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#0477 Dusknoir

Dusknoir artwork
Artwork: PokéAPI.
Ghost
Abilities
PressureDamaging the opponent with a move has a 10% chance to make it flinch.Iron FistMove power increase raised from 1.2× to 1.3×.
Hidden ability
FriskThe Pokémon can check the foe’s held item.
Capture
Gender
50.0% female
Egg groups
Amorphous
Growth
Fast
EV yield
1 Defense, 2 Sp. Def
Wild held item
Spell Tag
Dusknoir’s base stats
HP45
Attack100
Defense135
Sp. Atk65
Sp. Def135
Speed45
Total525

Where to find it

Evolve Dusclops

Evolution

Evolves from Dusclops when leveled up while holding Spell Tag at (20:00–3:59).

Level-up moves

“On evolution” moves are learned when this Pokémon evolves. Open a move for its full effects and any special behavior in this hack.

Dusknoir’s level-up moves
LevelMoveTypeCategoryPowerAccuracyPPEffect and notes
1Shadow PunchGhostPhysical60—20The user throws a punch at the foe from the shadows. The punch lands without fail.
1Fire PunchFirePhysical7510015The foe is punched with a fiery fist. It has a 10% chance to burn the target.
1Ice PunchIcePhysical7510015The foe is punched with an icy fist. It has a 10% chance to freeze the target.
1Thunder PunchElectricPhysical7510015The foe is punched with an electrified fist. It has a 10% chance to paralyze the target.
1GravityPsychicStatus——5Gravity is intensified for 5 turns, so no Pokémon can float or fly.
1BindNormalPhysical158520The foe is attacked 2 to 5 times by a long body or vines.
1AstonishGhostPhysical3010015The user startles the foe with a shriek. It has a 30% chance to make the target flinch.
1LeerNormalStatus—10030The foe is given an intimidating leer with sharp eyes. Lowers its Defense by 1 stage.
1DisableNormalStatus—10020For several turns, this move prevents the foe from using the move it last used.
1Shadow SneakGhostPhysical4010030The user extends its shadow and attacks the foe from behind. This move always goes first.
12Confuse RayGhostStatus—10010The foe is exposed to a sinister ray that triggers confusion.
16Night ShadeGhostSpecialvar.10015The user makes the foe see a mirage. It inflicts damage matching the user’s level.
20PaybackDarkPhysical5010010The user charges up, then attacks. If it moves after the foe, its power is doubled.
24Will-O-WispFireStatus—8515The user shoots a sinister, bluish white flame at the foe to inflict a burn.
28Mean LookNormalStatus——5The user affixes the foe with a dark, arresting look. The target becomes unable to flee.
32HexGhostSpecial6510010A relentless attack that deals heavy damage to a foe with a status problem.
36CurseGhostStatus——10Curses the foe. Non- Ghost types raise Attack and Defense by 1 stage and lower Speed by 1 stage.
42Shadow BallGhostSpecial8010015The user hurls a shadowy blob at the foe. 20% chance to lower its Sp. Def by 1 stage.
48Future SightPsychicSpecial12010010The foe is struck by a hunk of psychic energy 2 turns after this move is used.
54Destiny BondGhostStatus——5If the user faints after using this move, the foe that landed the knockout hit dies along with it.

TMs and HMs

TMs and HMs Dusknoir can learn
TM / HMMoveTypeCategoryPowerAccuracyPPEffect and notes
TM01Focus PunchFightingPhysical15010020The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM04Calm MindPsychicStatus——20The user quietly focuses its mind and calms its spirit. Raises Sp. Atk and Sp. Def by 1 stage.
TM10Hidden PowerNormalSpecial6010015A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11Sunny DayFireStatus——5The user intensifies the sun for 5 turns. Fire-type moves become 1.5 times stronger.
TM12TauntDarkStatus—10020The foe is taunted into a rage that allows it to use only attack moves for 2 to 4 turns.
TM13Ice BeamIceSpecial9010010The foe is struck with an icy-cold beam of energy. It has a 10% chance to freeze the target.
TM14BlizzardIceSpecial110705A howling blizzard is summoned to strike the foe. It has a 10% chance to freeze the target.
TM15Hyper BeamNormalSpecial150905The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17ProtectNormalStatus——10It enables the user to evade all attacks for 1 turn. Its chance of failing rises if used in succession.
TM18Rain DanceWaterStatus——5The user summons a heavy rain for 5 turns. Water-type moves become 1.5 times stronger.
TM26EarthquakeGroundPhysical10010010The user sets off an earthquake that hits all Pokémon in battle. It can hit a foe using Dig.
TM27ReturnNormalPhysicalvar.10020A full-power attack that grows more powerful the more the user likes its Trainer.
TM29PsychicPsychicSpecial9010010The foe is hit by a strong telekinetic force. 10% chance to lower its Sp. Def by 1 stage.
TM30Shadow BallGhostSpecial8010015The user hurls a shadowy blob at the foe. 20% chance to lower its Sp. Def by 1 stage.
TM31Brick BreakFightingPhysical7510015The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32Double TeamNormalStatus——15By moving rapidly, the user makes illusory copies of itself. Raises its evasiveness by 1 stage.
TM39Rock TombRockPhysical609515Boulders are hurled at the foe, hindering its movement. Lowers its Speed by 1 stage.
TM41TormentDarkStatus—10015The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42FacadeNormalPhysical7010020An attack whose power is 2 times higher if the user is poisoned, burned, or paralyzed.
TM44RestPsychicStatus——5The user goes to sleep for 2 turns. It fully restores the user’s HP and heals any status problem.
TM45AttractNormalStatus—10015The user charms a foe of the opposite gender. The foe has a 50% chance of being unable to act.
TM46ThiefDarkPhysical6010025The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.
TM48Skill SwapPsychicStatus——10The user employs its psychic power to exchange abilities with the foe.
TM52Focus BlastFightingSpecial120705The user unleashes all of its power. 10% chance to lower the target’s Sp. Def by 1 stage.
TM56FlingDarkPhysicalvar.10010The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM57Charge BeamElectricSpecial509010The user fires a bundle of electricity. 70% chance to raise the user’s Sp. Atk by 1 stage.
TM58EndureNormalStatus——10The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM61Will-O-WispFireStatus—8515The user shoots a sinister, bluish white flame at the foe to inflict a burn.
TM66PaybackDarkPhysical5010010The user charges up, then attacks. If it moves after the foe, its power is doubled.
TM68Giga ImpactNormalPhysical150905The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70FlashNormalStatus—10020The user flashes a light that lowers the foe’s accuracy by 1 stage. It can also light up caves.
TM77Psych UpNormalStatus——10The user hypnotizes itself into copying any stat change made by the foe.
TM79Dark PulseDarkSpecial8010015The user releases a horrible aura of malice. It has a 20% chance to make the target flinch.
TM80Rock SlideRockPhysical759010Large boulders are hurled at the foe. It has a 30% chance to make the target flinch.
TM82Sleep TalkNormalStatus——10While it is asleep, the user randomly uses one of the moves it knows.
TM85Dream EaterPsychicSpecial10010015An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP.
TM87SwaggerNormalStatus—8515The user enrages the foe into confusion. However, it also raises the foe’s Attack by 2 stages.
TM90SubstituteNormalStatus——10The user makes a copy of itself using 1/4 of its HP. The copy serves as the user’s decoy.
TM92Trick RoomPsychicStatus——5The user creates a bizarre area in which slower Pokémon get to move first for 5 turns.
TM103BulldozeGroundPhysical6010020Stomps the ground, attacking nearby Pokémon and lowering their Speed.
HM04StrengthNormalPhysical8010015The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06Rock SmashFightingPhysical6010015Attacks with a punch. May lower the target’s Defense.

Move tutors

Moves Dusknoir can learn from tutors
MoveTypeCategoryPowerAccuracyPPEffect and notesTutor location, cost and requirements
Body SlamNormalPhysical8510015The user drops onto the foe with its full body weight. It has a 30% chance to paralyze the foe.

Route 12 · Cost: Free

Requirements: Route 12: wake the Snorlax (Poké Flute)

the fat man on Route 12

CurseGhostStatus——10Curses the foe. Non- Ghost types raise Attack and Defense by 1 stage and lower Speed by 1 stage.

Pokémon Tower, upper floors · Cost: Free

Requirements: Pokémon Tower: side battles and extras

the little girl in the Pokémon Tower, Lavender Town

Fire PunchFirePhysical7510015The foe is punched with a fiery fist. It has a 10% chance to burn the target.
HazeIceStatus——30The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Ice PunchIcePhysical7510015The foe is punched with an icy fist. It has a 10% chance to freeze the target.

Celadon Pokémon Center · Cost: Friend Ball ×1

Celadon City Pokémon Center

Icy WindIceSpecial559515The user attacks with a gust of chilled air. Lowers the target’s Speed by 1 stage.

Route 20 · Cost: Aspear Berry ×1

Route 20

PoltergeistGhostPhysical110905The user attacks by controlling the foe’s held item. It fails if the foe holds no item.
Thunder PunchElectricPhysical7510015The foe is punched with an electrified fist. It has a 10% chance to paralyze the target.

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