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#0523 Zebstrika

Zebstrika artwork
Artwork: PokéAPI.
Electric
Abilities
Lightning RodDraws in Electric moves: no damage, ups Sp. Atk.Motor DriveRaises Speed if hit by an Electric-type move.
Hidden ability
Sap SipperImmune to Grass moves, which raise its Attack.
Capture
Gender
50.0% female
Egg groups
Field
Growth
Medium Fast
EV yield
2 Speed
Zebstrika’s base stats
HP75
Attack100
Defense63
Sp. Atk80
Sp. Def63
Speed116
Total497

Where to find it

No wild encounter, gift, trade, one-time battle, evolution or breeding route, and no trainer uses it.

Evolution

Evolves from Blitzle at Lv 27.

Level-up moves

“On evolution” moves are learned when this Pokémon evolves. Open a move for its full effects and any special behavior in this hack.

Zebstrika’s level-up moves
LevelMoveTypeCategoryPowerAccuracyPPEffect and notes
1Ion DelugeElectricStatus——25The user scatters charged particles, turning Normal-type moves into Electric-type moves.
1Quick AttackNormalPhysical4010030The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
1Tail WhipNormalStatus—10030The user wags its tail cutely, making the foe less wary. Lowers its Defense by 1 stage.
1ChargeElectricStatus——20The user boosts the power of the Electric move it uses next. It also raises the user’s Sp. Def stat.
1Thunder WaveElectricStatus—9020A weak electric charge is launched at the foe. It causes paralysis if it hits.
4Tail WhipNormalStatus—10030The user wags its tail cutely, making the foe less wary. Lowers its Defense by 1 stage.
8ChargeElectricStatus——20The user boosts the power of the Electric move it uses next. It also raises the user’s Sp. Def stat.
11Shock WaveElectricSpecial60—20The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
15Thunder WaveElectricStatus—9020A weak electric charge is launched at the foe. It causes paralysis if it hits.
18Flame ChargeFirePhysical5010020Covers itself in flames and attacks. Builds momentum to raise Speed.
25SparkElectricPhysical6510020The user throws an electrically charged tackle at the foe. It has a 30% chance to paralyze the target.
31StompNormalPhysical6510020The foe is stomped with a big foot. 30% chance to make it flinch. Double damage if it used Minimize.
36DischargeElectricSpecial8010015A flare of electricity strikes all Pokémon in battle. It has a 30% chance to paralyze the foe.
42AgilityPsychicStatus——30The user lightens its body to move at high speed. Raises its Speed by 2 stages.
47Wild ChargeElectricPhysical9010015The user cloaks itself in electricity and charges at the foe. It also damages the user a little.
53ThrashNormalPhysical12010010The user rampages and attacks for 2 to 3 turns. It then becomes confused, however.
58Ion DelugeElectricStatus——25The user scatters charged particles, turning Normal-type moves into Electric-type moves.

TMs and HMs

TMs and HMs Zebstrika can learn
TM / HMMoveTypeCategoryPowerAccuracyPPEffect and notes
TM06ToxicPoisonStatus—9010A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10Hidden PowerNormalSpecial6010015A unique attack that varies in type and intensity depending on the Pokémon using it.
TM15Hyper BeamNormalSpecial150905The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16Light ScreenPsychicStatus——30A wondrous wall of light halves the damage from special attacks for 5 turns.
TM17ProtectNormalStatus——10It enables the user to evade all attacks for 1 turn. Its chance of failing rises if used in succession.
TM18Rain DanceWaterStatus——5The user summons a heavy rain for 5 turns. Water-type moves become 1.5 times stronger.
TM21FrustrationNormalPhysicalvar.10020A full-power attack that grows more powerful the less the user likes its Trainer.
TM24ThunderboltElectricSpecial9010015A strong electric blast is loosed at the foe. It has a 10% chance to paralyze the target.
TM25ThunderElectricSpecial1107010A wicked thunderbolt strikes the foe. It is more accurate in rain. 30% chance to paralyze the target.
TM27ReturnNormalPhysicalvar.10020A full-power attack that grows more powerful the more the user likes its Trainer.
TM32Double TeamNormalStatus——15By moving rapidly, the user makes illusory copies of itself. Raises its evasiveness by 1 stage.
TM34Shock WaveElectricSpecial60—20The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM42FacadeNormalPhysical7010020An attack whose power is 2 times higher if the user is poisoned, burned, or paralyzed.
TM44RestPsychicStatus——5The user goes to sleep for 2 turns. It fully restores the user’s HP and heals any status problem.
TM45AttractNormalStatus—10015The user charms a foe of the opposite gender. The foe has a 50% chance of being unable to act.
TM49SnatchDarkStatus——10The user steals the effects of any healing or stat-changing move the foe attempts to use.
TM50OverheatFireSpecial130905The user burns fiercely, holding nothing back. Its Sp. Atk then falls by 2 stages.
TM57Charge BeamElectricSpecial509010The user fires a bundle of electricity. 70% chance to raise the user’s Sp. Atk by 1 stage.
TM68Giga ImpactNormalPhysical150905The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM73Thunder WaveElectricStatus—9020A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM82Sleep TalkNormalStatus——10While it is asleep, the user randomly uses one of the moves it knows.
TM87SwaggerNormalStatus—8515The user enrages the foe into confusion. However, it also raises the foe’s Attack by 2 stages.
TM90SubstituteNormalStatus——10The user makes a copy of itself using 1/4 of its HP. The copy serves as the user’s decoy.
TM96Flame ChargeFirePhysical5010020Covers itself in flames and attacks. Builds momentum to raise Speed.
HM06Rock SmashFightingPhysical6010015Attacks with a punch. May lower the target’s Defense.

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