
- Abilities
- ImmunityPrevents not only poisoning, but also paralysis, burns, and freezing.Thick FatUps resistance to Fire- and Ice-type moves.
- Hidden ability
- GluttonyEats its Berry once HP falls to half or below.
- Capture
- Gender
- 12.5% female
- Egg groups
- Monster
- Growth
- Slow
- EV yield
- 2 HP
- Wild held item
- Leftovers, Leftovers
| HP | 160 | |
|---|---|---|
| Attack | 110 | |
| Defense | 65 | |
| Sp. Atk | 65 | |
| Sp. Def | 110 | |
| Speed | 30 | |
| Total | 540 |
Where to find it
The game has no Dynamax.
Evolution
Does not evolve.
Level-up moves
“On evolution” moves are learned when this Pokémon evolves. Open a move for its full effects and any special behavior in this hack.
| Level | Move | Type | Category | Power | Accuracy | PP | Effect and notes |
|---|---|---|---|---|---|---|---|
| 1 | Recycle | Normal | Status | — | — | 10 | The user recycles a held item that has been used in battle so it can be used again. |
| 1 | Covet | Normal | Physical | 60 | 100 | 25 | The user endearingly approaches the foe, then steals the item the foe is holding. |
| 1 | Stockpile | Normal | Status | — | — | 20 | The user charges up power, raising its Defense and Sp. Def. It can be used up to 3 times. |
| 1 | Swallow | Normal | Status | — | — | 10 | Heals HP with stored power. The more it has stored, the more HP it restores. |
| 1 | Screech | Normal | Status | — | 85 | 40 | An earsplitting screech is emitted to lower the foe’s Defense by 2 stages. |
| 1 | Fling | Dark | Physical | var. | 100 | 10 | The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| 1 | Metronome | Normal | Status | — | — | 10 | The user waggles a finger and stimulates the brain into randomly using nearly any move. |
| 1 | Flail | Normal | Physical | var. | 100 | 15 | The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
| 1 | Last Resort | Normal | Physical | 140 | 100 | 5 | This move can be used only after the user has used all the other moves it knows in the battle. |
| 1 | Lick | Ghost | Physical | 30 | 100 | 30 | The foe is licked with a long tongue. It has a 30% chance to paralyze the target. |
| 1 | Tackle | Normal | Physical | 40 | 100 | 35 | A physical attack in which the user charges and slams into the foe with its whole body. |
| 1 | Defense Curl | Normal | Status | — | — | 40 | The user curls up to conceal weak spots. Raises its Defense by 1 stage. |
| 1 | Block | Normal | Status | — | — | 5 | The user blocks the foe’s way with arms spread wide to prevent escape. |
| 12 | Yawn | Normal | Status | — | — | 10 | The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn. |
| 16 | Bite | Dark | Physical | 60 | 100 | 25 | The foe is bitten with viciously sharp fangs. It has a 30% chance to make the target flinch. |
| 20 | Rest | Psychic | Status | — | — | 5 | The user goes to sleep for 2 turns. It fully restores the user’s HP and heals any status problem. |
| 20 | Snore | Normal | Special | 50 | 100 | 15 | An attack usable only while the user is asleep. It has a 30% chance to make the foe flinch. |
| 20 | Sleep Talk | Normal | Status | — | — | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| 24 | Crunch | Dark | Physical | 80 | 100 | 15 | The user crunches up the foe with sharp fangs. 20% chance to lower its Defense by 1 stage. |
| 28 | Body Slam | Normal | Physical | 85 | 100 | 15 | The user drops onto the foe with its full body weight. It has a 30% chance to paralyze the foe. |
| 32 | Heavy Slam | Steel | Physical | var. | 100 | 10 | Slams the target with its heavy body. The heavier the user is compared with the target, the greater the power. |
| 36 | Amnesia | Psychic | Status | — | — | 20 | The user empties its mind to forget its concerns. Raises its Sp. Def by 2 stages. |
| 40 | High Horsepower | Ground | Physical | 95 | 95 | 10 | Attacks the target with tremendous force. |
| 44 | Hammer Arm | Fighting | Physical | 100 | 90 | 10 | The user swings a huge arm at the foe. It lowers the user’s Speed by 1 stage. |
| 48 | Belly Drum | Normal | Status | — | — | 10 | The user maximizes its Attack stat in exchange for HP equal to half its max HP. |
| 52 | Belch | Poison | Special | 120 | 90 | 10 | The user belches at the foe to deal damage. It can’t be used unless the user has eaten a Berry. |
| 56 | Giga Impact | Normal | Physical | 150 | 90 | 5 | The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TMs and HMs
| TM / HM | Move | Type | Category | Power | Accuracy | PP | Effect and notes |
|---|---|---|---|---|---|---|---|
| TM01 | Focus Punch | Fighting | Physical | 150 | 100 | 20 | The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |
| TM03 | Water Pulse | Water | Special | 60 | 100 | 20 | The user attacks with a pulsing blast of water. It has a 20% chance to confuse the foe. |
| TM10 | Hidden Power | Normal | Special | 60 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 | Sunny Day | Fire | Status | — | — | 5 | The user intensifies the sun for 5 turns. Fire-type moves become 1.5 times stronger. |
| TM13 | Ice Beam | Ice | Special | 90 | 100 | 10 | The foe is struck with an icy-cold beam of energy. It has a 10% chance to freeze the target. |
| TM14 | Blizzard | Ice | Special | 110 | 70 | 5 | A howling blizzard is summoned to strike the foe. It has a 10% chance to freeze the target. |
| TM15 | Hyper Beam | Normal | Special | 150 | 90 | 5 | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM17 | Protect | Normal | Status | — | — | 10 | It enables the user to evade all attacks for 1 turn. Its chance of failing rises if used in succession. |
| TM18 | Rain Dance | Water | Status | — | — | 5 | The user summons a heavy rain for 5 turns. Water-type moves become 1.5 times stronger. |
| TM22 | Solar Beam | Grass | Special | 120 | 100 | 10 | The user gathers light on turn 1, then blasts a bundled beam on turn 2. |
| TM24 | Thunderbolt | Electric | Special | 90 | 100 | 15 | A strong electric blast is loosed at the foe. It has a 10% chance to paralyze the target. |
| TM25 | Thunder | Electric | Special | 110 | 70 | 10 | A wicked thunderbolt strikes the foe. It is more accurate in rain. 30% chance to paralyze the target. |
| TM26 | Earthquake | Ground | Physical | 100 | 100 | 10 | The user sets off an earthquake that hits all Pokémon in battle. It can hit a foe using Dig. |
| TM27 | Return | Normal | Physical | var. | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM29 | Psychic | Psychic | Special | 90 | 100 | 10 | The foe is hit by a strong telekinetic force. 10% chance to lower its Sp. Def by 1 stage. |
| TM30 | Shadow Ball | Ghost | Special | 80 | 100 | 15 | The user hurls a shadowy blob at the foe. 20% chance to lower its Sp. Def by 1 stage. |
| TM31 | Brick Break | Fighting | Physical | 75 | 100 | 15 | The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. |
| TM32 | Double Team | Normal | Status | — | — | 15 | By moving rapidly, the user makes illusory copies of itself. Raises its evasiveness by 1 stage. |
| TM34 | Shock Wave | Electric | Special | 60 | — | 20 | The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. |
| TM35 | Flamethrower | Fire | Special | 90 | 100 | 15 | The foe is scorched with an intense blast of fire. It has a 10% chance to burn the target. |
| TM37 | Sandstorm | Rock | Status | — | — | 10 | A 5-turn sandstorm is summoned to hurt all Pokémon except Rock, Ground, and Steel types. |
| TM38 | Fire Blast | Fire | Special | 110 | 85 | 5 | The foe is hit by an intense blast of all-consuming fire. It has a 10% chance to burn the target. |
| TM39 | Rock Tomb | Rock | Physical | 60 | 95 | 15 | Boulders are hurled at the foe, hindering its movement. Lowers its Speed by 1 stage. |
| TM42 | Facade | Normal | Physical | 70 | 100 | 20 | An attack whose power is 2 times higher if the user is poisoned, burned, or paralyzed. |
| TM44 | Rest | Psychic | Status | — | — | 5 | The user goes to sleep for 2 turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract | Normal | Status | — | 100 | 15 | The user charms a foe of the opposite gender. The foe has a 50% chance of being unable to act. |
| TM52 | Focus Blast | Fighting | Special | 120 | 70 | 5 | The user unleashes all of its power. 10% chance to lower the target’s Sp. Def by 1 stage. |
| TM56 | Fling | Dark | Physical | var. | 100 | 10 | The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM58 | Endure | Normal | Status | — | — | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| TM67 | Recycle | Normal | Status | — | — | 10 | The user recycles a held item that has been used in battle so it can be used again. |
| TM68 | Giga Impact | Normal | Physical | 150 | 90 | 5 | The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM80 | Rock Slide | Rock | Physical | 75 | 90 | 10 | Large boulders are hurled at the foe. It has a 30% chance to make the target flinch. |
| TM82 | Sleep Talk | Normal | Status | — | — | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM87 | Swagger | Normal | Status | — | 85 | 15 | The user enrages the foe into confusion. However, it also raises the foe’s Attack by 2 stages. |
| TM90 | Substitute | Normal | Status | — | — | 10 | The user makes a copy of itself using 1/4 of its HP. The copy serves as the user’s decoy. |
| TM95 | Heavy Slam | Steel | Physical | var. | 100 | 10 | Slams the target with its heavy body. The heavier the user is compared with the target, the greater the power. |
| TM103 | Bulldoze | Ground | Physical | 60 | 100 | 20 | Stomps the ground, attacking nearby Pokémon and lowering their Speed. |
| TM115 | High Horsepower | Ground | Physical | 95 | 95 | 10 | Attacks the target with tremendous force. |
| TM123 | Body Press | Fighting | Physical | 80 | 100 | 10 | Slams into the target with its body. The higher the user’s Defense, the greater the damage. |
| HM03 | Surf | Water | Special | 90 | 100 | 15 | A giant wave swamps the whole battlefield. Double damage on a foe using Dive. Also used to cross water. |
| HM04 | Strength | Normal | Physical | 80 | 100 | 15 | The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
| HM05 | Whirlpool | Water | Special | 40 | 90 | 10 | Traps the target in a whirlpool, damaging it for 2–5 turns. |
| HM06 | Rock Smash | Fighting | Physical | 60 | 100 | 15 | Attacks with a punch. May lower the target’s Defense. |
| HM08 | Rock Climb | Normal | Physical | 90 | 85 | 20 | A charging attack with a 20% chance to confuse the foe. It can also be used to scale rocky walls. |
Move tutors
| Move | Type | Category | Power | Accuracy | PP | Effect and notes | Tutor location, cost and requirements |
|---|---|---|---|---|---|---|---|
| Belly Drum | Normal | Status | — | — | 10 | The user maximizes its Attack stat in exchange for HP equal to half its max HP. | |
| Body Slam | Normal | Physical | 85 | 100 | 15 | The user drops onto the foe with its full body weight. It has a 30% chance to paralyze the foe. | |
| Charm | Fairy | Status | — | 100 | 20 | The user acts cute to charm the foe. Lowers its Attack by 2 stages. | National Park · Cost: Nugget ×1 Requirements: Route 35 / Route 36 / National Park: small extras the National Park |
| Counter | Fighting | Physical | var. | 100 | 20 | A retaliation move that counters any physical attack, inflicting double the damage taken. | Saffron Fighting Dojo · Cost: ₽10000 Requirements: Saffron City: the Hunyuan Dojo (beat the disciples → Hitmonlee or Hitmonchan) the Hunyuan martial-arts hall, Saffron City |
| Curse | Ghost | Status | — | — | 10 | Curses the foe. Non- Ghost types raise Attack and Defense by 1 stage and lower Speed by 1 stage. | Pokémon Tower, upper floors · Cost: Free Requirements: Pokémon Tower: side battles and extras the little girl in the Pokémon Tower, Lavender Town |
| Fire Punch | Fire | Physical | 75 | 100 | 15 | The foe is punched with a fiery fist. It has a 10% chance to burn the target. | Saffron City · Cost: Free Requirements: Saffron City: show the dog lover a Growlithe (unlocks Fire Punch) Saffron City |
| Hyper Voice | Normal | Special | 90 | 100 | 10 | The user lets loose a horribly echoing shout with the power to inflict damage. | Goldenrod City · Cost: Love Ball ×1 Requirements: Goldenrod City: small extras |
| Ice Punch | Ice | Physical | 75 | 100 | 15 | The foe is punched with an icy fist. It has a 10% chance to freeze the target. | Celadon Pokémon Center · Cost: Friend Ball ×1 Celadon City Pokémon Center |
| Icy Wind | Ice | Special | 55 | 95 | 15 | The user attacks with a gust of chilled air. Lowers the target’s Speed by 1 stage. | Route 20 · Cost: Aspear Berry ×1 Route 20 |
| Iron Head | Steel | Physical | 80 | 100 | 15 | The user slams the foe with its steel-hard head. 30% chance to make the target flinch. | Route 21 · Cost: Nest Ball ×1 Requirements: Route 21: break the wild Mr. Mime's barrier (unlocks Iron Head) Route 21 |
| Outrage | Dragon | Physical | 120 | 100 | 10 | The user rampages and attacks for 2 to 3 turns. However, it then becomes confused. | |
| Seed Bomb | Grass | Physical | 80 | 100 | 15 | The user slams a barrage of hard-shelled seeds down on the foe from above. | Celadon Gym · Cost: Free taught by the little girl at the Celadon Gym |
| Thunder Punch | Electric | Physical | 75 | 100 | 15 | The foe is punched with an electrified fist. It has a 10% chance to paralyze the target. | Route 13 · Cost: Free Requirements: Route 13: the Southeast League (eight representatives and a Champion) Route 13 |
| Yawn | Normal | Status | — | — | 10 | The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn. | Route 18 · Cost: Free Requirements: Route 15 → Route 14: the Cape Battle Marathon (missable) |
| Zen Headbutt | Psychic | Physical | 80 | 90 | 15 | The user attacks with the power of its will. It has a 20% chance to make the target flinch. | Saffron City · Cost: Colbur Berry ×1 |
Egg moves
| Move | Type | Category | Power | Accuracy | PP | Effect and notes |
|---|---|---|---|---|---|---|
| After You | Normal | Status | — | — | 15 | The user helps an ally or a foe act right after this move. |
| Belch | Poison | Special | 120 | 90 | 10 | The user belches at the foe to deal damage. It can’t be used unless the user has eaten a Berry. |
| Charm | Fairy | Status | — | 100 | 20 | The user acts cute to charm the foe. Lowers its Attack by 2 stages. |
| Counter | Fighting | Physical | var. | 100 | 20 | A retaliation move that counters any physical attack, inflicting double the damage taken. |
| Curse | Ghost | Status | — | — | 10 | Curses the foe. Non- Ghost types raise Attack and Defense by 1 stage and lower Speed by 1 stage. |
| Double-Edge | Normal | Physical | 120 | 100 | 15 | A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
| Fissure | Ground | Physical | var. | 30 | 5 | The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits. |
| Gastro Acid | Poison | Status | — | 100 | 10 | The user hurls up its stomach acids on the foe. The fluid eliminates the effect of the foe’s ability. |
| Lick | Ghost | Physical | 30 | 100 | 30 | The foe is licked with a long tongue. It has a 30% chance to paralyze the target. |
| Power-Up Punch | Fighting | Physical | 40 | 100 | 20 | Hitting the foe again and again hardens the user’s fists. Each hit raises its Attack. |
| Whirlwind | Normal | Status | — | — | 20 | The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
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