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#0442 Spiritomb

Spiritomb artwork
Artwork: PokéAPI.
GhostDark
Abilities
PressureDamaging the opponent with a move has a 10% chance to make it flinch.
Hidden ability
UnawareIgnores any stat changes of the foe.
Capture
Gender
50.0% female
Egg groups
Amorphous
Growth
Medium Fast
EV yield
1 Defense, 1 Sp. Def
Spiritomb’s base stats
HP60 (official 50)
Attack92
Defense108
Sp. Atk92
Sp. Def108
Speed35
Total495Official games: 485, +10 in this hack. All base stat changes

Where to find it

  • Scripted encounter (Lv. 10): Pal Park — standing Pokémon.

    After the Cianwood Gym story opens the Resort Zone, enter Pal Park’s Fixed Catch mode for $10,000 with room for six more Pokémon in the PC. This standing Pokémon appears on Tuesday, or Monday 19:00–06:59. Bring your own Poké Balls.

Chance per encounter, under the conditions shown.

Times and conditions
  • Morning: 4:00–9:59
  • Day: 10:00–19:59
  • Night: 20:00–3:59

Calendar encounters can replace a land slot on specific dates.

Where to find Spiritomb in the wild
LocationMethod / conditionsLevelChance
Pal Park, Fixed Catch mode: Tuesday, 2010%
Sprout Tower / Sprout Tower 3F, 3–59%
Island Forest, 15–1610%

Pal Park: The wild table changes with the day of the week (by the DS clock). You get in through the Catching Show's Fixed Catch mode at the Pal Park reception ($10,000; bring your own Poké Balls). Sunday's table is the same as Cerulean Cave's, probably by mistake in the hack, so it also has Surf and fishing slots: the park has a pond and a stretch of sea.

See the quest guide: Resort Zone: the Pal Park's Fixed Catch mode (wild Pokémon by weekday).

Evolution

Does not evolve.

Level-up moves

“On evolution” moves are learned when this Pokémon evolves. Open a move for its full effects and any special behavior in this hack.

Spiritomb’s level-up moves
LevelMoveTypeCategoryPowerAccuracyPPEffect and notes
1Night ShadeGhostSpecialvar.10015The user makes the foe see a mirage. It inflicts damage matching the user’s level.
1Confuse RayGhostStatus—10010The foe is exposed to a sinister ray that triggers confusion.
5Shadow SneakGhostPhysical4010030The user extends its shadow and attacks the foe from behind. This move always goes first.
10SpiteGhostStatus—10010The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
15PaybackDarkPhysical5010010The user charges up, then attacks. If it moves after the foe, its power is doubled.
20Nasty PlotDarkStatus——20The user thinks up a sinister plan. Raises its Sp. Atk by 2 stages.
25HexGhostSpecial6510010A relentless attack that deals heavy damage to a foe with a status problem.
30MementoDarkStatus—10010The user sacrifices its own life. In return, it lowers the target’s Attack and Sp. Atk by 2 stages.
35Sucker PunchDarkPhysical701005This move enables the user to attack first. It fails if the foe is not readying an attack, however.
40CurseGhostStatus——10Curses the foe. Non- Ghost types raise Attack and Defense by 1 stage and lower Speed by 1 stage.
45Shadow BallGhostSpecial8010015The user hurls a shadowy blob at the foe. 20% chance to lower its Sp. Def by 1 stage.
50Dark PulseDarkSpecial8010015The user releases a horrible aura of malice. It has a 20% chance to make the target flinch.
55HypnosisPsychicStatus—6020The user employs hypnotic suggestion to make the target fall into a deep sleep.
60Dream EaterPsychicSpecial10010015An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP.

TMs and HMs

TMs and HMs Spiritomb can learn
TM / HMMoveTypeCategoryPowerAccuracyPPEffect and notes
TM03Water PulseWaterSpecial6010020The user attacks with a pulsing blast of water. It has a 20% chance to confuse the foe.
TM04Calm MindPsychicStatus——20The user quietly focuses its mind and calms its spirit. Raises Sp. Atk and Sp. Def by 1 stage.
TM10Hidden PowerNormalSpecial6010015A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11Sunny DayFireStatus——5The user intensifies the sun for 5 turns. Fire-type moves become 1.5 times stronger.
TM12TauntDarkStatus—10020The foe is taunted into a rage that allows it to use only attack moves for 2 to 4 turns.
TM15Hyper BeamNormalSpecial150905The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17ProtectNormalStatus——10It enables the user to evade all attacks for 1 turn. Its chance of failing rises if used in succession.
TM18Rain DanceWaterStatus——5The user summons a heavy rain for 5 turns. Water-type moves become 1.5 times stronger.
TM27ReturnNormalPhysicalvar.10020A full-power attack that grows more powerful the more the user likes its Trainer.
TM29PsychicPsychicSpecial9010010The foe is hit by a strong telekinetic force. 10% chance to lower its Sp. Def by 1 stage.
TM30Shadow BallGhostSpecial8010015The user hurls a shadowy blob at the foe. 20% chance to lower its Sp. Def by 1 stage.
TM32Double TeamNormalStatus——15By moving rapidly, the user makes illusory copies of itself. Raises its evasiveness by 1 stage.
TM34Shock WaveElectricSpecial60—20The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM39Rock TombRockPhysical609515Boulders are hurled at the foe, hindering its movement. Lowers its Speed by 1 stage.
TM41TormentDarkStatus—10015The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42FacadeNormalPhysical7010020An attack whose power is 2 times higher if the user is poisoned, burned, or paralyzed.
TM44RestPsychicStatus——5The user goes to sleep for 2 turns. It fully restores the user’s HP and heals any status problem.
TM45AttractNormalStatus—10015The user charms a foe of the opposite gender. The foe has a 50% chance of being unable to act.
TM46ThiefDarkPhysical6010025The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.
TM58EndureNormalStatus——10The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM61Will-O-WispFireStatus—8515The user shoots a sinister, bluish white flame at the foe to inflict a burn.
TM66PaybackDarkPhysical5010010The user charges up, then attacks. If it moves after the foe, its power is doubled.
TM68Giga ImpactNormalPhysical150905The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70FlashNormalStatus—10020The user flashes a light that lowers the foe’s accuracy by 1 stage. It can also light up caves.
TM77Psych UpNormalStatus——10The user hypnotizes itself into copying any stat change made by the foe.
TM79Dark PulseDarkSpecial8010015The user releases a horrible aura of malice. It has a 20% chance to make the target flinch.
TM82Sleep TalkNormalStatus——10While it is asleep, the user randomly uses one of the moves it knows.
TM85Dream EaterPsychicSpecial10010015An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP.
TM87SwaggerNormalStatus—8515The user enrages the foe into confusion. However, it also raises the foe’s Attack by 2 stages.
TM90SubstituteNormalStatus——10The user makes a copy of itself using 1/4 of its HP. The copy serves as the user’s decoy.
TM99Foul PlayDarkPhysical9510015Uses the target’s strength against it. The higher the target’s Attack, the greater the damage.

Move tutors

Moves Spiritomb can learn from tutors
MoveTypeCategoryPowerAccuracyPPEffect and notesTutor location, cost and requirements
CurseGhostStatus——10Curses the foe. Non- Ghost types raise Attack and Defense by 1 stage and lower Speed by 1 stage.

Pokémon Tower, upper floors · Cost: Free

Requirements: Pokémon Tower: side battles and extras

the little girl in the Pokémon Tower, Lavender Town

Icy WindIceSpecial559515The user attacks with a gust of chilled air. Lowers the target’s Speed by 1 stage.

Route 20 · Cost: Aspear Berry ×1

Route 20

Nasty PlotDarkStatus——20The user thinks up a sinister plan. Raises its Sp. Atk by 2 stages.

Celadon gatehouse · Cost: Free

Celadon City Team Rocket base

PoltergeistGhostPhysical110905The user attacks by controlling the foe’s held item. It fails if the foe holds no item.
SnarlDarkSpecial559515The user yells at the foe relentlessly, lowering its Sp. Atk.

Egg moves

Spiritomb’s egg moves
MoveTypeCategoryPowerAccuracyPPEffect and notes
Destiny BondGhostStatus——5If the user faints after using this move, the foe that landed the knockout hit dies along with it.
DisableNormalStatus—10020For several turns, this move prevents the foe from using the move it last used.
Foul PlayDarkPhysical9510015Uses the target’s strength against it. The higher the target’s Attack, the greater the damage.
GrudgeGhostStatus——5If the user faints, its grudge drops the PP of the move that knocked it out to 0.
ImprisonPsychicStatus——10If the foe knows any move also known by the user, the foe is prevented from using it.
Pain SplitNormalStatus——20The user adds its HP to the foe’s HP, then equally shares the combined HP with the foe.
Shadow SneakGhostPhysical4010030The user extends its shadow and attacks the foe from behind. This move always goes first.
SmokescreenNormalStatus—10020The user releases an obscuring cloud of smoke. Lowers the foe’s accuracy by 1 stage.

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