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#0093 Haunter

Haunter artwork
Artwork: PokéAPI.
GhostPoison
Abilities
LevitateGives full immunity to all Ground-type moves.MercilessAlways lands critical hits on poisoned foes.
Hidden ability
Shadow TagSteps on the foe’s shadow so it can’t flee.
Capture
Gender
50.0% female
Egg groups
Amorphous
Growth
Medium Slow
EV yield
2 Sp. Atk
Haunter’s base stats
HP45
Attack50
Defense45
Sp. Atk115
Sp. Def55
Speed95
Total405

Where to find it

Chance per encounter, under the conditions shown.

Times and conditions
  • Morning: 4:00–9:59
  • Day: 10:00–19:59
  • Night: 20:00–3:59

Calendar encounters can replace a land slot on specific dates.

Safari candidates depend on the selected area and time. Object Arrangement does not unlock in this hack; bonus block encounters are excluded.

Where to find Haunter in the wild
LocationMethod / conditionsLevelChance
Pokémon Tower, upper floors, 254%
Safari Zone: Forest: Forest area selected, , 16Not fixed
Safari Zone: Forest: Forest area selected, , 17Not fixed

Safari Zone: choose the listed area. Area selection unlocks during Baoba’s Sandshrew test, after his Geodude test. Object Arrangement never unlocks in this hack, so block-dependent bonus encounters are excluded. The listed candidates do not have a verified encounter percentage.

Evolution

Evolves from Gastly at Lv 25.

Evolves into Gengar when leveled up while holding Spell Tag at (20:00–3:59).

Level-up moves

“On evolution” moves are learned when this Pokémon evolves. Open a move for its full effects and any special behavior in this hack.

Haunter’s level-up moves
LevelMoveTypeCategoryPowerAccuracyPPEffect and notes
On evolutionShadow PunchGhostPhysical60—20The user throws a punch at the foe from the shadows. The punch lands without fail.
1Shadow PunchGhostPhysical60—20The user throws a punch at the foe from the shadows. The punch lands without fail.
1LickGhostPhysical3010030The foe is licked with a long tongue. It has a 30% chance to paralyze the target.
1Confuse RayGhostStatus—10010The foe is exposed to a sinister ray that triggers confusion.
1HypnosisPsychicStatus—6020The user employs hypnotic suggestion to make the target fall into a deep sleep.
1Mean LookNormalStatus——5The user affixes the foe with a dark, arresting look. The target becomes unable to flee.
12PaybackDarkPhysical5010010The user charges up, then attacks. If it moves after the foe, its power is doubled.
16SpiteGhostStatus—10010The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
20CurseGhostStatus——10Curses the foe. Non- Ghost types raise Attack and Defense by 1 stage and lower Speed by 1 stage.
24HexGhostSpecial6510010A relentless attack that deals heavy damage to a foe with a status problem.
30Night ShadeGhostSpecialvar.10015The user makes the foe see a mirage. It inflicts damage matching the user’s level.
36Sucker PunchDarkPhysical701005This move enables the user to attack first. It fails if the foe is not readying an attack, however.
42Dark PulseDarkSpecial8010015The user releases a horrible aura of malice. It has a 20% chance to make the target flinch.
48Shadow BallGhostSpecial8010015The user hurls a shadowy blob at the foe. 20% chance to lower its Sp. Def by 1 stage.
54Destiny BondGhostStatus——5If the user faints after using this move, the foe that landed the knockout hit dies along with it.
60Dream EaterPsychicSpecial10010015An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP.

TMs and HMs

TMs and HMs Haunter can learn
TM / HMMoveTypeCategoryPowerAccuracyPPEffect and notes
TM06ToxicPoisonStatus—9010A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10Hidden PowerNormalSpecial6010015A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11Sunny DayFireStatus——5The user intensifies the sun for 5 turns. Fire-type moves become 1.5 times stronger.
TM12TauntDarkStatus—10020The foe is taunted into a rage that allows it to use only attack moves for 2 to 4 turns.
TM17ProtectNormalStatus——10It enables the user to evade all attacks for 1 turn. Its chance of failing rises if used in succession.
TM18Rain DanceWaterStatus——5The user summons a heavy rain for 5 turns. Water-type moves become 1.5 times stronger.
TM19Giga DrainGrassSpecial7510010A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
TM24ThunderboltElectricSpecial9010015A strong electric blast is loosed at the foe. It has a 10% chance to paralyze the target.
TM27ReturnNormalPhysicalvar.10020A full-power attack that grows more powerful the more the user likes its Trainer.
TM29PsychicPsychicSpecial9010010The foe is hit by a strong telekinetic force. 10% chance to lower its Sp. Def by 1 stage.
TM30Shadow BallGhostSpecial8010015The user hurls a shadowy blob at the foe. 20% chance to lower its Sp. Def by 1 stage.
TM32Double TeamNormalStatus——15By moving rapidly, the user makes illusory copies of itself. Raises its evasiveness by 1 stage.
TM36Sludge BombPoisonSpecial9010010The user hurls filthy sludge at the foe. It has a 30% chance to poison the target.
TM41TormentDarkStatus—10015The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42FacadeNormalPhysical7010020An attack whose power is 2 times higher if the user is poisoned, burned, or paralyzed.
TM44RestPsychicStatus——5The user goes to sleep for 2 turns. It fully restores the user’s HP and heals any status problem.
TM45AttractNormalStatus—10015The user charms a foe of the opposite gender. The foe has a 50% chance of being unable to act.
TM46ThiefDarkPhysical6010025The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.
TM48Skill SwapPsychicStatus——10The user employs its psychic power to exchange abilities with the foe.
TM53Energy BallGrassSpecial9010010The user fires power drawn from nature. 10% chance to lower the target’s Sp. Def by 1 stage.
TM56FlingDarkPhysicalvar.10010The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58EndureNormalStatus——10The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM61Will-O-WispFireStatus—8515The user shoots a sinister, bluish white flame at the foe to inflict a burn.
TM64ExplosionNormalPhysical2501005A huge explosion hits all Pokémon in battle, and the user faints. The targets’ Defense is halved.
TM65Shadow ClawGhostPhysical7010015The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
TM66PaybackDarkPhysical5010010The user charges up, then attacks. If it moves after the foe, its power is doubled.
TM77Psych UpNormalStatus——10The user hypnotizes itself into copying any stat change made by the foe.
TM79Dark PulseDarkSpecial8010015The user releases a horrible aura of malice. It has a 20% chance to make the target flinch.
TM82Sleep TalkNormalStatus——10While it is asleep, the user randomly uses one of the moves it knows.
TM84Poison JabPoisonPhysical8010020The foe is stabbed with a poison tentacle. It has a 30% chance to poison the foe.
TM85Dream EaterPsychicSpecial10010015An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP.
TM87SwaggerNormalStatus—8515The user enrages the foe into confusion. However, it also raises the foe’s Attack by 2 stages.
TM90SubstituteNormalStatus——10The user makes a copy of itself using 1/4 of its HP. The copy serves as the user’s decoy.
TM92Trick RoomPsychicStatus——5The user creates a bizarre area in which slower Pokémon get to move first for 5 turns.
TM94VenoshockPoisonSpecial6510010Sprays the target with toxic fluid. Power doubles if the target is poisoned.
TM99Foul PlayDarkPhysical9510015Uses the target’s strength against it. The higher the target’s Attack, the greater the damage.

Move tutors

Moves Haunter can learn from tutors
MoveTypeCategoryPowerAccuracyPPEffect and notesTutor location, cost and requirements
CurseGhostStatus——10Curses the foe. Non- Ghost types raise Attack and Defense by 1 stage and lower Speed by 1 stage.

Pokémon Tower, upper floors · Cost: Free

Requirements: Pokémon Tower: side battles and extras

the little girl in the Pokémon Tower, Lavender Town

Dazzling GleamFairySpecial8010010The user fires a powerful flash of light at the foe to deal damage.

Route 15 · Cost: Moon Ball ×1

Route 15

Fire PunchFirePhysical7510015The foe is punched with a fiery fist. It has a 10% chance to burn the target.
HazeIceStatus——30The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Ice PunchIcePhysical7510015The foe is punched with an icy fist. It has a 10% chance to freeze the target.

Celadon Pokémon Center · Cost: Friend Ball ×1

Celadon City Pokémon Center

Icy WindIceSpecial559515The user attacks with a gust of chilled air. Lowers the target’s Speed by 1 stage.

Route 20 · Cost: Aspear Berry ×1

Route 20

PoltergeistGhostPhysical110905The user attacks by controlling the foe’s held item. It fails if the foe holds no item.
Thunder PunchElectricPhysical7510015The foe is punched with an electrified fist. It has a 10% chance to paralyze the target.

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