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#0481 Mesprit

Mesprit artwork
Artwork: PokéAPI.
Psychic
Abilities
LevitateGives full immunity to all Ground-type moves.
Hidden ability
MoodySharply raises one stat and lowers another.
Capture
Gender
genderless
Egg groups
Undiscovered
Growth
Slow
EV yield
1 Attack, 1 Sp. Atk, 1 Sp. Def
Mesprit’s base stats
HP80
Attack105
Defense105
Sp. Atk105
Sp. Def105
Speed80
Total580

Where to find it

  • Scripted encounter (Lv. 90): Lake of Rage.

    After League HQ round 4’s Petrel scene in the lake guardian’s house, complete the knowledge trial, then show a Pokémon with maximum friendship (255). Only appears on Wednesdays: enter Lake of Rage or Route 43 that day after clearing Rocket HQ. One chance: catching it, knocking it out or fleeing removes it; only losing allows a retry.

See the quest guide: Lake of Rage: Uxie, Mesprit and Azelf (knowledge, emotion and willpower; after the Petrel scene); Lake of Rage: when the "calm day" happens (continues Lake of Rage, Blackthorn City and beyond's lake trio and calm-day visitors).

Evolution

Does not evolve.

Level-up moves

“On evolution” moves are learned when this Pokémon evolves. Open a move for its full effects and any special behavior in this hack.

Mesprit’s level-up moves
LevelMoveTypeCategoryPowerAccuracyPPEffect and notes
1ConfusionPsychicSpecial5010025The foe is hit by a weak telekinetic force. It has a 10% chance to confuse the target.
1RestPsychicStatus——5The user goes to sleep for 2 turns. It fully restores the user’s HP and heals any status problem.
7SwiftNormalSpecial60—20Star-shaped rays are shot at the foe. This attack never misses.
14ProtectNormalStatus——10It enables the user to evade all attacks for 1 turn. Its chance of failing rises if used in succession.
21PsybeamPsychicSpecial6510020The foe is attacked with a peculiar ray. It has a 10% chance to confuse the target.
28ImprisonPsychicStatus——10If the foe knows any move also known by the user, the foe is prevented from using it.
35ExtrasensoryPsychicSpecial9510010Attacks with an unseen supernatural force. Has a 10% chance to make the target flinch.
42CharmFairyStatus—10020The user acts cute to charm the foe. Lowers its Attack by 2 stages.
49PsychicPsychicSpecial9010010The foe is hit by a strong telekinetic force. 10% chance to lower its Sp. Def by 1 stage.
56FlatterDarkStatus—10015Flattery is used to confuse the foe. However, it also raises the foe’s Sp. Atk by 1 stage.
63Future SightPsychicSpecial12010010The foe is struck by a hunk of psychic energy 2 turns after this move is used.
70CopycatNormalStatus——20The user mimics the move used immediately before it. The move fails if no other move has been used yet.
77Healing WishPsychicStatus——10The user sacrifices itself to fully restore the HP and status of the Pokémon taking its place.

TMs and HMs

TMs and HMs Mesprit can learn
TM / HMMoveTypeCategoryPowerAccuracyPPEffect and notes
TM03Water PulseWaterSpecial6010020The user attacks with a pulsing blast of water. It has a 20% chance to confuse the foe.
TM04Calm MindPsychicStatus——20The user quietly focuses its mind and calms its spirit. Raises Sp. Atk and Sp. Def by 1 stage.
TM10Hidden PowerNormalSpecial6010015A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11Sunny DayFireStatus——5The user intensifies the sun for 5 turns. Fire-type moves become 1.5 times stronger.
TM13Ice BeamIceSpecial9010010The foe is struck with an icy-cold beam of energy. It has a 10% chance to freeze the target.
TM14BlizzardIceSpecial110705A howling blizzard is summoned to strike the foe. It has a 10% chance to freeze the target.
TM15Hyper BeamNormalSpecial150905The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16Light ScreenPsychicStatus——30A wondrous wall of light halves the damage from special attacks for 5 turns.
TM17ProtectNormalStatus——10It enables the user to evade all attacks for 1 turn. Its chance of failing rises if used in succession.
TM18Rain DanceWaterStatus——5The user summons a heavy rain for 5 turns. Water-type moves become 1.5 times stronger.
TM20SafeguardNormalStatus——25The user creates a protective field that prevents status problems for 5 turns.
TM23Iron TailSteelPhysical909015Attacks with a hard tail. May lower the target’s Defense.
TM24ThunderboltElectricSpecial9010015A strong electric blast is loosed at the foe. It has a 10% chance to paralyze the target.
TM25ThunderElectricSpecial1107010A wicked thunderbolt strikes the foe. It is more accurate in rain. 30% chance to paralyze the target.
TM27ReturnNormalPhysicalvar.10020A full-power attack that grows more powerful the more the user likes its Trainer.
TM29PsychicPsychicSpecial9010010The foe is hit by a strong telekinetic force. 10% chance to lower its Sp. Def by 1 stage.
TM30Shadow BallGhostSpecial8010015The user hurls a shadowy blob at the foe. 20% chance to lower its Sp. Def by 1 stage.
TM32Double TeamNormalStatus——15By moving rapidly, the user makes illusory copies of itself. Raises its evasiveness by 1 stage.
TM33ReflectPsychicStatus——20A wondrous wall of light halves the damage from physical attacks for 5 turns.
TM34Shock WaveElectricSpecial60—20The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM37SandstormRockStatus——10A 5-turn sandstorm is summoned to hurt all Pokémon except Rock, Ground, and Steel types.
TM42FacadeNormalPhysical7010020An attack whose power is 2 times higher if the user is poisoned, burned, or paralyzed.
TM44RestPsychicStatus——5The user goes to sleep for 2 turns. It fully restores the user’s HP and heals any status problem.
TM48Skill SwapPsychicStatus——10The user employs its psychic power to exchange abilities with the foe.
TM53Energy BallGrassSpecial9010010The user fires power drawn from nature. 10% chance to lower the target’s Sp. Def by 1 stage.
TM56FlingDarkPhysicalvar.10010The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM57Charge BeamElectricSpecial509010The user fires a bundle of electricity. 70% chance to raise the user’s Sp. Atk by 1 stage.
TM58EndureNormalStatus——10The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM60Drain PunchFightingPhysical7510010An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
TM67RecycleNormalStatus——10The user recycles a held item that has been used in battle so it can be used again.
TM68Giga ImpactNormalPhysical150905The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70FlashNormalStatus—10020The user flashes a light that lowers the foe’s accuracy by 1 stage. It can also light up caves.
TM73Thunder WaveElectricStatus—9020A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM76Stealth RockRockStatus——20The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
TM77Psych UpNormalStatus——10The user hypnotizes itself into copying any stat change made by the foe.
TM82Sleep TalkNormalStatus——10While it is asleep, the user randomly uses one of the moves it knows.
TM85Dream EaterPsychicSpecial10010015An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP.
TM86Grass KnotGrassSpecialvar.10020The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87SwaggerNormalStatus—8515The user enrages the foe into confusion. However, it also raises the foe’s Attack by 2 stages.
TM89U-turnBugPhysical7010020The user attacks, then can switch places with a party Pokémon in waiting.
TM90SubstituteNormalStatus——10The user makes a copy of itself using 1/4 of its HP. The copy serves as the user’s decoy.
TM92Trick RoomPsychicStatus——5The user creates a bizarre area in which slower Pokémon get to move first for 5 turns.
TM93PsyshockPsychicSpecial8010010Materializes psychic waves to attack the target, dealing physical damage.
TM106Draining KissFairySpecial5010010Steals the target’s HP with a kiss, restoring more than half the damage dealt.
TM109Play RoughFairyPhysical9010010Playfully attacks the target. May lower the target’s Attack.
TM124Expanding ForcePsychicSpecial8010010Attacks with psychic power. Becomes stronger on Psychic Terrain and can damage all opposing Pokémon.

Move tutors

Moves Mesprit can learn from tutors
MoveTypeCategoryPowerAccuracyPPEffect and notesTutor location, cost and requirements
CharmFairyStatus—10020The user acts cute to charm the foe. Lowers its Attack by 2 stages.

National Park · Cost: Nugget ×1

Requirements: Route 35 / Route 36 / National Park: small extras

the National Park

Dazzling GleamFairySpecial8010010The user fires a powerful flash of light at the foe to deal damage.

Route 15 · Cost: Moon Ball ×1

Route 15

ExtrasensoryPsychicSpecial9510010Attacks with an unseen supernatural force. Has a 10% chance to make the target flinch.

Saffron Copycat house 1F · Cost: Free

Copycat's house, Saffron City

Fire PunchFirePhysical7510015The foe is punched with a fiery fist. It has a 10% chance to burn the target.
Ice PunchIcePhysical7510015The foe is punched with an icy fist. It has a 10% chance to freeze the target.

Celadon Pokémon Center · Cost: Friend Ball ×1

Celadon City Pokémon Center

Lunar DancePsychicStatus——10Raises the user’s Sp. Atk and Speed by one stage. The user stays in battle without fainting.

Blackthorn City · Cost: Haban Berry ×1

Blackthorn City

Thunder PunchElectricPhysical7510015The foe is punched with an electrified fist. It has a 10% chance to paralyze the target.
Zen HeadbuttPsychicPhysical809015The user attacks with the power of its will. It has a 20% chance to make the target flinch.

Saffron City · Cost: Colbur Berry ×1

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