
NormalFairy
- Abilities
- HealerAt the end of every turn, there is a 100% chance to cure an ally’s status condition.
- Hidden ability
- HealerAt the end of every turn, there is a 100% chance to cure an ally’s status condition.
- Capture
- Gender
- 50.0% female
- Egg groups
- Fairy
- Growth
- Fast
- EV yield
- 2 HP
- Wild held item
- Oran Berry, Lum Berry
| HP | 103 | |
|---|---|---|
| Attack | 60 | |
| Defense | 126 | |
| Sp. Atk | 80 | |
| Sp. Def | 126 | |
| Speed | 50 | |
| Total | 545 |
Where to find it
Its Mega Stone is not in the game. Charizardite is the only Mega Stone.
Evolution
Does not evolve.
Level-up moves
“On evolution” moves are learned when this Pokémon evolves. Open a move for its full effects and any special behavior in this hack.
| Level | Move | Type | Category | Power | Accuracy | PP | Effect and notes |
|---|---|---|---|---|---|---|---|
| 1 | Pound | Normal | Physical | 40 | 100 | 35 | The foe is physically pounded with a long tail or a foreleg, etc. |
| 1 | Play Nice | Normal | Status | — | — | 20 | The user befriends the foe, sapping its will to fight. It lowers the foe’s Attack. |
| 4 | Disarming Voice | Fairy | Special | 40 | — | 15 | The user lets out a charming cry that deals emotional damage. It never misses. |
| 9 | Baby-Doll Eyes | Fairy | Status | — | 100 | 30 | Stares at the target with cute eyes, lowering its Attack. Always moves first. |
| 12 | Helping Hand | Normal | Status | — | — | 20 | The user helps out an ally, making the power of its attack 1.5 times higher. |
| 16 | Growl | Normal | Status | — | 100 | 40 | The user growls in an endearing way, making the foe less wary. Lowers its Attack by 1 stage. |
| 20 | Zen Headbutt | Psychic | Physical | 80 | 90 | 15 | The user attacks with the power of its will. It has a 20% chance to make the target flinch. |
| 24 | Life Dew | Water | Status | — | — | 10 | The user scatters mysterious water, restoring its own and its allies’ HP. |
| 28 | After You | Normal | Status | — | — | 15 | The user helps an ally or a foe act right after this move. |
| 32 | Take Down | Normal | Physical | 90 | 85 | 20 | A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. |
| 36 | Simple Beam | Normal | Status | — | 100 | 15 | The user sends a mysterious psychic wave at the foe, changing its ability to Simple. |
| 40 | Hyper Voice | Normal | Special | 90 | 100 | 10 | The user lets loose a horribly echoing shout with the power to inflict damage. |
| 44 | Heal Pulse | Psychic | Status | — | — | 10 | The user emits a healing pulse that restores half of the target’s max HP. |
| 48 | Double-Edge | Normal | Physical | 120 | 100 | 15 | A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
| 52 | Entrainment | Normal | Status | — | 100 | 15 | The user dances to an odd rhythm that the foe copies, making its ability the same as the user’s. |
| 56 | Misty Terrain | Fairy | Status | — | — | 10 | Creates Misty Terrain for five turns. Grounded Pokémon cannot suffer status conditions, and Dragon-type damage is halved. |
| 60 | Last Resort | Normal | Physical | 140 | 100 | 5 | This move can be used only after the user has used all the other moves it knows in the battle. |
TMs and HMs
| TM / HM | Move | Type | Category | Power | Accuracy | PP | Effect and notes |
|---|---|---|---|---|---|---|---|
| TM04 | Calm Mind | Psychic | Status | — | — | 20 | The user quietly focuses its mind and calms its spirit. Raises Sp. Atk and Sp. Def by 1 stage. |
| TM10 | Hidden Power | Normal | Special | 60 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 | Sunny Day | Fire | Status | — | — | 5 | The user intensifies the sun for 5 turns. Fire-type moves become 1.5 times stronger. |
| TM13 | Ice Beam | Ice | Special | 90 | 100 | 10 | The foe is struck with an icy-cold beam of energy. It has a 10% chance to freeze the target. |
| TM14 | Blizzard | Ice | Special | 110 | 70 | 5 | A howling blizzard is summoned to strike the foe. It has a 10% chance to freeze the target. |
| TM15 | Hyper Beam | Normal | Special | 150 | 90 | 5 | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM16 | Light Screen | Psychic | Status | — | — | 30 | A wondrous wall of light halves the damage from special attacks for 5 turns. |
| TM17 | Protect | Normal | Status | — | — | 10 | It enables the user to evade all attacks for 1 turn. Its chance of failing rises if used in succession. |
| TM18 | Rain Dance | Water | Status | — | — | 5 | The user summons a heavy rain for 5 turns. Water-type moves become 1.5 times stronger. |
| TM20 | Safeguard | Normal | Status | — | — | 25 | The user creates a protective field that prevents status problems for 5 turns. |
| TM22 | Solar Beam | Grass | Special | 120 | 100 | 10 | The user gathers light on turn 1, then blasts a bundled beam on turn 2. |
| TM23 | Iron Tail | Steel | Physical | 90 | 90 | 15 | Attacks with a hard tail. May lower the target’s Defense. |
| TM24 | Thunderbolt | Electric | Special | 90 | 100 | 15 | A strong electric blast is loosed at the foe. It has a 10% chance to paralyze the target. |
| TM25 | Thunder | Electric | Special | 110 | 70 | 10 | A wicked thunderbolt strikes the foe. It is more accurate in rain. 30% chance to paralyze the target. |
| TM27 | Return | Normal | Physical | var. | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM28 | Dig | Ground | Physical | 80 | 100 | 10 | The user burrows on turn 1, then attacks on turn 2. It can also be used to exit caves. |
| TM29 | Psychic | Psychic | Special | 90 | 100 | 10 | The foe is hit by a strong telekinetic force. 10% chance to lower its Sp. Def by 1 stage. |
| TM30 | Shadow Ball | Ghost | Special | 80 | 100 | 15 | The user hurls a shadowy blob at the foe. 20% chance to lower its Sp. Def by 1 stage. |
| TM33 | Reflect | Psychic | Status | — | — | 20 | A wondrous wall of light halves the damage from physical attacks for 5 turns. |
| TM35 | Flamethrower | Fire | Special | 90 | 100 | 15 | The foe is scorched with an intense blast of fire. It has a 10% chance to burn the target. |
| TM38 | Fire Blast | Fire | Special | 110 | 85 | 5 | The foe is hit by an intense blast of all-consuming fire. It has a 10% chance to burn the target. |
| TM42 | Facade | Normal | Physical | 70 | 100 | 20 | An attack whose power is 2 times higher if the user is poisoned, burned, or paralyzed. |
| TM44 | Rest | Psychic | Status | — | — | 5 | The user goes to sleep for 2 turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract | Normal | Status | — | 100 | 15 | The user charms a foe of the opposite gender. The foe has a 50% chance of being unable to act. |
| TM48 | Skill Swap | Psychic | Status | — | — | 10 | The user employs its psychic power to exchange abilities with the foe. |
| TM56 | Fling | Dark | Physical | var. | 100 | 10 | The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM58 | Endure | Normal | Status | — | — | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| TM60 | Drain Punch | Fighting | Physical | 75 | 100 | 10 | An energy-draining punch. The user’s HP is restored by half the damage taken by the target. |
| TM68 | Giga Impact | Normal | Physical | 150 | 90 | 5 | The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM73 | Thunder Wave | Electric | Status | — | 90 | 20 | A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| TM82 | Sleep Talk | Normal | Status | — | — | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM86 | Grass Knot | Grass | Special | var. | 100 | 20 | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM90 | Substitute | Normal | Status | — | — | 10 | The user makes a copy of itself using 1/4 of its HP. The copy serves as the user’s decoy. |
| TM92 | Trick Room | Psychic | Status | — | — | 5 | The user creates a bizarre area in which slower Pokémon get to move first for 5 turns. |
| TM93 | Psyshock | Psychic | Special | 80 | 100 | 10 | Materializes psychic waves to attack the target, dealing physical damage. |
| TM106 | Draining Kiss | Fairy | Special | 50 | 100 | 10 | Steals the target’s HP with a kiss, restoring more than half the damage dealt. |
| TM108 | Misty Terrain | Fairy | Status | — | — | 10 | Creates Misty Terrain for five turns. Grounded Pokémon cannot suffer status conditions, and Dragon-type damage is halved. |
| TM113 | Baby-Doll Eyes | Fairy | Status | — | 100 | 30 | Stares at the target with cute eyes, lowering its Attack. Always moves first. |
| HM03 | Surf | Water | Special | 90 | 100 | 15 | A giant wave swamps the whole battlefield. Double damage on a foe using Dive. Also used to cross water. |
Move tutors
| Move | Type | Category | Power | Accuracy | PP | Effect and notes | Tutor location, cost and requirements |
|---|---|---|---|---|---|---|---|
| Hyper Voice | Normal | Special | 90 | 100 | 10 | The user lets loose a horribly echoing shout with the power to inflict damage. | Goldenrod City · Cost: Love Ball ×1 Requirements: Goldenrod City: small extras |
| Lunar Dance | Psychic | Status | — | — | 10 | Raises the user’s Sp. Atk and Speed by one stage. The user stays in battle without fainting. | Blackthorn City · Cost: Haban Berry ×1 Blackthorn City |
Egg moves
| Move | Type | Category | Power | Accuracy | PP | Effect and notes |
|---|---|---|---|---|---|---|
| Healing Wish | Psychic | Status | — | — | 10 | The user sacrifices itself to fully restore the HP and status of the Pokémon taking its place. |
| Sweet Kiss | Fairy | Status | — | 75 | 10 | The user kisses the foe with a sweet, angelic cuteness that causes confusion. |
| Wish | Normal | Status | — | — | 10 | At the end of the next turn, the user restores half its max HP. It can also heal an ally. |
| Yawn | Normal | Status | — | — | 10 | The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn. |
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