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#0068 Machamp

Machamp artwork
Artwork: PokéAPI.
Fighting
Abilities
GutsBoosts Attack if there is a status problem.No GuardEnsures both Pokémon’s and foe’s attacks land.
Hidden ability
SteadfastThe Speed increase is raised from one stage to two stages.
Capture
Gender
25.0% female
Egg groups
Human-Like
Growth
Medium Slow
EV yield
3 Attack
Wild held item
Focus Band
Machamp’s base stats
HP90
Attack130
Defense85 (official 80)
Sp. Atk65
Sp. Def90 (official 85)
Speed55
Total515Official games: 505, +10 in this hack. All base stat changes

Where to find it

  • Scripted encounter (Lv. 55): Route 15.

    Accept Lara’s invitation after the Route 18 Tauros scene, then enter the Route 15 Cape Battle Marathon. This is a first-stage battle. Finish this stage before Sabrina’s Pokémon Tower scene starts the Saffron takeover, which cancels an unfinished marathon. One chance per Pokémon; losing allows a retry.

Chance per encounter, under the conditions shown.

Times and conditions
  • Morning: 4:00–9:59
  • Day: 10:00–19:59
  • Night: 20:00–3:59

Calendar encounters can replace a land slot on specific dates.

Where to find Machamp in the wild
LocationMethod / conditionsLevelChance
Pal Park, Fixed Catch mode: Sunday, and 494%
Pal Park, Fixed Catch mode: Sunday, 494%
Cerulean Cave B1F, and 494%
Cerulean Cave B1F, 494%

Pal Park: The wild table changes with the day of the week (by the DS clock). You get in through the Catching Show's Fixed Catch mode at the Pal Park reception ($10,000; bring your own Poké Balls). Sunday's table is the same as Cerulean Cave's, probably by mistake in the hack, so it also has Surf and fishing slots: the park has a pond and a stretch of sea.

See the quest guide: Route 15 → Route 14: the Cape Battle Marathon (missable).

Evolution

Evolves from Machoke when leveled up while holding Black Belt during the (4:00–19:59).

Level-up moves

“On evolution” moves are learned when this Pokémon evolves. Open a move for its full effects and any special behavior in this hack.

Machamp’s level-up moves
LevelMoveTypeCategoryPowerAccuracyPPEffect and notes
1Wide GuardRockStatus——10For 1 turn, the user blocks attacks that would hit its whole team.
1Low KickFightingPhysicalvar.10020A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
1LeerNormalStatus—10030The foe is given an intimidating leer with sharp eyes. Lowers its Defense by 1 stage.
1Focus EnergyNormalStatus——30The user takes a deep breath and focuses. Raises its critical-hit ratio by 2 stages.
1RevengeFightingPhysical6010010This move’s power is 2 times higher if the user is hit by the foe before it attacks.
12Low SweepFightingPhysical6510020Targets the opponent’s legs with a quick kick, lowering Speed.
16Knock OffDarkPhysical6510020The user slaps down the foe’s held item, preventing the item from being used during the battle.
20Scary FaceNormalStatus—10010The user frightens the foe with a scary face. Lowers its Speed by 2 stages.
24Vital ThrowFightingPhysical70—10The user allows the foe to attack first. In return, this throw move is guaranteed not to miss.
31StrengthNormalPhysical8010015The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
36Dual ChopDragonPhysical409015The user hits the foe with hard parts of its body. It strikes twice in a row.
42Bulk UpFightingStatus——20The user tenses its muscles to bulk up its body. Raises its Attack and Defense by 1 stage.
48Seismic TossFightingPhysicalvar.10020The foe is thrown using the power of gravity. It inflicts damage equal to the user’s level.
54Dynamic PunchFightingPhysical100505The foe is punched with the user’s full, concentrated power. It has a 100% chance to confuse the foe.
60Cross ChopFightingPhysical1001005Slashes the target with both arms in a cross shape. Has a high critical-hit ratio.
66Double-EdgeNormalPhysical12010015A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
72SubmissionFightingPhysical10010010Slams the target into the ground. Has a 10% chance to make the target flinch.

TMs and HMs

TMs and HMs Machamp can learn
TM / HMMoveTypeCategoryPowerAccuracyPPEffect and notes
TM01Focus PunchFightingPhysical15010020The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM08Bulk UpFightingStatus——20The user tenses its muscles to bulk up its body. Raises its Attack and Defense by 1 stage.
TM10Hidden PowerNormalSpecial6010015A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11Sunny DayFireStatus——5The user intensifies the sun for 5 turns. Fire-type moves become 1.5 times stronger.
TM15Hyper BeamNormalSpecial150905The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16Light ScreenPsychicStatus——30A wondrous wall of light halves the damage from special attacks for 5 turns.
TM17ProtectNormalStatus——10It enables the user to evade all attacks for 1 turn. Its chance of failing rises if used in succession.
TM18Rain DanceWaterStatus——5The user summons a heavy rain for 5 turns. Water-type moves become 1.5 times stronger.
TM26EarthquakeGroundPhysical10010010The user sets off an earthquake that hits all Pokémon in battle. It can hit a foe using Dig.
TM27ReturnNormalPhysicalvar.10020A full-power attack that grows more powerful the more the user likes its Trainer.
TM28DigGroundPhysical8010010The user burrows on turn 1, then attacks on turn 2. It can also be used to exit caves.
TM31Brick BreakFightingPhysical7510015The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32Double TeamNormalStatus——15By moving rapidly, the user makes illusory copies of itself. Raises its evasiveness by 1 stage.
TM35FlamethrowerFireSpecial9010015The foe is scorched with an intense blast of fire. It has a 10% chance to burn the target.
TM38Fire BlastFireSpecial110855The foe is hit by an intense blast of all-consuming fire. It has a 10% chance to burn the target.
TM39Rock TombRockPhysical609515Boulders are hurled at the foe, hindering its movement. Lowers its Speed by 1 stage.
TM42FacadeNormalPhysical7010020An attack whose power is 2 times higher if the user is poisoned, burned, or paralyzed.
TM44RestPsychicStatus——5The user goes to sleep for 2 turns. It fully restores the user’s HP and heals any status problem.
TM45AttractNormalStatus—10015The user charms a foe of the opposite gender. The foe has a 50% chance of being unable to act.
TM46ThiefDarkPhysical6010025The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.
TM52Focus BlastFightingSpecial120705The user unleashes all of its power. 10% chance to lower the target’s Sp. Def by 1 stage.
TM56FlingDarkPhysicalvar.10010The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58EndureNormalStatus——10The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM66PaybackDarkPhysical5010010The user charges up, then attacks. If it moves after the foe, its power is doubled.
TM68Giga ImpactNormalPhysical150905The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM71Stone EdgeRockPhysical100805The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
TM80Rock SlideRockPhysical759010Large boulders are hurled at the foe. It has a 30% chance to make the target flinch.
TM82Sleep TalkNormalStatus——10While it is asleep, the user randomly uses one of the moves it knows.
TM84Poison JabPoisonPhysical8010020The foe is stabbed with a poison tentacle. It has a 30% chance to poison the foe.
TM87SwaggerNormalStatus—8515The user enrages the foe into confusion. However, it also raises the foe’s Attack by 2 stages.
TM90SubstituteNormalStatus——10The user makes a copy of itself using 1/4 of its HP. The copy serves as the user’s decoy.
TM95Heavy SlamSteelPhysicalvar.10010Slams the target with its heavy body. The heavier the user is compared with the target, the greater the power.
TM97Low SweepFightingPhysical6510020Targets the opponent’s legs with a quick kick, lowering Speed.
TM103BulldozeGroundPhysical6010020Stomps the ground, attacking nearby Pokémon and lowering their Speed.
TM115High HorsepowerGroundPhysical959510Attacks the target with tremendous force.
TM126CoachingFightingStatus——10Provides proper guidance, raising the Attack and Defense of all allies.
HM04StrengthNormalPhysical8010015The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06Rock SmashFightingPhysical6010015Attacks with a punch. May lower the target’s Defense.
HM08Rock ClimbNormalPhysical908520A charging attack with a 20% chance to confuse the foe. It can also be used to scale rocky walls.

Move tutors

Moves Machamp can learn from tutors
MoveTypeCategoryPowerAccuracyPPEffect and notesTutor location, cost and requirements
Body SlamNormalPhysical8510015The user drops onto the foe with its full body weight. It has a 30% chance to paralyze the foe.

Route 12 · Cost: Free

Requirements: Route 12: wake the Snorlax (Poké Flute)

the fat man on Route 12

Bullet PunchSteelPhysical4010030The user strikes with a tough punch as fast as a bullet. This move always goes first.

Route 6 · Cost: Fast Ball ×1

Close CombatFightingPhysical1201005The user fights up close without guarding itself. It lowers its Defense and Sp. Def by 1 stage.

Cianwood City · Cost: Rare Candy ×3

Requirements: Cianwood City: Ace Trainer Hans unlocks Close Combat

Cianwood City

CounterFightingPhysicalvar.10020A retaliation move that counters any physical attack, inflicting double the damage taken.

Saffron Fighting Dojo · Cost: ₽10000

Requirements: Saffron City: the Hunyuan Dojo (beat the disciples → Hitmonlee or Hitmonchan)

the Hunyuan martial-arts hall, Saffron City

Fire PunchFirePhysical7510015The foe is punched with a fiery fist. It has a 10% chance to burn the target.
Ice PunchIcePhysical7510015The foe is punched with an icy fist. It has a 10% chance to freeze the target.

Celadon Pokémon Center · Cost: Friend Ball ×1

Celadon City Pokémon Center

Thunder PunchElectricPhysical7510015The foe is punched with an electrified fist. It has a 10% chance to paralyze the target.

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