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#0964 Palafin (Hero Form)

Palafin standard-form artwork
Artwork shows Palafin’s standard form.
Artwork: PokéAPI.
Water
Abilities
Zero to HeroBecomes Hero Form after returning to the party.
Hidden ability
—
Capture
Gender
50.0% female
Egg groups
Field / Water 2
Growth
Slow
EV yield
2 HP
Palafin (Hero Form)’s base stats
HP100
Attack160
Defense97
Sp. Atk106
Sp. Def87
Speed100
Total650

Where to find it

Its base Pokémon is not in the game.

Evolution

Does not evolve.

Level-up moves

“On evolution” moves are learned when this Pokémon evolves. Open a move for its full effects and any special behavior in this hack.

Palafin (Hero Form)’s level-up moves
LevelMoveTypeCategoryPowerAccuracyPPEffect and notes
On evolutionFlip TurnWaterPhysical6010020Attacks, then quickly returns to switch with a party Pokémon.
1SupersonicNormalStatus—5520The user generates odd sound waves from its body. It may confuse the target.
1Water GunWaterSpecial4010025Blasts the target with water. Does not burn the target.
1Jet PunchWaterPhysical6010015The user punches with a torrent-wrapped fist faster than the eye can see. It always strikes first.
7AstonishGhostPhysical3010015The user startles the foe with a shriek. It has a 30% chance to make the target flinch.
10Focus EnergyNormalStatus——30The user takes a deep breath and focuses. Raises its critical-hit ratio by 2 stages.
13Aqua JetWaterPhysical4010020The user attacks at blinding speed. This move always strikes first.
17Double HitNormalPhysical359010The user strikes the foe twice in a row.
21DiveWaterPhysical8010010The user dives underwater on turn 1, then attacks on turn 2.
25CharmFairyStatus—10020The user acts cute to charm the foe. Lowers its Attack by 2 stages.
29AcrobaticsFlyingPhysical5510015The user nimbly attacks the foe. It deals more damage if the user holds no item.
34EncoreNormalStatus—1005The foe is compelled to keep using only the move it last used for 3 to 7 turns.
39Aqua TailWaterPhysical9510010Attacks with a powerful tail swipe. Has a 10% chance to lower the target’s Defense by one stage.
44MistIceStatus——30The user cloaks itself in a white mist that keeps its stats from being cut for 5 turns.
50Hydro PumpWaterSpecial1109010Blasts the target with a huge volume of water.
55Focus PunchFightingPhysical15010020The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
61Wave CrashWaterPhysical12010010The user cloaks itself in water and crashes into the foe. The user takes a lot of damage too.

TMs and HMs

TMs and HMs Palafin (Hero Form) can learn
TM / HMMoveTypeCategoryPowerAccuracyPPEffect and notes
TM01Focus PunchFightingPhysical15010020The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM03Water PulseWaterSpecial6010020The user attacks with a pulsing blast of water. It has a 20% chance to confuse the foe.
TM08Bulk UpFightingStatus——20The user tenses its muscles to bulk up its body. Raises its Attack and Defense by 1 stage.
TM12TauntDarkStatus—10020The foe is taunted into a rage that allows it to use only attack moves for 2 to 4 turns.
TM13Ice BeamIceSpecial9010010The foe is struck with an icy-cold beam of energy. It has a 10% chance to freeze the target.
TM14BlizzardIceSpecial110705A howling blizzard is summoned to strike the foe. It has a 10% chance to freeze the target.
TM15Hyper BeamNormalSpecial150905The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17ProtectNormalStatus——10It enables the user to evade all attacks for 1 turn. Its chance of failing rises if used in succession.
TM18Rain DanceWaterStatus——5The user summons a heavy rain for 5 turns. Water-type moves become 1.5 times stronger.
TM27ReturnNormalPhysicalvar.10020A full-power attack that grows more powerful the more the user likes its Trainer.
TM42FacadeNormalPhysical7010020An attack whose power is 2 times higher if the user is poisoned, burned, or paralyzed.
TM44RestPsychicStatus——5The user goes to sleep for 2 turns. It fully restores the user’s HP and heals any status problem.
TM52Focus BlastFightingSpecial120705The user unleashes all of its power. 10% chance to lower the target’s Sp. Def by 1 stage.
TM56FlingDarkPhysicalvar.10010The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58EndureNormalStatus——10The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM60Drain PunchFightingPhysical7510010An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
TM68Giga ImpactNormalPhysical150905The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM77Psych UpNormalStatus——10The user hypnotizes itself into copying any stat change made by the foe.
TM82Sleep TalkNormalStatus——10While it is asleep, the user randomly uses one of the moves it knows.
TM86Grass KnotGrassSpecialvar.10020The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM90SubstituteNormalStatus——10The user makes a copy of itself using 1/4 of its HP. The copy serves as the user’s decoy.
TM106Draining KissFairySpecial5010010Steals the target’s HP with a kiss, restoring more than half the damage dealt.
TM122LiquidationWaterPhysical8510010Strikes the target with water power. May lower the target’s Defense.
TM127Flip TurnWaterPhysical6010020Attacks, then quickly returns to switch with a party Pokémon.
HM03SurfWaterSpecial9010015A giant wave swamps the whole battlefield. Double damage on a foe using Dive. Also used to cross water.
HM05WhirlpoolWaterSpecial409010Traps the target in a whirlpool, damaging it for 2–5 turns.
HM07WaterfallWaterPhysical8010015The user charges at the foe with great force. 20% chance to make it flinch. Also climbs waterfalls.

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