
PsychicFairy
- Abilities
- Psychic SurgeSets Psychic Terrain when it enters battle.
- Hidden ability
- TelepathyPsychic-type move power is increased by 30% on Psychic Terrain.
- Capture
- Gender
- genderless
- Egg groups
- Undiscovered
- Growth
- Slow
- EV yield
- 3 Sp. Atk
| HP | 70 | |
|---|---|---|
| Attack | 85 | |
| Defense | 75 | |
| Sp. Atk | 130 | |
| Sp. Def | 115 | |
| Speed | 95 | |
| Total | 570 |
Where to find it
No wild encounter, gift, trade, one-time battle, evolution or breeding route, and no trainer uses it.
Evolution
Does not evolve.
Level-up moves
“On evolution” moves are learned when this Pokémon evolves. Open a move for its full effects and any special behavior in this hack.
| Level | Move | Type | Category | Power | Accuracy | PP | Effect and notes |
|---|---|---|---|---|---|---|---|
| 1 | Astonish | Ghost | Physical | 30 | 100 | 15 | The user startles the foe with a shriek. It has a 30% chance to make the target flinch. |
| 1 | Confusion | Psychic | Special | 50 | 100 | 25 | The foe is hit by a weak telekinetic force. It has a 10% chance to confuse the target. |
| 5 | Withdraw | Water | Status | — | — | 40 | The user withdraws into its shell to toughen its body. Raises its Defense by 1 stage. |
| 10 | Aromatherapy | Grass | Status | — | — | 5 | The user releases a soothing scent that heals all status problems affecting the user’s party. |
| 15 | Draining Kiss | Fairy | Special | 50 | 100 | 10 | Steals the target’s HP with a kiss, restoring more than half the damage dealt. |
| 20 | Psybeam | Psychic | Special | 65 | 100 | 20 | The foe is attacked with a peculiar ray. It has a 10% chance to confuse the target. |
| 25 | Flatter | Dark | Status | — | 100 | 15 | Flattery is used to confuse the foe. However, it also raises the foe’s Sp. Atk by 1 stage. |
| 30 | Aromatic Mist | Fairy | Status | — | — | 20 | A mysterious aroma raises the Sp. Def of the user’s side. |
| 35 | Sweet Scent | Normal | Status | — | 100 | 20 | A sweet scent lowers the foe’s evasiveness by 2 stages. It also lures wild Pokémon in grass. |
| 40 | Extrasensory | Psychic | Special | 95 | 100 | 10 | Attacks with an unseen supernatural force. Has a 10% chance to make the target flinch. |
| 45 | Psyshock | Psychic | Special | 80 | 100 | 10 | Materializes psychic waves to attack the target, dealing physical damage. |
| 50 | Mean Look | Normal | Status | — | — | 5 | The user affixes the foe with a dark, arresting look. The target becomes unable to flee. |
| 55 | Nature’s Madness | Fairy | Special | var. | 90 | 10 | The user unleashes nature’s fury, halving the foe’s HP. |
| 60 | Moonblast | Fairy | Special | 95 | 100 | 15 | The user borrows the moon’s power to attack. It may lower the foe’s Sp. Atk. |
| 65 | Tickle | Normal | Status | — | 100 | 20 | The user tickles the foe into laughing. Lowers its Attack and Defense by 1 stage. |
| 70 | Skill Swap | Psychic | Status | — | — | 10 | The user employs its psychic power to exchange abilities with the foe. |
| 75 | Psychic Terrain | Psychic | Status | — | — | 10 | Creates Psychic Terrain for five turns. Grounded Pokémon are protected from priority moves, and Psychic-type moves become stronger. |
TMs and HMs
| TM / HM | Move | Type | Category | Power | Accuracy | PP | Effect and notes |
|---|---|---|---|---|---|---|---|
| TM04 | Calm Mind | Psychic | Status | — | — | 20 | The user quietly focuses its mind and calms its spirit. Raises Sp. Atk and Sp. Def by 1 stage. |
| TM10 | Hidden Power | Normal | Special | 60 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 | Sunny Day | Fire | Status | — | — | 5 | The user intensifies the sun for 5 turns. Fire-type moves become 1.5 times stronger. |
| TM12 | Taunt | Dark | Status | — | 100 | 20 | The foe is taunted into a rage that allows it to use only attack moves for 2 to 4 turns. |
| TM15 | Hyper Beam | Normal | Special | 150 | 90 | 5 | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM16 | Light Screen | Psychic | Status | — | — | 30 | A wondrous wall of light halves the damage from special attacks for 5 turns. |
| TM17 | Protect | Normal | Status | — | — | 10 | It enables the user to evade all attacks for 1 turn. Its chance of failing rises if used in succession. |
| TM20 | Safeguard | Normal | Status | — | — | 25 | The user creates a protective field that prevents status problems for 5 turns. |
| TM24 | Thunderbolt | Electric | Special | 90 | 100 | 15 | A strong electric blast is loosed at the foe. It has a 10% chance to paralyze the target. |
| TM25 | Thunder | Electric | Special | 110 | 70 | 10 | A wicked thunderbolt strikes the foe. It is more accurate in rain. 30% chance to paralyze the target. |
| TM27 | Return | Normal | Physical | var. | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM29 | Psychic | Psychic | Special | 90 | 100 | 10 | The foe is hit by a strong telekinetic force. 10% chance to lower its Sp. Def by 1 stage. |
| TM30 | Shadow Ball | Ghost | Special | 80 | 100 | 15 | The user hurls a shadowy blob at the foe. 20% chance to lower its Sp. Def by 1 stage. |
| TM33 | Reflect | Psychic | Status | — | — | 20 | A wondrous wall of light halves the damage from physical attacks for 5 turns. |
| TM42 | Facade | Normal | Physical | 70 | 100 | 20 | An attack whose power is 2 times higher if the user is poisoned, burned, or paralyzed. |
| TM44 | Rest | Psychic | Status | — | — | 5 | The user goes to sleep for 2 turns. It fully restores the user’s HP and heals any status problem. |
| TM46 | Thief | Dark | Physical | 60 | 100 | 25 | The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item. |
| TM48 | Skill Swap | Psychic | Status | — | — | 10 | The user employs its psychic power to exchange abilities with the foe. |
| TM52 | Focus Blast | Fighting | Special | 120 | 70 | 5 | The user unleashes all of its power. 10% chance to lower the target’s Sp. Def by 1 stage. |
| TM53 | Energy Ball | Grass | Special | 90 | 100 | 10 | The user fires power drawn from nature. 10% chance to lower the target’s Sp. Def by 1 stage. |
| TM56 | Fling | Dark | Physical | var. | 100 | 10 | The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM58 | Endure | Normal | Status | — | — | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| TM68 | Giga Impact | Normal | Physical | 150 | 90 | 5 | The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM82 | Sleep Talk | Normal | Status | — | — | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM86 | Grass Knot | Grass | Special | var. | 100 | 20 | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM90 | Substitute | Normal | Status | — | — | 10 | The user makes a copy of itself using 1/4 of its HP. The copy serves as the user’s decoy. |
| TM93 | Psyshock | Psychic | Special | 80 | 100 | 10 | Materializes psychic waves to attack the target, dealing physical damage. |
| TM106 | Draining Kiss | Fairy | Special | 50 | 100 | 10 | Steals the target’s HP with a kiss, restoring more than half the damage dealt. |
| TM109 | Play Rough | Fairy | Physical | 90 | 100 | 10 | Playfully attacks the target. May lower the target’s Attack. |
| TM116 | Psychic Terrain | Psychic | Status | — | — | 10 | Creates Psychic Terrain for five turns. Grounded Pokémon are protected from priority moves, and Psychic-type moves become stronger. |
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