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#0785 Tapu Koko

Tapu Koko artwork
Artwork: PokéAPI.
ElectricFairy
Abilities
Electric SurgeSets Electric Terrain when it enters battle.
Hidden ability
TelepathyPsychic-type move power is increased by 30% on Psychic Terrain.
Capture
Gender
genderless
Egg groups
Undiscovered
Growth
Slow
EV yield
3 Speed
Tapu Koko’s base stats
HP70
Attack115
Defense85
Sp. Atk95
Sp. Def75
Speed130
Total570

Where to find it

No wild encounter, gift, trade, one-time battle, evolution or breeding route, and no trainer uses it.

Evolution

Does not evolve.

Level-up moves

“On evolution” moves are learned when this Pokémon evolves. Open a move for its full effects and any special behavior in this hack.

Tapu Koko’s level-up moves
LevelMoveTypeCategoryPowerAccuracyPPEffect and notes
1Quick AttackNormalPhysical4010030The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
1Thunder ShockElectricSpecial4010030A jolt of electricity is hurled at the foe. It has a 10% chance to paralyze the target.
5WithdrawWaterStatus——40The user withdraws into its shell to toughen its body. Raises its Defense by 1 stage.
10Fairy WindFairySpecial4010030The user stirs up a fairy wind and strikes the foe with it.
15False SwipeNormalPhysical4010040A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP.
20SparkElectricPhysical6510020The user throws an electrically charged tackle at the foe. It has a 30% chance to paralyze the target.
25Shock WaveElectricSpecial60—20The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
30ChargeElectricStatus——20The user boosts the power of the Electric move it uses next. It also raises the user’s Sp. Def stat.
35AgilityPsychicStatus——30The user lightens its body to move at high speed. Raises its Speed by 2 stages.
40ScreechNormalStatus—8540An earsplitting screech is emitted to lower the foe’s Defense by 2 stages.
45DischargeElectricSpecial8010015A flare of electricity strikes all Pokémon in battle. It has a 30% chance to paralyze the foe.
50Mean LookNormalStatus——5The user affixes the foe with a dark, arresting look. The target becomes unable to flee.
55Nature’s MadnessFairySpecialvar.9010The user unleashes nature’s fury, halving the foe’s HP.
60Wild ChargeElectricPhysical9010015The user cloaks itself in electricity and charges at the foe. It also damages the user a little.
65Brave BirdFlyingPhysical12010015The user tucks in its wings and charges from a low altitude. The user also takes serious damage.
70Power SwapPsychicStatus——10The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe.
75Electric TerrainElectricStatus——10Creates Electric Terrain for five turns. Grounded Pokémon cannot fall asleep, and Electric-type moves become stronger.

TMs and HMs

TMs and HMs Tapu Koko can learn
TM / HMMoveTypeCategoryPowerAccuracyPPEffect and notes
TM04Calm MindPsychicStatus——20The user quietly focuses its mind and calms its spirit. Raises Sp. Atk and Sp. Def by 1 stage.
TM10Hidden PowerNormalSpecial6010015A unique attack that varies in type and intensity depending on the Pokémon using it.
TM12TauntDarkStatus—10020The foe is taunted into a rage that allows it to use only attack moves for 2 to 4 turns.
TM15Hyper BeamNormalSpecial150905The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16Light ScreenPsychicStatus——30A wondrous wall of light halves the damage from special attacks for 5 turns.
TM17ProtectNormalStatus——10It enables the user to evade all attacks for 1 turn. Its chance of failing rises if used in succession.
TM18Rain DanceWaterStatus——5The user summons a heavy rain for 5 turns. Water-type moves become 1.5 times stronger.
TM20SafeguardNormalStatus——25The user creates a protective field that prevents status problems for 5 turns.
TM24ThunderboltElectricSpecial9010015A strong electric blast is loosed at the foe. It has a 10% chance to paralyze the target.
TM25ThunderElectricSpecial1107010A wicked thunderbolt strikes the foe. It is more accurate in rain. 30% chance to paralyze the target.
TM27ReturnNormalPhysicalvar.10020A full-power attack that grows more powerful the more the user likes its Trainer.
TM33ReflectPsychicStatus——20A wondrous wall of light halves the damage from physical attacks for 5 turns.
TM34Shock WaveElectricSpecial60—20The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM42FacadeNormalPhysical7010020An attack whose power is 2 times higher if the user is poisoned, burned, or paralyzed.
TM44RestPsychicStatus——5The user goes to sleep for 2 turns. It fully restores the user’s HP and heals any status problem.
TM46ThiefDarkPhysical6010025The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.
TM47Steel WingSteelPhysical859525Strikes the target with hard wings. May raise the user’s Defense.
TM54False SwipeNormalPhysical4010040A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP.
TM58EndureNormalStatus——10The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM68Giga ImpactNormalPhysical150905The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM73Thunder WaveElectricStatus—9020A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM82Sleep TalkNormalStatus——10While it is asleep, the user randomly uses one of the moves it knows.
TM86Grass KnotGrassSpecialvar.10020The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM89U-turnBugPhysical7010020The user attacks, then can switch places with a party Pokémon in waiting.
TM90SubstituteNormalStatus——10The user makes a copy of itself using 1/4 of its HP. The copy serves as the user’s decoy.
TM104ElectrowebElectricSpecial559515Traps the target in an electric net, lowering its Speed.
TM111Eerie ImpulseElectricStatus—10015Emits strange electrical waves that greatly lower the target’s Special Attack.
TM112Electric TerrainElectricStatus——10Creates Electric Terrain for five turns. Grounded Pokémon cannot fall asleep, and Electric-type moves become stronger.
HM02FlyFlyingPhysical909515The user soars, then strikes on the second turn. It can also be used for flying to any familiar town.

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