
- Abilities
- ChlorophyllSharply boosts Speed in sunshine.Own TempoPrevents the Pokémon from becoming confused.
- Hidden ability
- Leaf GuardIn sun, allies gain 50% Special Attack and Defense.
- Capture
- Gender
- always female
- Egg groups
- Grass
- Growth
- Medium Fast
- EV yield
- 2 Sp. Atk
| HP | 70 | |
|---|---|---|
| Attack | 60 | |
| Defense | 75 | |
| Sp. Atk | 110 | |
| Sp. Def | 75 | |
| Speed | 90 | |
| Total | 480 |
Where to find it
Evolve Petilil
Evolution
Evolves from Petilil using Sun Stone.
Level-up moves
“On evolution” moves are learned when this Pokémon evolves. Open a move for its full effects and any special behavior in this hack.
| Level | Move | Type | Category | Power | Accuracy | PP | Effect and notes |
|---|---|---|---|---|---|---|---|
| On evolution | Petal Dance | Grass | Special | 100 | 100 | 15 | Scatters petals to attack. Has a 30% chance to confuse the target. |
| 1 | Petal Dance | Grass | Special | 100 | 100 | 15 | Scatters petals to attack. Has a 30% chance to confuse the target. |
| 1 | Petal Blizzard | Grass | Physical | 90 | 100 | 15 | The user stirs up a violent storm of petals that damages all Pokémon around it. |
| 1 | Quiver Dance | Bug | Status | — | — | 20 | The user performs a light, mystic, beautiful dance. Raises its Sp. Atk, Sp. Def, and Speed. |
| 1 | Teeter Dance | Normal | Status | — | 100 | 20 | The user performs a light dance that confuses all the Pokémon in battle. |
| 1 | Mega Drain | Grass | Special | 40 | 100 | 15 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| 1 | Aromatherapy | Grass | Status | — | — | 5 | The user releases a soothing scent that heals all status problems affecting the user’s party. |
| 1 | Magical Leaf | Grass | Special | 60 | — | 20 | The user scatters curious leaves that chase the foe. This attack will not miss. |
| 1 | Sleep Powder | Grass | Status | — | 75 | 15 | The user scatters a big cloud of sleep-inducing dust around the foe. |
| 1 | Giga Drain | Grass | Special | 75 | 100 | 10 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| 1 | Leech Seed | Grass | Status | — | 90 | 10 | A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn. |
| 1 | After You | Normal | Status | — | — | 15 | The user helps an ally or a foe act right after this move. |
| 1 | Energy Ball | Grass | Special | 90 | 100 | 10 | The user fires power drawn from nature. 10% chance to lower the target’s Sp. Def by 1 stage. |
| 1 | Synthesis | Grass | Status | — | — | 5 | The user restores its own HP. The amount of HP regained varies with the weather. |
| 1 | Sunny Day | Fire | Status | — | — | 5 | The user intensifies the sun for 5 turns. Fire-type moves become 1.5 times stronger. |
| 1 | Entrainment | Normal | Status | — | 100 | 15 | The user dances to an odd rhythm that the foe copies, making its ability the same as the user’s. |
| 1 | Leaf Storm | Grass | Special | 130 | 90 | 5 | A storm of scattered leaves is whipped up. Afterward, the user’s Sp. Atk falls by 2 stages. |
| 1 | Absorb | Grass | Special | 20 | 100 | 25 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| 1 | Growth | Normal | Status | — | — | 20 | The user’s body grows all at once. Raises Attack and Sp. Atk by 1 stage, or 2 in harsh sunlight. |
| 1 | Helping Hand | Normal | Status | — | — | 20 | The user helps out an ally, making the power of its attack 1.5 times higher. |
| 1 | Stun Spore | Grass | Status | — | 75 | 30 | The user scatters a cloud of paralyzing powder. It may paralyze the target. |
TMs and HMs
| TM / HM | Move | Type | Category | Power | Accuracy | PP | Effect and notes |
|---|---|---|---|---|---|---|---|
| TM10 | Hidden Power | Normal | Special | 60 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 | Sunny Day | Fire | Status | — | — | 5 | The user intensifies the sun for 5 turns. Fire-type moves become 1.5 times stronger. |
| TM15 | Hyper Beam | Normal | Special | 150 | 90 | 5 | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM16 | Light Screen | Psychic | Status | — | — | 30 | A wondrous wall of light halves the damage from special attacks for 5 turns. |
| TM17 | Protect | Normal | Status | — | — | 10 | It enables the user to evade all attacks for 1 turn. Its chance of failing rises if used in succession. |
| TM19 | Giga Drain | Grass | Special | 75 | 100 | 10 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| TM20 | Safeguard | Normal | Status | — | — | 25 | The user creates a protective field that prevents status problems for 5 turns. |
| TM22 | Solar Beam | Grass | Special | 120 | 100 | 10 | The user gathers light on turn 1, then blasts a bundled beam on turn 2. |
| TM27 | Return | Normal | Physical | var. | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM42 | Facade | Normal | Physical | 70 | 100 | 20 | An attack whose power is 2 times higher if the user is poisoned, burned, or paralyzed. |
| TM44 | Rest | Psychic | Status | — | — | 5 | The user goes to sleep for 2 turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract | Normal | Status | — | 100 | 15 | The user charms a foe of the opposite gender. The foe has a 50% chance of being unable to act. |
| TM53 | Energy Ball | Grass | Special | 90 | 100 | 10 | The user fires power drawn from nature. 10% chance to lower the target’s Sp. Def by 1 stage. |
| TM58 | Endure | Normal | Status | — | — | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| TM68 | Giga Impact | Normal | Physical | 150 | 90 | 5 | The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM75 | Swords Dance | Normal | Status | — | — | 20 | A frenetic dance to uplift the fighting spirit. It raises the user’s Attack by 2 stages. |
| TM82 | Sleep Talk | Normal | Status | — | — | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM86 | Grass Knot | Grass | Special | var. | 100 | 20 | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM90 | Substitute | Normal | Status | — | — | 10 | The user makes a copy of itself using 1/4 of its HP. The copy serves as the user’s decoy. |
| TM107 | Grassy Terrain | Grass | Status | — | — | 10 | Creates Grassy Terrain for five turns. Grounded Pokémon recover HP each turn, and Grass-type moves become stronger. |
Move tutors
| Move | Type | Category | Power | Accuracy | PP | Effect and notes | Tutor location, cost and requirements |
|---|---|---|---|---|---|---|---|
| Air Slash | Special | 75 | 95 | 15 | The user slices the foe with a blade of air. It has a 30% chance to make the foe flinch. | Route 18 · Cost: Free Requirements: Cycling Road: join the Kanto Speed Alliance or drive it out | |
| Charm | Fairy | Status | — | 100 | 20 | The user acts cute to charm the foe. Lowers its Attack by 2 stages. | National Park · Cost: Nugget ×1 Requirements: Route 35 / Route 36 / National Park: small extras the National Park |
| Close Combat | Fighting | Physical | 120 | 100 | 5 | The user fights up close without guarding itself. It lowers its Defense and Sp. Def by 1 stage. | Cianwood City · Cost: Rare Candy ×3 Requirements: Cianwood City: Ace Trainer Hans unlocks Close Combat Cianwood City |
| Hurricane | Special | 110 | 70 | 10 | The user wraps the foe in a fierce wind. It may confuse the foe. | Route 32 · Cost: Free Requirements: Route 32: the Hoppip blown away by the storm (→ Hurricane tutor) | |
| Leaf Storm | Grass | Special | 130 | 90 | 5 | A storm of scattered leaves is whipped up. Afterward, the user’s Sp. Atk falls by 2 stages. | |
| Leech Seed | Grass | Status | — | 90 | 10 | A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn. | Cherrygrove Pokémon Center · Cost: Friend Ball ×1 Cherrygrove City |
| Magical Leaf | Grass | Special | 60 | — | 20 | The user scatters curious leaves that chase the foe. This attack will not miss. | Route 5 House · Cost: Free Requirements: Route 5: the Pokémon shelter raid (after the Cascade Badge) Route 5 cottage: the old lady teaches it after you save the girl |
| Mega Drain | Grass | Special | 40 | 100 | 15 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. | Viridian Forest · Cost: Honey ×1 Requirements: Viridian Forest: the flower garden and the Spearow (missable); Viridian Forest: the Honey tree (weekday Bug Pokémon) |
| Pollen Puff | Bug | Special | 90 | 100 | 15 | A puff that explodes on foes, or heals when used on an ally. | Rock Tunnel · Cost: Dusk Ball ×1 the Bug Catcher left of the Rock Tunnel exit |
| Quiver Dance | Bug | Status | — | — | 20 | The user performs a light, mystic, beautiful dance. Raises its Sp. Atk, Sp. Def, and Speed. | Route 2 · Cost: Fast Ball ×1 Route 2 |
| Seed Bomb | Grass | Physical | 80 | 100 | 15 | The user slams a barrage of hard-shelled seeds down on the foe from above. | Celadon Gym · Cost: Free taught by the little girl at the Celadon Gym |
| Solar Blade | Grass | Physical | 125 | 100 | 10 | The user gathers sunlight on turn 1, then focuses it into a blade to strike on turn 2. | Azalea Kurt house · Cost: Free Requirements: Azalea Town: the Charcoal Kiln's Farfetch'd (Cut → Leek → battle → Solar Blade tutor) taught by the Farfetch'd master in Azalea Town |
| Synthesis | Grass | Status | — | — | 5 | The user restores its own HP. The amount of HP regained varies with the weather. | Cherrygrove Southwest house · Cost: TM75 Swords Dance ×1 Cherrygrove City |
| Weather Ball | Normal | Special | 50 | 100 | 10 | An attack move that varies in power and type depending on the weather. | Route 25 · Cost: Free Route 25 |
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