
- Abilities
- ChlorophyllSharply boosts Speed in sunshine.
- Hidden ability
- —
- Capture
- Gender
- 50.0% female
- Egg groups
- Fairy / Grass
- Growth
- Medium Fast
- EV yield
- 1 Sp. Atk
- Wild held item
- Miracle Seed
| HP | 45 | |
|---|---|---|
| Attack | 35 | |
| Defense | 45 | |
| Sp. Atk | 62 | |
| Sp. Def | 53 | |
| Speed | 35 | |
| Total | 275 |
Where to find it
- Scripted encounter (Lv. 10): Pal Park — standing Pokémon.
After the Cianwood Gym story opens the Resort Zone, enter Pal Park’s Fixed Catch mode for $10,000 with room for six more Pokémon in the PC. This standing Pokémon appears on Tuesday or Thursday. Bring your own Poké Balls.
Chance per encounter, under the conditions shown.
Times and conditions
- Morning: 4:00–9:59
- Day: 10:00–19:59
- Night: 20:00–3:59
Calendar encounters can replace a land slot on specific dates.
Headbutt chances apply to the listed tree type. Common and rare trees depend on your Trainer ID.
| Location | Method / conditions | Level | Chance |
|---|---|---|---|
| Pal Park, Fixed Catch mode: Tuesday | , | 20 | 20% |
| Pal Park, Fixed Catch mode: Thursday | , | 20 | 20% |
| Route 31 | , | 5 | 2% |
| Ilex Forest | , | 6 | 1% |
| Forest of Time / Forest of Time, maze of clearings | , | 6 | 1% |
| Forest of Time / Forest of Time, maze of clearings | , | 6 | 1% |
| Forest of Time / Forest of Time, maze of clearings | , | 6 | 1% |
| National Park | : Special trees | 18–25 | 35% |
| Five Island | , | 22 | 20% |
| Five Island | , | 22 | 20% |
| Five Island | , | 22 | 20% |
| Island Forest | , | 15 | 4% |
| Island Forest | , | 15 | 4% |
| Island Forest | , | 15 | 4% |
Pal Park: The wild table changes with the day of the week (by the DS clock). You get in through the Catching Show's Fixed Catch mode at the Pal Park reception ($10,000; bring your own Poké Balls). Sunday's table is the same as Cerulean Cave's, probably by mistake in the hack, so it also has Surf and fishing slots: the park has a pond and a stretch of sea.
National Park: During the Bug-Catching Contest, the wild Pokémon come from the contest sets listed below, not from the park's normal table.
See the quest guide: Resort Zone: the Pal Park's Fixed Catch mode (wild Pokémon by weekday).
Evolution
Evolves into Cherrim at Lv 25.
Level-up moves
“On evolution” moves are learned when this Pokémon evolves. Open a move for its full effects and any special behavior in this hack.
| Level | Move | Type | Category | Power | Accuracy | PP | Effect and notes |
|---|---|---|---|---|---|---|---|
| 1 | Morning Sun | Normal | Status | — | — | 5 | The user restores its own HP. The amount of HP regained varies with the weather. |
| 1 | Tackle | Normal | Physical | 40 | 100 | 35 | A physical attack in which the user charges and slams into the foe with its whole body. |
| 5 | Leafage | Grass | Physical | 40 | 100 | 40 | The user strikes the foe with leaves. |
| 10 | Growth | Normal | Status | — | — | 20 | The user’s body grows all at once. Raises Attack and Sp. Atk by 1 stage, or 2 in harsh sunlight. |
| 15 | Helping Hand | Normal | Status | — | — | 20 | The user helps out an ally, making the power of its attack 1.5 times higher. |
| 20 | Magical Leaf | Grass | Special | 60 | — | 20 | The user scatters curious leaves that chase the foe. This attack will not miss. |
| 26 | Leech Seed | Grass | Status | — | 90 | 10 | A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn. |
| 30 | Take Down | Normal | Physical | 90 | 85 | 20 | A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. |
| 35 | Petal Blizzard | Grass | Physical | 90 | 100 | 15 | The user stirs up a violent storm of petals that damages all Pokémon around it. |
| 40 | Worry Seed | Grass | Status | — | 100 | 10 | A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. |
| 45 | Solar Beam | Grass | Special | 120 | 100 | 10 | The user gathers light on turn 1, then blasts a bundled beam on turn 2. |
TMs and HMs
| TM / HM | Move | Type | Category | Power | Accuracy | PP | Effect and notes |
|---|---|---|---|---|---|---|---|
| TM09 | Bullet Seed | Grass | Physical | 25 | 100 | 30 | The user forcefully shoots seeds at the foe 2 to 5 times in rapid succession. |
| TM10 | Hidden Power | Normal | Special | 60 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 | Sunny Day | Fire | Status | — | — | 5 | The user intensifies the sun for 5 turns. Fire-type moves become 1.5 times stronger. |
| TM17 | Protect | Normal | Status | — | — | 10 | It enables the user to evade all attacks for 1 turn. Its chance of failing rises if used in succession. |
| TM19 | Giga Drain | Grass | Special | 75 | 100 | 10 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| TM20 | Safeguard | Normal | Status | — | — | 25 | The user creates a protective field that prevents status problems for 5 turns. |
| TM22 | Solar Beam | Grass | Special | 120 | 100 | 10 | The user gathers light on turn 1, then blasts a bundled beam on turn 2. |
| TM27 | Return | Normal | Physical | var. | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM32 | Double Team | Normal | Status | — | — | 15 | By moving rapidly, the user makes illusory copies of itself. Raises its evasiveness by 1 stage. |
| TM42 | Facade | Normal | Physical | 70 | 100 | 20 | An attack whose power is 2 times higher if the user is poisoned, burned, or paralyzed. |
| TM44 | Rest | Psychic | Status | — | — | 5 | The user goes to sleep for 2 turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract | Normal | Status | — | 100 | 15 | The user charms a foe of the opposite gender. The foe has a 50% chance of being unable to act. |
| TM53 | Energy Ball | Grass | Special | 90 | 100 | 10 | The user fires power drawn from nature. 10% chance to lower the target’s Sp. Def by 1 stage. |
| TM58 | Endure | Normal | Status | — | — | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| TM70 | Flash | Normal | Status | — | 100 | 20 | The user flashes a light that lowers the foe’s accuracy by 1 stage. It can also light up caves. |
| TM75 | Swords Dance | Normal | Status | — | — | 20 | A frenetic dance to uplift the fighting spirit. It raises the user’s Attack by 2 stages. |
| TM82 | Sleep Talk | Normal | Status | — | — | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM86 | Grass Knot | Grass | Special | var. | 100 | 20 | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM87 | Swagger | Normal | Status | — | 85 | 15 | The user enrages the foe into confusion. However, it also raises the foe’s Attack by 2 stages. |
| TM90 | Substitute | Normal | Status | — | — | 10 | The user makes a copy of itself using 1/4 of its HP. The copy serves as the user’s decoy. |
| TM106 | Draining Kiss | Fairy | Special | 50 | 100 | 10 | Steals the target’s HP with a kiss, restoring more than half the damage dealt. |
| TM107 | Grassy Terrain | Grass | Status | — | — | 10 | Creates Grassy Terrain for five turns. Grounded Pokémon recover HP each turn, and Grass-type moves become stronger. |
Move tutors
| Move | Type | Category | Power | Accuracy | PP | Effect and notes | Tutor location, cost and requirements |
|---|---|---|---|---|---|---|---|
| Dazzling Gleam | Fairy | Special | 80 | 100 | 10 | The user fires a powerful flash of light at the foe to deal damage. | Route 15 · Cost: Moon Ball ×1 Route 15 |
| Grass Whistle | Grass | Status | — | 50 | 15 | Plays a soothing tune that puts the target to sleep. | One Island, Island Restaurant and houses · Cost: Rare Candy ×1 Requirements: One Island: the Island Restaurant's battle meals (repeatable) One Island |
| Leech Seed | Grass | Status | — | 90 | 10 | A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn. | Cherrygrove Pokémon Center · Cost: Friend Ball ×1 Cherrygrove City |
| Magical Leaf | Grass | Special | 60 | — | 20 | The user scatters curious leaves that chase the foe. This attack will not miss. | Route 5 House · Cost: Free Requirements: Route 5: the Pokémon shelter raid (after the Cascade Badge) Route 5 cottage: the old lady teaches it after you save the girl |
| Pollen Puff | Bug | Special | 90 | 100 | 15 | A puff that explodes on foes, or heals when used on an ally. | Rock Tunnel · Cost: Dusk Ball ×1 the Bug Catcher left of the Rock Tunnel exit |
| Seed Bomb | Grass | Physical | 80 | 100 | 15 | The user slams a barrage of hard-shelled seeds down on the foe from above. | Celadon Gym · Cost: Free taught by the little girl at the Celadon Gym |
| Synthesis | Grass | Status | — | — | 5 | The user restores its own HP. The amount of HP regained varies with the weather. | Cherrygrove Southwest house · Cost: TM75 Swords Dance ×1 Cherrygrove City |
| Weather Ball | Normal | Special | 50 | 100 | 10 | An attack move that varies in power and type depending on the weather. | Route 25 · Cost: Free Route 25 |
Egg moves
| Move | Type | Category | Power | Accuracy | PP | Effect and notes |
|---|---|---|---|---|---|---|
| Aromatherapy | Grass | Status | — | — | 5 | The user releases a soothing scent that heals all status problems affecting the user’s party. |
| Defense Curl | Normal | Status | — | — | 40 | The user curls up to conceal weak spots. Raises its Defense by 1 stage. |
| Flower Shield | Fairy | Status | — | — | 10 | A mysterious power raises the Defense of all Grass-type Pokémon in battle. |
| Grassy Terrain | Grass | Status | — | — | 10 | Creates Grassy Terrain for five turns. Grounded Pokémon recover HP each turn, and Grass-type moves become stronger. |
| Healing Wish | Psychic | Status | — | — | 10 | The user sacrifices itself to fully restore the HP and status of the Pokémon taking its place. |
| Heal Pulse | Psychic | Status | — | — | 10 | The user emits a healing pulse that restores half of the target’s max HP. |
| Nature Power | Normal | Status | — | — | 20 | An attack that makes use of nature’s power. Its effects vary depending on the user’s environment. |
| Razor Leaf | Grass | Physical | 55 | 95 | 25 | Sharp-edged leaves are launched to slash at the foe. It has a high critical-hit ratio. |
| Rollout | Rock | Physical | 30 | 90 | 20 | The user rolls into the foe for 5 turns. Its power doubles with each hit. |
| Seed Bomb | Grass | Physical | 80 | 100 | 15 | The user slams a barrage of hard-shelled seeds down on the foe from above. |
| Sweet Scent | Normal | Status | — | 100 | 20 | A sweet scent lowers the foe’s evasiveness by 2 stages. It also lures wild Pokémon in grass. |
| Tickle | Normal | Status | — | 100 | 20 | The user tickles the foe into laughing. Lowers its Attack and Defense by 1 stage. |
| Weather Ball | Normal | Special | 50 | 100 | 10 | An attack move that varies in power and type depending on the weather. |
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