
- Abilities
- Flower GiftPowers up it and its allies when it is sunny.
- Hidden ability
- —
- Capture
- Gender
- 50.0% female
- Egg groups
- Fairy / Grass
- Growth
- Medium Fast
- EV yield
- 2 Sp. Atk
- Wild held item
- Miracle Seed
| HP | 70 | |
|---|---|---|
| Attack | 60 | |
| Defense | 70 | |
| Sp. Atk | 87 | |
| Sp. Def | 78 | |
| Speed | 85 | |
| Total | 450 |
Where to find it
Evolve Cherubi
Evolution
Evolves from Cherubi at Lv 25.
Level-up moves
“On evolution” moves are learned when this Pokémon evolves. Open a move for its full effects and any special behavior in this hack.
| Level | Move | Type | Category | Power | Accuracy | PP | Effect and notes |
|---|---|---|---|---|---|---|---|
| On evolution | Sunny Day | Fire | Status | — | — | 5 | The user intensifies the sun for 5 turns. Fire-type moves become 1.5 times stronger. |
| 1 | Sunny Day | Fire | Status | — | — | 5 | The user intensifies the sun for 5 turns. Fire-type moves become 1.5 times stronger. |
| 1 | Flower Shield | Fairy | Status | — | — | 10 | A mysterious power raises the Defense of all Grass-type Pokémon in battle. |
| 1 | Morning Sun | Normal | Status | — | — | 5 | The user restores its own HP. The amount of HP regained varies with the weather. |
| 1 | Tackle | Normal | Physical | 40 | 100 | 35 | A physical attack in which the user charges and slams into the foe with its whole body. |
| 1 | Leafage | Grass | Physical | 40 | 100 | 40 | The user strikes the foe with leaves. |
| 1 | Growth | Normal | Status | — | — | 20 | The user’s body grows all at once. Raises Attack and Sp. Atk by 1 stage, or 2 in harsh sunlight. |
| 15 | Helping Hand | Normal | Status | — | — | 20 | The user helps out an ally, making the power of its attack 1.5 times higher. |
| 20 | Magical Leaf | Grass | Special | 60 | — | 20 | The user scatters curious leaves that chase the foe. This attack will not miss. |
| 28 | Leech Seed | Grass | Status | — | 90 | 10 | A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn. |
| 34 | Take Down | Normal | Physical | 90 | 85 | 20 | A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. |
| 41 | Petal Blizzard | Grass | Physical | 90 | 100 | 15 | The user stirs up a violent storm of petals that damages all Pokémon around it. |
| 48 | Worry Seed | Grass | Status | — | 100 | 10 | A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. |
| 55 | Solar Beam | Grass | Special | 120 | 100 | 10 | The user gathers light on turn 1, then blasts a bundled beam on turn 2. |
| 62 | Petal Dance | Grass | Special | 100 | 100 | 15 | Scatters petals to attack. Has a 30% chance to confuse the target. |
TMs and HMs
| TM / HM | Move | Type | Category | Power | Accuracy | PP | Effect and notes |
|---|---|---|---|---|---|---|---|
| TM09 | Bullet Seed | Grass | Physical | 25 | 100 | 30 | The user forcefully shoots seeds at the foe 2 to 5 times in rapid succession. |
| TM10 | Hidden Power | Normal | Special | 60 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 | Sunny Day | Fire | Status | — | — | 5 | The user intensifies the sun for 5 turns. Fire-type moves become 1.5 times stronger. |
| TM15 | Hyper Beam | Normal | Special | 150 | 90 | 5 | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM17 | Protect | Normal | Status | — | — | 10 | It enables the user to evade all attacks for 1 turn. Its chance of failing rises if used in succession. |
| TM19 | Giga Drain | Grass | Special | 75 | 100 | 10 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| TM20 | Safeguard | Normal | Status | — | — | 25 | The user creates a protective field that prevents status problems for 5 turns. |
| TM22 | Solar Beam | Grass | Special | 120 | 100 | 10 | The user gathers light on turn 1, then blasts a bundled beam on turn 2. |
| TM27 | Return | Normal | Physical | var. | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM32 | Double Team | Normal | Status | — | — | 15 | By moving rapidly, the user makes illusory copies of itself. Raises its evasiveness by 1 stage. |
| TM42 | Facade | Normal | Physical | 70 | 100 | 20 | An attack whose power is 2 times higher if the user is poisoned, burned, or paralyzed. |
| TM44 | Rest | Psychic | Status | — | — | 5 | The user goes to sleep for 2 turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract | Normal | Status | — | 100 | 15 | The user charms a foe of the opposite gender. The foe has a 50% chance of being unable to act. |
| TM53 | Energy Ball | Grass | Special | 90 | 100 | 10 | The user fires power drawn from nature. 10% chance to lower the target’s Sp. Def by 1 stage. |
| TM58 | Endure | Normal | Status | — | — | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| TM68 | Giga Impact | Normal | Physical | 150 | 90 | 5 | The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM70 | Flash | Normal | Status | — | 100 | 20 | The user flashes a light that lowers the foe’s accuracy by 1 stage. It can also light up caves. |
| TM75 | Swords Dance | Normal | Status | — | — | 20 | A frenetic dance to uplift the fighting spirit. It raises the user’s Attack by 2 stages. |
| TM82 | Sleep Talk | Normal | Status | — | — | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM86 | Grass Knot | Grass | Special | var. | 100 | 20 | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM87 | Swagger | Normal | Status | — | 85 | 15 | The user enrages the foe into confusion. However, it also raises the foe’s Attack by 2 stages. |
| TM90 | Substitute | Normal | Status | — | — | 10 | The user makes a copy of itself using 1/4 of its HP. The copy serves as the user’s decoy. |
| TM106 | Draining Kiss | Fairy | Special | 50 | 100 | 10 | Steals the target’s HP with a kiss, restoring more than half the damage dealt. |
| TM107 | Grassy Terrain | Grass | Status | — | — | 10 | Creates Grassy Terrain for five turns. Grounded Pokémon recover HP each turn, and Grass-type moves become stronger. |
| TM109 | Play Rough | Fairy | Physical | 90 | 100 | 10 | Playfully attacks the target. May lower the target’s Attack. |
Move tutors
| Move | Type | Category | Power | Accuracy | PP | Effect and notes | Tutor location, cost and requirements |
|---|---|---|---|---|---|---|---|
| Dazzling Gleam | Fairy | Special | 80 | 100 | 10 | The user fires a powerful flash of light at the foe to deal damage. | Route 15 · Cost: Moon Ball ×1 Route 15 |
| Grass Whistle | Grass | Status | — | 50 | 15 | Plays a soothing tune that puts the target to sleep. | One Island, Island Restaurant and houses · Cost: Rare Candy ×1 Requirements: One Island: the Island Restaurant's battle meals (repeatable) One Island |
| Leech Seed | Grass | Status | — | 90 | 10 | A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn. | Cherrygrove Pokémon Center · Cost: Friend Ball ×1 Cherrygrove City |
| Magical Leaf | Grass | Special | 60 | — | 20 | The user scatters curious leaves that chase the foe. This attack will not miss. | Route 5 House · Cost: Free Requirements: Route 5: the Pokémon shelter raid (after the Cascade Badge) Route 5 cottage: the old lady teaches it after you save the girl |
| Play Rough | Fairy | Physical | 90 | 100 | 10 | Playfully attacks the target. May lower the target’s Attack. | Blackthorn Move Tutor house · Cost: Free Requirements: Ice Path / Blackthorn City: small extras Blackthorn City |
| Pollen Puff | Bug | Special | 90 | 100 | 15 | A puff that explodes on foes, or heals when used on an ally. | Rock Tunnel · Cost: Dusk Ball ×1 the Bug Catcher left of the Rock Tunnel exit |
| Seed Bomb | Grass | Physical | 80 | 100 | 15 | The user slams a barrage of hard-shelled seeds down on the foe from above. | Celadon Gym · Cost: Free taught by the little girl at the Celadon Gym |
| Solar Blade | Grass | Physical | 125 | 100 | 10 | The user gathers sunlight on turn 1, then focuses it into a blade to strike on turn 2. | Azalea Kurt house · Cost: Free Requirements: Azalea Town: the Charcoal Kiln's Farfetch'd (Cut → Leek → battle → Solar Blade tutor) taught by the Farfetch'd master in Azalea Town |
| Synthesis | Grass | Status | — | — | 5 | The user restores its own HP. The amount of HP regained varies with the weather. | Cherrygrove Southwest house · Cost: TM75 Swords Dance ×1 Cherrygrove City |
| Weather Ball | Normal | Special | 50 | 100 | 10 | An attack move that varies in power and type depending on the weather. | Route 25 · Cost: Free Route 25 |
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