
FightingDragon
- Abilities
- Orichalcum PulseSun on entry; ancient pulse ups Attack in sun.
- Hidden ability
- —
- Capture
- Gender
- genderless
- Egg groups
- Undiscovered
- Growth
- Slow
- EV yield
- 3 Attack
| HP | 100 | |
|---|---|---|
| Attack | 135 | |
| Defense | 115 | |
| Sp. Atk | 85 | |
| Sp. Def | 100 | |
| Speed | 135 | |
| Total | 670 |
Where to find it
No wild encounter, gift, trade, one-time battle, evolution or breeding route, and no trainer uses it.
Evolution
Does not evolve.
Level-up moves
“On evolution” moves are learned when this Pokémon evolves. Open a move for its full effects and any special behavior in this hack.
| Level | Move | Type | Category | Power | Accuracy | PP | Effect and notes |
|---|---|---|---|---|---|---|---|
| 1 | Breaking Swipe | Dragon | Physical | 60 | 100 | 15 | The user swings its tough tail at the foe, lowering its Attack. |
| 1 | Sunny Day | Fire | Status | — | — | 5 | The user intensifies the sun for 5 turns. Fire-type moves become 1.5 times stronger. |
| 7 | Rock Smash | Fighting | Physical | 60 | 100 | 15 | Attacks with a punch. May lower the target’s Defense. |
| 14 | Ancient Power | Rock | Special | 60 | 100 | 5 | The user attacks with the power of its whole body. 10% chance to raise all its stats by 1 stage. |
| 21 | Drain Punch | Fighting | Physical | 75 | 100 | 10 | An energy-draining punch. The user’s HP is restored by half the damage taken by the target. |
| 28 | Brick Break | Fighting | Physical | 75 | 100 | 15 | The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. |
| 35 | Agility | Psychic | Status | — | — | 30 | The user lightens its body to move at high speed. Raises its Speed by 2 stages. |
| 42 | Dragon Claw | Dragon | Physical | 80 | 100 | 15 | Slashes the target with huge, sharp claws. |
| 49 | Flamethrower | Fire | Special | 90 | 100 | 15 | The foe is scorched with an intense blast of fire. It has a 10% chance to burn the target. |
| 56 | Collision Course | Fighting | Physical | 100 | 100 | 5 | The user transforms and crashes down in an ancient explosion. It is stronger if super effective. |
| 63 | Screech | Normal | Status | — | 85 | 40 | An earsplitting screech is emitted to lower the foe’s Defense by 2 stages. |
| 70 | Counter | Fighting | Physical | var. | 100 | 20 | A retaliation move that counters any physical attack, inflicting double the damage taken. |
| 77 | Outrage | Dragon | Physical | 120 | 100 | 10 | The user rampages and attacks for 2 to 3 turns. However, it then becomes confused. |
| 84 | Close Combat | Fighting | Physical | 120 | 100 | 5 | The user fights up close without guarding itself. It lowers its Defense and Sp. Def by 1 stage. |
| 91 | Flare Blitz | Fire | Physical | 120 | 100 | 15 | The user charges at the foe in a blazing assault. The user takes damage, too. |
| 98 | Giga Impact | Normal | Physical | 150 | 90 | 5 | The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TMs and HMs
| TM / HM | Move | Type | Category | Power | Accuracy | PP | Effect and notes |
|---|---|---|---|---|---|---|---|
| TM01 | Focus Punch | Fighting | Physical | 150 | 100 | 20 | The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |
| TM02 | Dragon Claw | Dragon | Physical | 80 | 100 | 15 | Slashes the target with huge, sharp claws. |
| TM05 | Roar | Normal | Status | — | — | 20 | The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
| TM08 | Bulk Up | Fighting | Status | — | — | 20 | The user tenses its muscles to bulk up its body. Raises its Attack and Defense by 1 stage. |
| TM11 | Sunny Day | Fire | Status | — | — | 5 | The user intensifies the sun for 5 turns. Fire-type moves become 1.5 times stronger. |
| TM12 | Taunt | Dark | Status | — | 100 | 20 | The foe is taunted into a rage that allows it to use only attack moves for 2 to 4 turns. |
| TM15 | Hyper Beam | Normal | Special | 150 | 90 | 5 | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM17 | Protect | Normal | Status | — | — | 10 | It enables the user to evade all attacks for 1 turn. Its chance of failing rises if used in succession. |
| TM22 | Solar Beam | Grass | Special | 120 | 100 | 10 | The user gathers light on turn 1, then blasts a bundled beam on turn 2. |
| TM27 | Return | Normal | Physical | var. | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM28 | Dig | Ground | Physical | 80 | 100 | 10 | The user burrows on turn 1, then attacks on turn 2. It can also be used to exit caves. |
| TM31 | Brick Break | Fighting | Physical | 75 | 100 | 15 | The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. |
| TM35 | Flamethrower | Fire | Special | 90 | 100 | 15 | The foe is scorched with an intense blast of fire. It has a 10% chance to burn the target. |
| TM38 | Fire Blast | Fire | Special | 110 | 85 | 5 | The foe is hit by an intense blast of all-consuming fire. It has a 10% chance to burn the target. |
| TM42 | Facade | Normal | Physical | 70 | 100 | 20 | An attack whose power is 2 times higher if the user is poisoned, burned, or paralyzed. |
| TM44 | Rest | Psychic | Status | — | — | 5 | The user goes to sleep for 2 turns. It fully restores the user’s HP and heals any status problem. |
| TM50 | Overheat | Fire | Special | 130 | 90 | 5 | The user burns fiercely, holding nothing back. Its Sp. Atk then falls by 2 stages. |
| TM52 | Focus Blast | Fighting | Special | 120 | 70 | 5 | The user unleashes all of its power. 10% chance to lower the target’s Sp. Def by 1 stage. |
| TM58 | Endure | Normal | Status | — | — | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| TM59 | Dragon Pulse | Dragon | Special | 85 | 100 | 10 | The foe is attacked with a shock wave generated by the user’s gaping mouth. |
| TM60 | Drain Punch | Fighting | Physical | 75 | 100 | 10 | An energy-draining punch. The user’s HP is restored by half the damage taken by the target. |
| TM65 | Shadow Claw | Ghost | Physical | 70 | 100 | 15 | The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. |
| TM68 | Giga Impact | Normal | Physical | 150 | 90 | 5 | The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM75 | Swords Dance | Normal | Status | — | — | 20 | A frenetic dance to uplift the fighting spirit. It raises the user’s Attack by 2 stages. |
| TM82 | Sleep Talk | Normal | Status | — | — | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM89 | U-turn | Bug | Physical | 70 | 100 | 20 | The user attacks, then can switch places with a party Pokémon in waiting. |
| TM90 | Substitute | Normal | Status | — | — | 10 | The user makes a copy of itself using 1/4 of its HP. The copy serves as the user’s decoy. |
| TM95 | Heavy Slam | Steel | Physical | var. | 100 | 10 | Slams the target with its heavy body. The heavier the user is compared with the target, the greater the power. |
| TM96 | Flame Charge | Fire | Physical | 50 | 100 | 20 | Covers itself in flames and attacks. Builds momentum to raise Speed. |
| TM97 | Low Sweep | Fighting | Physical | 65 | 100 | 20 | Targets the opponent’s legs with a quick kick, lowering Speed. |
| TM103 | Bulldoze | Ground | Physical | 60 | 100 | 20 | Stomps the ground, attacking nearby Pokémon and lowering their Speed. |
| TM123 | Body Press | Fighting | Physical | 80 | 100 | 10 | Slams into the target with its body. The higher the user’s Defense, the greater the damage. |
| TM125 | Meteor Beam | Rock | Special | 120 | 90 | 10 | Gathers cosmic power in the first turn to raise Special Attack, then attacks on the second turn. |
| TM129 | Dual Wingbeat | Physical | 40 | 90 | 10 | Strikes the target with its wings twice. | |
| HM06 | Rock Smash | Fighting | Physical | 60 | 100 | 15 | Attacks with a punch. May lower the target’s Defense. |
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