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#0338 Solrock

Solrock artwork
Artwork: PokéAPI.
RockPsychic
Abilities
LevitateGives full immunity to all Ground-type moves.Power SpotPowers up allies’ moves.
Hidden ability
Psychic SurgeSets Psychic Terrain when it enters battle.
Capture
Gender
genderless
Egg groups
Mineral
Growth
Fast
EV yield
2 Attack
Wild held item
Stardust, Sun Stone
Solrock’s base stats
HP90
Attack100 (official 95)
Defense85
Sp. Atk55
Sp. Def65
Speed70
Total465Official games: 460, +5 in this hack. All base stat changes

Where to find it

Chance per encounter, under the conditions shown.

Times and conditions
  • Morning: 4:00–9:59
  • Day: 10:00–19:59
  • Night: 20:00–3:59

Calendar encounters can replace a land slot on specific dates.

Where to find Solrock in the wild
LocationMethod / conditionsLevelChance
Rock Tunnel, 231%
Victory Road 3F, 605%
Victory Road 3F, 605%

Evolution

Does not evolve.

Level-up moves

“On evolution” moves are learned when this Pokémon evolves. Open a move for its full effects and any special behavior in this hack.

Solrock’s level-up moves
LevelMoveTypeCategoryPowerAccuracyPPEffect and notes
1Flare BlitzFirePhysical12010015The user charges at the foe in a blazing assault. The user takes damage, too.
1Morning SunNormalStatus——5The user restores its own HP. The amount of HP regained varies with the weather.
1TackleNormalPhysical4010035A physical attack in which the user charges and slams into the foe with its whole body.
1HardenNormalStatus——30The user stiffens all the muscles in its body. Raises its Defense by 1 stage.
1ConfusionPsychicSpecial5010025The foe is hit by a weak telekinetic force. It has a 10% chance to confuse the target.
1Rock ThrowRockPhysical509015The user picks up and throws a small rock at the foe to attack.
5HypnosisPsychicStatus—6020The user employs hypnotic suggestion to make the target fall into a deep sleep.
10Rock PolishRockStatus——20The user polishes its body to reduce drag. Raises its Speed by 2 stages.
15Rock SlideRockPhysical759010Large boulders are hurled at the foe. It has a 30% chance to make the target flinch.
20Zen HeadbuttPsychicPhysical809015The user attacks with the power of its will. It has a 20% chance to make the target flinch.
25Cosmic PowerPsychicStatus——20The user draws on a mystical power from space. Raises its Defense and Sp. Def by 1 stage.
30PsychicPsychicSpecial9010010The foe is hit by a strong telekinetic force. 10% chance to lower its Sp. Def by 1 stage.
35Stone EdgeRockPhysical100805The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
40Solar BeamGrassSpecial12010010The user gathers light on turn 1, then blasts a bundled beam on turn 2.
45Wonder RoomPsychicStatus——10The user creates a bizarre space. For 5 turns, every Pokémon’s Defense and Sp. Def are swapped.
50ExplosionNormalPhysical2501005A huge explosion hits all Pokémon in battle, and the user faints. The targets’ Defense is halved.

TMs and HMs

TMs and HMs Solrock can learn
TM / HMMoveTypeCategoryPowerAccuracyPPEffect and notes
TM04Calm MindPsychicStatus——20The user quietly focuses its mind and calms its spirit. Raises Sp. Atk and Sp. Def by 1 stage.
TM10Hidden PowerNormalSpecial6010015A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11Sunny DayFireStatus——5The user intensifies the sun for 5 turns. Fire-type moves become 1.5 times stronger.
TM15Hyper BeamNormalSpecial150905The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16Light ScreenPsychicStatus——30A wondrous wall of light halves the damage from special attacks for 5 turns.
TM17ProtectNormalStatus——10It enables the user to evade all attacks for 1 turn. Its chance of failing rises if used in succession.
TM18Rain DanceWaterStatus——5The user summons a heavy rain for 5 turns. Water-type moves become 1.5 times stronger.
TM20SafeguardNormalStatus——25The user creates a protective field that prevents status problems for 5 turns.
TM22Solar BeamGrassSpecial12010010The user gathers light on turn 1, then blasts a bundled beam on turn 2.
TM26EarthquakeGroundPhysical10010010The user sets off an earthquake that hits all Pokémon in battle. It can hit a foe using Dig.
TM27ReturnNormalPhysicalvar.10020A full-power attack that grows more powerful the more the user likes its Trainer.
TM29PsychicPsychicSpecial9010010The foe is hit by a strong telekinetic force. 10% chance to lower its Sp. Def by 1 stage.
TM30Shadow BallGhostSpecial8010015The user hurls a shadowy blob at the foe. 20% chance to lower its Sp. Def by 1 stage.
TM32Double TeamNormalStatus——15By moving rapidly, the user makes illusory copies of itself. Raises its evasiveness by 1 stage.
TM33ReflectPsychicStatus——20A wondrous wall of light halves the damage from physical attacks for 5 turns.
TM35FlamethrowerFireSpecial9010015The foe is scorched with an intense blast of fire. It has a 10% chance to burn the target.
TM37SandstormRockStatus——10A 5-turn sandstorm is summoned to hurt all Pokémon except Rock, Ground, and Steel types.
TM38Fire BlastFireSpecial110855The foe is hit by an intense blast of all-consuming fire. It has a 10% chance to burn the target.
TM39Rock TombRockPhysical609515Boulders are hurled at the foe, hindering its movement. Lowers its Speed by 1 stage.
TM42FacadeNormalPhysical7010020An attack whose power is 2 times higher if the user is poisoned, burned, or paralyzed.
TM44RestPsychicStatus——5The user goes to sleep for 2 turns. It fully restores the user’s HP and heals any status problem.
TM48Skill SwapPsychicStatus——10The user employs its psychic power to exchange abilities with the foe.
TM50OverheatFireSpecial130905The user burns fiercely, holding nothing back. Its Sp. Atk then falls by 2 stages.
TM57Charge BeamElectricSpecial509010The user fires a bundle of electricity. 70% chance to raise the user’s Sp. Atk by 1 stage.
TM58EndureNormalStatus——10The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM61Will-O-WispFireStatus—8515The user shoots a sinister, bluish white flame at the foe to inflict a burn.
TM64ExplosionNormalPhysical2501005A huge explosion hits all Pokémon in battle, and the user faints. The targets’ Defense is halved.
TM67RecycleNormalStatus——10The user recycles a held item that has been used in battle so it can be used again.
TM68Giga ImpactNormalPhysical150905The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM69Rock PolishRockStatus——20The user polishes its body to reduce drag. Raises its Speed by 2 stages.
TM70FlashNormalStatus—10020The user flashes a light that lowers the foe’s accuracy by 1 stage. It can also light up caves.
TM71Stone EdgeRockPhysical100805The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
TM74Gyro BallSteelPhysicalvar.1005The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
TM75Swords DanceNormalStatus——20A frenetic dance to uplift the fighting spirit. It raises the user’s Attack by 2 stages.
TM76Stealth RockRockStatus——20The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
TM77Psych UpNormalStatus——10The user hypnotizes itself into copying any stat change made by the foe.
TM80Rock SlideRockPhysical759010Large boulders are hurled at the foe. It has a 30% chance to make the target flinch.
TM82Sleep TalkNormalStatus——10While it is asleep, the user randomly uses one of the moves it knows.
TM85Dream EaterPsychicSpecial10010015An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP.
TM86Grass KnotGrassSpecialvar.10020The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87SwaggerNormalStatus—8515The user enrages the foe into confusion. However, it also raises the foe’s Attack by 2 stages.
TM90SubstituteNormalStatus——10The user makes a copy of itself using 1/4 of its HP. The copy serves as the user’s decoy.
TM92Trick RoomPsychicStatus——5The user creates a bizarre area in which slower Pokémon get to move first for 5 turns.
TM93PsyshockPsychicSpecial8010010Materializes psychic waves to attack the target, dealing physical damage.
TM103BulldozeGroundPhysical6010020Stomps the ground, attacking nearby Pokémon and lowering their Speed.
TM116Psychic TerrainPsychicStatus——10Creates Psychic Terrain for five turns. Grounded Pokémon are protected from priority moves, and Psychic-type moves become stronger.
TM125Meteor BeamRockSpecial1209010Gathers cosmic power in the first turn to raise Special Attack, then attacks on the second turn.

Move tutors

Moves Solrock can learn from tutors
MoveTypeCategoryPowerAccuracyPPEffect and notesTutor location, cost and requirements
Baton PassNormalStatus——40The user switches places with a party Pokémon in waiting, passing along any stat changes.

New Bark Town · Cost: Level Ball ×1

New Bark Town

Body SlamNormalPhysical8510015The user drops onto the foe with its full body weight. It has a 30% chance to paralyze the foe.

Route 12 · Cost: Free

Requirements: Route 12: wake the Snorlax (Poké Flute)

the fat man on Route 12

Earth PowerGroundSpecial9010010The ground under the foe erupts with power. 10% chance to lower its Sp. Def by 1 stage.

Route 46 · Cost: Cherish Ball ×1

Route 46

Flare BlitzFirePhysical12010015The user charges at the foe in a blazing assault. The user takes damage, too.

Resort Zone Pokémon Center · Cost: Fast Ball ×1

Requirements: Resort Zone (Johto): the broke backpacker

Resort Zone restaurant

Heat WaveFireSpecial959010The user exhales a heated breath on the foe. It has a 10% chance to burn the target.
Iron HeadSteelPhysical8010015The user slams the foe with its steel-hard head. 30% chance to make the target flinch.
Weather BallNormalSpecial5010010An attack move that varies in power and type depending on the weather.

Route 25 · Cost: Free

Route 25

Zen HeadbuttPsychicPhysical809015The user attacks with the power of its will. It has a 20% chance to make the target flinch.

Saffron City · Cost: Colbur Berry ×1

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