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#0802 Marshadow

Marshadow artwork
Artwork: PokéAPI.
FightingGhost
Abilities
TechnicianPowers up the Pokémon’s weaker moves.
Hidden ability
—
Capture
Gender
genderless
Egg groups
Undiscovered
Growth
Slow
EV yield
2 Attack, 1 Speed
Marshadow’s base stats
HP90
Attack125
Defense80
Sp. Atk90
Sp. Def90
Speed125
Total600

Where to find it

No wild encounter, gift, trade, one-time battle, evolution or breeding route, and no trainer uses it.

Evolution

Does not evolve.

Level-up moves

“On evolution” moves are learned when this Pokémon evolves. Open a move for its full effects and any special behavior in this hack.

Marshadow’s level-up moves
LevelMoveTypeCategoryPowerAccuracyPPEffect and notes
1Thunder PunchElectricPhysical7510015The foe is punched with an electrified fist. It has a 10% chance to paralyze the target.
1Fire PunchFirePhysical7510015The foe is punched with a fiery fist. It has a 10% chance to burn the target.
1Ice PunchIcePhysical7510015The foe is punched with an icy fist. It has a 10% chance to freeze the target.
1CopycatNormalStatus——20The user mimics the move used immediately before it. The move fails if no other move has been used yet.
1Shadow SneakGhostPhysical4010030The user extends its shadow and attacks the foe from behind. This move always goes first.
1FeintNormalPhysical3010010An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.
1CounterFightingPhysicalvar.10020A retaliation move that counters any physical attack, inflicting double the damage taken.
9Role PlayPsychicStatus——10The user mimics the foe completely, copying the foe’s natural ability.
18Shadow PunchGhostPhysical60—20The user throws a punch at the foe from the shadows. The punch lands without fail.
27Force PalmFightingPhysical6010010The foe is hit with a powerful shock wave. It has a 30% chance to paralyze the target.
36AssuranceDarkPhysical6010010If the foe has already taken damage, this attack’s power is 2 times higher.
45Sucker PunchDarkPhysical701005This move enables the user to attack first. It fails if the foe is not readying an attack, however.
54Drain PunchFightingPhysical7510010An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
63Psych UpNormalStatus——10The user hypnotizes itself into copying any stat change made by the foe.
72Spectral ThiefGhostPhysical9010010The user hides in the foe’s shadow to attack, stealing its stat boosts.
81Laser FocusNormalStatus——30The user concentrates so its next attack is sure to land a critical hit.
90EndeavorNormalPhysicalvar.1005An attack move that cuts down the foe’s HP to equal the user’s HP.
99Close CombatFightingPhysical1201005The user fights up close without guarding itself. It lowers its Defense and Sp. Def by 1 stage.

TMs and HMs

TMs and HMs Marshadow can learn
TM / HMMoveTypeCategoryPowerAccuracyPPEffect and notes
TM04Calm MindPsychicStatus——20The user quietly focuses its mind and calms its spirit. Raises Sp. Atk and Sp. Def by 1 stage.
TM08Bulk UpFightingStatus——20The user tenses its muscles to bulk up its body. Raises its Attack and Defense by 1 stage.
TM10Hidden PowerNormalSpecial6010015A unique attack that varies in type and intensity depending on the Pokémon using it.
TM15Hyper BeamNormalSpecial150905The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17ProtectNormalStatus——10It enables the user to evade all attacks for 1 turn. Its chance of failing rises if used in succession.
TM27ReturnNormalPhysicalvar.10020A full-power attack that grows more powerful the more the user likes its Trainer.
TM30Shadow BallGhostSpecial8010015The user hurls a shadowy blob at the foe. 20% chance to lower its Sp. Def by 1 stage.
TM31Brick BreakFightingPhysical7510015The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM39Rock TombRockPhysical609515Boulders are hurled at the foe, hindering its movement. Lowers its Speed by 1 stage.
TM42FacadeNormalPhysical7010020An attack whose power is 2 times higher if the user is poisoned, burned, or paralyzed.
TM44RestPsychicStatus——5The user goes to sleep for 2 turns. It fully restores the user’s HP and heals any status problem.
TM46ThiefDarkPhysical6010025The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.
TM52Focus BlastFightingSpecial120705The user unleashes all of its power. 10% chance to lower the target’s Sp. Def by 1 stage.
TM54False SwipeNormalPhysical4010040A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP.
TM56FlingDarkPhysicalvar.10010The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58EndureNormalStatus——10The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM60Drain PunchFightingPhysical7510010An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
TM61Will-O-WispFireStatus—8515The user shoots a sinister, bluish white flame at the foe to inflict a burn.
TM65Shadow ClawGhostPhysical7010015The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
TM66PaybackDarkPhysical5010010The user charges up, then attacks. If it moves after the foe, its power is doubled.
TM68Giga ImpactNormalPhysical150905The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM71Stone EdgeRockPhysical100805The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
TM77Psych UpNormalStatus——10The user hypnotizes itself into copying any stat change made by the foe.
TM80Rock SlideRockPhysical759010Large boulders are hurled at the foe. It has a 30% chance to make the target flinch.
TM82Sleep TalkNormalStatus——10While it is asleep, the user randomly uses one of the moves it knows.
TM84Poison JabPoisonPhysical8010020The foe is stabbed with a poison tentacle. It has a 30% chance to poison the foe.
TM86Grass KnotGrassSpecialvar.10020The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM90SubstituteNormalStatus——10The user makes a copy of itself using 1/4 of its HP. The copy serves as the user’s decoy.
TM97Low SweepFightingPhysical6510020Targets the opponent’s legs with a quick kick, lowering Speed.
TM99Foul PlayDarkPhysical9510015Uses the target’s strength against it. The higher the target’s Attack, the greater the damage.
TM126CoachingFightingStatus——10Provides proper guidance, raising the Attack and Defense of all allies.

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