
ElectricDark
- Abilities
- Hunger SwitchSwaps its full and hungry patterns every turn.
- Hidden ability
- —
- Capture
- Gender
- 50.0% female
- Egg groups
- Field / Fairy
- Growth
- Medium Fast
- EV yield
- 2 Speed
| HP | 58 | |
|---|---|---|
| Attack | 95 | |
| Defense | 58 | |
| Sp. Atk | 70 | |
| Sp. Def | 58 | |
| Speed | 97 | |
| Total | 436 |
Where to find it
No wild encounter, gift, trade, one-time battle, evolution or breeding route, and no trainer uses it.
Evolution
Does not evolve.
Level-up moves
“On evolution” moves are learned when this Pokémon evolves. Open a move for its full effects and any special behavior in this hack.
| Level | Move | Type | Category | Power | Accuracy | PP | Effect and notes |
|---|---|---|---|---|---|---|---|
| 1 | Thunder Shock | Electric | Special | 40 | 100 | 30 | A jolt of electricity is hurled at the foe. It has a 10% chance to paralyze the target. |
| 1 | Tail Whip | Normal | Status | — | 100 | 30 | The user wags its tail cutely, making the foe less wary. Lowers its Defense by 1 stage. |
| 5 | Leer | Normal | Status | — | 100 | 30 | The foe is given an intimidating leer with sharp eyes. Lowers its Defense by 1 stage. |
| 10 | Power Trip | Dark | Physical | 20 | 100 | 10 | The user boasts as it attacks. The more its stats are raised, the stronger it is. |
| 15 | Quick Attack | Normal | Physical | 40 | 100 | 30 | The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. |
| 20 | Flatter | Dark | Status | — | 100 | 15 | Flattery is used to confuse the foe. However, it also raises the foe’s Sp. Atk by 1 stage. |
| 25 | Bite | Dark | Physical | 60 | 100 | 25 | The foe is bitten with viciously sharp fangs. It has a 30% chance to make the target flinch. |
| 30 | Spark | Electric | Physical | 65 | 100 | 20 | The user throws an electrically charged tackle at the foe. It has a 30% chance to paralyze the target. |
| 35 | Torment | Dark | Status | — | 100 | 15 | The user torments and enrages the foe, making it incapable of using the same move twice in a row. |
| 40 | Agility | Psychic | Status | — | — | 30 | The user lightens its body to move at high speed. Raises its Speed by 2 stages. |
| 45 | Bullet Seed | Grass | Physical | 25 | 100 | 30 | The user forcefully shoots seeds at the foe 2 to 5 times in rapid succession. |
| 50 | Crunch | Dark | Physical | 80 | 100 | 15 | The user crunches up the foe with sharp fangs. 20% chance to lower its Defense by 1 stage. |
| 55 | Aura Wheel | Electric | Physical | 110 | 100 | 10 | The user attacks with energy stored in its cheeks, raising its Speed. Its type changes with its mode. |
| 60 | Thrash | Normal | Physical | 120 | 100 | 10 | The user rampages and attacks for 2 to 3 turns. It then becomes confused, however. |
TMs and HMs
| TM / HM | Move | Type | Category | Power | Accuracy | PP | Effect and notes |
|---|---|---|---|---|---|---|---|
| TM09 | Bullet Seed | Grass | Physical | 25 | 100 | 30 | The user forcefully shoots seeds at the foe 2 to 5 times in rapid succession. |
| TM10 | Hidden Power | Normal | Special | 60 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM12 | Taunt | Dark | Status | — | 100 | 20 | The foe is taunted into a rage that allows it to use only attack moves for 2 to 4 turns. |
| TM17 | Protect | Normal | Status | — | — | 10 | It enables the user to evade all attacks for 1 turn. Its chance of failing rises if used in succession. |
| TM24 | Thunderbolt | Electric | Special | 90 | 100 | 15 | A strong electric blast is loosed at the foe. It has a 10% chance to paralyze the target. |
| TM25 | Thunder | Electric | Special | 110 | 70 | 10 | A wicked thunderbolt strikes the foe. It is more accurate in rain. 30% chance to paralyze the target. |
| TM27 | Return | Normal | Physical | var. | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM31 | Brick Break | Fighting | Physical | 75 | 100 | 15 | The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. |
| TM41 | Torment | Dark | Status | — | 100 | 15 | The user torments and enrages the foe, making it incapable of using the same move twice in a row. |
| TM42 | Facade | Normal | Physical | 70 | 100 | 20 | An attack whose power is 2 times higher if the user is poisoned, burned, or paralyzed. |
| TM44 | Rest | Psychic | Status | — | — | 5 | The user goes to sleep for 2 turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract | Normal | Status | — | 100 | 15 | The user charms a foe of the opposite gender. The foe has a 50% chance of being unable to act. |
| TM46 | Thief | Dark | Physical | 60 | 100 | 25 | The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item. |
| TM56 | Fling | Dark | Physical | var. | 100 | 10 | The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM58 | Endure | Normal | Status | — | — | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| TM66 | Payback | Dark | Physical | 50 | 100 | 10 | The user charges up, then attacks. If it moves after the foe, its power is doubled. |
| TM73 | Thunder Wave | Electric | Status | — | 90 | 20 | A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| TM79 | Dark Pulse | Dark | Special | 80 | 100 | 15 | The user releases a horrible aura of malice. It has a 20% chance to make the target flinch. |
| TM82 | Sleep Talk | Normal | Status | — | — | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM90 | Substitute | Normal | Status | — | — | 10 | The user makes a copy of itself using 1/4 of its HP. The copy serves as the user’s decoy. |
| TM99 | Foul Play | Dark | Physical | 95 | 100 | 15 | Uses the target’s strength against it. The higher the target’s Attack, the greater the damage. |
| TM104 | Electroweb | Electric | Special | 55 | 95 | 15 | Traps the target in an electric net, lowering its Speed. |
| TM112 | Electric Terrain | Electric | Status | — | — | 10 | Creates Electric Terrain for five turns. Grounded Pokémon cannot fall asleep, and Electric-type moves become stronger. |
| TM121 | Psychic Fangs | Psychic | Physical | 85 | 100 | 10 | Bites the target with psychic power and can destroy Light Screen and Reflect. |
Egg moves
| Move | Type | Category | Power | Accuracy | PP | Effect and notes |
|---|---|---|---|---|---|---|
| Charge | Electric | Status | — | — | 20 | The user boosts the power of the Electric move it uses next. It also raises the user’s Sp. Def stat. |
| Fake Out | Normal | Physical | 40 | 100 | 10 | An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. |
| Parting Shot | Dark | Status | — | 100 | 20 | The user threatens the foe, lowering its Attack and Sp. Atk, then switches with a party Pokémon. |
| Quash | Dark | Status | — | 100 | 15 | The user suppresses the foe, making it move last. |
| Rapid Spin | Normal | Physical | 50 | 100 | 40 | A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. |
| Super Fang | Normal | Physical | var. | 90 | 10 | The user chomps hard on the foe with its sharp front fangs. It cuts the target’s HP to half. |
| Swagger | Normal | Status | — | 85 | 15 | The user enrages the foe into confusion. However, it also raises the foe’s Attack by 2 stages. |
| Tickle | Normal | Status | — | 100 | 20 | The user tickles the foe into laughing. Lowers its Attack and Defense by 1 stage. |
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