
- Abilities
- Shed SkinActivation chance increased to 100%.Inner FocusPrevents flinching and blocks Intimidate.
- Hidden ability
- Marvel ScaleWhile affected by a status condition, Defense and Special Defense increase by 50%.
- Capture
- Gender
- 50.0% female
- Egg groups
- Water 1 / Dragon
- Growth
- Slow
- EV yield
- 1 Attack
- Wild held item
- Dragon Scale
| HP | 41 | |
|---|---|---|
| Attack | 64 | |
| Defense | 45 | |
| Sp. Atk | 50 | |
| Sp. Def | 50 | |
| Speed | 50 | |
| Total | 300 |
Where to find it
- Gift (Lv. 15): Fuchsia City — Safari Zone entrance.
Save Baoba’s Dragonair: deliver the Secret Potion after beating Paxton and no more than one Cycling Road biker. Beating Swimmer Marina before delivery also makes the rescue fail. Then speak to Baoba at the Safari Zone entrance with a free party slot. This Dratini knows Extreme Speed. Quest guide.
- Prize (Lv. 15): Goldenrod Game Corner.
Goldenrod Game Corner prize for 2,100 coins; requires a Coin Case and a free party slot.
Chance per encounter, under the conditions shown.
Times and conditions
- Morning: 4:00–9:59
- Day: 10:00–19:59
- Night: 20:00–3:59
Safari candidates depend on the selected area and time. Object Arrangement does not unlock in this hack; bonus block encounters are excluded.
| Location | Method / conditions | Level | Chance |
|---|---|---|---|
| Fuchsia City, Koga's forest preserve | 40 | 40% | |
| Dragon’s Den | 5–15 | 9% | |
| Dragon’s Den | 20 | 10% | |
| Dragon’s Den | 40 | 30% | |
| Safari Zone: Plains | : Plains area selected, , | 44 | Not fixed |
| Safari Zone: Plains | : Plains area selected, , | 45 | Not fixed |
| Safari Zone: Savannah | : Savannah area selected, , | 44 | Not fixed |
| Safari Zone: Savannah | : Savannah area selected, , | 45 | Not fixed |
| Safari Zone: Peak | : Peak area selected, , | 44 | Not fixed |
| Safari Zone: Peak | : Peak area selected, , | 45 | Not fixed |
| Safari Zone: Forest | : Forest area selected, , | 44 | Not fixed |
| Safari Zone: Forest | : Forest area selected, , | 45 | Not fixed |
| Safari Zone: Swamp | : Swamp area selected, , | 36 | Not fixed |
| Safari Zone: Swamp | : Swamp area selected, , | 37 | Not fixed |
| Safari Zone: Wasteland | : Wasteland area selected, , | 44 | Not fixed |
| Safari Zone: Wasteland | : Wasteland area selected, , | 45 | Not fixed |
| Safari Zone: Mountain | : Mountain area selected, , | 44 | Not fixed |
| Safari Zone: Mountain | : Mountain area selected, , | 45 | Not fixed |
| Safari Zone: Desert | : Desert area selected, , | 44 | Not fixed |
| Safari Zone: Desert | : Desert area selected, , | 45 | Not fixed |
Safari Zone: choose the listed area. Area selection unlocks during Baoba’s Sandshrew test, after his Geodude test. Object Arrangement never unlocks in this hack, so block-dependent bonus encounters are excluded. The listed candidates do not have a verified encounter percentage.
Evolution
Evolves into Dragonair at Lv 30.
Level-up moves
“On evolution” moves are learned when this Pokémon evolves. Open a move for its full effects and any special behavior in this hack.
| Level | Move | Type | Category | Power | Accuracy | PP | Effect and notes |
|---|---|---|---|---|---|---|---|
| 1 | Wrap | Normal | Physical | 15 | 90 | 20 | A long body or vines are used to wrap and squeeze the foe for 2 to 5 turns. |
| 1 | Leer | Normal | Status | — | 100 | 30 | The foe is given an intimidating leer with sharp eyes. Lowers its Defense by 1 stage. |
| 5 | Twister | Dragon | Special | 75 | 100 | 20 | Deals damage to the target. Power doubles if the target is using Fly. Has a 20% chance to make the target flinch. |
| 10 | Thunder Wave | Electric | Status | — | 90 | 20 | A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| 15 | Dragon Tail | Dragon | Physical | 60 | 90 | 10 | The foe is knocked away, forcing out another party Pokémon. In the wild, the battle ends. |
| 20 | Agility | Psychic | Status | — | — | 30 | The user lightens its body to move at high speed. Raises its Speed by 2 stages. |
| 25 | Slam | Grass | Physical | 70 | 100 | 20 | Attacks by slamming the target with a long tail, vines, or similar appendage. |
| 31 | Aqua Tail | Water | Physical | 95 | 100 | 10 | Attacks with a powerful tail swipe. Has a 10% chance to lower the target’s Defense by one stage. |
| 35 | Dragon Claw | Dragon | Physical | 80 | 100 | 15 | Slashes the target with huge, sharp claws. |
| 40 | Safeguard | Normal | Status | — | — | 25 | The user creates a protective field that prevents status problems for 5 turns. |
| 45 | Rain Dance | Water | Status | — | — | 5 | The user summons a heavy rain for 5 turns. Water-type moves become 1.5 times stronger. |
| 50 | Dragon Dance | Dragon | Status | — | — | 20 | The user performs a mystic dance. Raises its Attack and Speed by 1 stage. |
| 55 | Outrage | Dragon | Physical | 120 | 100 | 10 | The user rampages and attacks for 2 to 3 turns. However, it then becomes confused. |
| 60 | Hyper Beam | Normal | Special | 150 | 90 | 5 | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TMs and HMs
| TM / HM | Move | Type | Category | Power | Accuracy | PP | Effect and notes |
|---|---|---|---|---|---|---|---|
| TM02 | Dragon Claw | Dragon | Physical | 80 | 100 | 15 | Slashes the target with huge, sharp claws. |
| TM03 | Water Pulse | Water | Special | 60 | 100 | 20 | The user attacks with a pulsing blast of water. It has a 20% chance to confuse the foe. |
| TM07 | Hail | Ice | Status | — | — | 10 | The user summons a hailstorm lasting 5 turns. It damages all Pokémon except Ice types. |
| TM10 | Hidden Power | Normal | Special | 60 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 | Sunny Day | Fire | Status | — | — | 5 | The user intensifies the sun for 5 turns. Fire-type moves become 1.5 times stronger. |
| TM13 | Ice Beam | Ice | Special | 90 | 100 | 10 | The foe is struck with an icy-cold beam of energy. It has a 10% chance to freeze the target. |
| TM14 | Blizzard | Ice | Special | 110 | 70 | 5 | A howling blizzard is summoned to strike the foe. It has a 10% chance to freeze the target. |
| TM15 | Hyper Beam | Normal | Special | 150 | 90 | 5 | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM16 | Light Screen | Psychic | Status | — | — | 30 | A wondrous wall of light halves the damage from special attacks for 5 turns. |
| TM17 | Protect | Normal | Status | — | — | 10 | It enables the user to evade all attacks for 1 turn. Its chance of failing rises if used in succession. |
| TM18 | Rain Dance | Water | Status | — | — | 5 | The user summons a heavy rain for 5 turns. Water-type moves become 1.5 times stronger. |
| TM20 | Safeguard | Normal | Status | — | — | 25 | The user creates a protective field that prevents status problems for 5 turns. |
| TM23 | Iron Tail | Steel | Physical | 90 | 90 | 15 | Attacks with a hard tail. May lower the target’s Defense. |
| TM24 | Thunderbolt | Electric | Special | 90 | 100 | 15 | A strong electric blast is loosed at the foe. It has a 10% chance to paralyze the target. |
| TM25 | Thunder | Electric | Special | 110 | 70 | 10 | A wicked thunderbolt strikes the foe. It is more accurate in rain. 30% chance to paralyze the target. |
| TM27 | Return | Normal | Physical | var. | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM32 | Double Team | Normal | Status | — | — | 15 | By moving rapidly, the user makes illusory copies of itself. Raises its evasiveness by 1 stage. |
| TM34 | Shock Wave | Electric | Special | 60 | — | 20 | The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. |
| TM35 | Flamethrower | Fire | Special | 90 | 100 | 15 | The foe is scorched with an intense blast of fire. It has a 10% chance to burn the target. |
| TM38 | Fire Blast | Fire | Special | 110 | 85 | 5 | The foe is hit by an intense blast of all-consuming fire. It has a 10% chance to burn the target. |
| TM42 | Facade | Normal | Physical | 70 | 100 | 20 | An attack whose power is 2 times higher if the user is poisoned, burned, or paralyzed. |
| TM44 | Rest | Psychic | Status | — | — | 5 | The user goes to sleep for 2 turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract | Normal | Status | — | 100 | 15 | The user charms a foe of the opposite gender. The foe has a 50% chance of being unable to act. |
| TM58 | Endure | Normal | Status | — | — | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| TM59 | Dragon Pulse | Dragon | Special | 85 | 100 | 10 | The foe is attacked with a shock wave generated by the user’s gaping mouth. |
| TM68 | Giga Impact | Normal | Physical | 150 | 90 | 5 | The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM73 | Thunder Wave | Electric | Status | — | 90 | 20 | A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| TM82 | Sleep Talk | Normal | Status | — | — | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM87 | Swagger | Normal | Status | — | 85 | 15 | The user enrages the foe into confusion. However, it also raises the foe’s Attack by 2 stages. |
| TM90 | Substitute | Normal | Status | — | — | 10 | The user makes a copy of itself using 1/4 of its HP. The copy serves as the user’s decoy. |
| TM119 | Brutal Swing | Dark | Physical | 60 | 100 | 20 | Swings its body wildly to damage all opposing Pokémon. |
| HM03 | Surf | Water | Special | 90 | 100 | 15 | A giant wave swamps the whole battlefield. Double damage on a foe using Dive. Also used to cross water. |
| HM05 | Whirlpool | Water | Special | 40 | 90 | 10 | Traps the target in a whirlpool, damaging it for 2–5 turns. |
| HM07 | Waterfall | Water | Physical | 80 | 100 | 15 | The user charges at the foe with great force. 20% chance to make it flinch. Also climbs waterfalls. |
Move tutors
| Move | Type | Category | Power | Accuracy | PP | Effect and notes | Tutor location, cost and requirements |
|---|---|---|---|---|---|---|---|
| Aqua Jet | Water | Physical | 40 | 100 | 20 | The user attacks at blinding speed. This move always strikes first. | Cerulean City · Cost: Free |
| Aqua Tail | Water | Physical | 95 | 100 | 10 | Attacks with a powerful tail swipe. Has a 10% chance to lower the target’s Defense by one stage. | Cerulean Gym · Cost: Free taught by Daisy at the Cerulean Gym |
| Draco Meteor | Dragon | Special | 130 | 90 | 5 | Comets are summoned down from the sky. Afterward, the user’s Sp. Atk falls by 2 stages. | Blackthorn Move Tutor house · Cost: Free Blackthorn City |
| Dragon Dance | Dragon | Status | — | — | 20 | The user performs a mystic dance. Raises its Attack and Speed by 1 stage. | Blackthorn Gym · Cost: Free Requirements: Blackthorn Gym: Clair's dragons-only rule (story; the Rising Badge) Blackthorn Gym |
| Extreme Speed | Normal | Physical | 80 | 100 | 5 | The user attacks at blinding speed. This move always strikes first. | |
| Haze | Ice | Status | — | — | 30 | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | Mahogany Gym, Pryce's room · Cost: Free Requirements: Mahogany Gym: Pryce's no-weather Double Battle (the Glacier Badge); Mahogany Town: small extras Mahogany Gym |
| Icy Wind | Ice | Special | 55 | 95 | 15 | The user attacks with a gust of chilled air. Lowers the target’s Speed by 1 stage. | Route 20 · Cost: Aspear Berry ×1 Route 20 |
| Outrage | Dragon | Physical | 120 | 100 | 10 | The user rampages and attacks for 2 to 3 turns. However, it then becomes confused. |
Egg moves
| Move | Type | Category | Power | Accuracy | PP | Effect and notes |
|---|---|---|---|---|---|---|
| Aqua Jet | Water | Physical | 40 | 100 | 20 | The user attacks at blinding speed. This move always strikes first. |
| Dragon Breath | Dragon | Special | 75 | 100 | 20 | Blows a powerful breath at the target. May paralyze the target. |
| Dragon Dance | Dragon | Status | — | — | 20 | The user performs a mystic dance. Raises its Attack and Speed by 1 stage. |
| Dragon Rush | Dragon | Physical | 100 | 100 | 10 | Releases suffocating killing intent. Has a 10% chance to make the target flinch. |
| Extreme Speed | Normal | Physical | 80 | 100 | 5 | The user attacks at blinding speed. This move always strikes first. |
| Haze | Ice | Status | — | — | 30 | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
| Mist | Ice | Status | — | — | 30 | The user cloaks itself in a white mist that keeps its stats from being cut for 5 turns. |
| Supersonic | Normal | Status | — | 55 | 20 | The user generates odd sound waves from its body. It may confuse the target. |
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