
Rock
- Abilities
- Anger ShellHalf HP: defenses fall, attacks and Speed rise.Shell ArmorReduces physical damage taken by 25%.
- Hidden ability
- RegeneratorWhen returning to the party, restores 1/2 of maximum HP.
- Capture
- Gender
- 50.0% female
- Egg groups
- Water 3
- Growth
- Medium Fast
- EV yield
- 2 Defense
| HP | 70 | |
|---|---|---|
| Attack | 100 | |
| Defense | 115 | |
| Sp. Atk | 35 | |
| Sp. Def | 55 | |
| Speed | 75 | |
| Total | 450 |
Where to find it
No wild encounter, gift, trade, one-time battle, evolution or breeding route, and no trainer uses it.
Evolution
Does not evolve.
Level-up moves
“On evolution” moves are learned when this Pokémon evolves. Open a move for its full effects and any special behavior in this hack.
| Level | Move | Type | Category | Power | Accuracy | PP | Effect and notes |
|---|---|---|---|---|---|---|---|
| 1 | Rock Throw | Rock | Physical | 50 | 90 | 15 | The user picks up and throws a small rock at the foe to attack. |
| 1 | Vise Grip | Normal | Physical | 55 | 100 | 30 | Huge, impressive pincers grip and squeeze the foe. |
| 6 | Harden | Normal | Status | — | — | 30 | The user stiffens all the muscles in its body. Raises its Defense by 1 stage. |
| 9 | Rock Smash | Fighting | Physical | 60 | 100 | 15 | Attacks with a punch. May lower the target’s Defense. |
| 13 | Rock Tomb | Rock | Physical | 60 | 95 | 15 | Boulders are hurled at the foe, hindering its movement. Lowers its Speed by 1 stage. |
| 17 | Metal Claw | Steel | Physical | 60 | 100 | 35 | Slashes the target with steel claws. May raise the user’s Attack. |
| 21 | Protect | Normal | Status | — | — | 10 | It enables the user to evade all attacks for 1 turn. Its chance of failing rises if used in succession. |
| 24 | Rock Blast | Rock | Physical | 25 | 90 | 10 | The user hurls hard rocks at the foe 2 to 5 times in quick succession. |
| 29 | X-Scissor | Bug | Physical | 80 | 100 | 15 | The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors. |
| 33 | Swords Dance | Normal | Status | — | — | 20 | A frenetic dance to uplift the fighting spirit. It raises the user’s Attack by 2 stages. |
| 37 | Flail | Normal | Physical | var. | 100 | 15 | The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
| 42 | Rock Slide | Rock | Physical | 75 | 90 | 10 | Large boulders are hurled at the foe. It has a 30% chance to make the target flinch. |
| 47 | High Horsepower | Ground | Physical | 95 | 95 | 10 | Attacks the target with tremendous force. |
| 51 | Iron Defense | Steel | Status | — | — | 15 | The user hardens its body’s surface like iron. Raises its Defense by 2 stages. |
| 56 | Guillotine | Normal | Physical | var. | 30 | 5 | A vicious, tearing attack with pincers. The foe will faint instantly if this attack hits. |
TMs and HMs
| TM / HM | Move | Type | Category | Power | Accuracy | PP | Effect and notes |
|---|---|---|---|---|---|---|---|
| TM11 | Sunny Day | Fire | Status | — | — | 5 | The user intensifies the sun for 5 turns. Fire-type moves become 1.5 times stronger. |
| TM15 | Hyper Beam | Normal | Special | 150 | 90 | 5 | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM17 | Protect | Normal | Status | — | — | 10 | It enables the user to evade all attacks for 1 turn. Its chance of failing rises if used in succession. |
| TM18 | Rain Dance | Water | Status | — | — | 5 | The user summons a heavy rain for 5 turns. Water-type moves become 1.5 times stronger. |
| TM27 | Return | Normal | Physical | var. | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM28 | Dig | Ground | Physical | 80 | 100 | 10 | The user burrows on turn 1, then attacks on turn 2. It can also be used to exit caves. |
| TM31 | Brick Break | Fighting | Physical | 75 | 100 | 15 | The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. |
| TM37 | Sandstorm | Rock | Status | — | — | 10 | A 5-turn sandstorm is summoned to hurt all Pokémon except Rock, Ground, and Steel types. |
| TM39 | Rock Tomb | Rock | Physical | 60 | 95 | 15 | Boulders are hurled at the foe, hindering its movement. Lowers its Speed by 1 stage. |
| TM42 | Facade | Normal | Physical | 70 | 100 | 20 | An attack whose power is 2 times higher if the user is poisoned, burned, or paralyzed. |
| TM44 | Rest | Psychic | Status | — | — | 5 | The user goes to sleep for 2 turns. It fully restores the user’s HP and heals any status problem. |
| TM46 | Thief | Dark | Physical | 60 | 100 | 25 | The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item. |
| TM56 | Fling | Dark | Physical | var. | 100 | 10 | The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM58 | Endure | Normal | Status | — | — | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| TM65 | Shadow Claw | Ghost | Physical | 70 | 100 | 15 | The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. |
| TM68 | Giga Impact | Normal | Physical | 150 | 90 | 5 | The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM71 | Stone Edge | Rock | Physical | 100 | 80 | 5 | The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
| TM75 | Swords Dance | Normal | Status | — | — | 20 | A frenetic dance to uplift the fighting spirit. It raises the user’s Attack by 2 stages. |
| TM76 | Stealth Rock | Rock | Status | — | — | 20 | The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. |
| TM80 | Rock Slide | Rock | Physical | 75 | 90 | 10 | Large boulders are hurled at the foe. It has a 30% chance to make the target flinch. |
| TM81 | X-Scissor | Bug | Physical | 80 | 100 | 15 | The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors. |
| TM82 | Sleep Talk | Normal | Status | — | — | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM90 | Substitute | Normal | Status | — | — | 10 | The user makes a copy of itself using 1/4 of its HP. The copy serves as the user’s decoy. |
| TM103 | Bulldoze | Ground | Physical | 60 | 100 | 20 | Stomps the ground, attacking nearby Pokémon and lowering their Speed. |
| TM115 | High Horsepower | Ground | Physical | 95 | 95 | 10 | Attacks the target with tremendous force. |
| TM125 | Meteor Beam | Rock | Special | 120 | 90 | 10 | Gathers cosmic power in the first turn to raise Special Attack, then attacks on the second turn. |
| HM06 | Rock Smash | Fighting | Physical | 60 | 100 | 15 | Attacks with a punch. May lower the target’s Defense. |
Egg moves
| Move | Type | Category | Power | Accuracy | PP | Effect and notes |
|---|---|---|---|---|---|---|
| Ancient Power | Rock | Special | 60 | 100 | 5 | The user attacks with the power of its whole body. 10% chance to raise all its stats by 1 stage. |
| Crabhammer | Water | Physical | 100 | 90 | 10 | The foe is hammered with a large pincer. This move has a high critical-hit ratio. |
| Endeavor | Normal | Physical | var. | 100 | 5 | An attack move that cuts down the foe’s HP to equal the user’s HP. |
| Knock Off | Dark | Physical | 65 | 100 | 20 | The user slaps down the foe’s held item, preventing the item from being used during the battle. |
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