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#0326 Grumpig

Grumpig artwork
Artwork: PokéAPI.
PsychicRock Official games: Psychic (type changes)
Abilities
Thick FatUps resistance to Fire- and Ice-type moves.GluttonyEats its Berry once HP falls to half or below.
Hidden ability
PranksterIts status moves go first.
Capture
Gender
50.0% female
Egg groups
Field
Growth
Fast
EV yield
2 Sp. Def
Grumpig’s base stats
HP80
Attack45
Defense75 (official 65)
Sp. Atk100 (official 90)
Sp. Def110
Speed80
Total490Official games: 470, +20 in this hack. All base stat changes

Where to find it

Evolve Spoink

Evolution

Evolves from Spoink at Lv 32.

Level-up moves

“On evolution” moves are learned when this Pokémon evolves. Open a move for its full effects and any special behavior in this hack.

Grumpig’s level-up moves
LevelMoveTypeCategoryPowerAccuracyPPEffect and notes
On evolutionTeeter DanceNormalStatus—10020The user performs a light dance that confuses all the Pokémon in battle.
1Teeter DanceNormalStatus—10020The user performs a light dance that confuses all the Pokémon in battle.
1BelchPoisonSpecial1209010The user belches at the foe to deal damage. It can’t be used unless the user has eaten a Berry.
1SplashNormalStatus——40The user just flops and splashes around to no effect at all...
7ConfusionPsychicSpecial5010025The foe is hit by a weak telekinetic force. It has a 10% chance to confuse the target.
10GrowlNormalStatus—10040The user growls in an endearing way, making the foe less wary. Lowers its Attack by 1 stage.
14PsybeamPsychicSpecial6510020The foe is attacked with a peculiar ray. It has a 10% chance to confuse the target.
15Psych UpNormalStatus——10The user hypnotizes itself into copying any stat change made by the foe.
18Confuse RayGhostStatus—10010The foe is exposed to a sinister ray that triggers confusion.
21Magic CoatPsychicStatus——15A barrier reflects moves that inflict status problems and other hindrances back at the foe.
26Zen HeadbuttPsychicPhysical809015The user attacks with the power of its will. It has a 20% chance to make the target flinch.
29Power GemRockSpecial8010020The user attacks with a ray of light that sparkles as if it were made of gemstones.
35RestPsychicStatus——5The user goes to sleep for 2 turns. It fully restores the user’s HP and heals any status problem.
35SnoreNormalSpecial5010015An attack usable only while the user is asleep. It has a 30% chance to make the foe flinch.
42PsyshockPsychicSpecial8010010Materializes psychic waves to attack the target, dealing physical damage.
46PaybackDarkPhysical5010010The user charges up, then attacks. If it moves after the foe, its power is doubled.
52PsychicPsychicSpecial9010010The foe is hit by a strong telekinetic force. 10% chance to lower its Sp. Def by 1 stage.
60BounceFlyingPhysical8010010Attacks on the same turn, with a 30% chance to paralyze the target.

TMs and HMs

TMs and HMs Grumpig can learn
TM / HMMoveTypeCategoryPowerAccuracyPPEffect and notes
TM01Focus PunchFightingPhysical15010020The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM04Calm MindPsychicStatus——20The user quietly focuses its mind and calms its spirit. Raises Sp. Atk and Sp. Def by 1 stage.
TM10Hidden PowerNormalSpecial6010015A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11Sunny DayFireStatus——5The user intensifies the sun for 5 turns. Fire-type moves become 1.5 times stronger.
TM12TauntDarkStatus—10020The foe is taunted into a rage that allows it to use only attack moves for 2 to 4 turns.
TM15Hyper BeamNormalSpecial150905The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16Light ScreenPsychicStatus——30A wondrous wall of light halves the damage from special attacks for 5 turns.
TM17ProtectNormalStatus——10It enables the user to evade all attacks for 1 turn. Its chance of failing rises if used in succession.
TM18Rain DanceWaterStatus——5The user summons a heavy rain for 5 turns. Water-type moves become 1.5 times stronger.
TM21FrustrationNormalPhysicalvar.10020A full-power attack that grows more powerful the less the user likes its Trainer.
TM23Iron TailSteelPhysical909015Attacks with a hard tail. May lower the target’s Defense.
TM27ReturnNormalPhysicalvar.10020A full-power attack that grows more powerful the more the user likes its Trainer.
TM29PsychicPsychicSpecial9010010The foe is hit by a strong telekinetic force. 10% chance to lower its Sp. Def by 1 stage.
TM30Shadow BallGhostSpecial8010015The user hurls a shadowy blob at the foe. 20% chance to lower its Sp. Def by 1 stage.
TM31Brick BreakFightingPhysical7510015The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32Double TeamNormalStatus——15By moving rapidly, the user makes illusory copies of itself. Raises its evasiveness by 1 stage.
TM33ReflectPsychicStatus——20A wondrous wall of light halves the damage from physical attacks for 5 turns.
TM34Shock WaveElectricSpecial60—20The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM41TormentDarkStatus—10015The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42FacadeNormalPhysical7010020An attack whose power is 2 times higher if the user is poisoned, burned, or paralyzed.
TM44RestPsychicStatus——5The user goes to sleep for 2 turns. It fully restores the user’s HP and heals any status problem.
TM45AttractNormalStatus—10015The user charms a foe of the opposite gender. The foe has a 50% chance of being unable to act.
TM46ThiefDarkPhysical6010025The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.
TM48Skill SwapPsychicStatus——10The user employs its psychic power to exchange abilities with the foe.
TM49SnatchDarkStatus——10The user steals the effects of any healing or stat-changing move the foe attempts to use.
TM52Focus BlastFightingSpecial120705The user unleashes all of its power. 10% chance to lower the target’s Sp. Def by 1 stage.
TM53Energy BallGrassSpecial9010010The user fires power drawn from nature. 10% chance to lower the target’s Sp. Def by 1 stage.
TM56FlingDarkPhysicalvar.10010The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM57Charge BeamElectricSpecial509010The user fires a bundle of electricity. 70% chance to raise the user’s Sp. Atk by 1 stage.
TM58EndureNormalStatus——10The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM60Drain PunchFightingPhysical7510010An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
TM66PaybackDarkPhysical5010010The user charges up, then attacks. If it moves after the foe, its power is doubled.
TM67RecycleNormalStatus——10The user recycles a held item that has been used in battle so it can be used again.
TM68Giga ImpactNormalPhysical150905The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70FlashNormalStatus—10020The user flashes a light that lowers the foe’s accuracy by 1 stage. It can also light up caves.
TM73Thunder WaveElectricStatus—9020A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM77Psych UpNormalStatus——10The user hypnotizes itself into copying any stat change made by the foe.
TM82Sleep TalkNormalStatus——10While it is asleep, the user randomly uses one of the moves it knows.
TM85Dream EaterPsychicSpecial10010015An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP.
TM86Grass KnotGrassSpecialvar.10020The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87SwaggerNormalStatus—8515The user enrages the foe into confusion. However, it also raises the foe’s Attack by 2 stages.
TM90SubstituteNormalStatus——10The user makes a copy of itself using 1/4 of its HP. The copy serves as the user’s decoy.
TM92Trick RoomPsychicStatus——5The user creates a bizarre area in which slower Pokémon get to move first for 5 turns.
TM93PsyshockPsychicSpecial8010010Materializes psychic waves to attack the target, dealing physical damage.
TM103BulldozeGroundPhysical6010020Stomps the ground, attacking nearby Pokémon and lowering their Speed.

Move tutors

Moves Grumpig can learn from tutors
MoveTypeCategoryPowerAccuracyPPEffect and notesTutor location, cost and requirements
ExtrasensoryPsychicSpecial9510010Attacks with an unseen supernatural force. Has a 10% chance to make the target flinch.

Saffron Copycat house 1F · Cost: Free

Copycat's house, Saffron City

Fire PunchFirePhysical7510015The foe is punched with a fiery fist. It has a 10% chance to burn the target.
Heal BellNormalStatus——5The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
Ice PunchIcePhysical7510015The foe is punched with an icy fist. It has a 10% chance to freeze the target.

Celadon Pokémon Center · Cost: Friend Ball ×1

Celadon City Pokémon Center

Icy WindIceSpecial559515The user attacks with a gust of chilled air. Lowers the target’s Speed by 1 stage.

Route 20 · Cost: Aspear Berry ×1

Route 20

Power GemRockSpecial8010020The user attacks with a ray of light that sparkles as if it were made of gemstones.

Cliff Cave · Cost: Moon Ball ×1

Cliff Cave, lower floor

Thunder PunchElectricPhysical7510015The foe is punched with an electrified fist. It has a 10% chance to paralyze the target.
Zen HeadbuttPsychicPhysical809015The user attacks with the power of its will. It has a 20% chance to make the target flinch.

Saffron City · Cost: Colbur Berry ×1

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