
- Abilities
- Swift SwimSharply boosts Speed in rain.Shell ArmorReduces physical damage taken by 25%.
- Hidden ability
- Weak ArmorPhysical hits cut Defense but sharply up Speed.
- Capture
- Gender
- 12.5% female
- Egg groups
- Water 1 / Water 3
- Growth
- Medium Fast
- EV yield
- 1 Defense
| HP | 35 | |
|---|---|---|
| Attack | 40 | |
| Defense | 100 | |
| Sp. Atk | 90 | |
| Sp. Def | 55 | |
| Speed | 35 | |
| Total | 355 |
Where to find it
Revive Helix Fossil at Cinnabar Island, fossil scientist’s room — Bring one Helix Fossil to the fossil scientist through Cinnabar Island’s west-side door, just north of the Pokémon Center. Return later to collect the revived Pokémon with a free party slot. Repeatable with another fossil.
Evolution
Evolves into Omastar at Lv 40.
Level-up moves
“On evolution” moves are learned when this Pokémon evolves. Open a move for its full effects and any special behavior in this hack.
| Level | Move | Type | Category | Power | Accuracy | PP | Effect and notes |
|---|---|---|---|---|---|---|---|
| 1 | Bind | Normal | Physical | 15 | 85 | 20 | The foe is attacked 2 to 5 times by a long body or vines. |
| 1 | Withdraw | Water | Status | — | — | 40 | The user withdraws into its shell to toughen its body. Raises its Defense by 1 stage. |
| 5 | Rollout | Rock | Physical | 30 | 90 | 20 | The user rolls into the foe for 5 turns. Its power doubles with each hit. |
| 10 | Sand Attack | Ground | Status | — | 100 | 15 | Sand is hurled in the foe’s face, reducing its accuracy. |
| 15 | Water Gun | Water | Special | 40 | 100 | 25 | Blasts the target with water. Does not burn the target. |
| 20 | Leer | Normal | Status | — | 100 | 30 | The foe is given an intimidating leer with sharp eyes. Lowers its Defense by 1 stage. |
| 25 | Mud Shot | Ground | Special | 55 | 95 | 15 | The user hurls a blob of mud at the foe. It also lowers the target’s Speed by 1 stage. |
| 30 | Ancient Power | Rock | Special | 60 | 100 | 5 | The user attacks with the power of its whole body. 10% chance to raise all its stats by 1 stage. |
| 35 | Brine | Water | Special | 65 | 100 | 10 | If the foe’s HP is below half, this attack hits with double the power. |
| 41 | Protect | Normal | Status | — | — | 10 | It enables the user to evade all attacks for 1 turn. Its chance of failing rises if used in succession. |
| 45 | Rock Blast | Rock | Physical | 25 | 90 | 10 | The user hurls hard rocks at the foe 2 to 5 times in quick succession. |
| 50 | Surf | Water | Special | 90 | 100 | 15 | A giant wave swamps the whole battlefield. Double damage on a foe using Dive. Also used to cross water. |
| 55 | Shell Smash | Normal | Status | — | — | 15 | The user breaks its shell. Its Defense and Sp. Def fall, but Attack, Sp. Atk, and Speed sharply rise. |
| 60 | Hydro Pump | Water | Special | 110 | 90 | 10 | Blasts the target with a huge volume of water. |
TMs and HMs
| TM / HM | Move | Type | Category | Power | Accuracy | PP | Effect and notes |
|---|---|---|---|---|---|---|---|
| TM03 | Water Pulse | Water | Special | 60 | 100 | 20 | The user attacks with a pulsing blast of water. It has a 20% chance to confuse the foe. |
| TM07 | Hail | Ice | Status | — | — | 10 | The user summons a hailstorm lasting 5 turns. It damages all Pokémon except Ice types. |
| TM10 | Hidden Power | Normal | Special | 60 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM13 | Ice Beam | Ice | Special | 90 | 100 | 10 | The foe is struck with an icy-cold beam of energy. It has a 10% chance to freeze the target. |
| TM14 | Blizzard | Ice | Special | 110 | 70 | 5 | A howling blizzard is summoned to strike the foe. It has a 10% chance to freeze the target. |
| TM17 | Protect | Normal | Status | — | — | 10 | It enables the user to evade all attacks for 1 turn. Its chance of failing rises if used in succession. |
| TM18 | Rain Dance | Water | Status | — | — | 5 | The user summons a heavy rain for 5 turns. Water-type moves become 1.5 times stronger. |
| TM27 | Return | Normal | Physical | var. | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM32 | Double Team | Normal | Status | — | — | 15 | By moving rapidly, the user makes illusory copies of itself. Raises its evasiveness by 1 stage. |
| TM37 | Sandstorm | Rock | Status | — | — | 10 | A 5-turn sandstorm is summoned to hurt all Pokémon except Rock, Ground, and Steel types. |
| TM39 | Rock Tomb | Rock | Physical | 60 | 95 | 15 | Boulders are hurled at the foe, hindering its movement. Lowers its Speed by 1 stage. |
| TM42 | Facade | Normal | Physical | 70 | 100 | 20 | An attack whose power is 2 times higher if the user is poisoned, burned, or paralyzed. |
| TM44 | Rest | Psychic | Status | — | — | 5 | The user goes to sleep for 2 turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract | Normal | Status | — | 100 | 15 | The user charms a foe of the opposite gender. The foe has a 50% chance of being unable to act. |
| TM46 | Thief | Dark | Physical | 60 | 100 | 25 | The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item. |
| TM55 | Brine | Water | Special | 65 | 100 | 10 | If the foe’s HP is below half, this attack hits with double the power. |
| TM58 | Endure | Normal | Status | — | — | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| TM69 | Rock Polish | Rock | Status | — | — | 20 | The user polishes its body to reduce drag. Raises its Speed by 2 stages. |
| TM74 | Gyro Ball | Steel | Physical | var. | 100 | 5 | The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. |
| TM76 | Stealth Rock | Rock | Status | — | — | 20 | The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. |
| TM80 | Rock Slide | Rock | Physical | 75 | 90 | 10 | Large boulders are hurled at the foe. It has a 30% chance to make the target flinch. |
| TM82 | Sleep Talk | Normal | Status | — | — | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM87 | Swagger | Normal | Status | — | 85 | 15 | The user enrages the foe into confusion. However, it also raises the foe’s Attack by 2 stages. |
| TM90 | Substitute | Normal | Status | — | — | 10 | The user makes a copy of itself using 1/4 of its HP. The copy serves as the user’s decoy. |
| TM101 | Scald | Water | Special | 80 | 100 | 15 | Scalds the target with boiling water. May burn the target. |
| TM125 | Meteor Beam | Rock | Special | 120 | 90 | 10 | Gathers cosmic power in the first turn to raise Special Attack, then attacks on the second turn. |
| HM03 | Surf | Water | Special | 90 | 100 | 15 | A giant wave swamps the whole battlefield. Double damage on a foe using Dive. Also used to cross water. |
| HM05 | Whirlpool | Water | Special | 40 | 90 | 10 | Traps the target in a whirlpool, damaging it for 2–5 turns. |
| HM06 | Rock Smash | Fighting | Physical | 60 | 100 | 15 | Attacks with a punch. May lower the target’s Defense. |
| HM07 | Waterfall | Water | Physical | 80 | 100 | 15 | The user charges at the foe with great force. 20% chance to make it flinch. Also climbs waterfalls. |
Move tutors
| Move | Type | Category | Power | Accuracy | PP | Effect and notes | Tutor location, cost and requirements |
|---|---|---|---|---|---|---|---|
| Ancient Power | Rock | Special | 60 | 100 | 5 | The user attacks with the power of its whole body. 10% chance to raise all its stats by 1 stage. | |
| Earth Power | Ground | Special | 90 | 100 | 10 | The ground under the foe erupts with power. 10% chance to lower its Sp. Def by 1 stage. | Route 46 · Cost: Cherish Ball ×1 Route 46 |
| Haze | Ice | Status | — | — | 30 | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | Mahogany Gym, Pryce's room · Cost: Free Requirements: Mahogany Gym: Pryce's no-weather Double Battle (the Glacier Badge); Mahogany Town: small extras Mahogany Gym |
| Icy Wind | Ice | Special | 55 | 95 | 15 | The user attacks with a gust of chilled air. Lowers the target’s Speed by 1 stage. | Route 20 · Cost: Aspear Berry ×1 Route 20 |
| Shell Smash | Normal | Status | — | — | 15 | The user breaks its shell. Its Defense and Sp. Def fall, but Attack, Sp. Atk, and Speed sharply rise. | Violet City · Cost: Free Requirements: Violet City: Gyro Ball TM for the Forretress kid (unlocks Shell Smash) Violet City |
Egg moves
| Move | Type | Category | Power | Accuracy | PP | Effect and notes |
|---|---|---|---|---|---|---|
| Aurora Beam | Ice | Special | 65 | 100 | 20 | The foe is hit with a rainbow-colored beam. 10% chance to lower its Attack by 1 stage. |
| Bite | Dark | Physical | 60 | 100 | 25 | The foe is bitten with viciously sharp fangs. It has a 30% chance to make the target flinch. |
| Bubble Beam | Water | Special | 65 | 100 | 20 | A spray of bubbles is forcefully ejected at the foe. 10% chance to lower its Speed by 1 stage. |
| Haze | Ice | Status | — | — | 30 | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
| Knock Off | Dark | Physical | 65 | 100 | 20 | The user slaps down the foe’s held item, preventing the item from being used during the battle. |
| Muddy Water | Water | Special | 90 | 85 | 10 | The user attacks with muddy water. 30% chance to lower the foe’s accuracy by 1 stage. |
| Reflect Type | Normal | Status | — | — | 15 | The user reflects the foe’s type, becoming the same type. |
| Slam | Grass | Physical | 70 | 100 | 20 | Attacks by slamming the target with a long tail, vines, or similar appendage. |
| Spikes | Ground | Status | — | — | 20 | The user lays a trap of spikes at the foe’s feet. The trap hurts foes that switch into battle. |
| Supersonic | Normal | Status | — | 55 | 20 | The user generates odd sound waves from its body. It may confuse the target. |
| Tickle | Normal | Status | — | 100 | 20 | The user tickles the foe into laughing. Lowers its Attack and Defense by 1 stage. |
| Toxic Spikes | Poison | Status | — | — | 20 | The user lays a trap of poison spikes at the foe’s feet. They poison foes that switch into battle. |
| Whirlpool | Water | Special | 40 | 90 | 10 | Traps the target in a whirlpool, damaging it for 2–5 turns. |
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