
Poison
- Abilities
- StenchDamaging moves used in battle have a 20% chance to make the target flinch; this can stack with King’s Rock and move effects.Sticky HoldPrevents the loss of its held item.
- Hidden ability
- AftermathDamages the foe landing the finishing hit.
- Capture
- Gender
- 50.0% female
- Egg groups
- Mineral
- Growth
- Medium Fast
- EV yield
- 1 Speed
- Wild held item
- Silk Scarf
| HP | 50 | |
|---|---|---|
| Attack | 50 | |
| Defense | 62 | |
| Sp. Atk | 40 | |
| Sp. Def | 62 | |
| Speed | 65 | |
| Total | 329 |
Where to find it
Chance per encounter, under the conditions shown.
Times and conditions
- Morning: 4:00–9:59
- Day: 10:00–19:59
- Night: 20:00–3:59
Calendar encounters can replace a land slot on specific dates.
| Location | Method / conditions | Level | Chance |
|---|---|---|---|
| Island Cave | , | 14 | 30% |
Evolution
Evolves into Garbodor at Lv 26.
Level-up moves
“On evolution” moves are learned when this Pokémon evolves. Open a move for its full effects and any special behavior in this hack.
| Level | Move | Type | Category | Power | Accuracy | PP | Effect and notes |
|---|---|---|---|---|---|---|---|
| 1 | Pound | Normal | Physical | 40 | 100 | 35 | The foe is physically pounded with a long tail or a foreleg, etc. |
| 1 | Poison Gas | Poison | Status | — | 90 | 40 | A cloud of poison gas is sprayed in the foe’s face. It may poison the target. |
| 3 | Recycle | Normal | Status | — | — | 10 | The user recycles a held item that has been used in battle so it can be used again. |
| 6 | Acid Spray | Poison | Special | 40 | 100 | 20 | Sprays a corrosive liquid that greatly lowers the target’s Special Defense. |
| 9 | Amnesia | Psychic | Status | — | — | 20 | The user empties its mind to forget its concerns. Raises its Sp. Def by 2 stages. |
| 12 | Clear Smog | Poison | Special | 50 | — | 15 | Throws a special lump of mud at the target, resetting its stat changes. |
| 15 | Toxic Spikes | Poison | Status | — | — | 20 | The user lays a trap of poison spikes at the foe’s feet. They poison foes that switch into battle. |
| 18 | Sludge | Poison | Special | 65 | 100 | 20 | Unsanitary sludge is hurled at the foe. It has a 30% chance to poison the target. |
| 21 | Stockpile | Normal | Status | — | — | 20 | The user charges up power, raising its Defense and Sp. Def. It can be used up to 3 times. |
| 21 | Swallow | Normal | Status | — | — | 10 | Heals HP with stored power. The more it has stored, the more HP it restores. |
| 24 | Take Down | Normal | Physical | 90 | 85 | 20 | A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. |
| 27 | Sludge Bomb | Poison | Special | 90 | 100 | 10 | The user hurls filthy sludge at the foe. It has a 30% chance to poison the target. |
| 30 | Toxic | Poison | Status | — | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| 33 | Belch | Poison | Special | 120 | 90 | 10 | The user belches at the foe to deal damage. It can’t be used unless the user has eaten a Berry. |
| 37 | Pain Split | Normal | Status | — | — | 20 | The user adds its HP to the foe’s HP, then equally shares the combined HP with the foe. |
| 39 | Gunk Shot | Poison | Physical | 120 | 90 | 5 | Slams the target with filthy garbage. Has a 30% chance to poison the target. |
| 42 | Explosion | Normal | Physical | 250 | 100 | 5 | A huge explosion hits all Pokémon in battle, and the user faints. The targets’ Defense is halved. |
TMs and HMs
| TM / HM | Move | Type | Category | Power | Accuracy | PP | Effect and notes |
|---|---|---|---|---|---|---|---|
| TM06 | Toxic | Poison | Status | — | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 | Hidden Power | Normal | Special | 60 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 | Sunny Day | Fire | Status | — | — | 5 | The user intensifies the sun for 5 turns. Fire-type moves become 1.5 times stronger. |
| TM17 | Protect | Normal | Status | — | — | 10 | It enables the user to evade all attacks for 1 turn. Its chance of failing rises if used in succession. |
| TM18 | Rain Dance | Water | Status | — | — | 5 | The user summons a heavy rain for 5 turns. Water-type moves become 1.5 times stronger. |
| TM19 | Giga Drain | Grass | Special | 75 | 100 | 10 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| TM27 | Return | Normal | Physical | var. | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM36 | Sludge Bomb | Poison | Special | 90 | 100 | 10 | The user hurls filthy sludge at the foe. It has a 30% chance to poison the target. |
| TM42 | Facade | Normal | Physical | 70 | 100 | 20 | An attack whose power is 2 times higher if the user is poisoned, burned, or paralyzed. |
| TM44 | Rest | Psychic | Status | — | — | 5 | The user goes to sleep for 2 turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract | Normal | Status | — | 100 | 15 | The user charms a foe of the opposite gender. The foe has a 50% chance of being unable to act. |
| TM46 | Thief | Dark | Physical | 60 | 100 | 25 | The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item. |
| TM58 | Endure | Normal | Status | — | — | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| TM60 | Drain Punch | Fighting | Physical | 75 | 100 | 10 | An energy-draining punch. The user’s HP is restored by half the damage taken by the target. |
| TM64 | Explosion | Normal | Physical | 250 | 100 | 5 | A huge explosion hits all Pokémon in battle, and the user faints. The targets’ Defense is halved. |
| TM66 | Payback | Dark | Physical | 50 | 100 | 10 | The user charges up, then attacks. If it moves after the foe, its power is doubled. |
| TM67 | Recycle | Normal | Status | — | — | 10 | The user recycles a held item that has been used in battle so it can be used again. |
| TM79 | Dark Pulse | Dark | Special | 80 | 100 | 15 | The user releases a horrible aura of malice. It has a 20% chance to make the target flinch. |
| TM82 | Sleep Talk | Normal | Status | — | — | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM90 | Substitute | Normal | Status | — | — | 10 | The user makes a copy of itself using 1/4 of its HP. The copy serves as the user’s decoy. |
| TM94 | Venoshock | Poison | Special | 65 | 100 | 10 | Sprays the target with toxic fluid. Power doubles if the target is poisoned. |
| TM98 | Acid Spray | Poison | Special | 40 | 100 | 20 | Sprays a corrosive liquid that greatly lowers the target’s Special Defense. |
| TM100 | Clear Smog | Poison | Special | 50 | — | 15 | Throws a special lump of mud at the target, resetting its stat changes. |
Egg moves
| Move | Type | Category | Power | Accuracy | PP | Effect and notes |
|---|---|---|---|---|---|---|
| Autotomize | Steel | Status | — | — | 15 | The user sheds useless parts of its body. Sharply raises its Speed and lowers its weight. |
| Curse | Ghost | Status | — | — | 10 | Curses the foe. Non- Ghost types raise Attack and Defense by 1 stage and lower Speed by 1 stage. |
| Haze | Ice | Status | — | — | 30 | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
| Rollout | Rock | Physical | 30 | 90 | 20 | The user rolls into the foe for 5 turns. Its power doubles with each hit. |
| Sand Attack | Ground | Status | — | 100 | 15 | Sand is hurled in the foe’s face, reducing its accuracy. |
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