
| HP | 70 | |
|---|---|---|
| Attack | 85 | |
| Defense | 65 | |
| Sp. Atk | 65 | |
| Sp. Def | 60 | |
| Speed | 65 | |
| Total | 410 |
Where to find it
No wild encounter, gift, trade, one-time battle, evolution or breeding route, and no trainer uses it.
Evolution
Evolves from Quaxly at Lv 16.
Evolves into Quaquaval at Lv 36.
Level-up moves
“On evolution” moves are learned when this Pokémon evolves. Open a move for its full effects and any special behavior in this hack.
| Level | Move | Type | Category | Power | Accuracy | PP | Effect and notes |
|---|---|---|---|---|---|---|---|
| 1 | Double Hit | Normal | Physical | 35 | 90 | 10 | The user strikes the foe twice in a row. |
| 1 | Pound | Normal | Physical | 40 | 100 | 35 | The foe is physically pounded with a long tail or a foreleg, etc. |
| 1 | Growl | Normal | Status | — | 100 | 40 | The user growls in an endearing way, making the foe less wary. Lowers its Attack by 1 stage. |
| 1 | Water Gun | Water | Special | 40 | 100 | 25 | Blasts the target with water. Does not burn the target. |
| 7 | Work Up | Normal | Status | — | — | 30 | The user rouses itself, raising its Attack and Sp. Atk. |
| 10 | Wing Attack | Physical | 60 | 100 | 35 | The foe is struck with large, imposing wings spread wide to inflict damage. | |
| 13 | Aqua Jet | Water | Physical | 40 | 100 | 20 | The user attacks at blinding speed. This move always strikes first. |
| 17 | Water Pulse | Water | Special | 60 | 100 | 20 | The user attacks with a pulsing blast of water. It has a 20% chance to confuse the foe. |
| 19 | Low Sweep | Fighting | Physical | 65 | 100 | 20 | Targets the opponent’s legs with a quick kick, lowering Speed. |
| 23 | Aqua Cutter | Water | Physical | 70 | 100 | 20 | The user slices the foe with a blade of pressurized water. It has a high critical-hit ratio. |
| 27 | Air Slash | Special | 75 | 95 | 15 | The user slices the foe with a blade of air. It has a 30% chance to make the foe flinch. | |
| 32 | Focus Energy | Normal | Status | — | — | 30 | The user takes a deep breath and focuses. Raises its critical-hit ratio by 2 stages. |
| 38 | Acrobatics | Physical | 55 | 100 | 15 | The user nimbly attacks the foe. It deals more damage if the user holds no item. | |
| 43 | Liquidation | Water | Physical | 85 | 100 | 10 | Strikes the target with water power. May lower the target’s Defense. |
| 48 | Feather Dance | Status | — | 100 | 15 | The user dances with fluttering feathers. Lowers the foe’s Attack by 2 stages. |
TMs and HMs
| TM / HM | Move | Type | Category | Power | Accuracy | PP | Effect and notes |
|---|---|---|---|---|---|---|---|
| TM03 | Water Pulse | Water | Special | 60 | 100 | 20 | The user attacks with a pulsing blast of water. It has a 20% chance to confuse the foe. |
| TM17 | Protect | Normal | Status | — | — | 10 | It enables the user to evade all attacks for 1 turn. Its chance of failing rises if used in succession. |
| TM18 | Rain Dance | Water | Status | — | — | 5 | The user summons a heavy rain for 5 turns. Water-type moves become 1.5 times stronger. |
| TM27 | Return | Normal | Physical | var. | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM40 | Aerial Ace | Physical | 60 | — | 20 | The user confounds the foe with speed, then slashes. The attack lands without fail. | |
| TM42 | Facade | Normal | Physical | 70 | 100 | 20 | An attack whose power is 2 times higher if the user is poisoned, burned, or paralyzed. |
| TM44 | Rest | Psychic | Status | — | — | 5 | The user goes to sleep for 2 turns. It fully restores the user’s HP and heals any status problem. |
| TM58 | Endure | Normal | Status | — | — | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| TM77 | Psych Up | Normal | Status | — | — | 10 | The user hypnotizes itself into copying any stat change made by the foe. |
| TM82 | Sleep Talk | Normal | Status | — | — | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM90 | Substitute | Normal | Status | — | — | 10 | The user makes a copy of itself using 1/4 of its HP. The copy serves as the user’s decoy. |
| TM97 | Low Sweep | Fighting | Physical | 65 | 100 | 20 | Targets the opponent’s legs with a quick kick, lowering Speed. |
| TM108 | Misty Terrain | Fairy | Status | — | — | 10 | Creates Misty Terrain for five turns. Grounded Pokémon cannot suffer status conditions, and Dragon-type damage is halved. |
| TM122 | Liquidation | Water | Physical | 85 | 100 | 10 | Strikes the target with water power. May lower the target’s Defense. |
| TM127 | Flip Turn | Water | Physical | 60 | 100 | 20 | Attacks, then quickly returns to switch with a party Pokémon. |
| TM128 | Triple Axel | Ice | Physical | 20 | 90 | 10 | Kicks the target three times in succession. Power increases with each hit. |
| HM03 | Surf | Water | Special | 90 | 100 | 15 | A giant wave swamps the whole battlefield. Double damage on a foe using Dive. Also used to cross water. |
| HM05 | Whirlpool | Water | Special | 40 | 90 | 10 | Traps the target in a whirlpool, damaging it for 2–5 turns. |
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