
- Abilities
- IntimidateLowers the foe’s Attack when it enters battle.Flash FireActively draws all Fire-type attacks; each time hit by a Fire-type move, Special Attack rises by one stage.
- Hidden ability
- JustifiedThe Attack increase is raised from one stage to two stages.
- Capture
- Gender
- 25.0% female
- Egg groups
- Field
- Growth
- Slow
- EV yield
- 1 Attack
| HP | 55 | |
|---|---|---|
| Attack | 70 | |
| Defense | 45 | |
| Sp. Atk | 70 | |
| Sp. Def | 50 | |
| Speed | 60 | |
| Total | 350 |
Where to find it
- Gift (Lv. 15): Route 5 House.
Requires: Bulbasaur or Charmander starter only.
After the Cascade Badge, intervene in the Route 5 shelter raid and win, then accept the rescued Pokémon inside the house. Refusing the rescue loses it. Complete the raid before making Sabrina laugh in Pokémon Tower. Leave a free party slot. Quest guide.
Chance per encounter, under the conditions shown.
Times and conditions
- Morning: 4:00–9:59
- Day: 10:00–19:59
- Night: 20:00–3:59
Calendar encounters can replace a land slot on specific dates.
| Location | Method / conditions | Level | Chance |
|---|---|---|---|
| Route 8 | , and | 18–20 | 10% |
| Route 7 | , | 15 | 4% |
| Route 36 | , | 13 | 5% |
| Route 36 | , | 13–15 | 9% |
See the quest guide: Route 11: the Swablu from the shelter.
Evolution
Evolves into Arcanine using Fire Stone.
Level-up moves
“On evolution” moves are learned when this Pokémon evolves. Open a move for its full effects and any special behavior in this hack.
| Level | Move | Type | Category | Power | Accuracy | PP | Effect and notes |
|---|---|---|---|---|---|---|---|
| 1 | Ember | Fire | Special | 40 | 100 | 25 | The foe is attacked with small flames. It has a 10% chance to burn the target. |
| 1 | Leer | Normal | Status | — | 100 | 30 | The foe is given an intimidating leer with sharp eyes. Lowers its Defense by 1 stage. |
| 4 | Howl | Normal | Status | — | — | 40 | The user howls loudly to raise its spirit. Raises its Attack by 1 stage. |
| 8 | Bite | Dark | Physical | 60 | 100 | 25 | The foe is bitten with viciously sharp fangs. It has a 30% chance to make the target flinch. |
| 12 | Flame Wheel | Fire | Physical | 80 | 100 | 15 | Wraps itself in flames and attacks. Has a 10% chance to burn the target. |
| 16 | Helping Hand | Normal | Status | — | — | 20 | The user helps out an ally, making the power of its attack 1.5 times higher. |
| 20 | Agility | Psychic | Status | — | — | 30 | The user lightens its body to move at high speed. Raises its Speed by 2 stages. |
| 24 | Fire Fang | Fire | Physical | 65 | 95 | 15 | The user bites with flame-cloaked fangs. 10% chance to burn the foe or make it flinch. |
| 28 | Retaliate | Normal | Physical | 70 | 100 | 5 | The user avenges a fainted ally. Its power rises if an ally fainted on the previous turn. |
| 32 | Crunch | Dark | Physical | 80 | 100 | 15 | The user crunches up the foe with sharp fangs. 20% chance to lower its Defense by 1 stage. |
| 36 | Take Down | Normal | Physical | 90 | 85 | 20 | A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. |
| 40 | Flamethrower | Fire | Special | 90 | 100 | 15 | The foe is scorched with an intense blast of fire. It has a 10% chance to burn the target. |
| 44 | Roar | Normal | Status | — | — | 20 | The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
| 48 | Play Rough | Fairy | Physical | 90 | 100 | 10 | Playfully attacks the target. May lower the target’s Attack. |
| 52 | Reversal | Fighting | Physical | var. | 100 | 15 | An all-out attack that becomes more powerful the less HP the user has. |
| 56 | Flare Blitz | Fire | Physical | 120 | 100 | 15 | The user charges at the foe in a blazing assault. The user takes damage, too. |
TMs and HMs
| TM / HM | Move | Type | Category | Power | Accuracy | PP | Effect and notes |
|---|---|---|---|---|---|---|---|
| TM05 | Roar | Normal | Status | — | — | 20 | The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
| TM10 | Hidden Power | Normal | Special | 60 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 | Sunny Day | Fire | Status | — | — | 5 | The user intensifies the sun for 5 turns. Fire-type moves become 1.5 times stronger. |
| TM17 | Protect | Normal | Status | — | — | 10 | It enables the user to evade all attacks for 1 turn. Its chance of failing rises if used in succession. |
| TM20 | Safeguard | Normal | Status | — | — | 25 | The user creates a protective field that prevents status problems for 5 turns. |
| TM23 | Iron Tail | Steel | Physical | 90 | 90 | 15 | Attacks with a hard tail. May lower the target’s Defense. |
| TM27 | Return | Normal | Physical | var. | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM28 | Dig | Ground | Physical | 80 | 100 | 10 | The user burrows on turn 1, then attacks on turn 2. It can also be used to exit caves. |
| TM32 | Double Team | Normal | Status | — | — | 15 | By moving rapidly, the user makes illusory copies of itself. Raises its evasiveness by 1 stage. |
| TM35 | Flamethrower | Fire | Special | 90 | 100 | 15 | The foe is scorched with an intense blast of fire. It has a 10% chance to burn the target. |
| TM38 | Fire Blast | Fire | Special | 110 | 85 | 5 | The foe is hit by an intense blast of all-consuming fire. It has a 10% chance to burn the target. |
| TM40 | Aerial Ace | Physical | 60 | — | 20 | The user confounds the foe with speed, then slashes. The attack lands without fail. | |
| TM42 | Facade | Normal | Physical | 70 | 100 | 20 | An attack whose power is 2 times higher if the user is poisoned, burned, or paralyzed. |
| TM44 | Rest | Psychic | Status | — | — | 5 | The user goes to sleep for 2 turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract | Normal | Status | — | 100 | 15 | The user charms a foe of the opposite gender. The foe has a 50% chance of being unable to act. |
| TM46 | Thief | Dark | Physical | 60 | 100 | 25 | The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item. |
| TM50 | Overheat | Fire | Special | 130 | 90 | 5 | The user burns fiercely, holding nothing back. Its Sp. Atk then falls by 2 stages. |
| TM58 | Endure | Normal | Status | — | — | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| TM61 | Will-O-Wisp | Fire | Status | — | 85 | 15 | The user shoots a sinister, bluish white flame at the foe to inflict a burn. |
| TM82 | Sleep Talk | Normal | Status | — | — | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM87 | Swagger | Normal | Status | — | 85 | 15 | The user enrages the foe into confusion. However, it also raises the foe’s Attack by 2 stages. |
| TM90 | Substitute | Normal | Status | — | — | 10 | The user makes a copy of itself using 1/4 of its HP. The copy serves as the user’s decoy. |
| TM109 | Play Rough | Fairy | Physical | 90 | 100 | 10 | Playfully attacks the target. May lower the target’s Attack. |
| TM121 | Psychic Fangs | Psychic | Physical | 85 | 100 | 10 | Bites the target with psychic power and can destroy Light Screen and Reflect. |
| HM04 | Strength | Normal | Physical | 80 | 100 | 15 | The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
| HM06 | Rock Smash | Fighting | Physical | 60 | 100 | 15 | Attacks with a punch. May lower the target’s Defense. |
Move tutors
| Move | Type | Category | Power | Accuracy | PP | Effect and notes | Tutor location, cost and requirements |
|---|---|---|---|---|---|---|---|
| Body Slam | Normal | Physical | 85 | 100 | 15 | The user drops onto the foe with its full body weight. It has a 30% chance to paralyze the foe. | |
| Close Combat | Fighting | Physical | 120 | 100 | 5 | The user fights up close without guarding itself. It lowers its Defense and Sp. Def by 1 stage. | Cianwood City · Cost: Rare Candy ×3 Requirements: Cianwood City: Ace Trainer Hans unlocks Close Combat Cianwood City |
| Fire Fang | Fire | Physical | 65 | 95 | 15 | The user bites with flame-cloaked fangs. 10% chance to burn the foe or make it flinch. | Mt. Moon · Cost: Dusk Ball ×1 Mt. Moon |
| Flame Wheel | Fire | Physical | 80 | 100 | 15 | Wraps itself in flames and attacks. Has a 10% chance to burn the target. | Route 13 · Cost: Free Requirements: Route 13: the Southeast League (eight representatives and a Champion) Route 13 |
| Flare Blitz | Fire | Physical | 120 | 100 | 15 | The user charges at the foe in a blazing assault. The user takes damage, too. | Resort Zone Pokémon Center · Cost: Fast Ball ×1 Requirements: Resort Zone (Johto): the broke backpacker Resort Zone restaurant |
| Heat Wave | Fire | Special | 95 | 90 | 10 | The user exhales a heated breath on the foe. It has a 10% chance to burn the target. | Cinnabar Island · Cost: Level Ball ×1 Requirements: Power Plant: Zapdos and the ecologist; Cinnabar Island: the Fire-type quiz (unlocks Heat Wave) Cinnabar Island |
| Outrage | Dragon | Physical | 120 | 100 | 10 | The user rampages and attacks for 2 to 3 turns. However, it then becomes confused. | |
| Play Rough | Fairy | Physical | 90 | 100 | 10 | Playfully attacks the target. May lower the target’s Attack. | Blackthorn Move Tutor house · Cost: Free Requirements: Ice Path / Blackthorn City: small extras Blackthorn City |
| Snarl | Dark | Special | 55 | 95 | 15 | The user yells at the foe relentlessly, lowering its Sp. Atk. | Route 13 · Cost: Free Requirements: Route 13: the Southeast League (eight representatives and a Champion) |
| Thunder Fang | Electric | Physical | 65 | 95 | 15 | The user bites with electrified fangs. 10% chance to paralyze the foe or make it flinch. | Vermilion City · Cost: Love Ball ×1 Vermilion City |
Egg moves
| Move | Type | Category | Power | Accuracy | PP | Effect and notes |
|---|---|---|---|---|---|---|
| Body Slam | Normal | Physical | 85 | 100 | 15 | The user drops onto the foe with its full body weight. It has a 30% chance to paralyze the foe. |
| Burn Up | Fire | Special | 130 | 100 | 5 | The user sets itself ablaze to deal heavy damage. The user loses its Fire type. |
| Close Combat | Fighting | Physical | 120 | 100 | 5 | The user fights up close without guarding itself. It lowers its Defense and Sp. Def by 1 stage. |
| Covet | Normal | Physical | 60 | 100 | 25 | The user endearingly approaches the foe, then steals the item the foe is holding. |
| Crunch | Dark | Physical | 80 | 100 | 15 | The user crunches up the foe with sharp fangs. 20% chance to lower its Defense by 1 stage. |
| Double-Edge | Normal | Physical | 120 | 100 | 15 | A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
| Double Kick | Fighting | Physical | 30 | 100 | 30 | The foe is quickly kicked twice in succession using both feet. |
| Fire Spin | Fire | Special | 35 | 85 | 15 | The foe becomes trapped within a fierce vortex of fire that rages for 2 to 5 turns. |
| Flare Blitz | Fire | Physical | 120 | 100 | 15 | The user charges at the foe in a blazing assault. The user takes damage, too. |
| Heat Wave | Fire | Special | 95 | 90 | 10 | The user exhales a heated breath on the foe. It has a 10% chance to burn the target. |
| Howl | Normal | Status | — | — | 40 | The user howls loudly to raise its spirit. Raises its Attack by 1 stage. |
| Morning Sun | Normal | Status | — | — | 5 | The user restores its own HP. The amount of HP regained varies with the weather. |
| Thrash | Normal | Physical | 120 | 100 | 10 | The user rampages and attacks for 2 to 3 turns. It then becomes confused, however. |
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