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#0990 Iron Treads

Iron Treads artwork
Artwork: PokéAPI.
GroundSteel In-game spelling: IronTreads
Abilities
Quark DriveTop stat up with Booster Energy/Electric Terrain.
Hidden ability
—
Capture
Gender
genderless
Egg groups
Undiscovered
Growth
Slow
EV yield
3 Defense
Iron Treads’s base stats
HP90
Attack112
Defense120
Sp. Atk72
Sp. Def70
Speed106
Total570

Where to find it

No wild encounter, gift, trade, one-time battle, evolution or breeding route, and no trainer uses it.

Evolution

Does not evolve.

Level-up moves

“On evolution” moves are learned when this Pokémon evolves. Open a move for its full effects and any special behavior in this hack.

Iron Treads’s level-up moves
LevelMoveTypeCategoryPowerAccuracyPPEffect and notes
1Electric TerrainElectricStatus——10Creates Electric Terrain for five turns. Grounded Pokémon cannot fall asleep, and Electric-type moves become stronger.
1Horn AttackNormalPhysical6510025The foe is jabbed with a sharply pointed horn to inflict damage.
1Defense CurlNormalStatus——40The user curls up to conceal weak spots. Raises its Defense by 1 stage.
1RolloutRockPhysical309020The user rolls into the foe for 5 turns. Its power doubles with each hit.
7BulldozeGroundPhysical6010020Stomps the ground, attacking nearby Pokémon and lowering their Speed.
21Rapid SpinNormalPhysical5010040A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
28Iron HeadSteelPhysical8010015The user slams the foe with its steel-hard head. 30% chance to make the target flinch.
35Stomping TantrumGroundPhysical7510010The user attacks, driven by regret. Its power doubles if the user’s move missed on the previous turn.
42Knock OffDarkPhysical6510020The user slaps down the foe’s held item, preventing the item from being used during the battle.
49EarthquakeGroundPhysical10010010The user sets off an earthquake that hits all Pokémon in battle. It can hit a foe using Dig.
56Heavy SlamSteelPhysicalvar.10010Slams the target with its heavy body. The heavier the user is compared with the target, the greater the power.
63Wild ChargeElectricPhysical9010015The user cloaks itself in electricity and charges at the foe. It also damages the user a little.
70EndeavorNormalPhysicalvar.1005An attack move that cuts down the foe’s HP to equal the user’s HP.
77MegahornBugPhysical12010010Impales the target with a hard, magnificent horn.
84Giga ImpactNormalPhysical150905The user charges at the foe using every bit of its power. The user must rest on the next turn.
91Steel RollerSteelPhysical1301005The user destroys the terrain as it attacks. It fails if there is no terrain.

TMs and HMs

TMs and HMs Iron Treads can learn
TM / HMMoveTypeCategoryPowerAccuracyPPEffect and notes
TM15Hyper BeamNormalSpecial150905The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17ProtectNormalStatus——10It enables the user to evade all attacks for 1 turn. Its chance of failing rises if used in succession.
TM25ThunderElectricSpecial1107010A wicked thunderbolt strikes the foe. It is more accurate in rain. 30% chance to paralyze the target.
TM26EarthquakeGroundPhysical10010010The user sets off an earthquake that hits all Pokémon in battle. It can hit a foe using Dig.
TM27ReturnNormalPhysicalvar.10020A full-power attack that grows more powerful the more the user likes its Trainer.
TM37SandstormRockStatus——10A 5-turn sandstorm is summoned to hurt all Pokémon except Rock, Ground, and Steel types.
TM39Rock TombRockPhysical609515Boulders are hurled at the foe, hindering its movement. Lowers its Speed by 1 stage.
TM42FacadeNormalPhysical7010020An attack whose power is 2 times higher if the user is poisoned, burned, or paralyzed.
TM44RestPsychicStatus——5The user goes to sleep for 2 turns. It fully restores the user’s HP and heals any status problem.
TM68Giga ImpactNormalPhysical150905The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM71Stone EdgeRockPhysical100805The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
TM74Gyro BallSteelPhysicalvar.1005The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
TM76Stealth RockRockStatus——20The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
TM80Rock SlideRockPhysical759010Large boulders are hurled at the foe. It has a 30% chance to make the target flinch.
TM82Sleep TalkNormalStatus——10While it is asleep, the user randomly uses one of the moves it knows.
TM90SubstituteNormalStatus——10The user makes a copy of itself using 1/4 of its HP. The copy serves as the user’s decoy.
TM91Flash CannonSteelSpecial8010010The user gathers its light and fires it. 10% chance to lower the foe’s Sp. Def by 1 stage.
TM95Heavy SlamSteelPhysicalvar.10010Slams the target with its heavy body. The heavier the user is compared with the target, the greater the power.
TM103BulldozeGroundPhysical6010020Stomps the ground, attacking nearby Pokémon and lowering their Speed.
TM112Electric TerrainElectricStatus——10Creates Electric Terrain for five turns. Grounded Pokémon cannot fall asleep, and Electric-type moves become stronger.
TM115High HorsepowerGroundPhysical959510Attacks the target with tremendous force.
TM118Smart StrikeSteelPhysical70—10Stabs the target with a sharp horn. This attack always hits.
TM123Body PressFightingPhysical8010010Slams into the target with its body. The higher the user’s Defense, the greater the damage.

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