
- Abilities
- Run AwayEnables sure getaway from wild Pokémon.Pastel VeilPrevents poison for it and its allies.
- Hidden ability
- AnticipationSenses the foe’s dangerous moves.
- Capture
- Gender
- 50.0% female
- Egg groups
- Field
- Growth
- Medium Fast
- EV yield
- 1 Speed
| HP | 50 | |
|---|---|---|
| Attack | 85 | |
| Defense | 55 | |
| Sp. Atk | 65 | |
| Sp. Def | 65 | |
| Speed | 90 | |
| Total | 410 |
Where to find it
No source in the game, and no code ever gives a Pokémon this form.
Evolution
Evolves into Galarian Rapidash at Lv 40.
Level-up moves
“On evolution” moves are learned when this Pokémon evolves. Open a move for its full effects and any special behavior in this hack.
| Level | Move | Type | Category | Power | Accuracy | PP | Effect and notes |
|---|---|---|---|---|---|---|---|
| 1 | Tackle | Normal | Physical | 40 | 100 | 35 | A physical attack in which the user charges and slams into the foe with its whole body. |
| 1 | Growl | Normal | Status | — | 100 | 40 | The user growls in an endearing way, making the foe less wary. Lowers its Attack by 1 stage. |
| 5 | Tail Whip | Normal | Status | — | 100 | 30 | The user wags its tail cutely, making the foe less wary. Lowers its Defense by 1 stage. |
| 10 | Confusion | Psychic | Special | 50 | 100 | 25 | The foe is hit by a weak telekinetic force. It has a 10% chance to confuse the target. |
| 15 | Fairy Wind | Fairy | Special | 40 | 100 | 30 | The user stirs up a fairy wind and strikes the foe with it. |
| 20 | Agility | Psychic | Status | — | — | 30 | The user lightens its body to move at high speed. Raises its Speed by 2 stages. |
| 25 | Psybeam | Psychic | Special | 65 | 100 | 20 | The foe is attacked with a peculiar ray. It has a 10% chance to confuse the target. |
| 30 | Stomp | Normal | Physical | 65 | 100 | 20 | The foe is stomped with a big foot. 30% chance to make it flinch. Double damage if it used Minimize. |
| 35 | Heal Pulse | Psychic | Status | — | — | 10 | The user emits a healing pulse that restores half of the target’s max HP. |
| 41 | Take Down | Normal | Physical | 90 | 85 | 20 | A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. |
| 45 | Dazzling Gleam | Fairy | Special | 80 | 100 | 10 | The user fires a powerful flash of light at the foe to deal damage. |
| 50 | Psychic | Psychic | Special | 90 | 100 | 10 | The foe is hit by a strong telekinetic force. 10% chance to lower its Sp. Def by 1 stage. |
| 55 | Healing Wish | Psychic | Status | — | — | 10 | The user sacrifices itself to fully restore the HP and status of the Pokémon taking its place. |
TMs and HMs
| TM / HM | Move | Type | Category | Power | Accuracy | PP | Effect and notes |
|---|---|---|---|---|---|---|---|
| TM04 | Calm Mind | Psychic | Status | — | — | 20 | The user quietly focuses its mind and calms its spirit. Raises Sp. Atk and Sp. Def by 1 stage. |
| TM10 | Hidden Power | Normal | Special | 60 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM17 | Protect | Normal | Status | — | — | 10 | It enables the user to evade all attacks for 1 turn. Its chance of failing rises if used in succession. |
| TM23 | Iron Tail | Steel | Physical | 90 | 90 | 15 | Attacks with a hard tail. May lower the target’s Defense. |
| TM27 | Return | Normal | Physical | var. | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM29 | Psychic | Psychic | Special | 90 | 100 | 10 | The foe is hit by a strong telekinetic force. 10% chance to lower its Sp. Def by 1 stage. |
| TM42 | Facade | Normal | Physical | 70 | 100 | 20 | An attack whose power is 2 times higher if the user is poisoned, burned, or paralyzed. |
| TM44 | Rest | Psychic | Status | — | — | 5 | The user goes to sleep for 2 turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract | Normal | Status | — | 100 | 15 | The user charms a foe of the opposite gender. The foe has a 50% chance of being unable to act. |
| TM58 | Endure | Normal | Status | — | — | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| TM82 | Sleep Talk | Normal | Status | — | — | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM90 | Substitute | Normal | Status | — | — | 10 | The user makes a copy of itself using 1/4 of its HP. The copy serves as the user’s decoy. |
| TM109 | Play Rough | Fairy | Physical | 90 | 100 | 10 | Playfully attacks the target. May lower the target’s Attack. |
| TM110 | Mystical Fire | Fire | Special | 75 | 100 | 10 | Breathes especially hot flames at the target, lowering its Special Attack. |
| TM115 | High Horsepower | Ground | Physical | 95 | 95 | 10 | Attacks the target with tremendous force. |
| TM124 | Expanding Force | Psychic | Special | 80 | 100 | 10 | Attacks with psychic power. Becomes stronger on Psychic Terrain and can damage all opposing Pokémon. |
Move tutors
| Move | Type | Category | Power | Accuracy | PP | Effect and notes | Tutor location, cost and requirements |
|---|---|---|---|---|---|---|---|
| Body Slam | Normal | Physical | 85 | 100 | 15 | The user drops onto the foe with its full body weight. It has a 30% chance to paralyze the foe. | |
| Charm | Fairy | Status | — | 100 | 20 | The user acts cute to charm the foe. Lowers its Attack by 2 stages. | National Park · Cost: Nugget ×1 Requirements: Route 35 / Route 36 / National Park: small extras the National Park |
| Flame Wheel | Fire | Physical | 80 | 100 | 15 | Wraps itself in flames and attacks. Has a 10% chance to burn the target. | Route 13 · Cost: Free Requirements: Route 13: the Southeast League (eight representatives and a Champion) Route 13 |
| Flare Blitz | Fire | Physical | 120 | 100 | 15 | The user charges at the foe in a blazing assault. The user takes damage, too. | Resort Zone Pokémon Center · Cost: Fast Ball ×1 Requirements: Resort Zone (Johto): the broke backpacker Resort Zone restaurant |
| Heat Wave | Fire | Special | 95 | 90 | 10 | The user exhales a heated breath on the foe. It has a 10% chance to burn the target. | Cinnabar Island · Cost: Level Ball ×1 Requirements: Power Plant: Zapdos and the ecologist; Cinnabar Island: the Fire-type quiz (unlocks Heat Wave) Cinnabar Island |
| Play Rough | Fairy | Physical | 90 | 100 | 10 | Playfully attacks the target. May lower the target’s Attack. | Blackthorn Move Tutor house · Cost: Free Requirements: Ice Path / Blackthorn City: small extras Blackthorn City |
| Solar Blade | Grass | Physical | 125 | 100 | 10 | The user gathers sunlight on turn 1, then focuses it into a blade to strike on turn 2. | Azalea Kurt house · Cost: Free Requirements: Azalea Town: the Charcoal Kiln's Farfetch'd (Cut → Leek → battle → Solar Blade tutor) taught by the Farfetch'd master in Azalea Town |
Egg moves
| Move | Type | Category | Power | Accuracy | PP | Effect and notes |
|---|---|---|---|---|---|---|
| Ally Switch | Psychic | Status | — | — | 15 | The user teleports with a mysterious power, swapping places with its ally. |
| Charm | Fairy | Status | — | 100 | 20 | The user acts cute to charm the foe. Lowers its Attack by 2 stages. |
| Double-Edge | Normal | Physical | 120 | 100 | 15 | A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
| Double Kick | Fighting | Physical | 30 | 100 | 30 | The foe is quickly kicked twice in succession using both feet. |
| Flame Wheel | Fire | Physical | 80 | 100 | 15 | Wraps itself in flames and attacks. Has a 10% chance to burn the target. |
| High Horsepower | Ground | Physical | 95 | 95 | 10 | Attacks the target with tremendous force. |
| Horn Drill | Normal | Physical | var. | 30 | 5 | The foe is stabbed with a horn rotating like a drill. The foe instantly faints if it hits. |
| Hypnosis | Psychic | Status | — | 60 | 20 | The user employs hypnotic suggestion to make the target fall into a deep sleep. |
| Low Kick | Fighting | Physical | var. | 100 | 20 | A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes. |
| Morning Sun | Normal | Status | — | — | 5 | The user restores its own HP. The amount of HP regained varies with the weather. |
| Thrash | Normal | Physical | 120 | 100 | 10 | The user rampages and attacks for 2 to 3 turns. It then becomes confused, however. |
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