
ElectricDragon
- Abilities
- Volt AbsorbRestores HP if hit by an Electric-type move.HustlePowers up physical moves but lowers accuracy.
- Hidden ability
- Sand RushBoosts Speed in a sandstorm.
- Capture
- Gender
- genderless
- Egg groups
- Undiscovered
- Growth
- Slow
- EV yield
- 2 Attack
| HP | 90 | |
|---|---|---|
| Attack | 100 | |
| Defense | 90 | |
| Sp. Atk | 80 | |
| Sp. Def | 70 | |
| Speed | 75 | |
| Total | 505 |
Where to find it
No wild encounter, gift, trade, one-time battle, evolution or breeding route, and no trainer uses it.
Evolution
Does not evolve.
Level-up moves
“On evolution” moves are learned when this Pokémon evolves. Open a move for its full effects and any special behavior in this hack.
| Level | Move | Type | Category | Power | Accuracy | PP | Effect and notes |
|---|---|---|---|---|---|---|---|
| 1 | Tackle | Normal | Physical | 40 | 100 | 35 | A physical attack in which the user charges and slams into the foe with its whole body. |
| 1 | Thunder Shock | Electric | Special | 40 | 100 | 30 | A jolt of electricity is hurled at the foe. It has a 10% chance to paralyze the target. |
| 7 | Charge | Electric | Status | — | — | 20 | The user boosts the power of the Electric move it uses next. It also raises the user’s Sp. Def stat. |
| 14 | Aerial Ace | Physical | 60 | — | 20 | The user confounds the foe with speed, then slashes. The attack lands without fail. | |
| 21 | Ancient Power | Rock | Special | 60 | 100 | 5 | The user attacks with the power of its whole body. 10% chance to raise all its stats by 1 stage. |
| 28 | Pluck | Physical | 60 | 100 | 20 | The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect. | |
| 35 | Dragon Tail | Dragon | Physical | 60 | 90 | 10 | The foe is knocked away, forcing out another party Pokémon. In the wild, the battle ends. |
| 42 | Stomp | Normal | Physical | 65 | 100 | 20 | The foe is stomped with a big foot. 30% chance to make it flinch. Double damage if it used Minimize. |
| 49 | Slam | Grass | Physical | 70 | 100 | 20 | Attacks by slamming the target with a long tail, vines, or similar appendage. |
| 56 | Discharge | Electric | Special | 80 | 100 | 15 | A flare of electricity strikes all Pokémon in battle. It has a 30% chance to paralyze the foe. |
| 63 | Bolt Beak | Electric | Physical | 85 | 100 | 10 | The user stabs with an electrified beak. Power is 2 times higher if the user moves first. |
| 70 | Dragon Pulse | Dragon | Special | 85 | 100 | 10 | The foe is attacked with a shock wave generated by the user’s gaping mouth. |
| 77 | Dragon Rush | Dragon | Physical | 100 | 100 | 10 | Releases suffocating killing intent. Has a 10% chance to make the target flinch. |
TMs and HMs
| TM / HM | Move | Type | Category | Power | Accuracy | PP | Effect and notes |
|---|---|---|---|---|---|---|---|
| TM02 | Dragon Claw | Dragon | Physical | 80 | 100 | 15 | Slashes the target with huge, sharp claws. |
| TM10 | Hidden Power | Normal | Special | 60 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 | Sunny Day | Fire | Status | — | — | 5 | The user intensifies the sun for 5 turns. Fire-type moves become 1.5 times stronger. |
| TM12 | Taunt | Dark | Status | — | 100 | 20 | The foe is taunted into a rage that allows it to use only attack moves for 2 to 4 turns. |
| TM15 | Hyper Beam | Normal | Special | 150 | 90 | 5 | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM17 | Protect | Normal | Status | — | — | 10 | It enables the user to evade all attacks for 1 turn. Its chance of failing rises if used in succession. |
| TM18 | Rain Dance | Water | Status | — | — | 5 | The user summons a heavy rain for 5 turns. Water-type moves become 1.5 times stronger. |
| TM23 | Iron Tail | Steel | Physical | 90 | 90 | 15 | Attacks with a hard tail. May lower the target’s Defense. |
| TM24 | Thunderbolt | Electric | Special | 90 | 100 | 15 | A strong electric blast is loosed at the foe. It has a 10% chance to paralyze the target. |
| TM25 | Thunder | Electric | Special | 110 | 70 | 10 | A wicked thunderbolt strikes the foe. It is more accurate in rain. 30% chance to paralyze the target. |
| TM26 | Earthquake | Ground | Physical | 100 | 100 | 10 | The user sets off an earthquake that hits all Pokémon in battle. It can hit a foe using Dig. |
| TM27 | Return | Normal | Physical | var. | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM35 | Flamethrower | Fire | Special | 90 | 100 | 15 | The foe is scorched with an intense blast of fire. It has a 10% chance to burn the target. |
| TM38 | Fire Blast | Fire | Special | 110 | 85 | 5 | The foe is hit by an intense blast of all-consuming fire. It has a 10% chance to burn the target. |
| TM39 | Rock Tomb | Rock | Physical | 60 | 95 | 15 | Boulders are hurled at the foe, hindering its movement. Lowers its Speed by 1 stage. |
| TM40 | Aerial Ace | Physical | 60 | — | 20 | The user confounds the foe with speed, then slashes. The attack lands without fail. | |
| TM42 | Facade | Normal | Physical | 70 | 100 | 20 | An attack whose power is 2 times higher if the user is poisoned, burned, or paralyzed. |
| TM44 | Rest | Psychic | Status | — | — | 5 | The user goes to sleep for 2 turns. It fully restores the user’s HP and heals any status problem. |
| TM58 | Endure | Normal | Status | — | — | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| TM59 | Dragon Pulse | Dragon | Special | 85 | 100 | 10 | The foe is attacked with a shock wave generated by the user’s gaping mouth. |
| TM68 | Giga Impact | Normal | Physical | 150 | 90 | 5 | The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM71 | Stone Edge | Rock | Physical | 100 | 80 | 5 | The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
| TM73 | Thunder Wave | Electric | Status | — | 90 | 20 | A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| TM80 | Rock Slide | Rock | Physical | 75 | 90 | 10 | Large boulders are hurled at the foe. It has a 30% chance to make the target flinch. |
| TM82 | Sleep Talk | Normal | Status | — | — | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM88 | Pluck | Physical | 60 | 100 | 20 | The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect. | |
| TM90 | Substitute | Normal | Status | — | — | 10 | The user makes a copy of itself using 1/4 of its HP. The copy serves as the user’s decoy. |
| TM103 | Bulldoze | Ground | Physical | 60 | 100 | 20 | Stomps the ground, attacking nearby Pokémon and lowering their Speed. |
| TM115 | High Horsepower | Ground | Physical | 95 | 95 | 10 | Attacks the target with tremendous force. |
| TM119 | Brutal Swing | Dark | Physical | 60 | 100 | 20 | Swings its body wildly to damage all opposing Pokémon. |
| TM125 | Meteor Beam | Rock | Special | 120 | 90 | 10 | Gathers cosmic power in the first turn to raise Special Attack, then attacks on the second turn. |
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