
DragonWater
- Abilities
- CommanderOn entry, hops into ally Dondozo to give orders.
- Hidden ability
- Storm DrainDraws in Water moves: no damage, ups Sp. Atk.
- Capture
- Gender
- 50.0% female
- Egg groups
- Water 2
- Growth
- Medium Slow
- EV yield
- 2 Sp. Atk
| HP | 68 | |
|---|---|---|
| Attack | 50 | |
| Defense | 60 | |
| Sp. Atk | 120 | |
| Sp. Def | 95 | |
| Speed | 82 | |
| Total | 475 |
Where to find it
Its base Pokémon is not in the game.
Evolution
Does not evolve.
Level-up moves
“On evolution” moves are learned when this Pokémon evolves. Open a move for its full effects and any special behavior in this hack.
| Level | Move | Type | Category | Power | Accuracy | PP | Effect and notes |
|---|---|---|---|---|---|---|---|
| 1 | Splash | Normal | Status | — | — | 40 | The user just flops and splashes around to no effect at all... |
| 1 | Water Gun | Water | Special | 40 | 100 | 25 | Blasts the target with water. Does not burn the target. |
| 6 | Harden | Normal | Status | — | — | 30 | The user stiffens all the muscles in its body. Raises its Defense by 1 stage. |
| 12 | Helping Hand | Normal | Status | — | — | 20 | The user helps out an ally, making the power of its attack 1.5 times higher. |
| 17 | Water Pulse | Water | Special | 60 | 100 | 20 | The user attacks with a pulsing blast of water. It has a 20% chance to confuse the foe. |
| 23 | Soak | Water | Status | — | 100 | 20 | The user drenches the foe in a torrent of water, turning it into a Water type. |
| 28 | Taunt | Dark | Status | — | 100 | 20 | The foe is taunted into a rage that allows it to use only attack moves for 2 to 4 turns. |
| 34 | Memento | Dark | Status | — | 100 | 10 | The user sacrifices its own life. In return, it lowers the target’s Attack and Sp. Atk by 2 stages. |
| 39 | Muddy Water | Water | Special | 90 | 85 | 10 | The user attacks with muddy water. 30% chance to lower the foe’s accuracy by 1 stage. |
| 43 | Nasty Plot | Dark | Status | — | — | 20 | The user thinks up a sinister plan. Raises its Sp. Atk by 2 stages. |
| 47 | Mirror Coat | Psychic | Special | var. | 100 | 20 | A retaliation move that counters any special attack, inflicting double the damage taken. |
| 52 | Dragon Pulse | Dragon | Special | 85 | 100 | 10 | The foe is attacked with a shock wave generated by the user’s gaping mouth. |
TMs and HMs
| TM / HM | Move | Type | Category | Power | Accuracy | PP | Effect and notes |
|---|---|---|---|---|---|---|---|
| TM03 | Water Pulse | Water | Special | 60 | 100 | 20 | The user attacks with a pulsing blast of water. It has a 20% chance to confuse the foe. |
| TM12 | Taunt | Dark | Status | — | 100 | 20 | The foe is taunted into a rage that allows it to use only attack moves for 2 to 4 turns. |
| TM15 | Hyper Beam | Normal | Special | 150 | 90 | 5 | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM17 | Protect | Normal | Status | — | — | 10 | It enables the user to evade all attacks for 1 turn. Its chance of failing rises if used in succession. |
| TM18 | Rain Dance | Water | Status | — | — | 5 | The user summons a heavy rain for 5 turns. Water-type moves become 1.5 times stronger. |
| TM27 | Return | Normal | Physical | var. | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM42 | Facade | Normal | Physical | 70 | 100 | 20 | An attack whose power is 2 times higher if the user is poisoned, burned, or paralyzed. |
| TM44 | Rest | Psychic | Status | — | — | 5 | The user goes to sleep for 2 turns. It fully restores the user’s HP and heals any status problem. |
| TM58 | Endure | Normal | Status | — | — | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| TM59 | Dragon Pulse | Dragon | Special | 85 | 100 | 10 | The foe is attacked with a shock wave generated by the user’s gaping mouth. |
| TM68 | Giga Impact | Normal | Physical | 150 | 90 | 5 | The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM82 | Sleep Talk | Normal | Status | — | — | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM90 | Substitute | Normal | Status | — | — | 10 | The user makes a copy of itself using 1/4 of its HP. The copy serves as the user’s decoy. |
| TM117 | Lunge | Bug | Physical | 80 | 100 | 15 | Pounces on the target with full force, lowering its Attack. |
| HM03 | Surf | Water | Special | 90 | 100 | 15 | A giant wave swamps the whole battlefield. Double damage on a foe using Dive. Also used to cross water. |
| HM05 | Whirlpool | Water | Special | 40 | 90 | 10 | Traps the target in a whirlpool, damaging it for 2–5 turns. |
Egg moves
| Move | Type | Category | Power | Accuracy | PP | Effect and notes |
|---|---|---|---|---|---|---|
| Baton Pass | Normal | Status | — | — | 40 | The user switches places with a party Pokémon in waiting, passing along any stat changes. |
| Counter | Fighting | Physical | var. | 100 | 20 | A retaliation move that counters any physical attack, inflicting double the damage taken. |
| Rapid Spin | Normal | Physical | 50 | 100 | 40 | A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. |
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