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#0123 Scyther

Scyther artwork
Artwork: PokéAPI.
BugFlying
Abilities
SwarmDamage taken from super-effective moves is reduced by 25%.TechnicianPowers up the Pokémon’s weaker moves.
Hidden ability
Hyper CutterPrevents the Attack stat from being lowered.
Capture
Gender
50.0% female
Egg groups
Bug
Growth
Medium Fast
EV yield
1 Attack
Scyther’s base stats
HP70
Attack110
Defense80
Sp. Atk55
Sp. Def80
Speed105
Total500

Where to find it

  • Scripted encounter (Lv. 15): Viridian Forest.

    Use one Honey on the shining Honey tree on Sunday. Repeatable with more Honey; the DS clock determines the weekday.

  • Scripted encounter (Lv. 15): Route 3.

    Requires: Charmander starter only.

    Talk to Bug Catcher Kenji to reveal the Scyther on the ledge, then challenge it. One encounter; catching, defeating or fleeing removes it.

Chance per encounter, under the conditions shown.

Times and conditions
  • Morning: 4:00–9:59
  • Day: 10:00–19:59
  • Night: 20:00–3:59

Contest values are stored weights, not percentages.

Where to find Scyther in the wild
LocationMethod / conditionsLevelChance
National Park: Set 1: Tuesdays, Thursdays and Saturdays13–145 (weight)

National Park: During the Bug-Catching Contest, the wild Pokémon come from the contest sets listed below, not from the park's normal table.

Bug-Catching Contest: The contest runs once per day, with one Pokémon and 20 Sport Balls, and uses the same species set on Tuesdays, Thursdays and Saturdays in this hack. The additional National Pokédex species sets are not active.

See the quest guide: Viridian Forest: the Honey tree (weekday Bug Pokémon); Route 3: the Scyther chase (Charmander starters) / Bug Catcher Kenji (others).

Evolution

Evolves into Scizor when leveled up while holding Metal Coat during the (4:00–19:59).

Level-up moves

“On evolution” moves are learned when this Pokémon evolves. Open a move for its full effects and any special behavior in this hack.

Scyther’s level-up moves
LevelMoveTypeCategoryPowerAccuracyPPEffect and notes
1Quick AttackNormalPhysical4010030The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
1LeerNormalStatus—10030The foe is given an intimidating leer with sharp eyes. Lowers its Defense by 1 stage.
4Fury CutterBugPhysical4010015Slashes the target twice with a scythe, claw, or similar weapon.
8False SwipeNormalPhysical4010040A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP.
12Wing AttackFlyingPhysical6010035The foe is struck with large, imposing wings spread wide to inflict damage.
16Double TeamNormalStatus——15By moving rapidly, the user makes illusory copies of itself. Raises its evasiveness by 1 stage.
20Double HitNormalPhysical359010The user strikes the foe twice in a row.
24SlashNormalPhysical7010020The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio.
28Focus EnergyNormalStatus——30The user takes a deep breath and focuses. Raises its critical-hit ratio by 2 stages.
32AgilityPsychicStatus——30The user lightens its body to move at high speed. Raises its Speed by 2 stages.
36Air SlashFlyingSpecial759515The user slices the foe with a blade of air. It has a 30% chance to make the foe flinch.
40X-ScissorBugPhysical8010015The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors.
44Laser FocusNormalStatus——30The user concentrates so its next attack is sure to land a critical hit.
48Swords DanceNormalStatus——20A frenetic dance to uplift the fighting spirit. It raises the user’s Attack by 2 stages.

TMs and HMs

TMs and HMs Scyther can learn
TM / HMMoveTypeCategoryPowerAccuracyPPEffect and notes
TM10Hidden PowerNormalSpecial6010015A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11Sunny DayFireStatus——5The user intensifies the sun for 5 turns. Fire-type moves become 1.5 times stronger.
TM15Hyper BeamNormalSpecial150905The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16Light ScreenPsychicStatus——30A wondrous wall of light halves the damage from special attacks for 5 turns.
TM17ProtectNormalStatus——10It enables the user to evade all attacks for 1 turn. Its chance of failing rises if used in succession.
TM18Rain DanceWaterStatus——5The user summons a heavy rain for 5 turns. Water-type moves become 1.5 times stronger.
TM20SafeguardNormalStatus——25The user creates a protective field that prevents status problems for 5 turns.
TM27ReturnNormalPhysicalvar.10020A full-power attack that grows more powerful the more the user likes its Trainer.
TM31Brick BreakFightingPhysical7510015The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32Double TeamNormalStatus——15By moving rapidly, the user makes illusory copies of itself. Raises its evasiveness by 1 stage.
TM40Aerial AceFlyingPhysical60—20The user confounds the foe with speed, then slashes. The attack lands without fail.
TM42FacadeNormalPhysical7010020An attack whose power is 2 times higher if the user is poisoned, burned, or paralyzed.
TM44RestPsychicStatus——5The user goes to sleep for 2 turns. It fully restores the user’s HP and heals any status problem.
TM45AttractNormalStatus—10015The user charms a foe of the opposite gender. The foe has a 50% chance of being unable to act.
TM46ThiefDarkPhysical6010025The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.
TM47Steel WingSteelPhysical859525Strikes the target with hard wings. May raise the user’s Defense.
TM51RoostFlyingStatus——5The user lands and rests its body. It restores the user’s HP by up to half of its max HP.
TM54False SwipeNormalPhysical4010040A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP.
TM58EndureNormalStatus——10The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM68Giga ImpactNormalPhysical150905The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM75Swords DanceNormalStatus——20A frenetic dance to uplift the fighting spirit. It raises the user’s Attack by 2 stages.
TM81X-ScissorBugPhysical8010015The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors.
TM82Sleep TalkNormalStatus——10While it is asleep, the user randomly uses one of the moves it knows.
TM87SwaggerNormalStatus—8515The user enrages the foe into confusion. However, it also raises the foe’s Attack by 2 stages.
TM89U-turnBugPhysical7010020The user attacks, then can switch places with a party Pokémon in waiting.
TM90SubstituteNormalStatus——10The user makes a copy of itself using 1/4 of its HP. The copy serves as the user’s decoy.
TM119Brutal SwingDarkPhysical6010020Swings its body wildly to damage all opposing Pokémon.
TM129Dual WingbeatFlyingPhysical409010Strikes the target with its wings twice.
HM01CutNormalPhysical509530The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM06Rock SmashFightingPhysical6010015Attacks with a punch. May lower the target’s Defense.

Move tutors

Moves Scyther can learn from tutors
MoveTypeCategoryPowerAccuracyPPEffect and notesTutor location, cost and requirements
Air SlashFlyingSpecial759515The user slices the foe with a blade of air. It has a 30% chance to make the foe flinch.
Baton PassNormalStatus——40The user switches places with a party Pokémon in waiting, passing along any stat changes.

New Bark Town · Cost: Level Ball ×1

New Bark Town

Bug BiteBugPhysical6010020The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect.
CounterFightingPhysicalvar.10020A retaliation move that counters any physical attack, inflicting double the damage taken.

Saffron Fighting Dojo · Cost: ₽10000

Requirements: Saffron City: the Hunyuan Dojo (beat the disciples → Hitmonlee or Hitmonchan)

the Hunyuan martial-arts hall, Saffron City

Night SlashDarkPhysical7010015The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio.

Egg moves

Scyther’s egg moves
MoveTypeCategoryPowerAccuracyPPEffect and notes
Baton PassNormalStatus——40The user switches places with a party Pokémon in waiting, passing along any stat changes.
CounterFightingPhysicalvar.10020A retaliation move that counters any physical attack, inflicting double the damage taken.
FeintNormalPhysical3010010An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.
Night SlashDarkPhysical7010015The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio.
Quick GuardFightingStatus——15The user protects itself and its allies from priority moves.
ReversalFightingPhysicalvar.10015An all-out attack that becomes more powerful the less HP the user has.

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