% chance to lower its Sp. Def by 1 stage. |
| 54 | Last Resort | Normal | Physical | 140 | 100 | 5 | This move can be used only after the user has used all the other moves it knows in the battle. |
TMs and HMs
| TM / HM | Move | Type | Category | Power | Accuracy | PP | Effect and notes |
|---|---|---|---|---|---|---|---|
| TM04 | Calm Mind | Psychic | Status | — | — | 20 | The user quietly focuses its mind and calms its spirit. Raises Sp. Atk and Sp. Def by 1 stage. |
| TM11 | Sunny Day | Fire | Status | — | — | 5 | The user intensifies the sun for 5 turns. Fire-type moves become 1.5 times stronger. |
| TM15 | Hyper Beam | Normal | Special | 150 | 90 | 5 | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM16 | Light Screen | Psychic | Status | — | — | 30 | A wondrous wall of light halves the damage from special attacks for 5 turns. |
| TM17 | Protect | Normal | Status | — | — | 10 | It enables the user to evade all attacks for 1 turn. Its chance of failing rises if used in succession. |
| TM18 | Rain Dance | Water | Status | — | — | 5 | The user summons a heavy rain for 5 turns. Water-type moves become 1.5 times stronger. |
| TM27 | Return | Normal | Physical | var. | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM29 | Psychic | Psychic | Special | 90 | 100 | 10 | The foe is hit by a strong telekinetic force. 10% chance to lower its Sp. Def by 1 stage. |
| TM30 | Shadow Ball | Ghost | Special | 80 | 100 | 15 | The user hurls a shadowy blob at the foe. 20% chance to lower its Sp. Def by 1 stage. |
| TM33 | Reflect | Psychic | Status | — | — | 20 | A wondrous wall of light halves the damage from physical attacks for 5 turns. |
| TM37 | Sandstorm | Rock | Status | — | — | 10 | A 5-turn sandstorm is summoned to hurt all Pokémon except Rock, Ground, and Steel types. |
| TM40 | Aerial Ace | Physical | 60 | — | 20 | The user confounds the foe with speed, then slashes. The attack lands without fail. | |
| TM42 | Facade | Normal | Physical | 70 | 100 | 20 | An attack whose power is 2 times higher if the user is poisoned, burned, or paralyzed. |
| TM44 | Rest | Psychic | Status | — | — | 5 | The user goes to sleep for 2 turns. It fully restores the user’s HP and heals any status problem. |
| TM46 | Thief | Dark | Physical | 60 | 100 | 25 | The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item. |
| TM48 | Skill Swap | Psychic | Status | — | — | 10 | The user employs its psychic power to exchange abilities with the foe. |
| TM53 | Energy Ball | Grass | Special | 90 | 100 | 10 | The user fires power drawn from nature. 10% chance to lower the target’s Sp. Def by 1 stage. |
| TM58 | Endure | Normal | Status | — | — | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| TM68 | Giga Impact | Normal | Physical | 150 | 90 | 5 | The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM77 | Psych Up | Normal | Status | — | — | 10 | The user hypnotizes itself into copying any stat change made by the foe. |
| TM82 | Sleep Talk | Normal | Status | — | — | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM88 | Pluck | Physical | 60 | 100 | 20 | The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect. | |
| TM89 | U-turn | Bug | Physical | 70 | 100 | 20 | The user attacks, then can switch places with a party Pokémon in waiting. |
| TM90 | Substitute | Normal | Status | — | — | 10 | The user makes a copy of itself using 1/4 of its HP. The copy serves as the user’s decoy. |
| TM91 | Flash Cannon | Steel | Special | 80 | 100 | 10 | The user gathers its light and fires it. 10% chance to lower the foe’s Sp. Def by 1 stage. |
| TM92 | Trick Room | Psychic | Status | — | — | 5 | The user creates a bizarre area in which slower Pokémon get to move first for 5 turns. |
| TM93 | Psyshock | Psychic | Special | 80 | 100 | 10 | Materializes psychic waves to attack the target, dealing physical damage. |
| TM99 | Foul Play | Dark | Physical | 95 | 100 | 15 | Uses the target’s strength against it. The higher the target’s Attack, the greater the damage. |
| TM113 | Baby-Doll Eyes | Fairy | Status | — | 100 | 30 | Stares at the target with cute eyes, lowering its Attack. Always moves first. |
| TM116 | Psychic Terrain | Psychic | Status | — | — | 10 | Creates Psychic Terrain for five turns. Grounded Pokémon are protected from priority moves, and Psychic-type moves become stronger. |
| TM124 | Expanding Force | Psychic | Special | 80 | 100 | 10 | Attacks with psychic power. Becomes stronger on Psychic Terrain and can damage all opposing Pokémon. |
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