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#0898 Shadow Rider Calyrex

Calyrex standard-form artwork
Artwork shows Calyrex’s standard form.
Artwork: PokéAPI.
PsychicGhost
Abilities
As OneHas both Unnerve and Grim Neigh.
Hidden ability
—
Capture
Gender
genderless
Egg groups
Undiscovered
Growth
Slow
EV yield
3 Sp. Atk
Shadow Rider Calyrex’s base stats
HP100
Attack85
Defense80
Sp. Atk165
Sp. Def100
Speed150
Total680

Where to find it

Its base Pokémon is not in the game.

Evolution

Does not evolve.

Level-up moves

“On evolution” moves are learned when this Pokémon evolves. Open a move for its full effects and any special behavior in this hack.

Shadow Rider Calyrex’s level-up moves
LevelMoveTypeCategoryPowerAccuracyPPEffect and notes
1Astral BarrageGhostSpecial1201005The user sends a horde of small spirits at the foe.
1TackleNormalPhysical4010035A physical attack in which the user charges and slams into the foe with its whole body.
1Tail WhipNormalStatus—10030The user wags its tail cutely, making the foe less wary. Lowers its Defense by 1 stage.
1Double KickFightingPhysical3010030The foe is quickly kicked twice in succession using both feet.
1HexGhostSpecial6510010A relentless attack that deals heavy damage to a foe with a status problem.
1StompNormalPhysical6510020The foe is stomped with a big foot. 30% chance to make it flinch. Double damage if it used Minimize.
1Confuse RayGhostStatus—10010The foe is exposed to a sinister ray that triggers confusion.
1HazeIceStatus——30The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
1Shadow BallGhostSpecial8010015The user hurls a shadowy blob at the foe. 20% chance to lower its Sp. Def by 1 stage.
1Take DownNormalPhysical908520A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
1AgilityPsychicStatus——30The user lightens its body to move at high speed. Raises its Speed by 2 stages.
1ThrashNormalPhysical12010010The user rampages and attacks for 2 to 3 turns. It then becomes confused, however.
1DisableNormalStatus—10020For several turns, this move prevents the foe from using the move it last used.
1Double-EdgeNormalPhysical12010015A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
1Nasty PlotDarkStatus——20The user thinks up a sinister plan. Raises its Sp. Atk by 2 stages.
1PoundNormalPhysical4010035The foe is physically pounded with a long tail or a foreleg, etc.
1Mega DrainGrassSpecial4010015A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
1ConfusionPsychicSpecial5010025The foe is hit by a weak telekinetic force. It has a 10% chance to confuse the target.
1GrowthNormalStatus——20The user’s body grows all at once. Raises Attack and Sp. Atk by 1 stage, or 2 in harsh sunlight.
8Life DewWaterStatus——10The user scatters mysterious water, restoring its own and its allies’ HP.
16Giga DrainGrassSpecial7510010A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
24PsyshockPsychicSpecial8010010Materializes psychic waves to attack the target, dealing physical damage.
32Helping HandNormalStatus——20The user helps out an ally, making the power of its attack 1.5 times higher.
40AromatherapyGrassStatus——5The user releases a soothing scent that heals all status problems affecting the user’s party.
48Energy BallGrassSpecial9010010The user fires power drawn from nature. 10% chance to lower the target’s Sp. Def by 1 stage.
56PsychicPsychicSpecial9010010The foe is hit by a strong telekinetic force. 10% chance to lower its Sp. Def by 1 stage.
64Leech SeedGrassStatus—9010A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn.
72Heal PulsePsychicStatus——10The user emits a healing pulse that restores half of the target’s max HP.
80Solar BeamGrassSpecial12010010The user gathers light on turn 1, then blasts a bundled beam on turn 2.
88Future SightPsychicSpecial12010010The foe is struck by a hunk of psychic energy 2 turns after this move is used.

TMs and HMs

TMs and HMs Shadow Rider Calyrex can learn
TM / HMMoveTypeCategoryPowerAccuracyPPEffect and notes
TM04Calm MindPsychicStatus——20The user quietly focuses its mind and calms its spirit. Raises Sp. Atk and Sp. Def by 1 stage.
TM09Bullet SeedGrassPhysical2510030The user forcefully shoots seeds at the foe 2 to 5 times in rapid succession.
TM11Sunny DayFireStatus——5The user intensifies the sun for 5 turns. Fire-type moves become 1.5 times stronger.
TM12TauntDarkStatus—10020The foe is taunted into a rage that allows it to use only attack moves for 2 to 4 turns.
TM15Hyper BeamNormalSpecial150905The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16Light ScreenPsychicStatus——30A wondrous wall of light halves the damage from special attacks for 5 turns.
TM17ProtectNormalStatus——10It enables the user to evade all attacks for 1 turn. Its chance of failing rises if used in succession.
TM19Giga DrainGrassSpecial7510010A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
TM20SafeguardNormalStatus——25The user creates a protective field that prevents status problems for 5 turns.
TM22Solar BeamGrassSpecial12010010The user gathers light on turn 1, then blasts a bundled beam on turn 2.
TM27ReturnNormalPhysicalvar.10020A full-power attack that grows more powerful the more the user likes its Trainer.
TM29PsychicPsychicSpecial9010010The foe is hit by a strong telekinetic force. 10% chance to lower its Sp. Def by 1 stage.
TM30Shadow BallGhostSpecial8010015The user hurls a shadowy blob at the foe. 20% chance to lower its Sp. Def by 1 stage.
TM33ReflectPsychicStatus——20A wondrous wall of light halves the damage from physical attacks for 5 turns.
TM42FacadeNormalPhysical7010020An attack whose power is 2 times higher if the user is poisoned, burned, or paralyzed.
TM44RestPsychicStatus——5The user goes to sleep for 2 turns. It fully restores the user’s HP and heals any status problem.
TM48Skill SwapPsychicStatus——10The user employs its psychic power to exchange abilities with the foe.
TM53Energy BallGrassSpecial9010010The user fires power drawn from nature. 10% chance to lower the target’s Sp. Def by 1 stage.
TM58EndureNormalStatus——10The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM61Will-O-WispFireStatus—8515The user shoots a sinister, bluish white flame at the foe to inflict a burn.
TM66PaybackDarkPhysical5010010The user charges up, then attacks. If it moves after the foe, its power is doubled.
TM68Giga ImpactNormalPhysical150905The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM79Dark PulseDarkSpecial8010015The user releases a horrible aura of malice. It has a 20% chance to make the target flinch.
TM82Sleep TalkNormalStatus——10While it is asleep, the user randomly uses one of the moves it knows.
TM86Grass KnotGrassSpecialvar.10020The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM90SubstituteNormalStatus——10The user makes a copy of itself using 1/4 of its HP. The copy serves as the user’s decoy.
TM92Trick RoomPsychicStatus——5The user creates a bizarre area in which slower Pokémon get to move first for 5 turns.
TM93PsyshockPsychicSpecial8010010Materializes psychic waves to attack the target, dealing physical damage.
TM99Foul PlayDarkPhysical9510015Uses the target’s strength against it. The higher the target’s Attack, the greater the damage.
TM103BulldozeGroundPhysical6010020Stomps the ground, attacking nearby Pokémon and lowering their Speed.
TM106Draining KissFairySpecial5010010Steals the target’s HP with a kiss, restoring more than half the damage dealt.
TM107Grassy TerrainGrassStatus——10Creates Grassy Terrain for five turns. Grounded Pokémon recover HP each turn, and Grass-type moves become stronger.
TM116Psychic TerrainPsychicStatus——10Creates Psychic Terrain for five turns. Grounded Pokémon are protected from priority moves, and Psychic-type moves become stronger.
TM124Expanding ForcePsychicSpecial8010010Attacks with psychic power. Becomes stronger on Psychic Terrain and can damage all opposing Pokémon.

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