
| HP | 50 | |
|---|---|---|
| Attack | 65 | |
| Defense | 90 | |
| Sp. Atk | 35 | |
| Sp. Def | 35 | |
| Speed | 15 | |
| Total | 290 |
Where to find it
- Scripted encounter (Lv. 15): Viridian Forest.
Use one Honey on the shining Honey tree on Friday. Repeatable with more Honey; the DS clock determines the weekday.
- Trade: Mahogany Souvenir Shop. Give Hoothoot in exchange.
In the souvenir shop annex (east door), answer “Insomnia Pokémon”, then “Hoothoot”, and trade a Hoothoot. One trade per game; wrong answers can be retried. Quest guide.
Chance per encounter, under the conditions shown.
Times and conditions
- Morning: 4:00–9:59
- Day: 10:00–19:59
- Night: 20:00–3:59
Calendar encounters can replace a land slot on specific dates.
Headbutt chances apply to the listed tree type. Common and rare trees depend on your Trainer ID.
| Location | Method / conditions | Level | Chance |
|---|---|---|---|
| Pallet Town | : Common trees | 2–3 | 30% |
| Route 1 | : Common trees | 2–3 | 30% |
| Viridian City | : Common trees | 3–4 | 30% |
| Route 22 | : Common trees | 3–4 | 30% |
| Route 2 | : Common trees | 3–4 | 30% |
| Route 2 East | : Common trees | 3–4 | 30% |
| Pewter City | : Common trees | 3–5 | 30% |
| Route 3 | : Common trees | 6–7 | 30% |
| Route 4 | : Common trees | 6–7 | 30% |
| Cerulean City | : Common trees | 11–13 | 30% |
| Route 25 | : Common trees | 10–11 | 30% |
| Route 5 | : Common trees | 11–13 | 30% |
| Route 6 | : Common trees | 11–13 | 30% |
| Route 8 | : Common trees | 16–17 | 30% |
| Resort Zone | : Common trees | 14–16 | 30% |
| Route 26 | : Common trees | 28–29 | 30% |
| Route 27 | : Common trees | 28–29 | 30% |
| New Bark Town | : Common trees | 2–3 | 30% |
| Route 29 | : Common trees | 2–3 | 30% |
| Cherrygrove City | : Common trees | 2–3 | 30% |
| Route 30 | : Common trees | 2–3 | 30% |
| Route 31 | : Common trees | 3–4 | 30% |
| Violet City | : Common trees | 10 | 30% |
| Route 32 | : Common trees | 4–5 | 30% |
| Ruins of Alph | , | 20 | 1% |
| Ilex Forest | : Rare trees | 6–8 | 30% |
| Route 34 | : Common trees | 9–10 | 30% |
| Route 35 | : Common trees | 10–11 | 30% |
| National Park | , | 14 | 1% |
| National Park | , | 14 | 1% |
| National Park | : Common trees | 10–12 | 30% |
| Route 36 | : Common trees | 4–5 | 30% |
| Route 37 | : Common trees | 12–14 | 30% |
| Ecruteak City | : Common trees | 12–14 | 30% |
| Route 38 | : Common trees | 13–14 | 30% |
| Route 39 | : Common trees | 14–15 | 30% |
| Lake of Rage | : Common trees | 14–16 | 30% |
| Route 43 | : Common trees | 15–16 | 30% |
| Route 47 | : Common trees | 15–16 | 30% |
| Route 48 | : Common trees | 15–16 | 30% |
National Park: During the Bug-Catching Contest, the wild Pokémon come from the contest sets listed below, not from the park's normal table.
See the quest guide: Viridian Forest: the Honey tree (weekday Bug Pokémon).
Evolution
Evolves into Forretress at Lv 31.
Level-up moves
“On evolution” moves are learned when this Pokémon evolves. Open a move for its full effects and any special behavior in this hack.
| Level | Move | Type | Category | Power | Accuracy | PP | Effect and notes |
|---|---|---|---|---|---|---|---|
| 1 | Tackle | Normal | Physical | 40 | 100 | 35 | A physical attack in which the user charges and slams into the foe with its whole body. |
| 1 | Protect | Normal | Status | — | — | 10 | It enables the user to evade all attacks for 1 turn. Its chance of failing rises if used in succession. |
| 6 | Self-Destruct | Normal | Physical | 200 | 100 | 5 | The user explodes to hit all Pokémon in battle, then faints. The targets’ Defense is halved. |
| 9 | Bug Bite | Bug | Physical | 60 | 100 | 20 | The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect. |
| 12 | Take Down | Normal | Physical | 90 | 85 | 20 | A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. |
| 17 | Rapid Spin | Normal | Physical | 50 | 100 | 40 | A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. |
| 20 | Autotomize | Steel | Status | — | — | 15 | The user sheds useless parts of its body. Sharply raises its Speed and lowers its weight. |
| 23 | Rollout | Rock | Physical | 30 | 90 | 20 | The user rolls into the foe for 5 turns. Its power doubles with each hit. |
| 28 | Spikes | Ground | Status | — | — | 20 | The user lays a trap of spikes at the foe’s feet. The trap hurts foes that switch into battle. |
| 31 | Payback | Dark | Physical | 50 | 100 | 10 | The user charges up, then attacks. If it moves after the foe, its power is doubled. |
| 34 | Explosion | Normal | Physical | 250 | 100 | 5 | A huge explosion hits all Pokémon in battle, and the user faints. The targets’ Defense is halved. |
| 39 | Iron Defense | Steel | Status | — | — | 15 | The user hardens its body’s surface like iron. Raises its Defense by 2 stages. |
| 42 | Gyro Ball | Steel | Physical | var. | 100 | 5 | The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. |
| 45 | Double-Edge | Normal | Physical | 120 | 100 | 15 | A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
TMs and HMs
| TM / HM | Move | Type | Category | Power | Accuracy | PP | Effect and notes |
|---|---|---|---|---|---|---|---|
| TM10 | Hidden Power | Normal | Special | 60 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 | Sunny Day | Fire | Status | — | — | 5 | The user intensifies the sun for 5 turns. Fire-type moves become 1.5 times stronger. |
| TM16 | Light Screen | Psychic | Status | — | — | 30 | A wondrous wall of light halves the damage from special attacks for 5 turns. |
| TM17 | Protect | Normal | Status | — | — | 10 | It enables the user to evade all attacks for 1 turn. Its chance of failing rises if used in succession. |
| TM19 | Giga Drain | Grass | Special | 75 | 100 | 10 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| TM21 | Frustration | Normal | Physical | var. | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM22 | Solar Beam | Grass | Special | 120 | 100 | 10 | The user gathers light on turn 1, then blasts a bundled beam on turn 2. |
| TM26 | Earthquake | Ground | Physical | 100 | 100 | 10 | The user sets off an earthquake that hits all Pokémon in battle. It can hit a foe using Dig. |
| TM27 | Return | Normal | Physical | var. | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM28 | Dig | Ground | Physical | 80 | 100 | 10 | The user burrows on turn 1, then attacks on turn 2. It can also be used to exit caves. |
| TM32 | Double Team | Normal | Status | — | — | 15 | By moving rapidly, the user makes illusory copies of itself. Raises its evasiveness by 1 stage. |
| TM33 | Reflect | Psychic | Status | — | — | 20 | A wondrous wall of light halves the damage from physical attacks for 5 turns. |
| TM37 | Sandstorm | Rock | Status | — | — | 10 | A 5-turn sandstorm is summoned to hurt all Pokémon except Rock, Ground, and Steel types. |
| TM39 | Rock Tomb | Rock | Physical | 60 | 95 | 15 | Boulders are hurled at the foe, hindering its movement. Lowers its Speed by 1 stage. |
| TM42 | Facade | Normal | Physical | 70 | 100 | 20 | An attack whose power is 2 times higher if the user is poisoned, burned, or paralyzed. |
| TM44 | Rest | Psychic | Status | — | — | 5 | The user goes to sleep for 2 turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract | Normal | Status | — | 100 | 15 | The user charms a foe of the opposite gender. The foe has a 50% chance of being unable to act. |
| TM58 | Endure | Normal | Status | — | — | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| TM64 | Explosion | Normal | Physical | 250 | 100 | 5 | A huge explosion hits all Pokémon in battle, and the user faints. The targets’ Defense is halved. |
| TM66 | Payback | Dark | Physical | 50 | 100 | 10 | The user charges up, then attacks. If it moves after the foe, its power is doubled. |
| TM74 | Gyro Ball | Steel | Physical | var. | 100 | 5 | The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. |
| TM80 | Rock Slide | Rock | Physical | 75 | 90 | 10 | Large boulders are hurled at the foe. It has a 30% chance to make the target flinch. |
| TM82 | Sleep Talk | Normal | Status | — | — | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM87 | Swagger | Normal | Status | — | 85 | 15 | The user enrages the foe into confusion. However, it also raises the foe’s Attack by 2 stages. |
| TM90 | Substitute | Normal | Status | — | — | 10 | The user makes a copy of itself using 1/4 of its HP. The copy serves as the user’s decoy. |
| TM94 | Venoshock | Poison | Special | 65 | 100 | 10 | Sprays the target with toxic fluid. Power doubles if the target is poisoned. |
| TM102 | Struggle Bug | Bug | Special | 50 | 100 | 20 | Resists and attacks the target, lowering its Special Attack. |
| TM103 | Bulldoze | Ground | Physical | 60 | 100 | 20 | Stomps the ground, attacking nearby Pokémon and lowering their Speed. |
| HM04 | Strength | Normal | Physical | 80 | 100 | 15 | The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
| HM06 | Rock Smash | Fighting | Physical | 60 | 100 | 15 | Attacks with a punch. May lower the target’s Defense. |
Move tutors
| Move | Type | Category | Power | Accuracy | PP | Effect and notes | Tutor location, cost and requirements |
|---|---|---|---|---|---|---|---|
| Bug Bite | Bug | Physical | 60 | 100 | 20 | The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect. | Route 2, Viridian Forest north gatehouse · Cost: Repeat Ball ×1 |
| Counter | Fighting | Physical | var. | 100 | 20 | A retaliation move that counters any physical attack, inflicting double the damage taken. | Saffron Fighting Dojo · Cost: ₽10000 Requirements: Saffron City: the Hunyuan Dojo (beat the disciples → Hitmonlee or Hitmonchan) the Hunyuan martial-arts hall, Saffron City |
| Shell Smash | Normal | Status | — | — | 15 | The user breaks its shell. Its Defense and Sp. Def fall, but Attack, Sp. Atk, and Speed sharply rise. | Violet City · Cost: Free Requirements: Violet City: Gyro Ball TM for the Forretress kid (unlocks Shell Smash) Violet City |
Egg moves
| Move | Type | Category | Power | Accuracy | PP | Effect and notes |
|---|---|---|---|---|---|---|
| Counter | Fighting | Physical | var. | 100 | 20 | A retaliation move that counters any physical attack, inflicting double the damage taken. |
| Double-Edge | Normal | Physical | 120 | 100 | 15 | A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
| Flail | Normal | Physical | var. | 100 | 15 | The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
| Pin Missile | Bug | Physical | 25 | 95 | 20 | Sharp pins are shot at the foe in rapid succession. They hit 2 to 5 times in a row. |
| Power Trick | Psychic | Status | — | — | 10 | The user employs its psychic power to switch its Attack with its Defense stat. |
| Revenge | Fighting | Physical | 60 | 100 | 10 | This move’s power is 2 times higher if the user is hit by the foe before it attacks. |
| Sand Tomb | Ground | Physical | 35 | 85 | 15 | The user whips up a harsh sandstorm. The foe takes damage for 2 to 5 turns and can’t escape. |
| Swift | Normal | Special | 60 | — | 20 | Star-shaped rays are shot at the foe. This attack never misses. |
| Toxic Spikes | Poison | Status | — | — | 20 | The user lays a trap of poison spikes at the foe’s feet. They poison foes that switch into battle. |
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