
Electric
- Abilities
- Ball FetchItemless: fetches the first failed Poké Ball.
- Hidden ability
- RattledUps Speed when hit by a Dark, Ghost or Bug move.
- Capture
- Gender
- 50.0% female
- Egg groups
- Field
- Growth
- Fast
- EV yield
- 1 HP
| HP | 59 | |
|---|---|---|
| Attack | 45 | |
| Defense | 50 | |
| Sp. Atk | 40 | |
| Sp. Def | 50 | |
| Speed | 26 | |
| Total | 270 |
Where to find it
No wild encounter, gift, trade, one-time battle, evolution or breeding route, and no trainer uses it.
Evolution
Evolves into Boltund at Lv 25.
Level-up moves
“On evolution” moves are learned when this Pokémon evolves. Open a move for its full effects and any special behavior in this hack.
| Level | Move | Type | Category | Power | Accuracy | PP | Effect and notes |
|---|---|---|---|---|---|---|---|
| 1 | Tackle | Normal | Physical | 40 | 100 | 35 | A physical attack in which the user charges and slams into the foe with its whole body. |
| 1 | Tail Whip | Normal | Status | — | 100 | 30 | The user wags its tail cutely, making the foe less wary. Lowers its Defense by 1 stage. |
| 5 | Nuzzle | Electric | Physical | 20 | 100 | 20 | Rubs its electrically charged cheeks against the target, paralyzing it. |
| 10 | Bite | Dark | Physical | 60 | 100 | 25 | The foe is bitten with viciously sharp fangs. It has a 30% chance to make the target flinch. |
| 15 | Roar | Normal | Status | — | — | 20 | The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
| 20 | Spark | Electric | Physical | 65 | 100 | 20 | The user throws an electrically charged tackle at the foe. It has a 30% chance to paralyze the target. |
| 26 | Charm | Fairy | Status | — | 100 | 20 | The user acts cute to charm the foe. Lowers its Attack by 2 stages. |
| 30 | Crunch | Dark | Physical | 80 | 100 | 15 | The user crunches up the foe with sharp fangs. 20% chance to lower its Defense by 1 stage. |
| 35 | Charge | Electric | Status | — | — | 20 | The user boosts the power of the Electric move it uses next. It also raises the user’s Sp. Def stat. |
| 40 | Wild Charge | Electric | Physical | 90 | 100 | 15 | The user cloaks itself in electricity and charges at the foe. It also damages the user a little. |
| 45 | Play Rough | Fairy | Physical | 90 | 100 | 10 | Playfully attacks the target. May lower the target’s Attack. |
TMs and HMs
| TM / HM | Move | Type | Category | Power | Accuracy | PP | Effect and notes |
|---|---|---|---|---|---|---|---|
| TM05 | Roar | Normal | Status | — | — | 20 | The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
| TM10 | Hidden Power | Normal | Special | 60 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM17 | Protect | Normal | Status | — | — | 10 | It enables the user to evade all attacks for 1 turn. Its chance of failing rises if used in succession. |
| TM24 | Thunderbolt | Electric | Special | 90 | 100 | 15 | A strong electric blast is loosed at the foe. It has a 10% chance to paralyze the target. |
| TM25 | Thunder | Electric | Special | 110 | 70 | 10 | A wicked thunderbolt strikes the foe. It is more accurate in rain. 30% chance to paralyze the target. |
| TM27 | Return | Normal | Physical | var. | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM28 | Dig | Ground | Physical | 80 | 100 | 10 | The user burrows on turn 1, then attacks on turn 2. It can also be used to exit caves. |
| TM42 | Facade | Normal | Physical | 70 | 100 | 20 | An attack whose power is 2 times higher if the user is poisoned, burned, or paralyzed. |
| TM44 | Rest | Psychic | Status | — | — | 5 | The user goes to sleep for 2 turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract | Normal | Status | — | 100 | 15 | The user charms a foe of the opposite gender. The foe has a 50% chance of being unable to act. |
| TM58 | Endure | Normal | Status | — | — | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| TM73 | Thunder Wave | Electric | Status | — | 90 | 20 | A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| TM82 | Sleep Talk | Normal | Status | — | — | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM90 | Substitute | Normal | Status | — | — | 10 | The user makes a copy of itself using 1/4 of its HP. The copy serves as the user’s decoy. |
| TM109 | Play Rough | Fairy | Physical | 90 | 100 | 10 | Playfully attacks the target. May lower the target’s Attack. |
| TM114 | Nuzzle | Electric | Physical | 20 | 100 | 20 | Rubs its electrically charged cheeks against the target, paralyzing it. |
Egg moves
| Move | Type | Category | Power | Accuracy | PP | Effect and notes |
|---|---|---|---|---|---|---|
| Discharge | Electric | Special | 80 | 100 | 15 | A flare of electricity strikes all Pokémon in battle. It has a 30% chance to paralyze the foe. |
| Double-Edge | Normal | Physical | 120 | 100 | 15 | A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
| Flame Charge | Fire | Physical | 50 | 100 | 20 | Covers itself in flames and attacks. Builds momentum to raise Speed. |
| Howl | Normal | Status | — | — | 40 | The user howls loudly to raise its spirit. Raises its Attack by 1 stage. |
| Sand Attack | Ground | Status | — | 100 | 15 | Sand is hurled in the foe’s face, reducing its accuracy. |
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