
- Abilities
- ChlorophyllSharply boosts Speed in sunshine.HarvestCan regrow a used Berry again and again.
- Hidden ability
- MoodySharply raises one stat and lowers another.
- Capture
- Gender
- 50.0% female
- Egg groups
- Grass
- Growth
- Slow
- EV yield
- 1 Defense
| HP | 60 | |
|---|---|---|
| Attack | 40 | |
| Defense | 80 | |
| Sp. Atk | 60 | |
| Sp. Def | 45 | |
| Speed | 40 | |
| Total | 325 |
Where to find it
Chance per encounter, under the conditions shown.
Times and conditions
- Morning: 4:00–9:59
- Day: 10:00–19:59
- Night: 20:00–3:59
Calendar encounters can replace a land slot on specific dates.
Headbutt chances apply to the listed tree type. Common and rare trees depend on your Trainer ID.
| Location | Method / conditions | Level | Chance |
|---|---|---|---|
| Route 17 | , | 29–32 | 8% |
| Fuchsia City, Koga's forest preserve | , | 25 | 5% |
| Resort Zone | : Common trees | 14–16 | 20% |
| Resort Zone | : Rare trees | 17–19 | 20% |
| Route 15 | , | 23 | 20% |
| Route 15 | , | 23 | 20% |
| Route 15 | , | 23 | 20% |
| Route 26 | : Common trees | 28–29 | 20% |
| Route 26 | : Rare trees | 31–32 | 20% |
| Route 27 | : Common trees | 28–29 | 20% |
| Route 27 | : Rare trees | 31–32 | 20% |
| New Bark Town | : Common trees | 2–3 | 20% |
| New Bark Town | : Rare trees | 4–5 | 20% |
| Route 29 | : Common trees | 2–3 | 20% |
| Route 29 | : Rare trees | 4–5 | 20% |
| Cherrygrove City | : Common trees | 2–3 | 20% |
| Cherrygrove City | : Rare trees | 4–5 | 20% |
| Cherrygrove City | : Special trees | 18–20 | 65% |
| Route 30 | : Common trees | 2–3 | 20% |
| Route 30 | : Rare trees | 4–5 | 20% |
| Route 31 | : Common trees | 3–4 | 20% |
| Route 31 | : Rare trees | 5–6 | 20% |
| Violet City | : Common trees | 10 | 20% |
| Violet City | : Rare trees | 10 | 20% |
| Route 32 | : Common trees | 4–5 | 20% |
| Route 32 | : Rare trees | 6–7 | 20% |
| Route 34 | : Common trees | 9–10 | 20% |
| Route 34 | : Rare trees | 11–12 | 20% |
| Route 35 | : Common trees | 10–11 | 20% |
| Route 35 | : Rare trees | 13–14 | 20% |
| National Park | : Common trees | 10–12 | 20% |
| National Park | : Rare trees | 13–15 | 20% |
| National Park | : Special trees | 18–20 | 65% |
| Route 36 | : Common trees | 4–5 | 20% |
| Route 36 | : Rare trees | 6–7 | 20% |
| Route 37 | : Common trees | 12–14 | 20% |
| Route 37 | : Rare trees | 15–17 | 20% |
| Ecruteak City | : Common trees | 12–14 | 20% |
| Ecruteak City | : Rare trees | 15–17 | 20% |
| Route 38 | : Common trees | 13–14 | 20% |
| Route 38 | : Rare trees | 15–16 | 20% |
| Route 38 | : Special trees | 18–25 | 65% |
| Route 39 | : Common trees | 14–15 | 20% |
| Route 39 | : Rare trees | 16–17 | 20% |
| Lake of Rage | : Common trees | 14–16 | 20% |
| Lake of Rage | : Rare trees | 17–19 | 20% |
| Route 43 | : Common trees | 15–16 | 20% |
| Route 43 | : Rare trees | 17–18 | 20% |
| Route 47 | : Common trees | 15–16 | 20% |
| Route 47 | : Rare trees | 17–18 | 20% |
| Route 48 | : Common trees | 15–16 | 20% |
| Route 48 | : Rare trees | 17–18 | 20% |
| Alto Mare Waters | , and | 8 | 5% |
| Alto Mare Waters | , | 8 | 5% |
National Park: During the Bug-Catching Contest, the wild Pokémon come from the contest sets listed below, not from the park's normal table.
Evolution
Evolves into:
- Exeggutor using Leaf Stone.
- Alolan Exeggutor using Dragon Scale.
Level-up moves
“On evolution” moves are learned when this Pokémon evolves. Open a move for its full effects and any special behavior in this hack.
| Level | Move | Type | Category | Power | Accuracy | PP | Effect and notes |
|---|---|---|---|---|---|---|---|
| 1 | Absorb | Grass | Special | 20 | 100 | 25 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| 1 | Hypnosis | Psychic | Status | — | 60 | 20 | The user employs hypnotic suggestion to make the target fall into a deep sleep. |
| 5 | Reflect | Psychic | Status | — | — | 20 | A wondrous wall of light halves the damage from physical attacks for 5 turns. |
| 10 | Leech Seed | Grass | Status | — | 90 | 10 | A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn. |
| 15 | Mega Drain | Grass | Special | 40 | 100 | 15 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| 20 | Confusion | Psychic | Special | 50 | 100 | 25 | The foe is hit by a weak telekinetic force. It has a 10% chance to confuse the target. |
| 25 | Synthesis | Grass | Status | — | — | 5 | The user restores its own HP. The amount of HP regained varies with the weather. |
| 30 | Bullet Seed | Grass | Physical | 25 | 100 | 30 | The user forcefully shoots seeds at the foe 2 to 5 times in rapid succession. |
| 35 | Giga Drain | Grass | Special | 75 | 100 | 10 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| 40 | Extrasensory | Psychic | Special | 95 | 100 | 10 | Attacks with an unseen supernatural force. Has a 10% chance to make the target flinch. |
| 45 | Uproar | Normal | Special | 90 | 100 | 10 | The user attacks in an uproar for 2 to 5 turns. Over that time, no one can fall asleep. |
| 50 | Worry Seed | Grass | Status | — | 100 | 10 | A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. |
| 55 | Solar Beam | Grass | Special | 120 | 100 | 10 | The user gathers light on turn 1, then blasts a bundled beam on turn 2. |
TMs and HMs
| TM / HM | Move | Type | Category | Power | Accuracy | PP | Effect and notes |
|---|---|---|---|---|---|---|---|
| TM09 | Bullet Seed | Grass | Physical | 25 | 100 | 30 | The user forcefully shoots seeds at the foe 2 to 5 times in rapid succession. |
| TM10 | Hidden Power | Normal | Special | 60 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 | Sunny Day | Fire | Status | — | — | 5 | The user intensifies the sun for 5 turns. Fire-type moves become 1.5 times stronger. |
| TM16 | Light Screen | Psychic | Status | — | — | 30 | A wondrous wall of light halves the damage from special attacks for 5 turns. |
| TM17 | Protect | Normal | Status | — | — | 10 | It enables the user to evade all attacks for 1 turn. Its chance of failing rises if used in succession. |
| TM19 | Giga Drain | Grass | Special | 75 | 100 | 10 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| TM22 | Solar Beam | Grass | Special | 120 | 100 | 10 | The user gathers light on turn 1, then blasts a bundled beam on turn 2. |
| TM27 | Return | Normal | Physical | var. | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM29 | Psychic | Psychic | Special | 90 | 100 | 10 | The foe is hit by a strong telekinetic force. 10% chance to lower its Sp. Def by 1 stage. |
| TM32 | Double Team | Normal | Status | — | — | 15 | By moving rapidly, the user makes illusory copies of itself. Raises its evasiveness by 1 stage. |
| TM33 | Reflect | Psychic | Status | — | — | 20 | A wondrous wall of light halves the damage from physical attacks for 5 turns. |
| TM36 | Sludge Bomb | Poison | Special | 90 | 100 | 10 | The user hurls filthy sludge at the foe. It has a 30% chance to poison the target. |
| TM42 | Facade | Normal | Physical | 70 | 100 | 20 | An attack whose power is 2 times higher if the user is poisoned, burned, or paralyzed. |
| TM44 | Rest | Psychic | Status | — | — | 5 | The user goes to sleep for 2 turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract | Normal | Status | — | 100 | 15 | The user charms a foe of the opposite gender. The foe has a 50% chance of being unable to act. |
| TM46 | Thief | Dark | Physical | 60 | 100 | 25 | The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item. |
| TM48 | Skill Swap | Psychic | Status | — | — | 10 | The user employs its psychic power to exchange abilities with the foe. |
| TM53 | Energy Ball | Grass | Special | 90 | 100 | 10 | The user fires power drawn from nature. 10% chance to lower the target’s Sp. Def by 1 stage. |
| TM58 | Endure | Normal | Status | — | — | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| TM64 | Explosion | Normal | Physical | 250 | 100 | 5 | A huge explosion hits all Pokémon in battle, and the user faints. The targets’ Defense is halved. |
| TM70 | Flash | Normal | Status | — | 100 | 20 | The user flashes a light that lowers the foe’s accuracy by 1 stage. It can also light up caves. |
| TM75 | Swords Dance | Normal | Status | — | — | 20 | A frenetic dance to uplift the fighting spirit. It raises the user’s Attack by 2 stages. |
| TM77 | Psych Up | Normal | Status | — | — | 10 | The user hypnotizes itself into copying any stat change made by the foe. |
| TM82 | Sleep Talk | Normal | Status | — | — | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM85 | Dream Eater | Psychic | Special | 100 | 100 | 15 | An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP. |
| TM86 | Grass Knot | Grass | Special | var. | 100 | 20 | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM87 | Swagger | Normal | Status | — | 85 | 15 | The user enrages the foe into confusion. However, it also raises the foe’s Attack by 2 stages. |
| TM90 | Substitute | Normal | Status | — | — | 10 | The user makes a copy of itself using 1/4 of its HP. The copy serves as the user’s decoy. |
| TM92 | Trick Room | Psychic | Status | — | — | 5 | The user creates a bizarre area in which slower Pokémon get to move first for 5 turns. |
| TM107 | Grassy Terrain | Grass | Status | — | — | 10 | Creates Grassy Terrain for five turns. Grounded Pokémon recover HP each turn, and Grass-type moves become stronger. |
| HM04 | Strength | Normal | Physical | 80 | 100 | 15 | The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
Move tutors
| Move | Type | Category | Power | Accuracy | PP | Effect and notes | Tutor location, cost and requirements |
|---|---|---|---|---|---|---|---|
| Ancient Power | Rock | Special | 60 | 100 | 5 | The user attacks with the power of its whole body. 10% chance to raise all its stats by 1 stage. | |
| Curse | Ghost | Status | — | — | 10 | Curses the foe. Non- Ghost types raise Attack and Defense by 1 stage and lower Speed by 1 stage. | Pokémon Tower, upper floors · Cost: Free Requirements: Pokémon Tower: side battles and extras the little girl in the Pokémon Tower, Lavender Town |
| Extrasensory | Psychic | Special | 95 | 100 | 10 | Attacks with an unseen supernatural force. Has a 10% chance to make the target flinch. | Saffron Copycat house 1F · Cost: Free Copycat's house, Saffron City |
| Leaf Storm | Grass | Special | 130 | 90 | 5 | A storm of scattered leaves is whipped up. Afterward, the user’s Sp. Atk falls by 2 stages. | |
| Leech Seed | Grass | Status | — | 90 | 10 | A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn. | Cherrygrove Pokémon Center · Cost: Friend Ball ×1 Cherrygrove City |
| Seed Bomb | Grass | Physical | 80 | 100 | 15 | The user slams a barrage of hard-shelled seeds down on the foe from above. | Celadon Gym · Cost: Free taught by the little girl at the Celadon Gym |
| Synthesis | Grass | Status | — | — | 5 | The user restores its own HP. The amount of HP regained varies with the weather. | Cherrygrove Southwest house · Cost: TM75 Swords Dance ×1 Cherrygrove City |
Egg moves
| Move | Type | Category | Power | Accuracy | PP | Effect and notes |
|---|---|---|---|---|---|---|
| Ancient Power | Rock | Special | 60 | 100 | 5 | The user attacks with the power of its whole body. 10% chance to raise all its stats by 1 stage. |
| Block | Normal | Status | — | — | 5 | The user blocks the foe’s way with arms spread wide to prevent escape. |
| Curse | Ghost | Status | — | — | 10 | Curses the foe. Non- Ghost types raise Attack and Defense by 1 stage and lower Speed by 1 stage. |
| Grassy Terrain | Grass | Status | — | — | 10 | Creates Grassy Terrain for five turns. Grounded Pokémon recover HP each turn, and Grass-type moves become stronger. |
| Ingrain | Grass | Status | — | — | 20 | The user lays roots that restore HP on every turn. Because it is rooted, it can’t switch out. |
| Leaf Storm | Grass | Special | 130 | 90 | 5 | A storm of scattered leaves is whipped up. Afterward, the user’s Sp. Atk falls by 2 stages. |
| Moonlight | Fairy | Status | — | — | 5 | The user restores its own HP. The amount of HP regained varies with the weather. |
| Nature Power | Normal | Status | — | — | 20 | An attack that makes use of nature’s power. Its effects vary depending on the user’s environment. |
| Poison Powder | Poison | Status | — | 75 | 35 | A cloud of poisonous dust is scattered on the foe. It may poison the target. |
| Power Swap | Psychic | Status | — | — | 10 | The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe. |
| Sleep Powder | Grass | Status | — | 75 | 15 | The user scatters a big cloud of sleep-inducing dust around the foe. |
| Stun Spore | Grass | Status | — | 75 | 30 | The user scatters a cloud of paralyzing powder. It may paralyze the target. |
| Synthesis | Grass | Status | — | — | 5 | The user restores its own HP. The amount of HP regained varies with the weather. |
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