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#0101 Electrode

Electrode artwork
Artwork: PokéAPI.
Electric
Abilities
AftermathDamages the foe landing the finishing hit.SoundproofGives full immunity to all sound-based moves.
Hidden ability
Electric SurgeSets Electric Terrain when it enters battle.
Capture
Gender
genderless
Egg groups
Mineral
Growth
Medium Fast
EV yield
2 Speed
Electrode’s base stats
HP70 (official 60)
Attack50
Defense70
Sp. Atk80
Sp. Def80
Speed150
Total500Official games: 490, +10 in this hack. All base stat changes

Where to find it

  • Scripted encounter (Lv. 50): Team Rocket HQ B2F.

    During the Team Rocket HQ radio-room story, interact with an Electrode to stop the machinery. One chance: catching it, knocking it out or fleeing removes it; only losing allows a retry.

  • Scripted encounter (Lv. 70): Victory Road 1F — fake item ball.

    Examine the fake item ball on Victory Road 1F. One chance: catching it, knocking it out or fleeing removes it; only losing allows a retry.

Chance per encounter, under the conditions shown.

Times and conditions
  • Morning: 4:00–9:59
  • Day: 10:00–19:59
  • Night: 20:00–3:59

Calendar encounters can replace a land slot on specific dates.

Where to find Electrode in the wild
LocationMethod / conditionsLevelChance
Power Plant, 344%
Power Plant, 344%
Power Plant, 344%
Pal Park, Fixed Catch mode: Sunday, and 465%
Pal Park, Fixed Catch mode: Sunday, 465%
Cerulean Cave, and 405%
Cerulean Cave, 405%
Cerulean Cave 2F, and 415%
Cerulean Cave 2F, 415%
Cerulean Cave B1F, and 465%
Cerulean Cave B1F, 465%
Dark Cave Route 31 Side, 344%
Dark Cave Route 31 Side, 344%
Dark Cave Route 31 Side, 344%

Pal Park: The wild table changes with the day of the week (by the DS clock). You get in through the Catching Show's Fixed Catch mode at the Pal Park reception ($10,000; bring your own Poké Balls). Sunday's table is the same as Cerulean Cave's, probably by mistake in the hack, so it also has Surf and fishing slots: the park has a pond and a stretch of sea.

See the quest guide: Victory Road 1F: the fake item ball (Lv. 70 Electrode).

Evolution

Evolves from Voltorb at Lv 30.

Level-up moves

“On evolution” moves are learned when this Pokémon evolves. Open a move for its full effects and any special behavior in this hack.

Electrode’s level-up moves
LevelMoveTypeCategoryPowerAccuracyPPEffect and notes
1Magnetic FluxElectricStatus——20The user controls the magnetic field to raise the Defense and Sp. Def of Pokémon with Plus or Minus.
1ChargeElectricStatus——20The user boosts the power of the Electric move it uses next. It also raises the user’s Sp. Def stat.
1TackleNormalPhysical4010035A physical attack in which the user charges and slams into the foe with its whole body.
1Eerie ImpulseElectricStatus—10015Emits strange electrical waves that greatly lower the target’s Special Attack.
4Thunder ShockElectricSpecial4010030A jolt of electricity is hurled at the foe. It has a 10% chance to paralyze the target.
6Eerie ImpulseElectricStatus—10015Emits strange electrical waves that greatly lower the target’s Special Attack.
9SparkElectricPhysical6510020The user throws an electrically charged tackle at the foe. It has a 30% chance to paralyze the target.
11RolloutRockPhysical309020The user rolls into the foe for 5 turns. Its power doubles with each hit.
13ScreechNormalStatus—8540An earsplitting screech is emitted to lower the foe’s Defense by 2 stages.
16Charge BeamElectricSpecial509010The user fires a bundle of electricity. 70% chance to raise the user’s Sp. Atk by 1 stage.
20SwiftNormalSpecial60—20Star-shaped rays are shot at the foe. This attack never misses.
22Electro BallElectricSpecialvar.10010The user hurls an electric orb. The faster the user is than the foe, the stronger it is.
26Self-DestructNormalPhysical2001005The user explodes to hit all Pokémon in battle, then faints. The targets’ Defense is halved.
29Light ScreenPsychicStatus——30A wondrous wall of light halves the damage from special attacks for 5 turns.
36Magnet RiseElectricStatus——10The user makes an electric field to float on. It can’t be hit by Ground-type moves for 5 turns.
41DischargeElectricSpecial8010015A flare of electricity strikes all Pokémon in battle. It has a 30% chance to paralyze the foe.
47ExplosionNormalPhysical2501005A huge explosion hits all Pokémon in battle, and the user faints. The targets’ Defense is halved.
50Zap CannonElectricSpecial120505The user fires an electric blast like a cannon. It always paralyzes the target.
54Gyro BallSteelPhysicalvar.1005The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
58Mirror CoatPsychicSpecialvar.10020A retaliation move that counters any special attack, inflicting double the damage taken.

TMs and HMs

TMs and HMs Electrode can learn
TM / HMMoveTypeCategoryPowerAccuracyPPEffect and notes
TM10Hidden PowerNormalSpecial6010015A unique attack that varies in type and intensity depending on the Pokémon using it.
TM12TauntDarkStatus—10020The foe is taunted into a rage that allows it to use only attack moves for 2 to 4 turns.
TM15Hyper BeamNormalSpecial150905The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16Light ScreenPsychicStatus——30A wondrous wall of light halves the damage from special attacks for 5 turns.
TM17ProtectNormalStatus——10It enables the user to evade all attacks for 1 turn. Its chance of failing rises if used in succession.
TM18Rain DanceWaterStatus——5The user summons a heavy rain for 5 turns. Water-type moves become 1.5 times stronger.
TM21FrustrationNormalPhysicalvar.10020A full-power attack that grows more powerful the less the user likes its Trainer.
TM24ThunderboltElectricSpecial9010015A strong electric blast is loosed at the foe. It has a 10% chance to paralyze the target.
TM25ThunderElectricSpecial1107010A wicked thunderbolt strikes the foe. It is more accurate in rain. 30% chance to paralyze the target.
TM27ReturnNormalPhysicalvar.10020A full-power attack that grows more powerful the more the user likes its Trainer.
TM32Double TeamNormalStatus——15By moving rapidly, the user makes illusory copies of itself. Raises its evasiveness by 1 stage.
TM34Shock WaveElectricSpecial60—20The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM41TormentDarkStatus—10015The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42FacadeNormalPhysical7010020An attack whose power is 2 times higher if the user is poisoned, burned, or paralyzed.
TM44RestPsychicStatus——5The user goes to sleep for 2 turns. It fully restores the user’s HP and heals any status problem.
TM46ThiefDarkPhysical6010025The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.
TM57Charge BeamElectricSpecial509010The user fires a bundle of electricity. 70% chance to raise the user’s Sp. Atk by 1 stage.
TM58EndureNormalStatus——10The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM64ExplosionNormalPhysical2501005A huge explosion hits all Pokémon in battle, and the user faints. The targets’ Defense is halved.
TM68Giga ImpactNormalPhysical150905The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70FlashNormalStatus—10020The user flashes a light that lowers the foe’s accuracy by 1 stage. It can also light up caves.
TM73Thunder WaveElectricStatus—9020A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM74Gyro BallSteelPhysicalvar.1005The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
TM82Sleep TalkNormalStatus——10While it is asleep, the user randomly uses one of the moves it knows.
TM87SwaggerNormalStatus—8515The user enrages the foe into confusion. However, it also raises the foe’s Attack by 2 stages.
TM90SubstituteNormalStatus——10The user makes a copy of itself using 1/4 of its HP. The copy serves as the user’s decoy.
TM99Foul PlayDarkPhysical9510015Uses the target’s strength against it. The higher the target’s Attack, the greater the damage.
TM111Eerie ImpulseElectricStatus—10015Emits strange electrical waves that greatly lower the target’s Special Attack.
TM112Electric TerrainElectricStatus——10Creates Electric Terrain for five turns. Grounded Pokémon cannot fall asleep, and Electric-type moves become stronger.

Move tutors

Moves Electrode can learn from tutors
MoveTypeCategoryPowerAccuracyPPEffect and notesTutor location, cost and requirements
Volt SwitchElectricSpecial7010020After attacking, the user rushes back to switch places with a party Pokémon in waiting.

Saffron Fighting Dojo · Cost: ₽10000

Requirements: Saffron City: the Hunyuan Dojo (beat the disciples → Hitmonlee or Hitmonchan)

the Hunyuan martial-arts hall, Saffron City

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