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#0327 Spinda

Spinda artwork
Artwork: PokéAPI.
Normal
Abilities
Own TempoPrevents the Pokémon from becoming confused.Tangled FeetRaises evasion if the Pokémon is confused.
Hidden ability
ContraryReverses any stat changes.
Capture
Gender
50.0% female
Egg groups
Field / Human-Like
Growth
Fast
EV yield
1 Sp. Atk
Spinda’s base stats
HP75 (official 60)
Attack75 (official 60)
Defense75 (official 60)
Sp. Atk75 (official 60)
Sp. Def75 (official 60)
Speed75 (official 60)
Total450Official games: 360, +90 in this hack. All base stat changes

Where to find it

Chance per encounter, under the conditions shown.

Times and conditions
  • Morning: 4:00–9:59
  • Day: 10:00–19:59
  • Night: 20:00–3:59

Calendar encounters can replace a land slot on specific dates.

Where to find Spinda in the wild
LocationMethod / conditionsLevelChance
Route 4, 84%
Pokémon Tower, upper floors, and 2510%

Evolution

Does not evolve.

Level-up moves

“On evolution” moves are learned when this Pokémon evolves. Open a move for its full effects and any special behavior in this hack.

Spinda’s level-up moves
LevelMoveTypeCategoryPowerAccuracyPPEffect and notes
1TackleNormalPhysical4010035A physical attack in which the user charges and slams into the foe with its whole body.
5CopycatNormalStatus——20The user mimics the move used immediately before it. The move fails if no other move has been used yet.
10Teeter DanceNormalStatus—10020The user performs a light dance that confuses all the Pokémon in battle.
14PsybeamPsychicSpecial6510020The foe is attacked with a peculiar ray. It has a 10% chance to confuse the target.
19HypnosisPsychicStatus—6020The user employs hypnotic suggestion to make the target fall into a deep sleep.
23Body SlamNormalPhysical8510015The user drops onto the foe with its full body weight. It has a 30% chance to paralyze the foe.
28Sucker PunchDarkPhysical701005This move enables the user to attack first. It fails if the foe is not readying an attack, however.
32Teeter DanceNormalStatus—10020The user performs a light dance that confuses all the Pokémon in battle.
37UproarNormalSpecial9010010The user attacks in an uproar for 2 to 5 turns. Over that time, no one can fall asleep.
41Psych UpNormalStatus——10The user hypnotizes itself into copying any stat change made by the foe.
46Double-EdgeNormalPhysical12010015A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
50FlailNormalPhysicalvar.10015The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
55ThrashNormalPhysical12010010The user rampages and attacks for 2 to 3 turns. It then becomes confused, however.

TMs and HMs

TMs and HMs Spinda can learn
TM / HMMoveTypeCategoryPowerAccuracyPPEffect and notes
TM01Focus PunchFightingPhysical15010020The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM03Water PulseWaterSpecial6010020The user attacks with a pulsing blast of water. It has a 20% chance to confuse the foe.
TM04Calm MindPsychicStatus——20The user quietly focuses its mind and calms its spirit. Raises Sp. Atk and Sp. Def by 1 stage.
TM10Hidden PowerNormalSpecial6010015A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11Sunny DayFireStatus——5The user intensifies the sun for 5 turns. Fire-type moves become 1.5 times stronger.
TM17ProtectNormalStatus——10It enables the user to evade all attacks for 1 turn. Its chance of failing rises if used in succession.
TM18Rain DanceWaterStatus——5The user summons a heavy rain for 5 turns. Water-type moves become 1.5 times stronger.
TM20SafeguardNormalStatus——25The user creates a protective field that prevents status problems for 5 turns.
TM21FrustrationNormalPhysicalvar.10020A full-power attack that grows more powerful the less the user likes its Trainer.
TM27ReturnNormalPhysicalvar.10020A full-power attack that grows more powerful the more the user likes its Trainer.
TM28DigGroundPhysical8010010The user burrows on turn 1, then attacks on turn 2. It can also be used to exit caves.
TM29PsychicPsychicSpecial9010010The foe is hit by a strong telekinetic force. 10% chance to lower its Sp. Def by 1 stage.
TM30Shadow BallGhostSpecial8010015The user hurls a shadowy blob at the foe. 20% chance to lower its Sp. Def by 1 stage.
TM31Brick BreakFightingPhysical7510015The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32Double TeamNormalStatus——15By moving rapidly, the user makes illusory copies of itself. Raises its evasiveness by 1 stage.
TM34Shock WaveElectricSpecial60—20The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM39Rock TombRockPhysical609515Boulders are hurled at the foe, hindering its movement. Lowers its Speed by 1 stage.
TM42FacadeNormalPhysical7010020An attack whose power is 2 times higher if the user is poisoned, burned, or paralyzed.
TM44RestPsychicStatus——5The user goes to sleep for 2 turns. It fully restores the user’s HP and heals any status problem.
TM45AttractNormalStatus—10015The user charms a foe of the opposite gender. The foe has a 50% chance of being unable to act.
TM46ThiefDarkPhysical6010025The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.
TM48Skill SwapPsychicStatus——10The user employs its psychic power to exchange abilities with the foe.
TM49SnatchDarkStatus——10The user steals the effects of any healing or stat-changing move the foe attempts to use.
TM56FlingDarkPhysicalvar.10010The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58EndureNormalStatus——10The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM60Drain PunchFightingPhysical7510010An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
TM67RecycleNormalStatus——10The user recycles a held item that has been used in battle so it can be used again.
TM70FlashNormalStatus—10020The user flashes a light that lowers the foe’s accuracy by 1 stage. It can also light up caves.
TM77Psych UpNormalStatus——10The user hypnotizes itself into copying any stat change made by the foe.
TM80Rock SlideRockPhysical759010Large boulders are hurled at the foe. It has a 30% chance to make the target flinch.
TM82Sleep TalkNormalStatus——10While it is asleep, the user randomly uses one of the moves it knows.
TM85Dream EaterPsychicSpecial10010015An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP.
TM87SwaggerNormalStatus—8515The user enrages the foe into confusion. However, it also raises the foe’s Attack by 2 stages.
TM90SubstituteNormalStatus——10The user makes a copy of itself using 1/4 of its HP. The copy serves as the user’s decoy.
TM92Trick RoomPsychicStatus——5The user creates a bizarre area in which slower Pokémon get to move first for 5 turns.
HM04StrengthNormalPhysical8010015The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06Rock SmashFightingPhysical6010015Attacks with a punch. May lower the target’s Defense.

Move tutors

Moves Spinda can learn from tutors
MoveTypeCategoryPowerAccuracyPPEffect and notesTutor location, cost and requirements
Baton PassNormalStatus——40The user switches places with a party Pokémon in waiting, passing along any stat changes.

New Bark Town · Cost: Level Ball ×1

New Bark Town

Fake OutNormalPhysical4010010An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.

Celadon City · Cost: Fluffy Tail ×1

Requirements: Celadon City: Fluffy Tail for the Skitty kid (unlocks Fake Out)

outdoors in Celadon City

Fire PunchFirePhysical7510015The foe is punched with a fiery fist. It has a 10% chance to burn the target.
Hyper VoiceNormalSpecial9010010The user lets loose a horribly echoing shout with the power to inflict damage.

Goldenrod City · Cost: Love Ball ×1

Requirements: Goldenrod City: small extras

Ice PunchIcePhysical7510015The foe is punched with an icy fist. It has a 10% chance to freeze the target.

Celadon Pokémon Center · Cost: Friend Ball ×1

Celadon City Pokémon Center

Icy WindIceSpecial559515The user attacks with a gust of chilled air. Lowers the target’s Speed by 1 stage.

Route 20 · Cost: Aspear Berry ×1

Route 20

Zen HeadbuttPsychicPhysical809015The user attacks with the power of its will. It has a 20% chance to make the target flinch.

Saffron City · Cost: Colbur Berry ×1

Egg moves

Spinda’s egg moves
MoveTypeCategoryPowerAccuracyPPEffect and notes
Baton PassNormalStatus——40The user switches places with a party Pokémon in waiting, passing along any stat changes.
DisableNormalStatus—10020For several turns, this move prevents the foe from using the move it last used.
EncoreNormalStatus—1005The foe is compelled to keep using only the move it last used for 3 to 7 turns.
Fake OutNormalPhysical4010010An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
Fake TearsDarkStatus—10020The user feigns crying to make the foe feel flustered. Lowers its Sp. Def by 2 stages.
Guard SplitPsychicStatus——10The user uses psychic power to average its Defense and Sp. Def with the foe’s.
Icy WindIceSpecial559515The user attacks with a gust of chilled air. Lowers the target’s Speed by 1 stage.
Psycho CutPsychicPhysical7010020The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio.
Psycho ShiftPsychicStatus—10010Using its psychic power of suggestion, the user transfers its status problems to the target.
Rapid SpinNormalPhysical5010040A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
Role PlayPsychicStatus——10The user mimics the foe completely, copying the foe’s natural ability.
TrickPsychicStatus—10010The user catches the foe off guard and swaps the foe’s held item with its own.
WishNormalStatus——10At the end of the next turn, the user restores half its max HP. It can also heal an ally.

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