Skip to content

#0439 Mime Jr.

Mime Jr. artwork
Artwork: PokéAPI.
PsychicFairy
Abilities
SoundproofGives full immunity to all sound-based moves.FilterReduces damage from supereffective attacks.
Hidden ability
Misty SurgeSets Misty Terrain when it enters battle.
Capture
Gender
50.0% female
Egg groups
Undiscovered
Growth
Medium Fast
EV yield
1 Sp. Def
Mime Jr.’s base stats
HP20
Attack25
Defense45
Sp. Atk70
Sp. Def90
Speed60
Total310

Where to find it

Chance per encounter, under the conditions shown.

Times and conditions
  • Morning: 4:00–9:59
  • Day: 10:00–19:59
  • Night: 20:00–3:59

Calendar encounters can replace a land slot on specific dates.

Where to find Mime Jr. in the wild
LocationMethod / conditionsLevelChance
Route 33, 41%
Route 33, 41%
Route 33, 41%

Evolution

Evolves into Mr. Mime when leveled up with high friendship (220 or more).

Level-up moves

“On evolution” moves are learned when this Pokémon evolves. Open a move for its full effects and any special behavior in this hack.

Mime Jr.’s level-up moves
LevelMoveTypeCategoryPowerAccuracyPPEffect and notes
1PoundNormalPhysical4010035The foe is physically pounded with a long tail or a foreleg, etc.
1CopycatNormalStatus——20The user mimics the move used immediately before it. The move fails if no other move has been used yet.
4Baton PassNormalStatus——40The user switches places with a party Pokémon in waiting, passing along any stat changes.
8EncoreNormalStatus—1005The foe is compelled to keep using only the move it last used for 3 to 7 turns.
12ConfusionPsychicSpecial5010025The foe is hit by a weak telekinetic force. It has a 10% chance to confuse the target.
16Role PlayPsychicStatus——10The user mimics the foe completely, copying the foe’s natural ability.
20ProtectNormalStatus——10It enables the user to evade all attacks for 1 turn. Its chance of failing rises if used in succession.
24RecycleNormalStatus——10The user recycles a held item that has been used in battle so it can be used again.
28PsybeamPsychicSpecial6510020The foe is attacked with a peculiar ray. It has a 10% chance to confuse the target.
32MimicNormalStatus——10The user copies the move last used by the foe. The move can be used for the rest of the battle.
36Light ScreenPsychicStatus——30A wondrous wall of light halves the damage from special attacks for 5 turns.
36ReflectPsychicStatus——20A wondrous wall of light halves the damage from physical attacks for 5 turns.
36SafeguardNormalStatus——25The user creates a protective field that prevents status problems for 5 turns.
40Sucker PunchDarkPhysical701005This move enables the user to attack first. It fails if the foe is not readying an attack, however.
44Dazzling GleamFairySpecial8010010The user fires a powerful flash of light at the foe to deal damage.
48PsychicPsychicSpecial9010010The foe is hit by a strong telekinetic force. 10% chance to lower its Sp. Def by 1 stage.
52Teeter DanceNormalStatus—10020The user performs a light dance that confuses all the Pokémon in battle.

TMs and HMs

TMs and HMs Mime Jr. can learn
TM / HMMoveTypeCategoryPowerAccuracyPPEffect and notes
TM01Focus PunchFightingPhysical15010020The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM04Calm MindPsychicStatus——20The user quietly focuses its mind and calms its spirit. Raises Sp. Atk and Sp. Def by 1 stage.
TM10Hidden PowerNormalSpecial6010015A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11Sunny DayFireStatus——5The user intensifies the sun for 5 turns. Fire-type moves become 1.5 times stronger.
TM12TauntDarkStatus—10020The foe is taunted into a rage that allows it to use only attack moves for 2 to 4 turns.
TM16Light ScreenPsychicStatus——30A wondrous wall of light halves the damage from special attacks for 5 turns.
TM17ProtectNormalStatus——10It enables the user to evade all attacks for 1 turn. Its chance of failing rises if used in succession.
TM18Rain DanceWaterStatus——5The user summons a heavy rain for 5 turns. Water-type moves become 1.5 times stronger.
TM20SafeguardNormalStatus——25The user creates a protective field that prevents status problems for 5 turns.
TM22Solar BeamGrassSpecial12010010The user gathers light on turn 1, then blasts a bundled beam on turn 2.
TM24ThunderboltElectricSpecial9010015A strong electric blast is loosed at the foe. It has a 10% chance to paralyze the target.
TM25ThunderElectricSpecial1107010A wicked thunderbolt strikes the foe. It is more accurate in rain. 30% chance to paralyze the target.
TM27ReturnNormalPhysicalvar.10020A full-power attack that grows more powerful the more the user likes its Trainer.
TM29PsychicPsychicSpecial9010010The foe is hit by a strong telekinetic force. 10% chance to lower its Sp. Def by 1 stage.
TM30Shadow BallGhostSpecial8010015The user hurls a shadowy blob at the foe. 20% chance to lower its Sp. Def by 1 stage.
TM31Brick BreakFightingPhysical7510015The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32Double TeamNormalStatus——15By moving rapidly, the user makes illusory copies of itself. Raises its evasiveness by 1 stage.
TM33ReflectPsychicStatus——20A wondrous wall of light halves the damage from physical attacks for 5 turns.
TM34Shock WaveElectricSpecial60—20The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM41TormentDarkStatus—10015The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42FacadeNormalPhysical7010020An attack whose power is 2 times higher if the user is poisoned, burned, or paralyzed.
TM44RestPsychicStatus——5The user goes to sleep for 2 turns. It fully restores the user’s HP and heals any status problem.
TM45AttractNormalStatus—10015The user charms a foe of the opposite gender. The foe has a 50% chance of being unable to act.
TM46ThiefDarkPhysical6010025The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.
TM48Skill SwapPsychicStatus——10The user employs its psychic power to exchange abilities with the foe.
TM56FlingDarkPhysicalvar.10010The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM57Charge BeamElectricSpecial509010The user fires a bundle of electricity. 70% chance to raise the user’s Sp. Atk by 1 stage.
TM58EndureNormalStatus——10The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM60Drain PunchFightingPhysical7510010An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
TM67RecycleNormalStatus——10The user recycles a held item that has been used in battle so it can be used again.
TM70FlashNormalStatus—10020The user flashes a light that lowers the foe’s accuracy by 1 stage. It can also light up caves.
TM73Thunder WaveElectricStatus—9020A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM77Psych UpNormalStatus——10The user hypnotizes itself into copying any stat change made by the foe.
TM82Sleep TalkNormalStatus——10While it is asleep, the user randomly uses one of the moves it knows.
TM85Dream EaterPsychicSpecial10010015An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP.
TM86Grass KnotGrassSpecialvar.10020The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87SwaggerNormalStatus—8515The user enrages the foe into confusion. However, it also raises the foe’s Attack by 2 stages.
TM90SubstituteNormalStatus——10The user makes a copy of itself using 1/4 of its HP. The copy serves as the user’s decoy.
TM92Trick RoomPsychicStatus——5The user creates a bizarre area in which slower Pokémon get to move first for 5 turns.
TM93PsyshockPsychicSpecial8010010Materializes psychic waves to attack the target, dealing physical damage.
TM108Misty TerrainFairyStatus——10Creates Misty Terrain for five turns. Grounded Pokémon cannot suffer status conditions, and Dragon-type damage is halved.
TM116Psychic TerrainPsychicStatus——10Creates Psychic Terrain for five turns. Grounded Pokémon are protected from priority moves, and Psychic-type moves become stronger.

Move tutors

Moves Mime Jr. can learn from tutors
MoveTypeCategoryPowerAccuracyPPEffect and notesTutor location, cost and requirements
Baton PassNormalStatus——40The user switches places with a party Pokémon in waiting, passing along any stat changes.

New Bark Town · Cost: Level Ball ×1

New Bark Town

CharmFairyStatus—10020The user acts cute to charm the foe. Lowers its Attack by 2 stages.

National Park · Cost: Nugget ×1

Requirements: Route 35 / Route 36 / National Park: small extras

the National Park

Dazzling GleamFairySpecial8010010The user fires a powerful flash of light at the foe to deal damage.

Route 15 · Cost: Moon Ball ×1

Route 15

Fake OutNormalPhysical4010010An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.

Celadon City · Cost: Fluffy Tail ×1

Requirements: Celadon City: Fluffy Tail for the Skitty kid (unlocks Fake Out)

outdoors in Celadon City

Icy WindIceSpecial559515The user attacks with a gust of chilled air. Lowers the target’s Speed by 1 stage.

Route 20 · Cost: Aspear Berry ×1

Route 20

Nasty PlotDarkStatus——20The user thinks up a sinister plan. Raises its Sp. Atk by 2 stages.

Celadon gatehouse · Cost: Free

Celadon City Team Rocket base

Egg moves

Mime Jr.’s egg moves
MoveTypeCategoryPowerAccuracyPPEffect and notes
CharmFairyStatus—10020The user acts cute to charm the foe. Lowers its Attack by 2 stages.
Confuse RayGhostStatus—10010The foe is exposed to a sinister ray that triggers confusion.
Fake OutNormalPhysical4010010An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
Future SightPsychicSpecial12010010The foe is struck by a hunk of psychic energy 2 turns after this move is used.
Healing WishPsychicStatus——10The user sacrifices itself to fully restore the HP and status of the Pokémon taking its place.
HypnosisPsychicStatus—6020The user employs hypnotic suggestion to make the target fall into a deep sleep.
Icy WindIceSpecial559515The user attacks with a gust of chilled air. Lowers the target’s Speed by 1 stage.
Magic RoomPsychicStatus——10The user creates a bizarre space. For 5 turns, all held items lose their effects.
MimicNormalStatus——10The user copies the move last used by the foe. The move can be used for the rest of the battle.
Power SplitPsychicStatus——10The user uses psychic power to average its Attack and Sp. Atk with the foe’s.
Teeter DanceNormalStatus—10020The user performs a light dance that confuses all the Pokémon in battle.
TickleNormalStatus—10020The user tickles the foe into laughing. Lowers its Attack and Defense by 1 stage.
TrickPsychicStatus—10010The user catches the foe off guard and swaps the foe’s held item with its own.

The official site of the Origin HeartGold English translation. Patches are published only on our GitHub releases.

A free, non-commercial fan project. Not affiliated with or endorsed by Nintendo, Creatures Inc., GAME FREAK inc. or The Pokémon Company.

© 2026 Origin HeartGold English translation team. Guide text: all rights reserved — see licence.