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#0353 Shuppet

Shuppet artwork
Artwork: PokéAPI.
Ghost
Abilities
InsomniaPrevents the Pokémon from falling asleep.FriskThe Pokémon can check the foe’s held item.
Hidden ability
PranksterIts status moves go first.
Capture
Gender
50.0% female
Egg groups
Amorphous
Growth
Fast
EV yield
1 Attack
Wild held item
Spell Tag
Shuppet’s base stats
HP44
Attack63 (official 75)
Defense35
Sp. Atk75 (official 63)
Sp. Def33
Speed45
Total295Official games: 295, same total, different spread. All base stat changes

Where to find it

Chance per encounter, under the conditions shown.

Times and conditions
  • Morning: 4:00–9:59
  • Day: 10:00–19:59
  • Night: 20:00–3:59

Calendar encounters can replace a land slot on specific dates.

Where to find Shuppet in the wild
LocationMethod / conditionsLevelChance
Pokémon Tower, upper floors, 2410%

Evolution

Evolves into Banette at Lv 37.

Level-up moves

“On evolution” moves are learned when this Pokémon evolves. Open a move for its full effects and any special behavior in this hack.

Shuppet’s level-up moves
LevelMoveTypeCategoryPowerAccuracyPPEffect and notes
1Knock OffDarkPhysical6510020The user slaps down the foe’s held item, preventing the item from being used during the battle.
4ScreechNormalStatus—8540An earsplitting screech is emitted to lower the foe’s Defense by 2 stages.
7Night ShadeGhostSpecialvar.10015The user makes the foe see a mirage. It inflicts damage matching the user’s level.
10SpiteGhostStatus—10010The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
13Shadow SneakGhostPhysical4010030The user extends its shadow and attacks the foe from behind. This move always goes first.
16Will-O-WispFireStatus—8515The user shoots a sinister, bluish white flame at the foe to inflict a burn.
19Pain SplitNormalStatus——20The user adds its HP to the foe’s HP, then equally shares the combined HP with the foe.
22HexGhostSpecial6510010A relentless attack that deals heavy damage to a foe with a status problem.
26CurseGhostStatus——10Curses the foe. Non- Ghost types raise Attack and Defense by 1 stage and lower Speed by 1 stage.
30Shadow BallGhostSpecial8010015The user hurls a shadowy blob at the foe. 20% chance to lower its Sp. Def by 1 stage.
34Role PlayPsychicStatus——10The user mimics the foe completely, copying the foe’s natural ability.
38Sucker PunchDarkPhysical701005This move enables the user to attack first. It fails if the foe is not readying an attack, however.
42Knock OffDarkPhysical6510020The user slaps down the foe’s held item, preventing the item from being used during the battle.
46GrudgeGhostStatus——5If the user faints, its grudge drops the PP of the move that knocked it out to 0.
50TrickPsychicStatus—10010The user catches the foe off guard and swaps the foe’s held item with its own.
54Phantom ForceGhostPhysical9010010The user vanishes on turn 1 and strikes on turn 2. It hits even through protection.

TMs and HMs

TMs and HMs Shuppet can learn
TM / HMMoveTypeCategoryPowerAccuracyPPEffect and notes
TM04Calm MindPsychicStatus——20The user quietly focuses its mind and calms its spirit. Raises Sp. Atk and Sp. Def by 1 stage.
TM10Hidden PowerNormalSpecial6010015A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11Sunny DayFireStatus——5The user intensifies the sun for 5 turns. Fire-type moves become 1.5 times stronger.
TM12TauntDarkStatus—10020The foe is taunted into a rage that allows it to use only attack moves for 2 to 4 turns.
TM17ProtectNormalStatus——10It enables the user to evade all attacks for 1 turn. Its chance of failing rises if used in succession.
TM18Rain DanceWaterStatus——5The user summons a heavy rain for 5 turns. Water-type moves become 1.5 times stronger.
TM21FrustrationNormalPhysicalvar.10020A full-power attack that grows more powerful the less the user likes its Trainer.
TM24ThunderboltElectricSpecial9010015A strong electric blast is loosed at the foe. It has a 10% chance to paralyze the target.
TM25ThunderElectricSpecial1107010A wicked thunderbolt strikes the foe. It is more accurate in rain. 30% chance to paralyze the target.
TM27ReturnNormalPhysicalvar.10020A full-power attack that grows more powerful the more the user likes its Trainer.
TM29PsychicPsychicSpecial9010010The foe is hit by a strong telekinetic force. 10% chance to lower its Sp. Def by 1 stage.
TM30Shadow BallGhostSpecial8010015The user hurls a shadowy blob at the foe. 20% chance to lower its Sp. Def by 1 stage.
TM32Double TeamNormalStatus——15By moving rapidly, the user makes illusory copies of itself. Raises its evasiveness by 1 stage.
TM34Shock WaveElectricSpecial60—20The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM41TormentDarkStatus—10015The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42FacadeNormalPhysical7010020An attack whose power is 2 times higher if the user is poisoned, burned, or paralyzed.
TM44RestPsychicStatus——5The user goes to sleep for 2 turns. It fully restores the user’s HP and heals any status problem.
TM45AttractNormalStatus—10015The user charms a foe of the opposite gender. The foe has a 50% chance of being unable to act.
TM46ThiefDarkPhysical6010025The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.
TM48Skill SwapPsychicStatus——10The user employs its psychic power to exchange abilities with the foe.
TM49SnatchDarkStatus——10The user steals the effects of any healing or stat-changing move the foe attempts to use.
TM57Charge BeamElectricSpecial509010The user fires a bundle of electricity. 70% chance to raise the user’s Sp. Atk by 1 stage.
TM58EndureNormalStatus——10The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM61Will-O-WispFireStatus—8515The user shoots a sinister, bluish white flame at the foe to inflict a burn.
TM63EmbargoDarkStatus—10015The foe can’t use its held item, and items from the Bag can’t be used on it.
TM66PaybackDarkPhysical5010010The user charges up, then attacks. If it moves after the foe, its power is doubled.
TM70FlashNormalStatus—10020The user flashes a light that lowers the foe’s accuracy by 1 stage. It can also light up caves.
TM73Thunder WaveElectricStatus—9020A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM77Psych UpNormalStatus——10The user hypnotizes itself into copying any stat change made by the foe.
TM79Dark PulseDarkSpecial8010015The user releases a horrible aura of malice. It has a 20% chance to make the target flinch.
TM82Sleep TalkNormalStatus——10While it is asleep, the user randomly uses one of the moves it knows.
TM85Dream EaterPsychicSpecial10010015An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP.
TM87SwaggerNormalStatus—8515The user enrages the foe into confusion. However, it also raises the foe’s Attack by 2 stages.
TM90SubstituteNormalStatus——10The user makes a copy of itself using 1/4 of its HP. The copy serves as the user’s decoy.
TM92Trick RoomPsychicStatus——5The user creates a bizarre area in which slower Pokémon get to move first for 5 turns.
TM99Foul PlayDarkPhysical9510015Uses the target’s strength against it. The higher the target’s Attack, the greater the damage.

Move tutors

Moves Shuppet can learn from tutors
MoveTypeCategoryPowerAccuracyPPEffect and notesTutor location, cost and requirements
CurseGhostStatus——10Curses the foe. Non- Ghost types raise Attack and Defense by 1 stage and lower Speed by 1 stage.

Pokémon Tower, upper floors · Cost: Free

Requirements: Pokémon Tower: side battles and extras

the little girl in the Pokémon Tower, Lavender Town

Dazzling GleamFairySpecial8010010The user fires a powerful flash of light at the foe to deal damage.

Route 15 · Cost: Moon Ball ×1

Route 15

Icy WindIceSpecial559515The user attacks with a gust of chilled air. Lowers the target’s Speed by 1 stage.

Route 20 · Cost: Aspear Berry ×1

Route 20

PoltergeistGhostPhysical110905The user attacks by controlling the foe’s held item. It fails if the foe holds no item.

Egg moves

Shuppet’s egg moves
MoveTypeCategoryPowerAccuracyPPEffect and notes
AstonishGhostPhysical3010015The user startles the foe with a shriek. It has a 30% chance to make the target flinch.
Confuse RayGhostStatus—10010The foe is exposed to a sinister ray that triggers confusion.
Destiny BondGhostStatus——5If the user faints after using this move, the foe that landed the knockout hit dies along with it.
DisableNormalStatus—10020For several turns, this move prevents the foe from using the move it last used.
Gunk ShotPoisonPhysical120905Slams the target with filthy garbage. Has a 30% chance to poison the target.
ImprisonPsychicStatus——10If the foe knows any move also known by the user, the foe is prevented from using it.
Phantom ForceGhostPhysical9010010The user vanishes on turn 1 and strikes on turn 2. It hits even through protection.
Shadow SneakGhostPhysical4010030The user extends its shadow and attacks the foe from behind. This move always goes first.

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