
- Abilities
- SniperIn addition to the original critical-hit damage increase, critical-hit rate is raised by one stage.
- Hidden ability
- AdaptabilitySharply powers up moves of the same type.
- Capture
- Gender
- 50.0% female
- Egg groups
- Bug
- Growth
- Medium Fast
- EV yield
- 2 Attack, 1 Sp. Def
- Wild held item
- Poison Barb
| HP | 65 | |
|---|---|---|
| Attack | 110 (official 90) | |
| Defense | 40 | |
| Sp. Atk | 45 | |
| Sp. Def | 80 | |
| Speed | 95 (official 75) | |
| Total | 435 | Official games: 395, +40 in this hack. All base stat changes |
Where to find it
Chance per encounter, under the conditions shown.
Times and conditions
- Morning: 4:00–9:59
- Day: 10:00–19:59
- Night: 20:00–3:59
Calendar encounters can replace a land slot on specific dates.
Contest values are stored weights, not percentages.
| Location | Method / conditions | Level | Chance |
|---|---|---|---|
| Viridian Forest | , | 12 | 5% |
| Viridian Forest | , | 12 | 5% |
| Route 9 | , | 15 | 4% |
| Route 7 | , | 15 | 4% |
| Route 7 | , | 15 | 4% |
| Route 21 | , | 30 | 1% |
| National Park | , | 15 | 10% |
| National Park | , | 15 | 10% |
| National Park | , | 15 | 10% |
| National Park | : Set 1: Tuesdays, Thursdays and Saturdays | 12–15 | 20 (weight) |
National Park: During the Bug-Catching Contest, the wild Pokémon come from the contest sets listed below, not from the park's normal table.
Bug-Catching Contest: The contest runs once per day, with one Pokémon and 20 Sport Balls, and uses the same species set on Tuesdays, Thursdays and Saturdays in this hack. The additional National Pokédex species sets are not active.
Evolution
Evolves from Kakuna at Lv 10.
Level-up moves
“On evolution” moves are learned when this Pokémon evolves. Open a move for its full effects and any special behavior in this hack.
| Level | Move | Type | Category | Power | Accuracy | PP | Effect and notes |
|---|---|---|---|---|---|---|---|
| On evolution | Fury Attack | Normal | Physical | 15 | 85 | 20 | The foe is jabbed repeatedly with a horn 2 to 5 times in a row. |
| 1 | Bug Bite | Bug | Physical | 60 | 100 | 20 | The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect. |
| 1 | Fury Attack | Normal | Physical | 15 | 85 | 20 | The foe is jabbed repeatedly with a horn 2 to 5 times in a row. |
| 11 | Fury Cutter | Bug | Physical | 40 | 100 | 15 | Slashes the target twice with a scythe, claw, or similar weapon. |
| 14 | Laser Focus | Normal | Status | — | — | 30 | The user concentrates so its next attack is sure to land a critical hit. |
| 17 | Poison Sting | Poison | Physical | 15 | 100 | 35 | The foe is stabbed with a poisonous barb. It has a 30% chance to poison the target. |
| 20 | Focus Energy | Normal | Status | — | — | 30 | The user takes a deep breath and focuses. Raises its critical-hit ratio by 2 stages. |
| 23 | Venoshock | Poison | Special | 65 | 100 | 10 | Sprays the target with toxic fluid. Power doubles if the target is poisoned. |
| 26 | Assurance | Dark | Physical | 60 | 100 | 10 | If the foe has already taken damage, this attack’s power is 2 times higher. |
| 29 | Toxic Spikes | Poison | Status | — | — | 20 | The user lays a trap of poison spikes at the foe’s feet. They poison foes that switch into battle. |
| 32 | Pin Missile | Bug | Physical | 25 | 95 | 20 | Sharp pins are shot at the foe in rapid succession. They hit 2 to 5 times in a row. |
| 35 | Poison Jab | Poison | Physical | 80 | 100 | 20 | The foe is stabbed with a poison tentacle. It has a 30% chance to poison the foe. |
| 38 | Agility | Psychic | Status | — | — | 30 | The user lightens its body to move at high speed. Raises its Speed by 2 stages. |
| 41 | Endeavor | Normal | Physical | var. | 100 | 5 | An attack move that cuts down the foe’s HP to equal the user’s HP. |
| 44 | Fell Stinger | Bug | Physical | 50 | 100 | 25 | If this move knocks out the foe, the user’s Attack rises drastically. |
| 50 | Attack Order | Bug | Physical | 120 | 100 | 10 | Summons its minions to attack the target. Has a high critical-hit ratio. |
| 50 | Defend Order | Bug | Status | — | — | 10 | The user calls out its underlings to shield its body. Raises its Defense and Sp. Def by 1 stage. |
| 50 | Heal Order | Bug | Status | — | — | 10 | The user calls out its underlings to heal it. The user regains up to half of its max HP. |
TMs and HMs
| TM / HM | Move | Type | Category | Power | Accuracy | PP | Effect and notes |
|---|---|---|---|---|---|---|---|
| TM10 | Hidden Power | Normal | Special | 60 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 | Sunny Day | Fire | Status | — | — | 5 | The user intensifies the sun for 5 turns. Fire-type moves become 1.5 times stronger. |
| TM15 | Hyper Beam | Normal | Special | 150 | 90 | 5 | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM17 | Protect | Normal | Status | — | — | 10 | It enables the user to evade all attacks for 1 turn. Its chance of failing rises if used in succession. |
| TM19 | Giga Drain | Grass | Special | 75 | 100 | 10 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| TM21 | Frustration | Normal | Physical | var. | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM22 | Solar Beam | Grass | Special | 120 | 100 | 10 | The user gathers light on turn 1, then blasts a bundled beam on turn 2. |
| TM27 | Return | Normal | Physical | var. | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM31 | Brick Break | Fighting | Physical | 75 | 100 | 15 | The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. |
| TM32 | Double Team | Normal | Status | — | — | 15 | By moving rapidly, the user makes illusory copies of itself. Raises its evasiveness by 1 stage. |
| TM36 | Sludge Bomb | Poison | Special | 90 | 100 | 10 | The user hurls filthy sludge at the foe. It has a 30% chance to poison the target. |
| TM40 | Aerial Ace | Physical | 60 | — | 20 | The user confounds the foe with speed, then slashes. The attack lands without fail. | |
| TM42 | Facade | Normal | Physical | 70 | 100 | 20 | An attack whose power is 2 times higher if the user is poisoned, burned, or paralyzed. |
| TM44 | Rest | Psychic | Status | — | — | 5 | The user goes to sleep for 2 turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract | Normal | Status | — | 100 | 15 | The user charms a foe of the opposite gender. The foe has a 50% chance of being unable to act. |
| TM46 | Thief | Dark | Physical | 60 | 100 | 25 | The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item. |
| TM51 | Roost | Status | — | — | 5 | The user lands and rests its body. It restores the user’s HP by up to half of its max HP. | |
| TM54 | False Swipe | Normal | Physical | 40 | 100 | 40 | A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP. |
| TM58 | Endure | Normal | Status | — | — | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| TM66 | Payback | Dark | Physical | 50 | 100 | 10 | The user charges up, then attacks. If it moves after the foe, its power is doubled. |
| TM68 | Giga Impact | Normal | Physical | 150 | 90 | 5 | The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM70 | Flash | Normal | Status | — | 100 | 20 | The user flashes a light that lowers the foe’s accuracy by 1 stage. It can also light up caves. |
| TM75 | Swords Dance | Normal | Status | — | — | 20 | A frenetic dance to uplift the fighting spirit. It raises the user’s Attack by 2 stages. |
| TM81 | X-Scissor | Bug | Physical | 80 | 100 | 15 | The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors. |
| TM82 | Sleep Talk | Normal | Status | — | — | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM84 | Poison Jab | Poison | Physical | 80 | 100 | 20 | The foe is stabbed with a poison tentacle. It has a 30% chance to poison the foe. |
| TM87 | Swagger | Normal | Status | — | 85 | 15 | The user enrages the foe into confusion. However, it also raises the foe’s Attack by 2 stages. |
| TM89 | U-turn | Bug | Physical | 70 | 100 | 20 | The user attacks, then can switch places with a party Pokémon in waiting. |
| TM90 | Substitute | Normal | Status | — | — | 10 | The user makes a copy of itself using 1/4 of its HP. The copy serves as the user’s decoy. |
| TM94 | Venoshock | Poison | Special | 65 | 100 | 10 | Sprays the target with toxic fluid. Power doubles if the target is poisoned. |
| TM102 | Struggle Bug | Bug | Special | 50 | 100 | 20 | Resists and attacks the target, lowering its Special Attack. |
| TM104 | Electroweb | Electric | Special | 55 | 95 | 15 | Traps the target in an electric net, lowering its Speed. |
| TM119 | Brutal Swing | Dark | Physical | 60 | 100 | 20 | Swings its body wildly to damage all opposing Pokémon. |
| HM01 | Cut | Normal | Physical | 50 | 95 | 30 | The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. |
| HM06 | Rock Smash | Fighting | Physical | 60 | 100 | 15 | Attacks with a punch. May lower the target’s Defense. |
Move tutors
| Move | Type | Category | Power | Accuracy | PP | Effect and notes | Tutor location, cost and requirements |
|---|---|---|---|---|---|---|---|
| Bug Bite | Bug | Physical | 60 | 100 | 20 | The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect. | Route 2, Viridian Forest north gatehouse · Cost: Repeat Ball ×1 |
| Endeavor | Normal | Physical | var. | 100 | 5 | An attack move that cuts down the foe’s HP to equal the user’s HP. |
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