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#0280 Ralts

Ralts artwork
Artwork: PokéAPI.
PsychicFairy
Abilities
TelepathyPsychic-type move power is increased by 30% on Psychic Terrain.TraceThe Pokémon copies the foe’s ability.
Hidden ability
SynchronizePasses a burn, poison, or paralysis to the foe.
Capture
Gender
50.0% female
Egg groups
Human-Like / Amorphous
Growth
Slow
EV yield
1 Sp. Atk
Ralts’s base stats
HP28
Attack25
Defense25
Sp. Atk45
Sp. Def35
Speed40
Total198

Where to find it

  • Scripted encounter (Lv. 10): Pal Park — standing Pokémon.

    After the Cianwood Gym story opens the Resort Zone, enter Pal Park’s Fixed Catch mode for $10,000 with room for six more Pokémon in the PC. This standing Pokémon appears on Wednesday, or Monday 07:00–18:59. Bring your own Poké Balls.

  • Scripted encounter (Lv. 15): Route 3.

    After the Cascade Badge, if you did not accept the painter’s gift, read the letter beside Ralts and agree to take it. One encounter; catching, defeating or fleeing removes it. Quest guide.

  • Gift (Lv. 15): Route 3.

    Before the Cascade Badge, give the Route 3 painter one Fresh Water, then accept his Ralts. Leave a free party slot. Quest guide.

Chance per encounter, under the conditions shown.

Times and conditions
  • Morning: 4:00–9:59
  • Day: 10:00–19:59
  • Night: 20:00–3:59

Calendar encounters can replace a land slot on specific dates.

Where to find Ralts in the wild
LocationMethod / conditionsLevelChance
Route 17, 324%
Pal Park, Fixed Catch mode: Wednesday, 2010%
Alto Mare Waters, and 1210%
Alto Mare Waters, 1210%

Pal Park: The wild table changes with the day of the week (by the DS clock). You get in through the Catching Show's Fixed Catch mode at the Pal Park reception ($10,000; bring your own Poké Balls). Sunday's table is the same as Cerulean Cave's, probably by mistake in the hack, so it also has Surf and fishing slots: the park has a pond and a stretch of sea.

See the quest guide: Resort Zone: the Pal Park's Fixed Catch mode (wild Pokémon by weekday).

Evolution

Evolves into Kirlia at Lv 20.

Level-up moves

“On evolution” moves are learned when this Pokémon evolves. Open a move for its full effects and any special behavior in this hack.

Ralts’s level-up moves
LevelMoveTypeCategoryPowerAccuracyPPEffect and notes
1GrowlNormalStatus—10040The user growls in an endearing way, making the foe less wary. Lowers its Attack by 1 stage.
1Disarming VoiceFairySpecial40—15The user lets out a charming cry that deals emotional damage. It never misses.
3Double TeamNormalStatus——15By moving rapidly, the user makes illusory copies of itself. Raises its evasiveness by 1 stage.
6ConfusionPsychicSpecial5010025The foe is hit by a weak telekinetic force. It has a 10% chance to confuse the target.
9HypnosisPsychicStatus—6020The user employs hypnotic suggestion to make the target fall into a deep sleep.
12Draining KissFairySpecial5010010Steals the target’s HP with a kiss, restoring more than half the damage dealt.
15TeleportPsychicStatus——20Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited.
18PsybeamPsychicSpecial6510020The foe is attacked with a peculiar ray. It has a 10% chance to confuse the target.
21Life DewWaterStatus——10The user scatters mysterious water, restoring its own and its allies’ HP.
24CharmFairyStatus—10020The user acts cute to charm the foe. Lowers its Attack by 2 stages.
27Calm MindPsychicStatus——20The user quietly focuses its mind and calms its spirit. Raises Sp. Atk and Sp. Def by 1 stage.
30PsychicPsychicSpecial9010010The foe is hit by a strong telekinetic force. 10% chance to lower its Sp. Def by 1 stage.
33Heal PulsePsychicStatus——10The user emits a healing pulse that restores half of the target’s max HP.
36Dream EaterPsychicSpecial10010015An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP.
39Future SightPsychicSpecial12010010The foe is struck by a hunk of psychic energy 2 turns after this move is used.

TMs and HMs

TMs and HMs Ralts can learn
TM / HMMoveTypeCategoryPowerAccuracyPPEffect and notes
TM04Calm MindPsychicStatus——20The user quietly focuses its mind and calms its spirit. Raises Sp. Atk and Sp. Def by 1 stage.
TM10Hidden PowerNormalSpecial6010015A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11Sunny DayFireStatus——5The user intensifies the sun for 5 turns. Fire-type moves become 1.5 times stronger.
TM12TauntDarkStatus—10020The foe is taunted into a rage that allows it to use only attack moves for 2 to 4 turns.
TM16Light ScreenPsychicStatus——30A wondrous wall of light halves the damage from special attacks for 5 turns.
TM17ProtectNormalStatus——10It enables the user to evade all attacks for 1 turn. Its chance of failing rises if used in succession.
TM18Rain DanceWaterStatus——5The user summons a heavy rain for 5 turns. Water-type moves become 1.5 times stronger.
TM20SafeguardNormalStatus——25The user creates a protective field that prevents status problems for 5 turns.
TM24ThunderboltElectricSpecial9010015A strong electric blast is loosed at the foe. It has a 10% chance to paralyze the target.
TM27ReturnNormalPhysicalvar.10020A full-power attack that grows more powerful the more the user likes its Trainer.
TM29PsychicPsychicSpecial9010010The foe is hit by a strong telekinetic force. 10% chance to lower its Sp. Def by 1 stage.
TM30Shadow BallGhostSpecial8010015The user hurls a shadowy blob at the foe. 20% chance to lower its Sp. Def by 1 stage.
TM32Double TeamNormalStatus——15By moving rapidly, the user makes illusory copies of itself. Raises its evasiveness by 1 stage.
TM33ReflectPsychicStatus——20A wondrous wall of light halves the damage from physical attacks for 5 turns.
TM34Shock WaveElectricSpecial60—20The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM41TormentDarkStatus—10015The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42FacadeNormalPhysical7010020An attack whose power is 2 times higher if the user is poisoned, burned, or paralyzed.
TM44RestPsychicStatus——5The user goes to sleep for 2 turns. It fully restores the user’s HP and heals any status problem.
TM45AttractNormalStatus—10015The user charms a foe of the opposite gender. The foe has a 50% chance of being unable to act.
TM46ThiefDarkPhysical6010025The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.
TM48Skill SwapPsychicStatus——10The user employs its psychic power to exchange abilities with the foe.
TM56FlingDarkPhysicalvar.10010The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM57Charge BeamElectricSpecial509010The user fires a bundle of electricity. 70% chance to raise the user’s Sp. Atk by 1 stage.
TM58EndureNormalStatus——10The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM61Will-O-WispFireStatus—8515The user shoots a sinister, bluish white flame at the foe to inflict a burn.
TM67RecycleNormalStatus——10The user recycles a held item that has been used in battle so it can be used again.
TM70FlashNormalStatus—10020The user flashes a light that lowers the foe’s accuracy by 1 stage. It can also light up caves.
TM73Thunder WaveElectricStatus—9020A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM77Psych UpNormalStatus——10The user hypnotizes itself into copying any stat change made by the foe.
TM82Sleep TalkNormalStatus——10While it is asleep, the user randomly uses one of the moves it knows.
TM85Dream EaterPsychicSpecial10010015An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP.
TM86Grass KnotGrassSpecialvar.10020The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87SwaggerNormalStatus—8515The user enrages the foe into confusion. However, it also raises the foe’s Attack by 2 stages.
TM90SubstituteNormalStatus——10The user makes a copy of itself using 1/4 of its HP. The copy serves as the user’s decoy.
TM92Trick RoomPsychicStatus——5The user creates a bizarre area in which slower Pokémon get to move first for 5 turns.
TM93PsyshockPsychicSpecial8010010Materializes psychic waves to attack the target, dealing physical damage.
TM106Draining KissFairySpecial5010010Steals the target’s HP with a kiss, restoring more than half the damage dealt.
TM108Misty TerrainFairyStatus——10Creates Misty Terrain for five turns. Grounded Pokémon cannot suffer status conditions, and Dragon-type damage is halved.
TM124Expanding ForcePsychicSpecial8010010Attacks with psychic power. Becomes stronger on Psychic Terrain and can damage all opposing Pokémon.

Move tutors

Moves Ralts can learn from tutors
MoveTypeCategoryPowerAccuracyPPEffect and notesTutor location, cost and requirements
Body SlamNormalPhysical8510015The user drops onto the foe with its full body weight. It has a 30% chance to paralyze the foe.

Route 12 · Cost: Free

Requirements: Route 12: wake the Snorlax (Poké Flute)

the fat man on Route 12

CharmFairyStatus—10020The user acts cute to charm the foe. Lowers its Attack by 2 stages.

National Park · Cost: Nugget ×1

Requirements: Route 35 / Route 36 / National Park: small extras

the National Park

Dazzling GleamFairySpecial8010010The user fires a powerful flash of light at the foe to deal damage.

Route 15 · Cost: Moon Ball ×1

Route 15

Fire PunchFirePhysical7510015The foe is punched with a fiery fist. It has a 10% chance to burn the target.
Hyper VoiceNormalSpecial9010010The user lets loose a horribly echoing shout with the power to inflict damage.

Goldenrod City · Cost: Love Ball ×1

Requirements: Goldenrod City: small extras

Ice PunchIcePhysical7510015The foe is punched with an icy fist. It has a 10% chance to freeze the target.

Celadon Pokémon Center · Cost: Friend Ball ×1

Celadon City Pokémon Center

Icy WindIceSpecial559515The user attacks with a gust of chilled air. Lowers the target’s Speed by 1 stage.

Route 20 · Cost: Aspear Berry ×1

Route 20

Magical LeafGrassSpecial60—20The user scatters curious leaves that chase the foe. This attack will not miss.

Route 5 House · Cost: Free

Requirements: Route 5: the Pokémon shelter raid (after the Cascade Badge)

Route 5 cottage: the old lady teaches it after you save the girl

Thunder PunchElectricPhysical7510015The foe is punched with an electrified fist. It has a 10% chance to paralyze the target.
Zen HeadbuttPsychicPhysical809015The user attacks with the power of its will. It has a 20% chance to make the target flinch.

Saffron City · Cost: Colbur Berry ×1

Egg moves

Ralts’s egg moves
MoveTypeCategoryPowerAccuracyPPEffect and notes
Ally SwitchPsychicStatus——15The user teleports with a mysterious power, swapping places with its ally.
Confuse RayGhostStatus—10010The foe is exposed to a sinister ray that triggers confusion.
Destiny BondGhostStatus——5If the user faints after using this move, the foe that landed the knockout hit dies along with it.
DisableNormalStatus—10020For several turns, this move prevents the foe from using the move it last used.
EncoreNormalStatus—1005The foe is compelled to keep using only the move it last used for 3 to 7 turns.
GrudgeGhostStatus——5If the user faints, its grudge drops the PP of the move that knocked it out to 0.
Knock OffDarkPhysical6510020The user slaps down the foe’s held item, preventing the item from being used during the battle.
Mean LookNormalStatus——5The user affixes the foe with a dark, arresting look. The target becomes unable to flee.
MementoDarkStatus—10010The user sacrifices its own life. In return, it lowers the target’s Attack and Sp. Atk by 2 stages.
Misty TerrainFairyStatus——10Creates Misty Terrain for five turns. Grounded Pokémon cannot suffer status conditions, and Dragon-type damage is halved.
Shadow SneakGhostPhysical4010030The user extends its shadow and attacks the foe from behind. This move always goes first.

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