
| HP | 45 | |
|---|---|---|
| Attack | 55 | |
| Defense | 39 | |
| Sp. Atk | 35 | |
| Sp. Def | 39 | |
| Speed | 42 | |
| Total | 255 |
Where to find it
No wild encounter, gift, trade, one-time battle, evolution or breeding route, and no trainer uses it.
Evolution
Evolves into Watchog at Lv 20.
Level-up moves
“On evolution” moves are learned when this Pokémon evolves. Open a move for its full effects and any special behavior in this hack.
| Level | Move | Type | Category | Power | Accuracy | PP | Effect and notes |
|---|---|---|---|---|---|---|---|
| 1 | Tackle | Normal | Physical | 40 | 100 | 35 | A physical attack in which the user charges and slams into the foe with its whole body. |
| 3 | Leer | Normal | Status | — | 100 | 30 | The foe is given an intimidating leer with sharp eyes. Lowers its Defense by 1 stage. |
| 6 | Bite | Dark | Physical | 60 | 100 | 25 | The foe is bitten with viciously sharp fangs. It has a 30% chance to make the target flinch. |
| 8 | Bide | Normal | Physical | var. | — | 10 | The user endures attacks for 2 turns, then strikes back to cause double the damage taken. |
| 11 | Detect | Fighting | Status | — | — | 5 | It enables the user to evade all attacks for 1 turn. Its chance of failing rises if used in succession. |
| 13 | Sand Attack | Ground | Status | — | 100 | 15 | Sand is hurled in the foe’s face, reducing its accuracy. |
| 16 | Crunch | Dark | Physical | 80 | 100 | 15 | The user crunches up the foe with sharp fangs. 20% chance to lower its Defense by 1 stage. |
| 18 | Hypnosis | Psychic | Status | — | 60 | 20 | The user employs hypnotic suggestion to make the target fall into a deep sleep. |
| 21 | Super Fang | Normal | Physical | var. | 90 | 10 | The user chomps hard on the foe with its sharp front fangs. It cuts the target’s HP to half. |
| 23 | After You | Normal | Status | — | — | 15 | The user helps an ally or a foe act right after this move. |
| 26 | Focus Energy | Normal | Status | — | — | 30 | The user takes a deep breath and focuses. Raises its critical-hit ratio by 2 stages. |
| 28 | Work Up | Normal | Status | — | — | 30 | The user rouses itself, raising its Attack and Sp. Atk. |
| 31 | Hyper Fang | Normal | Physical | 80 | 90 | 15 | The user bites hard with its sharp front fangs. It has a 10% chance to make the target flinch. |
| 33 | Nasty Plot | Dark | Status | — | — | 20 | The user thinks up a sinister plan. Raises its Sp. Atk by 2 stages. |
| 36 | Mean Look | Normal | Status | — | — | 5 | The user affixes the foe with a dark, arresting look. The target becomes unable to flee. |
| 38 | Baton Pass | Normal | Status | — | — | 40 | The user switches places with a party Pokémon in waiting, passing along any stat changes. |
| 41 | Slam | Grass | Physical | 70 | 100 | 20 | Attacks by slamming the target with a long tail, vines, or similar appendage. |
TMs and HMs
| TM / HM | Move | Type | Category | Power | Accuracy | PP | Effect and notes |
|---|---|---|---|---|---|---|---|
| TM06 | Toxic | Poison | Status | — | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 | Hidden Power | Normal | Special | 60 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 | Sunny Day | Fire | Status | — | — | 5 | The user intensifies the sun for 5 turns. Fire-type moves become 1.5 times stronger. |
| TM17 | Protect | Normal | Status | — | — | 10 | It enables the user to evade all attacks for 1 turn. Its chance of failing rises if used in succession. |
| TM18 | Rain Dance | Water | Status | — | — | 5 | The user summons a heavy rain for 5 turns. Water-type moves become 1.5 times stronger. |
| TM21 | Frustration | Normal | Physical | var. | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM23 | Iron Tail | Steel | Physical | 90 | 90 | 15 | Attacks with a hard tail. May lower the target’s Defense. |
| TM24 | Thunderbolt | Electric | Special | 90 | 100 | 15 | A strong electric blast is loosed at the foe. It has a 10% chance to paralyze the target. |
| TM27 | Return | Normal | Physical | var. | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM30 | Shadow Ball | Ghost | Special | 80 | 100 | 15 | The user hurls a shadowy blob at the foe. 20% chance to lower its Sp. Def by 1 stage. |
| TM32 | Double Team | Normal | Status | — | — | 15 | By moving rapidly, the user makes illusory copies of itself. Raises its evasiveness by 1 stage. |
| TM34 | Shock Wave | Electric | Special | 60 | — | 20 | The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. |
| TM42 | Facade | Normal | Physical | 70 | 100 | 20 | An attack whose power is 2 times higher if the user is poisoned, burned, or paralyzed. |
| TM44 | Rest | Psychic | Status | — | — | 5 | The user goes to sleep for 2 turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract | Normal | Status | — | 100 | 15 | The user charms a foe of the opposite gender. The foe has a 50% chance of being unable to act. |
| TM56 | Fling | Dark | Physical | var. | 100 | 10 | The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM75 | Swords Dance | Normal | Status | — | — | 20 | A frenetic dance to uplift the fighting spirit. It raises the user’s Attack by 2 stages. |
| TM82 | Sleep Talk | Normal | Status | — | — | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM86 | Grass Knot | Grass | Special | var. | 100 | 20 | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM87 | Swagger | Normal | Status | — | 85 | 15 | The user enrages the foe into confusion. However, it also raises the foe’s Attack by 2 stages. |
| TM90 | Substitute | Normal | Status | — | — | 10 | The user makes a copy of itself using 1/4 of its HP. The copy serves as the user’s decoy. |
| HM01 | Cut | Normal | Physical | 50 | 95 | 30 | The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. |
Egg moves
| Move | Type | Category | Power | Accuracy | PP | Effect and notes |
|---|---|---|---|---|---|---|
| Assurance | Dark | Physical | 60 | 100 | 10 | If the foe has already taken damage, this attack’s power is 2 times higher. |
| Bullet Seed | Grass | Physical | 25 | 100 | 30 | The user forcefully shoots seeds at the foe 2 to 5 times in rapid succession. |
| Flail | Normal | Physical | var. | 100 | 15 | The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
| Foresight | Normal | Status | — | — | 40 | Lets Normal- and Fighting-type moves hit Ghost types. It also resets the foe’s evasiveness. |
| Iron Tail | Steel | Physical | 90 | 90 | 15 | Attacks with a hard tail. May lower the target’s Defense. |
| Revenge | Fighting | Physical | 60 | 100 | 10 | This move’s power is 2 times higher if the user is hit by the foe before it attacks. |
| Screech | Normal | Status | — | 85 | 40 | An earsplitting screech is emitted to lower the foe’s Defense by 2 stages. |
| Tearful Look | Normal | Status | — | — | 20 | The user gets teary-eyed, sapping the foe’s will to fight. Lowers its Attack and Sp. Atk. |
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