
Water
- Abilities
- UnawareIgnores any stat changes of the foe.ObliviousPrevents it from becoming infatuated.
- Hidden ability
- Water VeilPrevents the Pokémon from getting a burn.
- Capture
- Gender
- 50.0% female
- Egg groups
- Water 2
- Growth
- Slow
- EV yield
- 3 HP
| HP | 150 | |
|---|---|---|
| Attack | 100 | |
| Defense | 115 | |
| Sp. Atk | 65 | |
| Sp. Def | 65 | |
| Speed | 35 | |
| Total | 530 |
Where to find it
No wild encounter, gift, trade, one-time battle, evolution or breeding route, and no trainer uses it.
Evolution
Does not evolve.
Level-up moves
“On evolution” moves are learned when this Pokémon evolves. Open a move for its full effects and any special behavior in this hack.
| Level | Move | Type | Category | Power | Accuracy | PP | Effect and notes |
|---|---|---|---|---|---|---|---|
| 1 | Tackle | Normal | Physical | 40 | 100 | 35 | A physical attack in which the user charges and slams into the foe with its whole body. |
| 1 | Supersonic | Normal | Status | — | 55 | 20 | The user generates odd sound waves from its body. It may confuse the target. |
| 1 | Water Gun | Water | Special | 40 | 100 | 25 | Blasts the target with water. Does not burn the target. |
| 5 | Tickle | Normal | Status | — | 100 | 20 | The user tickles the foe into laughing. Lowers its Attack and Defense by 1 stage. |
| 10 | Flail | Normal | Physical | var. | 100 | 15 | The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
| 15 | Rest | Psychic | Status | — | — | 5 | The user goes to sleep for 2 turns. It fully restores the user’s HP and heals any status problem. |
| 15 | Sleep Talk | Normal | Status | — | — | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| 20 | Dive | Water | Physical | 80 | 100 | 10 | The user dives underwater on turn 1, then attacks on turn 2. |
| 25 | Noble Roar | Normal | Status | — | 100 | 30 | The user lets out a battle cry to intimidate the foe, lowering its Attack and Sp. Atk. |
| 30 | Soak | Water | Status | — | 100 | 20 | The user drenches the foe in a torrent of water, turning it into a Water type. |
| 35 | Body Slam | Normal | Physical | 85 | 100 | 15 | The user drops onto the foe with its full body weight. It has a 30% chance to paralyze the foe. |
| 40 | Aqua Tail | Water | Physical | 95 | 100 | 10 | Attacks with a powerful tail swipe. Has a 10% chance to lower the target’s Defense by one stage. |
| 45 | Rain Dance | Water | Status | — | — | 5 | The user summons a heavy rain for 5 turns. Water-type moves become 1.5 times stronger. |
| 50 | Order Up | Dragon | Physical | 80 | 100 | 10 | The user attacks with elegant flair. With a Tatsugiri in its mouth, a stat rises based on its form. |
| 55 | Heavy Slam | Steel | Physical | var. | 100 | 10 | Slams the target with its heavy body. The heavier the user is compared with the target, the greater the power. |
| 60 | Double-Edge | Normal | Physical | 120 | 100 | 15 | A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
| 65 | Wave Crash | Water | Physical | 120 | 100 | 10 | The user cloaks itself in water and crashes into the foe. The user takes a lot of damage too. |
TMs and HMs
| TM / HM | Move | Type | Category | Power | Accuracy | PP | Effect and notes |
|---|---|---|---|---|---|---|---|
| TM03 | Water Pulse | Water | Special | 60 | 100 | 20 | The user attacks with a pulsing blast of water. It has a 20% chance to confuse the foe. |
| TM15 | Hyper Beam | Normal | Special | 150 | 90 | 5 | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM17 | Protect | Normal | Status | — | — | 10 | It enables the user to evade all attacks for 1 turn. Its chance of failing rises if used in succession. |
| TM18 | Rain Dance | Water | Status | — | — | 5 | The user summons a heavy rain for 5 turns. Water-type moves become 1.5 times stronger. |
| TM26 | Earthquake | Ground | Physical | 100 | 100 | 10 | The user sets off an earthquake that hits all Pokémon in battle. It can hit a foe using Dig. |
| TM27 | Return | Normal | Physical | var. | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM42 | Facade | Normal | Physical | 70 | 100 | 20 | An attack whose power is 2 times higher if the user is poisoned, burned, or paralyzed. |
| TM44 | Rest | Psychic | Status | — | — | 5 | The user goes to sleep for 2 turns. It fully restores the user’s HP and heals any status problem. |
| TM58 | Endure | Normal | Status | — | — | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| TM68 | Giga Impact | Normal | Physical | 150 | 90 | 5 | The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM72 | Avalanche | Ice | Physical | 75 | 90 | 10 | Hurls hailstones at the target. Has a 30% chance to make the target flinch. |
| TM80 | Rock Slide | Rock | Physical | 75 | 90 | 10 | Large boulders are hurled at the foe. It has a 30% chance to make the target flinch. |
| TM82 | Sleep Talk | Normal | Status | — | — | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM90 | Substitute | Normal | Status | — | — | 10 | The user makes a copy of itself using 1/4 of its HP. The copy serves as the user’s decoy. |
| TM95 | Heavy Slam | Steel | Physical | var. | 100 | 10 | Slams the target with its heavy body. The heavier the user is compared with the target, the greater the power. |
| TM103 | Bulldoze | Ground | Physical | 60 | 100 | 20 | Stomps the ground, attacking nearby Pokémon and lowering their Speed. |
| TM122 | Liquidation | Water | Physical | 85 | 100 | 10 | Strikes the target with water power. May lower the target’s Defense. |
| TM123 | Body Press | Fighting | Physical | 80 | 100 | 10 | Slams into the target with its body. The higher the user’s Defense, the greater the damage. |
| HM03 | Surf | Water | Special | 90 | 100 | 15 | A giant wave swamps the whole battlefield. Double damage on a foe using Dive. Also used to cross water. |
| HM07 | Waterfall | Water | Physical | 80 | 100 | 15 | The user charges at the foe with great force. 20% chance to make it flinch. Also climbs waterfalls. |
Egg moves
| Move | Type | Category | Power | Accuracy | PP | Effect and notes |
|---|---|---|---|---|---|---|
| Curse | Ghost | Status | — | — | 10 | Curses the foe. Non- Ghost types raise Attack and Defense by 1 stage and lower Speed by 1 stage. |
| Fissure | Ground | Physical | var. | 30 | 5 | The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits. |
| Thrash | Normal | Physical | 120 | 100 | 10 | The user rampages and attacks for 2 to 3 turns. It then becomes confused, however. |
| Yawn | Normal | Status | — | — | 10 | The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn. |
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