
- Abilities
- Flash FireActively draws all Fire-type attacks; each time hit by a Fire-type move, Special Attack rises by one stage.Flame BodyNormal-type moves become Fire-type and gain 20% power.
- Hidden ability
- InfiltratorHits through barriers and substitutes.
- Capture
- Gender
- 50.0% female
- Egg groups
- Amorphous
- Growth
- Medium Slow
- EV yield
- 1 Sp. Atk
| HP | 50 | |
|---|---|---|
| Attack | 30 | |
| Defense | 55 | |
| Sp. Atk | 65 | |
| Sp. Def | 55 | |
| Speed | 20 | |
| Total | 275 |
Where to find it
Chance per encounter, under the conditions shown.
Times and conditions
- Morning: 4:00–9:59
- Day: 10:00–19:59
- Night: 20:00–3:59
Calendar encounters can replace a land slot on specific dates.
| Location | Method / conditions | Level | Chance |
|---|---|---|---|
| Pokémon Tower, upper floors | , | 26 | 1% |
| Sprout Tower / Sprout Tower 3F | , | 4–5 | 20% |
Evolution
Evolves into Lampent at Lv 28.
Level-up moves
“On evolution” moves are learned when this Pokémon evolves. Open a move for its full effects and any special behavior in this hack.
| Level | Move | Type | Category | Power | Accuracy | PP | Effect and notes |
|---|---|---|---|---|---|---|---|
| 1 | Astonish | Ghost | Physical | 30 | 100 | 15 | The user startles the foe with a shriek. It has a 30% chance to make the target flinch. |
| 1 | Smog | Poison | Special | 30 | 70 | 20 | The foe is attacked with a discharge of filthy gases. 40% chance to poison the target. |
| 4 | Ember | Fire | Special | 40 | 100 | 25 | The foe is attacked with small flames. It has a 10% chance to burn the target. |
| 8 | Minimize | Normal | Status | — | — | 10 | The user compresses its body to look smaller. Raises its evasiveness by 1 stage. |
| 12 | Confuse Ray | Ghost | Status | — | 100 | 10 | The foe is exposed to a sinister ray that triggers confusion. |
| 16 | Hex | Ghost | Special | 65 | 100 | 10 | A relentless attack that deals heavy damage to a foe with a status problem. |
| 20 | Will-O-Wisp | Fire | Status | — | 85 | 15 | The user shoots a sinister, bluish white flame at the foe to inflict a burn. |
| 24 | Fire Spin | Fire | Special | 35 | 85 | 15 | The foe becomes trapped within a fierce vortex of fire that rages for 2 to 5 turns. |
| 28 | Night Shade | Ghost | Special | var. | 100 | 15 | The user makes the foe see a mirage. It inflicts damage matching the user’s level. |
| 32 | Curse | Ghost | Status | — | — | 10 | Curses the foe. Non- Ghost types raise Attack and Defense by 1 stage and lower Speed by 1 stage. |
| 36 | Shadow Ball | Ghost | Special | 80 | 100 | 15 | The user hurls a shadowy blob at the foe. 20% chance to lower its Sp. Def by 1 stage. |
| 40 | Inferno | Fire | Special | 100 | 50 | 5 | The user engulfs the foe in intense flames. It leaves the foe with a burn. |
| 44 | Imprison | Psychic | Status | — | — | 10 | If the foe knows any move also known by the user, the foe is prevented from using it. |
| 48 | Pain Split | Normal | Status | — | — | 20 | The user adds its HP to the foe’s HP, then equally shares the combined HP with the foe. |
| 52 | Overheat | Fire | Special | 130 | 90 | 5 | The user burns fiercely, holding nothing back. Its Sp. Atk then falls by 2 stages. |
| 56 | Memento | Dark | Status | — | 100 | 10 | The user sacrifices its own life. In return, it lowers the target’s Attack and Sp. Atk by 2 stages. |
TMs and HMs
| TM / HM | Move | Type | Category | Power | Accuracy | PP | Effect and notes |
|---|---|---|---|---|---|---|---|
| TM04 | Calm Mind | Psychic | Status | — | — | 20 | The user quietly focuses its mind and calms its spirit. Raises Sp. Atk and Sp. Def by 1 stage. |
| TM10 | Hidden Power | Normal | Special | 60 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 | Sunny Day | Fire | Status | — | — | 5 | The user intensifies the sun for 5 turns. Fire-type moves become 1.5 times stronger. |
| TM12 | Taunt | Dark | Status | — | 100 | 20 | The foe is taunted into a rage that allows it to use only attack moves for 2 to 4 turns. |
| TM17 | Protect | Normal | Status | — | — | 10 | It enables the user to evade all attacks for 1 turn. Its chance of failing rises if used in succession. |
| TM20 | Safeguard | Normal | Status | — | — | 25 | The user creates a protective field that prevents status problems for 5 turns. |
| TM22 | Solar Beam | Grass | Special | 120 | 100 | 10 | The user gathers light on turn 1, then blasts a bundled beam on turn 2. |
| TM27 | Return | Normal | Physical | var. | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM29 | Psychic | Psychic | Special | 90 | 100 | 10 | The foe is hit by a strong telekinetic force. 10% chance to lower its Sp. Def by 1 stage. |
| TM30 | Shadow Ball | Ghost | Special | 80 | 100 | 15 | The user hurls a shadowy blob at the foe. 20% chance to lower its Sp. Def by 1 stage. |
| TM35 | Flamethrower | Fire | Special | 90 | 100 | 15 | The foe is scorched with an intense blast of fire. It has a 10% chance to burn the target. |
| TM38 | Fire Blast | Fire | Special | 110 | 85 | 5 | The foe is hit by an intense blast of all-consuming fire. It has a 10% chance to burn the target. |
| TM42 | Facade | Normal | Physical | 70 | 100 | 20 | An attack whose power is 2 times higher if the user is poisoned, burned, or paralyzed. |
| TM44 | Rest | Psychic | Status | — | — | 5 | The user goes to sleep for 2 turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract | Normal | Status | — | 100 | 15 | The user charms a foe of the opposite gender. The foe has a 50% chance of being unable to act. |
| TM46 | Thief | Dark | Physical | 60 | 100 | 25 | The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item. |
| TM50 | Overheat | Fire | Special | 130 | 90 | 5 | The user burns fiercely, holding nothing back. Its Sp. Atk then falls by 2 stages. |
| TM53 | Energy Ball | Grass | Special | 90 | 100 | 10 | The user fires power drawn from nature. 10% chance to lower the target’s Sp. Def by 1 stage. |
| TM58 | Endure | Normal | Status | — | — | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| TM61 | Will-O-Wisp | Fire | Status | — | 85 | 15 | The user shoots a sinister, bluish white flame at the foe to inflict a burn. |
| TM66 | Payback | Dark | Physical | 50 | 100 | 10 | The user charges up, then attacks. If it moves after the foe, its power is doubled. |
| TM79 | Dark Pulse | Dark | Special | 80 | 100 | 15 | The user releases a horrible aura of malice. It has a 20% chance to make the target flinch. |
| TM82 | Sleep Talk | Normal | Status | — | — | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM90 | Substitute | Normal | Status | — | — | 10 | The user makes a copy of itself using 1/4 of its HP. The copy serves as the user’s decoy. |
| TM92 | Trick Room | Psychic | Status | — | — | 5 | The user creates a bizarre area in which slower Pokémon get to move first for 5 turns. |
| TM110 | Mystical Fire | Fire | Special | 75 | 100 | 10 | Breathes especially hot flames at the target, lowering its Special Attack. |
Move tutors
| Move | Type | Category | Power | Accuracy | PP | Effect and notes | Tutor location, cost and requirements |
|---|---|---|---|---|---|---|---|
| Curse | Ghost | Status | — | — | 10 | Curses the foe. Non- Ghost types raise Attack and Defense by 1 stage and lower Speed by 1 stage. | Pokémon Tower, upper floors · Cost: Free Requirements: Pokémon Tower: side battles and extras the little girl in the Pokémon Tower, Lavender Town |
| Flare Blitz | Fire | Physical | 120 | 100 | 15 | The user charges at the foe in a blazing assault. The user takes damage, too. | Resort Zone Pokémon Center · Cost: Fast Ball ×1 Requirements: Resort Zone (Johto): the broke backpacker Resort Zone restaurant |
| Haze | Ice | Status | — | — | 30 | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | Mahogany Gym, Pryce's room · Cost: Free Requirements: Mahogany Gym: Pryce's no-weather Double Battle (the Glacier Badge); Mahogany Town: small extras Mahogany Gym |
| Heat Wave | Fire | Special | 95 | 90 | 10 | The user exhales a heated breath on the foe. It has a 10% chance to burn the target. | Cinnabar Island · Cost: Level Ball ×1 Requirements: Power Plant: Zapdos and the ecologist; Cinnabar Island: the Fire-type quiz (unlocks Heat Wave) Cinnabar Island |
| Poltergeist | Ghost | Physical | 110 | 90 | 5 | The user attacks by controlling the foe’s held item. It fails if the foe holds no item. |
Egg moves
| Move | Type | Category | Power | Accuracy | PP | Effect and notes |
|---|---|---|---|---|---|---|
| Acid Armor | Poison | Status | — | — | 20 | The user alters its cellular structure to liquefy itself. Raises its Defense by 2 stages. |
| Clear Smog | Poison | Special | 50 | — | 15 | Throws a special lump of mud at the target, resetting its stat changes. |
| Haze | Ice | Status | — | — | 30 | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
| Power Split | Psychic | Status | — | — | 10 | The user uses psychic power to average its Attack and Sp. Atk with the foe’s. |
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