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#0203 Girafarig

Girafarig artwork
Artwork: PokéAPI.
NormalPsychic
Abilities
AdaptabilitySharply powers up moves of the same type.Early BirdThe Pokémon awakens quickly from sleep.
Hidden ability
Sap SipperImmune to Grass moves, which raise its Attack.
Capture
Gender
50.0% female
Egg groups
Field
Growth
Medium Fast
EV yield
2 Sp. Atk
Girafarig’s base stats
HP70
Attack65 (official 80)
Defense65
Sp. Atk90
Sp. Def65
Speed85
Total440Official games: 455, −15 in this hack. All base stat changes

Where to find it

Chance per encounter, under the conditions shown.

Times and conditions
  • Morning: 4:00–9:59
  • Day: 10:00–19:59
  • Night: 20:00–3:59

Calendar encounters can replace a land slot on specific dates.

Safari candidates depend on the selected area and time. Object Arrangement does not unlock in this hack; bonus block encounters are excluded.

Where to find Girafarig in the wild
LocationMethod / conditionsLevelChance
Route 31, 52%
Ruins of Alph, 224%
Ruins of Alph, 224%
Ruins of Alph, 224%
Route 37, and 152%
Route 43, and 1520%
Route 43, 1520%
Route 48, 205%
Route 48, 205%
Route 48, 205%
Safari Zone: Plains: Plains area selected, , 15Not fixed
Safari Zone: Plains: Plains area selected, , 16Not fixed
Safari Zone: Plains: Plains area selected, , and 17Not fixed

Safari Zone: choose the listed area. Area selection unlocks during Baoba’s Sandshrew test, after his Geodude test. Object Arrangement never unlocks in this hack, so block-dependent bonus encounters are excluded. The listed candidates do not have a verified encounter percentage.

Evolution

Evolves into Farigiraf at Lv 40.

Level-up moves

“On evolution” moves are learned when this Pokémon evolves. Open a move for its full effects and any special behavior in this hack.

Girafarig’s level-up moves
LevelMoveTypeCategoryPowerAccuracyPPEffect and notes
1Power SwapPsychicStatus——10The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe.
1Guard SwapPsychicStatus——10The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe.
1AstonishGhostPhysical3010015The user startles the foe with a shriek. It has a 30% chance to make the target flinch.
1TackleNormalPhysical4010035A physical attack in which the user charges and slams into the foe with its whole body.
1GrowlNormalStatus—10040The user growls in an endearing way, making the foe less wary. Lowers its Attack by 1 stage.
5ConfusionPsychicSpecial5010025The foe is hit by a weak telekinetic force. It has a 10% chance to confuse the target.
10AssuranceDarkPhysical6010010If the foe has already taken damage, this attack’s power is 2 times higher.
14StompNormalPhysical6510020The foe is stomped with a big foot. 30% chance to make it flinch. Double damage if it used Minimize.
19PsybeamPsychicSpecial6510020The foe is attacked with a peculiar ray. It has a 10% chance to confuse the target.
23AgilityPsychicStatus——30The user lightens its body to move at high speed. Raises its Speed by 2 stages.
28Double HitNormalPhysical359010The user strikes the foe twice in a row.
32Zen HeadbuttPsychicPhysical809015The user attacks with the power of its will. It has a 20% chance to make the target flinch.
37CrunchDarkPhysical8010015The user crunches up the foe with sharp fangs. 20% chance to lower its Defense by 1 stage.
41Baton PassNormalStatus——40The user switches places with a party Pokémon in waiting, passing along any stat changes.
46Nasty PlotDarkStatus——20The user thinks up a sinister plan. Raises its Sp. Atk by 2 stages.
50PsychicPsychicSpecial9010010The foe is hit by a strong telekinetic force. 10% chance to lower its Sp. Def by 1 stage.

TMs and HMs

TMs and HMs Girafarig can learn
TM / HMMoveTypeCategoryPowerAccuracyPPEffect and notes
TM04Calm MindPsychicStatus——20The user quietly focuses its mind and calms its spirit. Raises Sp. Atk and Sp. Def by 1 stage.
TM10Hidden PowerNormalSpecial6010015A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11Sunny DayFireStatus——5The user intensifies the sun for 5 turns. Fire-type moves become 1.5 times stronger.
TM16Light ScreenPsychicStatus——30A wondrous wall of light halves the damage from special attacks for 5 turns.
TM17ProtectNormalStatus——10It enables the user to evade all attacks for 1 turn. Its chance of failing rises if used in succession.
TM18Rain DanceWaterStatus——5The user summons a heavy rain for 5 turns. Water-type moves become 1.5 times stronger.
TM21FrustrationNormalPhysicalvar.10020A full-power attack that grows more powerful the less the user likes its Trainer.
TM23Iron TailSteelPhysical909015Attacks with a hard tail. May lower the target’s Defense.
TM24ThunderboltElectricSpecial9010015A strong electric blast is loosed at the foe. It has a 10% chance to paralyze the target.
TM25ThunderElectricSpecial1107010A wicked thunderbolt strikes the foe. It is more accurate in rain. 30% chance to paralyze the target.
TM26EarthquakeGroundPhysical10010010The user sets off an earthquake that hits all Pokémon in battle. It can hit a foe using Dig.
TM27ReturnNormalPhysicalvar.10020A full-power attack that grows more powerful the more the user likes its Trainer.
TM29PsychicPsychicSpecial9010010The foe is hit by a strong telekinetic force. 10% chance to lower its Sp. Def by 1 stage.
TM30Shadow BallGhostSpecial8010015The user hurls a shadowy blob at the foe. 20% chance to lower its Sp. Def by 1 stage.
TM32Double TeamNormalStatus——15By moving rapidly, the user makes illusory copies of itself. Raises its evasiveness by 1 stage.
TM33ReflectPsychicStatus——20A wondrous wall of light halves the damage from physical attacks for 5 turns.
TM34Shock WaveElectricSpecial60—20The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM42FacadeNormalPhysical7010020An attack whose power is 2 times higher if the user is poisoned, burned, or paralyzed.
TM44RestPsychicStatus——5The user goes to sleep for 2 turns. It fully restores the user’s HP and heals any status problem.
TM45AttractNormalStatus—10015The user charms a foe of the opposite gender. The foe has a 50% chance of being unable to act.
TM46ThiefDarkPhysical6010025The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.
TM48Skill SwapPsychicStatus——10The user employs its psychic power to exchange abilities with the foe.
TM53Energy BallGrassSpecial9010010The user fires power drawn from nature. 10% chance to lower the target’s Sp. Def by 1 stage.
TM57Charge BeamElectricSpecial509010The user fires a bundle of electricity. 70% chance to raise the user’s Sp. Atk by 1 stage.
TM58EndureNormalStatus——10The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM67RecycleNormalStatus——10The user recycles a held item that has been used in battle so it can be used again.
TM70FlashNormalStatus—10020The user flashes a light that lowers the foe’s accuracy by 1 stage. It can also light up caves.
TM73Thunder WaveElectricStatus—9020A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM77Psych UpNormalStatus——10The user hypnotizes itself into copying any stat change made by the foe.
TM82Sleep TalkNormalStatus——10While it is asleep, the user randomly uses one of the moves it knows.
TM85Dream EaterPsychicSpecial10010015An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP.
TM86Grass KnotGrassSpecialvar.10020The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87SwaggerNormalStatus—8515The user enrages the foe into confusion. However, it also raises the foe’s Attack by 2 stages.
TM90SubstituteNormalStatus——10The user makes a copy of itself using 1/4 of its HP. The copy serves as the user’s decoy.
TM92Trick RoomPsychicStatus——5The user creates a bizarre area in which slower Pokémon get to move first for 5 turns.
TM93PsyshockPsychicSpecial8010010Materializes psychic waves to attack the target, dealing physical damage.
TM99Foul PlayDarkPhysical9510015Uses the target’s strength against it. The higher the target’s Attack, the greater the damage.
TM103BulldozeGroundPhysical6010020Stomps the ground, attacking nearby Pokémon and lowering their Speed.
HM04StrengthNormalPhysical8010015The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06Rock SmashFightingPhysical6010015Attacks with a punch. May lower the target’s Defense.

Move tutors

Moves Girafarig can learn from tutors
MoveTypeCategoryPowerAccuracyPPEffect and notesTutor location, cost and requirements
Baton PassNormalStatus——40The user switches places with a party Pokémon in waiting, passing along any stat changes.

New Bark Town · Cost: Level Ball ×1

New Bark Town

Dazzling GleamFairySpecial8010010The user fires a powerful flash of light at the foe to deal damage.

Route 15 · Cost: Moon Ball ×1

Route 15

Hyper VoiceNormalSpecial9010010The user lets loose a horribly echoing shout with the power to inflict damage.

Goldenrod City · Cost: Love Ball ×1

Requirements: Goldenrod City: small extras

Nasty PlotDarkStatus——20The user thinks up a sinister plan. Raises its Sp. Atk by 2 stages.

Celadon gatehouse · Cost: Free

Celadon City Team Rocket base

Zen HeadbuttPsychicPhysical809015The user attacks with the power of its will. It has a 20% chance to make the target flinch.

Saffron City · Cost: Colbur Berry ×1

Egg moves

Girafarig’s egg moves
MoveTypeCategoryPowerAccuracyPPEffect and notes
AmnesiaPsychicStatus——20The user empties its mind to forget its concerns. Raises its Sp. Def by 2 stages.
Beat UpDarkPhysicalvar.10010The user gets all the party Pokémon to attack the foe. The more party Pokémon, the more damage.
Double KickFightingPhysical3010030The foe is quickly kicked twice in succession using both feet.
Future SightPsychicSpecial12010010The foe is struck by a hunk of psychic energy 2 turns after this move is used.
Magic CoatPsychicStatus——15A barrier reflects moves that inflict status problems and other hindrances back at the foe.
Mean LookNormalStatus——5The user affixes the foe with a dark, arresting look. The target becomes unable to flee.
Mirror CoatPsychicSpecialvar.10020A retaliation move that counters any special attack, inflicting double the damage taken.
Take DownNormalPhysical908520A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
WishNormalStatus——10At the end of the next turn, the user restores half its max HP. It can also heal an ally.

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