
- Abilities
- PickupThe Pokémon may pick up items after battle.Sand VeilBoosts the Pokémon’s evasion in a sandstorm.
- Hidden ability
- IntimidateLowers the foe’s Attack when it enters battle.
- Capture
- Gender
- 50.0% female
- Egg groups
- Field
- Growth
- Medium Fast
- EV yield
- 1 HP
| HP | 90 | |
|---|---|---|
| Attack | 60 | |
| Defense | 60 | |
| Sp. Atk | 40 | |
| Sp. Def | 40 | |
| Speed | 40 | |
| Total | 330 |
Where to find it
Chance per encounter, under the conditions shown.
Times and conditions
- Morning: 4:00–9:59
- Day: 10:00–19:59
- Night: 20:00–3:59
Calendar encounters can replace a land slot on specific dates.
| Location | Method / conditions | Level | Chance |
|---|---|---|---|
| Mt. Silver Cave Lower Mountainside | , | 48 | 10% |
| Mt. Silver Cave | , and | 43 | 10% |
| Mt. Silver Cave | , | 43 | 10% |
| Mt. Silver Cave Expert Belt Chamber | , and | 46 | 10% |
| Mt. Silver Cave Expert Belt Chamber | , | 46 | 10% |
| Mt. Silver Cave 2F | , and | 45 | 10% |
| Mt. Silver Cave 2F | , | 45 | 10% |
| Mt. Mortar | , | 14 | 5% |
| Mt. Mortar | , | 14 | 5% |
| Mt. Mortar | , | 14 | 5% |
| Mt. Mortar 1F, back cave | , | 14 | 5% |
| Mt. Mortar 1F, back cave | , | 14 | 5% |
| Mt. Mortar 1F, back cave | , | 14 | 5% |
| Mt. Mortar 2F | , | 14 | 5% |
| Mt. Mortar 2F | , | 14 | 5% |
| Mt. Mortar 2F | , | 14 | 5% |
| Mt. Mortar B1F | , and | 14 | 5% |
| Mt. Mortar B1F | , | 14 | 5% |
| Route 47 | , and | 34 | 10% |
| Route 47 | , | 34 | 10% |
Evolution
Evolves into Donphan at Lv 25.
Level-up moves
“On evolution” moves are learned when this Pokémon evolves. Open a move for its full effects and any special behavior in this hack.
| Level | Move | Type | Category | Power | Accuracy | PP | Effect and notes |
|---|---|---|---|---|---|---|---|
| 1 | Tackle | Normal | Physical | 40 | 100 | 35 | A physical attack in which the user charges and slams into the foe with its whole body. |
| 1 | Growl | Normal | Status | — | 100 | 40 | The user growls in an endearing way, making the foe less wary. Lowers its Attack by 1 stage. |
| 1 | Defense Curl | Normal | Status | — | — | 40 | The user curls up to conceal weak spots. Raises its Defense by 1 stage. |
| 6 | Flail | Normal | Physical | var. | 100 | 15 | The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
| 10 | Rollout | Rock | Physical | 30 | 90 | 20 | The user rolls into the foe for 5 turns. Its power doubles with each hit. |
| 15 | Bulldoze | Ground | Physical | 60 | 100 | 20 | Stomps the ground, attacking nearby Pokémon and lowering their Speed. |
| 19 | Endure | Normal | Status | — | — | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| 24 | Slam | Grass | Physical | 70 | 100 | 20 | Attacks by slamming the target with a long tail, vines, or similar appendage. |
| 28 | Take Down | Normal | Physical | 90 | 85 | 20 | A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. |
| 33 | Charm | Fairy | Status | — | 100 | 20 | The user acts cute to charm the foe. Lowers its Attack by 2 stages. |
| 37 | Last Resort | Normal | Physical | 140 | 100 | 5 | This move can be used only after the user has used all the other moves it knows in the battle. |
| 42 | Double-Edge | Normal | Physical | 120 | 100 | 15 | A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
TMs and HMs
| TM / HM | Move | Type | Category | Power | Accuracy | PP | Effect and notes |
|---|---|---|---|---|---|---|---|
| TM05 | Roar | Normal | Status | — | — | 20 | The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
| TM10 | Hidden Power | Normal | Special | 60 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 | Sunny Day | Fire | Status | — | — | 5 | The user intensifies the sun for 5 turns. Fire-type moves become 1.5 times stronger. |
| TM17 | Protect | Normal | Status | — | — | 10 | It enables the user to evade all attacks for 1 turn. Its chance of failing rises if used in succession. |
| TM21 | Frustration | Normal | Physical | var. | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM23 | Iron Tail | Steel | Physical | 90 | 90 | 15 | Attacks with a hard tail. May lower the target’s Defense. |
| TM26 | Earthquake | Ground | Physical | 100 | 100 | 10 | The user sets off an earthquake that hits all Pokémon in battle. It can hit a foe using Dig. |
| TM27 | Return | Normal | Physical | var. | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM32 | Double Team | Normal | Status | — | — | 15 | By moving rapidly, the user makes illusory copies of itself. Raises its evasiveness by 1 stage. |
| TM37 | Sandstorm | Rock | Status | — | — | 10 | A 5-turn sandstorm is summoned to hurt all Pokémon except Rock, Ground, and Steel types. |
| TM39 | Rock Tomb | Rock | Physical | 60 | 95 | 15 | Boulders are hurled at the foe, hindering its movement. Lowers its Speed by 1 stage. |
| TM42 | Facade | Normal | Physical | 70 | 100 | 20 | An attack whose power is 2 times higher if the user is poisoned, burned, or paralyzed. |
| TM44 | Rest | Psychic | Status | — | — | 5 | The user goes to sleep for 2 turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract | Normal | Status | — | 100 | 15 | The user charms a foe of the opposite gender. The foe has a 50% chance of being unable to act. |
| TM58 | Endure | Normal | Status | — | — | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| TM76 | Stealth Rock | Rock | Status | — | — | 20 | The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. |
| TM80 | Rock Slide | Rock | Physical | 75 | 90 | 10 | Large boulders are hurled at the foe. It has a 30% chance to make the target flinch. |
| TM82 | Sleep Talk | Normal | Status | — | — | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM87 | Swagger | Normal | Status | — | 85 | 15 | The user enrages the foe into confusion. However, it also raises the foe’s Attack by 2 stages. |
| TM90 | Substitute | Normal | Status | — | — | 10 | The user makes a copy of itself using 1/4 of its HP. The copy serves as the user’s decoy. |
| TM103 | Bulldoze | Ground | Physical | 60 | 100 | 20 | Stomps the ground, attacking nearby Pokémon and lowering their Speed. |
| TM109 | Play Rough | Fairy | Physical | 90 | 100 | 10 | Playfully attacks the target. May lower the target’s Attack. |
| HM04 | Strength | Normal | Physical | 80 | 100 | 15 | The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
| HM06 | Rock Smash | Fighting | Physical | 60 | 100 | 15 | Attacks with a punch. May lower the target’s Defense. |
Move tutors
| Move | Type | Category | Power | Accuracy | PP | Effect and notes | Tutor location, cost and requirements |
|---|---|---|---|---|---|---|---|
| Ancient Power | Rock | Special | 60 | 100 | 5 | The user attacks with the power of its whole body. 10% chance to raise all its stats by 1 stage. | |
| Body Slam | Normal | Physical | 85 | 100 | 15 | The user drops onto the foe with its full body weight. It has a 30% chance to paralyze the foe. | |
| Charm | Fairy | Status | — | 100 | 20 | The user acts cute to charm the foe. Lowers its Attack by 2 stages. | National Park · Cost: Nugget ×1 Requirements: Route 35 / Route 36 / National Park: small extras the National Park |
| Counter | Fighting | Physical | var. | 100 | 20 | A retaliation move that counters any physical attack, inflicting double the damage taken. | Saffron Fighting Dojo · Cost: ₽10000 Requirements: Saffron City: the Hunyuan Dojo (beat the disciples → Hitmonlee or Hitmonchan) the Hunyuan martial-arts hall, Saffron City |
| Earth Power | Ground | Special | 90 | 100 | 10 | The ground under the foe erupts with power. 10% chance to lower its Sp. Def by 1 stage. | Route 46 · Cost: Cherish Ball ×1 Route 46 |
| Endeavor | Normal | Physical | var. | 100 | 5 | An attack move that cuts down the foe’s HP to equal the user’s HP. | |
| Hyper Voice | Normal | Special | 90 | 100 | 10 | The user lets loose a horribly echoing shout with the power to inflict damage. | Goldenrod City · Cost: Love Ball ×1 Requirements: Goldenrod City: small extras |
| Ice Shard | Ice | Physical | 40 | 100 | 30 | The user flash freezes chunks of ice and hurls them. This move always goes first. | Seafoam Islands, inner room · Cost: Free Requirements: Seafoam Islands: the ice walls, Articuno and the researcher (TM14 Blizzard) Seafoam Islands, bottom floor |
| Play Rough | Fairy | Physical | 90 | 100 | 10 | Playfully attacks the target. May lower the target’s Attack. | Blackthorn Move Tutor house · Cost: Free Requirements: Ice Path / Blackthorn City: small extras Blackthorn City |
| Seed Bomb | Grass | Physical | 80 | 100 | 15 | The user slams a barrage of hard-shelled seeds down on the foe from above. | Celadon Gym · Cost: Free taught by the little girl at the Celadon Gym |
Egg moves
| Move | Type | Category | Power | Accuracy | PP | Effect and notes |
|---|---|---|---|---|---|---|
| Ancient Power | Rock | Special | 60 | 100 | 5 | The user attacks with the power of its whole body. 10% chance to raise all its stats by 1 stage. |
| Body Slam | Normal | Physical | 85 | 100 | 15 | The user drops onto the foe with its full body weight. It has a 30% chance to paralyze the foe. |
| Counter | Fighting | Physical | var. | 100 | 20 | A retaliation move that counters any physical attack, inflicting double the damage taken. |
| Endeavor | Normal | Physical | var. | 100 | 5 | An attack move that cuts down the foe’s HP to equal the user’s HP. |
| Fissure | Ground | Physical | var. | 30 | 5 | The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits. |
| Focus Energy | Normal | Status | — | — | 30 | The user takes a deep breath and focuses. Raises its critical-hit ratio by 2 stages. |
| Head Smash | Rock | Physical | 120 | 95 | 10 | Strikes the target with a full-power headbutt. The user also takes damage. |
| Heavy Slam | Steel | Physical | var. | 100 | 10 | Slams the target with its heavy body. The heavier the user is compared with the target, the greater the power. |
| High Horsepower | Ground | Physical | 95 | 95 | 10 | Attacks the target with tremendous force. |
| Ice Shard | Ice | Physical | 40 | 100 | 30 | The user flash freezes chunks of ice and hurls them. This move always goes first. |
| Mud-Slap | Ground | Special | 20 | 100 | 10 | The user hurls mud in the foe’s face to inflict damage. Lowers its accuracy by 1 stage. |
| Play Rough | Fairy | Physical | 90 | 100 | 10 | Playfully attacks the target. May lower the target’s Attack. |
| Snore | Normal | Special | 50 | 100 | 15 | An attack usable only while the user is asleep. It has a 30% chance to make the foe flinch. |
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